I remember telling this to my friends, back in the day, that you can drive slowly in GTA SA, by pressing lightly the X button. They told me that I was crazy... Well, now I know I wasn't
Probably one of the best PS tips and Tricks channels out there, no stretching out the vid to 10 mins, No obnoxious intros, his vids are short and straight to the point, keep up the good Work John
@@markkocsicska2590 The main racing game i played as a kid was Midnight Club, which actually doesn't have a pressure sensitive feature for some reason, so I actually didn't know because of that! I knew because of the driving in GTA 3 lol!
@@thegloobster The original Xbox also had that feature... it was a huge marketing feature at the time. It was an underused feature that both consoles used to justify that they were as advanced as the other.
The problem with this feature was that there was no feedback for when you were at maximum pressure. So in a racing game for example you may find yourself with a sore thumb from holding x as hard as you can, because the only way to be 200% sure you're at full acceleration is to push with all your might!
Back when I played MGS3 I didn't know about this and would end up randomly slitting the enemy's throat when I do a chokehold (in MGS3 you press and hold circle to grab and hold an enemy, and press it hard to execute them). I always thought Snake just randomly slit throat based on his mood at the time.
@@collieee2957 Yeah I agree, pressure sensitivity is good for things like different speeds in racing games, but when the difference between a light press and a slightly harder press is literally KILLING someone that you may or may not want to kill, it needs a different button
@@Eralen00 Normally I would agree with you... but when I think about it, I'm pretty sure it's there to force you to exercise _real_ restraint and care in order to not kill someone. This sort of thing is what makes MGS games unique. The biggest issue imo is that when the buttons wear out over time, it becomes less reliable.
@@ryo-kai8587 I see your point. Sometimes i don't even know what to think about hideo kojima games lol. Actually thats a really good point, if you think about how delicate holding a knife to someone's throat while you're restraining them, you could probably just as easily kill them
@@ryo-kai8587 yeah I even thought that was why they did it, as the other guy said a knife can easily hurt someone, but I wish the game did a better job explaining it, I just thought I was mixing up buttons. Plus snake full on cuts there throats if you hit it too hard by accident lol
This "feature" is actually a pain in the ass. At least in Gran Turismo 4, where you have to press really hard for full acceleration. And what can sometimes happen is the X button falling a bit into the inside of the controller, which adds to the injury.
In some soccer games, also, where scoring a goal was difficult because the Square button was pressure sensitive, which instead of giving more control to you, made the force you kick the ball consistently random
One of the most representative examples for this is obviously Gran Turismo 4 where you can actually see how hard you push on the throttle and brake. BTW, the original Xbox had this feature as well, I can't think of any game right now that supported it, but in the homebrew scene, there is a controller testing tool that shows you the value of how hard you are pressing the buttons!
No wonder when I played MGS2 way back on the PS2 that when I pressed down on the square button it wouldn’t always shoot the gun. It was something I never really paid attention to because while I knew that to aim the weapon you had to hold the button down, I didn’t know that it was sensitive to pressure to actually shoot it knowing that the same button to aim was also the button to shoot. It made playing the game difficult because I would always either shoot the gun when I didn’t mean to, or the gun wouldn’t go off when I wanted to shoot it. Makes a lot of sense now.
I actually figured this out as a kid in the Insomniac Museum in Ratchet and Clank 2, there is a vehicle that you can use to drive around this secret level of which the speed was directly bound to the pressure on the X button.
I knew about the pressure sensitive buttons almost 15 years now. I was playing one day when i realize my character wasn’t fully pulling out his weapon. To me it wasn’t a big deal because I thought it was already known by everyone but I’m shocked to see how many people never knew about this or didn’t notice
@@___-tp1su And yet, the vast majority here have shown thqt they did not know, despite the common interest in racing games among PS2 players. What a mystery.
Another game I recall having pressure sensitivity is the first Devil May Cry. The R2 button, which is used for taunting, can differ on which kind of taunt Dante uses. If your finger lingers around the R2 button or you press it softly, Dante will do the one handed taunt but if you suddenly press R2 hard, he will do the two handed taunt and restore two Devil Trigger runes.
This was also a part of the Dualshock 3, but never used in any games that I know of. You can however test it, in the Gran Turismo HD Concept demo. There are gas throttle bars there which vary accordingly to how much pressure you are applying to the X button. When the sensitivity feature was announced to be scrapped for the upcoming Dualshock 4, people misinterpreted it as that the L2/R2 triggers would no longer be analog, but it was just a feature that no-one used that was going away.
I think I used it on the PS3, but don't remember in which game, probably in Gran Turismo (Could be GTA V or GOW too, as these were the only games I had lol)
@@uKaigo If you used it in GTA V, you must have changed the controls to X being the gas pedal. The standard controls are that R2/L2 are gas & brake. Btw, when I said Dualshock 3 I also meant the original Sixaxis, which was the one I used in the 2007 days of Gran Turismo HD Concept 🙂
In my entire life, i finally find out why back then when im still too young, I'm way too slow in Gran tursimo playing with my Dad in the same car, i even had a idea of switching controllers because me having the idea of "cheating in the process" Well played, Dad.
@@pops7249 his father doesn't have to be a gamer to play video games with his kids. My dad and I used to play games together when I was growing up but the only games he'd ever play alone were tomb raider 1&2 and rayman 2. He hasn't played a game besides mario brothers in many years
Much less known is that the original Xbox had this feature too. I specifically remember Driv3r using the white or black button to show a cinematic camera and the harder you pressed, more slowmo was applied. I thought it was just those buttons, but after a discussion on Reddit once I found out that the ABXY buttons have it too, as proven in the Dead or Alive Beach Volleyball manual as it references pressing buttons firmly or lightly to do different things. Also the PS3 kept this feature from the PS2, but hardly any games used it, a big thanks to Unreal Engine 3 not supporting pressure sensitive buttons and how SO many PS3 games used Unreal Engine 3.
I remember this info from back in the day. We all were stunned with the analogue thumb sticks and then we found out the buttons were also (what we called) analogue rather than digital. Great piece of design.
The PS2 still to this day was one of the best consoles. I remember this feature but didn't even think twice about it until this video. I remember the graphics being so insanely good compared to the ps1. Obviously now graphics are mind blowing when comparing but being part of that first big step was awesome
Hey, it's me, grandson of a restaurant owner that used to have video games for the kids, except it wasn't for the kids, it's our consoles that we brought from our homes to these restaurants that we want to use because we brought it because we knew we'd get bored there, or because we want to play with our cousins or something that were there, or anything. I didn't let no strange kid play with my PlayStation, it was already bad with my cousin having greasy fingers, I wasn't letting no kid play with my shit. Now I'm a grown ass man and I feel you, I gon to those barbershops too where they playing MLB and I wanna play but they don't let me, and I hear about my cousin coming to the same barber and playing while getting his cut; I been at those houses where the kids got their consoles and I just had to watch; but as that kid also, I gotta tell you that that console might belong to someone and it ain't just about "sharing toys" or none, it's losing game progress if someone messes with your thing, it's having somebody elses greasy fingers on your controller, it's risking them throwing the controller or breaking something someway, and we got stingy because of that, plus ontop of that it was ours so who are you to demand a turn or something. It's not like gamestop where they have the consoles out that you can play and test that are insured and it a bunch of glass casings that don't even let you hold the remote right, so forgive us for not wanting to share 😂
Yeah it was pretty heavily advertised as part of the "emotion" engine back in the day. I remember they actually intended to use it to detect anger or frustration from the player, so if you were hitting the buttons harder the game would go easier on you. Not sure if any game ever implemented that though.
I first discovered this on Gran Turismo 3 many many years ago with a vehicle that has a boost gauge, and not gonna lie it was very interesting! The needle goes to the max if you press the cross button hard enough, it'll be in the middle if you press it somewhat hard, and it'll barely go up if you lightly press on the button. Not sure what other games have that feature, but it was awesome!
My mum played Smuggler's Run for a while she was going slow so I told her about the pressure buttons, from then on she pressed so hard she outright killed the X button on my main controller.
The Bouncer utilized this feature to its top potential. All the moves were pressure sensitive. This feature blows my mind to this day and so few knew about it.
Someone other than me knows!! The Bouncer is my favorite PS2 game and it was one of the first to make full use of the DualShock 2’s pressure sensitivity.
@@SoundTraveler90 The Bouncer is one of my all-time favorite video games in general, I think it’s long overdue for a remaster/remake. The gameplay is difficult to get used to, but once you get the hang of it you’ll get addicted in no time. My favorite character is Sion, and I also enjoy playing as Echidna and Leann. I like playing every character, but those three are my top favorites!
@@kingpikmin13 Duregon was an awesome villan. Kou Leifo was my all time favorite in terms of moves. The three person combo you could do with a taunt was so bad ass. The fact that the game had so much replay to was too awesome. I would love a remaster! I beat it again two weeks ago just cause and its still as fun as i remember. Mugetsu was psycho 😂
@@SoundTraveler90 Dauragon is my favorite villain in... all of gaming, actually. He’s super cool, plus the fact that he has four playable variations is really nice! I like his second form most. The replay value is the game’s biggest strength-it was built to be replayed, after all. That’s why it’s as short as it is, even after you’ve seen every piece of the story you can still soar through it in a single day if you want to. That’s what I do all the time, and it doesn’t get old. Survival Mode is my favorite mode in the game because it’s basically a training ground for players to improve at the game, it’s what I used to get better. At points Survival can be a little unfair (mostly in stages 8 and 9, the rest are fine), but generally the whole premise of “the farther you get, the stronger the enemies become, potentially even stronger than you” is genius and a great way to really test your skills.
Another one was Evergrace. The attack button influenced how much stamina will be used on the attack. It's the main combat feature in the game and the tutorial actually specify how this mechanics worked. Very clever.
I was all about reading all the manuals and boxes back in the day and I seem to recall the back of the PS2 box highlighting this feature next to a picture of DoA2 explaining that the harder you press the button the heavier your attack. From memory, though, it felt like a button on top of another button, so rather than a large range of motion like you currently get on triggers, there was just a soft press and a hard press, which is probably why acceleration and braking have since moved to the triggers in most games.
I remember playing Gran Turismo with my dad a looooong time ago. He kept losing, and asking, "why are you going so much faster than me?" I tried to tell him you could go faster if you pressed the buttons harder... He just scoffed at me and said that "the buttons aren't pressure sensitive, son." I wish I could show him this video, but after so long, I doubt he'd know what I'm talking about. Still! Sweet vindication!
I only found this out a few years ago while playing Star Ocean 3. There's a puzzle in the game that requires you to press the buttons either lightly or heavily to get through it. Only time I recall ever needing to use it.
I use my Slim sometimes but I keep my Fat PS2 as a gem 💎 in my collection of PlayStations,,the console is older than my son who’s 21 😂 I recently hooked it up to projector 📽 and works flawlessly after All these years..Sony PlayStation is the King 👑
Zone of Enders 2 had the best implementation I have seen of this in their game, it made what could have been a very complicated control scheme very intuitive and fun.
I was unaware that people didn’t know about this, my thumb always used to hurt after hours on GTA SA or GT3, and my dad said it didn’t matter how you press the buttons it’s the same hahaha
I wouldn't compare it to the DualSense, but rather to the normal triggers that first came up on the next generation with the PS3 and XBOX360. Those are more likely to the comparison, since it was the beginning of popularly using pressure on the buttons, only difference is that it was changed from the standard buttons to be used on the triggers. The Dualsense still uses that system but the only difference is that it has "locks" and opposite force, depending on the game being played, which was not the case in the PS2. Yeah those buttons in the PS2 have pressure recognition, but it doesn't have "locks" or opposite force being applied, it doesn't have actual feedback, it's just a normal trigger used in PS3 and PS4 and other consoles.
I discovered this way back when playing a game called metal arms, the shoulder buttons also are pressure sensitive, the mechanic was used to over charge a plasma gun in that game
I remember as a kid swearing that this was how the controller worked but never understood it because it didn't feel like the button had resistance, it felt like a button press was a button press.
I knew about this for throttle in Gran Turismo, and for several things in Metal Gear Solid 3, but had forgotten about it. Actually this makes a bit of a conundrum for us wanting to play PS2 games decades later because the only 3 controller options we have to retain pressure sensitivity are original Dual Shock 2's which are dying from age (you can replace their button membrane circuit board thing but the quality of replacements is iffy and doesn't seem to match originals), DualShock 3's with a Brooks Wingman PS2 wireless adapter - but those also are starting to need button membrane circuit board replacements as well as battery replacements, or lastly Retro Fighters makes a Defender wireless PS2 controller which does have pressure sensitive buttons but isn't perfectly on par with original DS2 or DS3 controllers. It's not bad, and for the price it's cheaper than buying a used working DS3 let alone adding on the Brooks adapter but doesn't feel quite accurate to using a DS2/DS3.
I remember the gaming magazines back in the day talking about this feature and how it will revolutionize racing games and whatnot. I never noticed a difference if I played any game that implemented this, however. 😂 Not that I would want to use it anyway, pressing too hard constantly on a pad button would tire your thumb out quickly.
Yeah, there's 256 levels of sensitivity in these buttons and it doesn't need much pressure to reach the maximum, but as there's no indication when you have reached it, you just end up pressing it lot harder than needed tiring your thumb.
@@leoviper I disassembled ds3 once, they are just the same buttons but redirected with springs. XBOX 360 triggers are way more accurate in my opinion. Dualshock 4 also uses the same design, somehow it's way more precise, on par with XBOX but still a little bit mushy. Dualsense has more than proper triggers, it also has force feedback.
SOCOM is probably the best example of this and why it’s difficult to emulate. The games are programmed so that triangle changes your stance from standing to crouching to prone based on how hard you press it. The problem is you need a touch sensitive controller which usually means rigging up a PS3 controller which requires some sort of xinput wrapper which practically like 80% of the ones you’ll find in the wild are malware these days and even if all that works sometimes lilypad just won’t like you. Most emu players there just bind two different buttons to triangle and change the sensitivity of one or the other in the config file. It’s a real pain in the ass all in all but a cool feature for its time.
@@luuser7765 right, I just got high for extra patience lol. But I like games that immerse me in a different world like that, and don't take it super seriously. Perfect game for me, beat it on PS2 like a week ago lol!
I learned this more than a decade of gaming later after reading the back of a MGS3 case and seeing "pressure sensitive". That instantly made me realize why I was aiming instead of shooting.
It was a great feature, and as others have said some games like Metal Gear Solid 2/3 couldn't really be played without it. As I remember it, in Metal Gear, Snake fired on a quick release of the square not on a hard press, but if you released the pressure slowly he wouldn't fire
The sticks worked in a similar way. It’s especially noticeable whenever you try to play certain games with third party controllers. A game that requires precise stick control is a nightmare to play with third party controllers because the sensors used are really bad and only register at one speed.
What's really insane is the buttons had way more sensitivity levels than you'd ever really need. I'm pretty sure the original XBox had the same functionality, too, and I remember reading something about 256 levels of pressure sensitivity. I even remember an early PS2 game... want to say it was an Armored Core game... having a code that required certain buttons to really be jammed on to work. And then, everyone completely forgot about this feature.
YOO!! i thought i was just crazy doing this shyte in gta san andreas! I knew putting a bit more pressure made the difference! Thank for validating my observation!
"Hidden feature" ... so well hidden it's documented in the manual that came with the hardware, and in the instruction booklet of games which support it. I guess if you don't have any reading comprehension ability a lot of things in life can be considered "hidden features".
Fun fact: in gta liberty city stories this feature only worked on the reverse botton and not the accelerator! So if you wanted to start moving gently with your car you had to press boath reverse and accelerator botton, pressing reverse gently so the car didn't start doing donuts, instead it started moving gently with a satisfying engine revving sound (that you could onely hear by doing this) the sound was very similar to manual gearbox cars when they start moving; and the harder you pressed reverse botton the slower car started to move until it just started spinning it's back wheels for doing donuts.
Yeah this blew my mind as a kid with mgs2. Although it's not the controller knowing exactly how hard you are pushing the button, as described, more like there are 2 inputs based on pressure. Normal and soft.
"The PS2 has a hidden feature thatmost users probably didn't know about... Did you know the Playstation 2 controller could do this? Some call this a secret! The PS2 controller has Pressure Sensitive Buttons that are actually touch sensitive! Years later... Here's how it works!" lol
I did a video demonstrating this on my channel using PCSX2 PlayStation 2 emulator and a custom driver for my DualShock 3. This feature was implemented in the DualShock 3 controller but was never used in any PlayStation 3 titles because it was being phased out and was only included because the early model PlayStation 3s had that backwards compatibility for PS1/2 discs. Now I bet YOU didn't know that.
I knew about everything except for that label on the back saying it was pressure sensitive. I still have my PS2 and love it. Still gets played from time to time.
I’m looking at the back of my ps2 games rn as I watch this, thank you! I knew about the pressure sensitivity, but I didn’t know the cases were labeled with the functionalities on it
And those buttons on a ps2 controller taught me how to maintain the speed of cars in games instead of going flat out👍 For instance, instead of driving at high speeds, you can drive at certain speed by lightly pressing the x button👍
Yeah I remember it, I used to hold my gun up in MGS2 without firing it all the time by holding it hard enough to raise but not enough to fire. MGS3 had it too and it was most apparent when wanting to slit someone's throat vs. choking them out.
in fact to take it one step further, this was present on Crash Bandicoot 3 on The PlayStation 1! A light press of the directional pad would determine if he would walk or run, and on the motorcycle levels at the speed the bike would accelerate,
I never knew about this until I played the Ace Combat 4 and 5 this year. I was awestruck when I figured out why the radar was freaking out when I didn’t fully press down on the button. I found it a bit baffling that the modern ps5 controller doesn’t have this feature.
I learned about this because Evergrace actually had a couple of options related to the feature. If I recall, you could adjust the sensitivity or turn it off entirely. It influenced how hard you would swing your weapon, but also how much of a particular gauge you'd use. Anybody know if there's a full list of games that used this?
I miss playing ace combat games (especially zero) using these. That game abused the pressure sensitivity of the controlled. You had multiple views of the map using the square button, control the zoom when viewing/tracking your opponent using the triangle button, the zoom of the missile view. And also the fined control you could do for the throttle, brake, and yaws using the shoulder buttons (R1, R2, L1, L2) I was genuinely surprised that they took this feature out from the ps3 onwards
Years of owning the PS2 I becane aware about the pressure sensitivity later on and ended up using it to my advantages. Like a quick tap will make the character jump lower than a long press of the x button.
I actually remember the rumors that all the buttons of the PS2 would be analogic. That was before the release. When it came out, I don't remember people talking about it.
Yep, I remember playing a bunch of Socom 2 and very few people knew that lightly tapping the triangle button made you switch to crouch instead of going straight to stand or prone position.
So basically, the whole "the harder you press the button, the stronger the attack" joke actually has some truth to it. Huh.
You would be correct! 😳
The excuse my younger siblings would use after busting the controller 😭😭😒
That's exactly why all the original Street Fighter arcade machines are busted hehe
Well, it's not a joke at all.. Some arcade cabinets had this feature well before the PS2.
knew i wasn’t crazy
I remember telling this to my friends, back in the day, that you can drive slowly in GTA SA, by pressing lightly the X button. They told me that I was crazy... Well, now I know I wasn't
yeah that's right dude, i remember when i slowly press the x button, and the driving becomes slow, i think this is impossible and it really does
same goes for me and my dad in gran turismo lol. 6 yr old me actually knew better. suck it, dad.
Maybe they only had PS1 or 3rd party PS2 controllers?? :/ (they're compatible, cheaper, but no pressure sensitivity).
Dude that's what I'm saying
They called me a madman
The thing I found out with this video is that, I didn't know that feature wasn't common knowledge.
Me too...
Same here. I thought it was common knowledge
Exactly. Most PS2 owners played both GTA SA and Gran Turismo 4...
Facts lmao
Same I played gran turismo concept 2002, gran turismo 3 and 4 and noticed this ages ago.
This little feature is why I still find myself pressing buttons way to hard all these years later.
Okay nerd.
😂
Im really sorry that was stupid of me to call you a nerd
@@unapologeticallynarcissist8694 The good ending
@@unapologeticallynarcissist8694 how wholesome
I subconsciously knew this but I never really thought about it. I just instinctively used this function when playing games.
Same here. One of the first PS2 games I played was a Need for Speed game, so I found that out quickly
in gta san andreas , rolling up at 2 miles per hour on the ballas for the drive by mission with the grover members
People who never owned a PS2 : "Wow!"
People who owned a PS2: "My thumbs are still tired because of this"
Playing racing games on the PS2 and having to use your thumb for both X and square buttons paid a toll on it
especially when playing racing games, it really hurts my thumb after hours of holding down the x button
@@senorlechuga8832 for real lol. made a callous because of this that will really hurt when i am trying to use my thumb, like for writing
I never knew
yeah x360 triggers were game changer
Probably one of the best PS tips and Tricks channels out there, no stretching out the vid to 10 mins, No obnoxious intros, his vids are short and straight to the point, keep up the good Work John
Thanks! 😊
I like your pfp homie
@@BeretBay lit
That was like THE feature on PS2. How do people not know about this? You can’t even play the Metal Gear games without this knowledge.
Or the Socom games lol, maybe everyone watching this had an original Xbox.
Also it is quite obvious with all the driving games.
@@markkocsicska2590 The main racing game i played as a kid was Midnight Club, which actually doesn't have a pressure sensitive feature for some reason, so I actually didn't know because of that! I knew because of the driving in GTA 3 lol!
Bruh that's why i used to lose
@@thegloobster The original Xbox also had that feature... it was a huge marketing feature at the time. It was an underused feature that both consoles used to justify that they were as advanced as the other.
The problem with this feature was that there was no feedback for when you were at maximum pressure. So in a racing game for example you may find yourself with a sore thumb from holding x as hard as you can, because the only way to be 200% sure you're at full acceleration is to push with all your might!
That's not true for Gran Turismo 4, which displayed the input for throttle and brake on screen.
Back when I played MGS3 I didn't know about this and would end up randomly slitting the enemy's throat when I do a chokehold (in MGS3 you press and hold circle to grab and hold an enemy, and press it hard to execute them). I always thought Snake just randomly slit throat based on his mood at the time.
Yeah it was kind of a dumb setup, cool in theory but I remember always accidentally killing people that I wanted to let live lol
@@collieee2957 Yeah I agree, pressure sensitivity is good for things like different speeds in racing games, but when the difference between a light press and a slightly harder press is literally KILLING someone that you may or may not want to kill, it needs a different button
@@Eralen00 Normally I would agree with you... but when I think about it, I'm pretty sure it's there to force you to exercise _real_ restraint and care in order to not kill someone. This sort of thing is what makes MGS games unique. The biggest issue imo is that when the buttons wear out over time, it becomes less reliable.
@@ryo-kai8587 I see your point. Sometimes i don't even know what to think about hideo kojima games lol. Actually thats a really good point, if you think about how delicate holding a knife to someone's throat while you're restraining them, you could probably just as easily kill them
@@ryo-kai8587 yeah I even thought that was why they did it, as the other guy said a knife can easily hurt someone, but I wish the game did a better job explaining it, I just thought I was mixing up buttons. Plus snake full on cuts there throats if you hit it too hard by accident lol
Even after 20 years, the PS2 is still looks great to this day.
it really had no business being as good as it was
No
@@akinoz hadi ya
It certainly doesn't look bad, but I much prefer to look of the gamecube. I guess I just like shinier graphics?
I still play ps2 games in emulator
This "feature" is actually a pain in the ass. At least in Gran Turismo 4, where you have to press really hard for full acceleration. And what can sometimes happen is the X button falling a bit into the inside of the controller, which adds to the injury.
I used the right analog stick for acceleration lol
Yep, analogue stick acceleration was the way to go
what injury
@@lmao-ep7rs i didn't know about it lol
In some soccer games, also, where scoring a goal was difficult because the Square button was pressure sensitive, which instead of giving more control to you, made the force you kick the ball consistently random
A living legend, he even went back to ps2 for old technology
One of the most representative examples for this is obviously Gran Turismo 4 where you can actually see how hard you push on the throttle and brake.
BTW, the original Xbox had this feature as well, I can't think of any game right now that supported it, but in the homebrew scene, there is a controller testing tool that shows you the value of how hard you are pressing the buttons!
Pretty much any driving game on the XBOX did. Particularly Forza and Juiced.
Dead or alive Extreme volleyball used those features.
When you're playing God of War and almost breaking the circle button to open a gate and turns out the button smashing IS actually required
No wonder when I played MGS2 way back on the PS2 that when I pressed down on the square button it wouldn’t always shoot the gun. It was something I never really paid attention to because while I knew that to aim the weapon you had to hold the button down, I didn’t know that it was sensitive to pressure to actually shoot it knowing that the same button to aim was also the button to shoot. It made playing the game difficult because I would always either shoot the gun when I didn’t mean to, or the gun wouldn’t go off when I wanted to shoot it. Makes a lot of sense now.
I remember in MGS3 i kept accidentally slitting throats during interrogation because i was pressing down too hard on the circle button.
My wayang sussy dustbin
Sony needs to pay this man for all of his cool facts and tips
they do lol
And just sack customer support 😂
This was all known for those that played back then
@@sargentordb507 ik but for people who don't know these things it's helpful
No why would they everybody should know this lmao
How could anyone who owned a PS2 not know about this feature? This is literally the very first thing you notice while playing lol.
I've never even had a playstation console and knew this lol
Not if you don't have original controllers
same lmao
@@juanmartinhernandez9247 i dont even know if my controller is original or not
since the price is less than $4
but i remember it has the same feature
I didn't know that
I remember this. I think Gran Turismo 4 had a little scale thing that showed how hard you're pressing it next to the tachometer or speedometer.
I actually figured this out as a kid in the Insomniac Museum in Ratchet and Clank 2, there is a vehicle that you can use to drive around this secret level of which the speed was directly bound to the pressure on the X button.
I knew about the pressure sensitive buttons almost 15 years now. I was playing one day when i realize my character wasn’t fully pulling out his weapon. To me it wasn’t a big deal because I thought it was already known by everyone but I’m shocked to see how many people never knew about this or didn’t notice
I remember thinking as a kid that pressing the buttons harder would be better and it ended up being true for some games
Facts bro i could never go full speed cause my x button was busted
There's nothing this guy will miss about your console😭💀
Ikr
It's not even that hard to know, if you played a racing game on it you probably already know
@@___-tp1su And yet, the vast majority here have shown thqt they did not know, despite the common interest in racing games among PS2 players. What a mystery.
Another game I recall having pressure sensitivity is the first Devil May Cry. The R2 button, which is used for taunting, can differ on which kind of taunt Dante uses. If your finger lingers around the R2 button or you press it softly, Dante will do the one handed taunt but if you suddenly press R2 hard, he will do the two handed taunt and restore two Devil Trigger runes.
This was also a part of the Dualshock 3, but never used in any games that I know of. You can however test it, in the Gran Turismo HD Concept demo. There are gas throttle bars there which vary accordingly to how much pressure you are applying to the X button. When the sensitivity feature was announced to be scrapped for the upcoming Dualshock 4, people misinterpreted it as that the L2/R2 triggers would no longer be analog, but it was just a feature that no-one used that was going away.
I think I used it on the PS3, but don't remember in which game, probably in Gran Turismo
(Could be GTA V or GOW too, as these were the only games I had lol)
But I only started using it after I discovered it was a thing (when using SCP Server)
@@uKaigo If you used it in GTA V, you must have changed the controls to X being the gas pedal. The standard controls are that R2/L2 are gas & brake.
Btw, when I said Dualshock 3 I also meant the original Sixaxis, which was the one I used in the 2007 days of Gran Turismo HD Concept 🙂
@@Henkibojj yeah. I don't think I changed the controls in GTA V so it was probably GT6
It was used in Metal Gear Solid HD Collection
This is Also a feature in the ps3 controller.
You can try it in f1 championship edition.
Uncharted: Drake’s Fortune, too. You can use X or R2 to accelerate while riding a jet ski, both are pressure sensitive.
You can try it on the MGS HD Collection too
You can try it on the MGS HD Collection too
You can use it while in helicopter in farcry 4, the harder you press the faster you gain altitude.
And GT5/6
In my entire life, i finally find out why back then when im still too young, I'm way too slow in Gran tursimo playing with my Dad in the same car, i even had a idea of switching controllers because me having the idea of "cheating in the process"
Well played, Dad.
your father is a gamer?
thats great
i... always play ps2 alone for years :/
@@pops7249 his father doesn't have to be a gamer to play video games with his kids. My dad and I used to play games together when I was growing up but the only games he'd ever play alone were tomb raider 1&2 and rayman 2. He hasn't played a game besides mario brothers in many years
@@dumbdickler670 i play okami on ps2 right now
@@playstationtwo877 very cool, thanks for sharing
@@dumbdickler670 hehe, but having real gamer dad would be fun
Much less known is that the original Xbox had this feature too.
I specifically remember Driv3r using the white or black button to show a cinematic camera and the harder you pressed, more slowmo was applied.
I thought it was just those buttons, but after a discussion on Reddit once I found out that the ABXY buttons have it too, as proven in the Dead or Alive Beach Volleyball manual as it references pressing buttons firmly or lightly to do different things.
Also the PS3 kept this feature from the PS2, but hardly any games used it, a big thanks to Unreal Engine 3 not supporting pressure sensitive buttons and how SO many PS3 games used Unreal Engine 3.
I remember this info from back in the day. We all were stunned with the analogue thumb sticks and then we found out the buttons were also (what we called) analogue rather than digital. Great piece of design.
The PS2 still to this day was one of the best consoles. I remember this feature but didn't even think twice about it until this video. I remember the graphics being so insanely good compared to the ps1. Obviously now graphics are mind blowing when comparing but being part of that first big step was awesome
Damn I’m a psychic I already knew he was gon take about the pressure sensitive buttons in the ps2 when I saw the thumbnail
Same here.👍
Busy?🤨
Yeah most people cover this or that you can rotate the logo.
Old shit
Or that the save columns in the menu are actually ur savegames and growing with each savegame.
Same. Pretty obvious
That controller is giving me flashbacks to when i was at those restaurants watching other kids play cause i wouldn't get a chance
omg that is soo relatable, that also happened to me, and also when I go visiting my cousins i see them play, but they never give me a chance :(((
Hey, it's me, grandson of a restaurant owner that used to have video games for the kids, except it wasn't for the kids, it's our consoles that we brought from our homes to these restaurants that we want to use because we brought it because we knew we'd get bored there, or because we want to play with our cousins or something that were there, or anything. I didn't let no strange kid play with my PlayStation, it was already bad with my cousin having greasy fingers, I wasn't letting no kid play with my shit. Now I'm a grown ass man and I feel you, I gon to those barbershops too where they playing MLB and I wanna play but they don't let me, and I hear about my cousin coming to the same barber and playing while getting his cut; I been at those houses where the kids got their consoles and I just had to watch; but as that kid also, I gotta tell you that that console might belong to someone and it ain't just about "sharing toys" or none, it's losing game progress if someone messes with your thing, it's having somebody elses greasy fingers on your controller, it's risking them throwing the controller or breaking something someway, and we got stingy because of that, plus ontop of that it was ours so who are you to demand a turn or something. It's not like gamestop where they have the consoles out that you can play and test that are insured and it a bunch of glass casings that don't even let you hold the remote right, so forgive us for not wanting to share 😂
@@NomadxElliot TOO LONG DIDN'T READ
Something I have always known about since the release of the PS2. But it's amazing to know that a lot of people didn't have a clue about this.
Yeah it was pretty heavily advertised as part of the "emotion" engine back in the day. I remember they actually intended to use it to detect anger or frustration from the player, so if you were hitting the buttons harder the game would go easier on you. Not sure if any game ever implemented that though.
I first discovered this on Gran Turismo 3 many many years ago with a vehicle that has a boost gauge, and not gonna lie it was very interesting! The needle goes to the max if you press the cross button hard enough, it'll be in the middle if you press it somewhat hard, and it'll barely go up if you lightly press on the button.
Not sure what other games have that feature, but it was awesome!
My mum played Smuggler's Run for a while she was going slow so I told her about the pressure buttons, from then on she pressed so hard she outright killed the X button on my main controller.
Another fun fact is that L2 and R2 are also pressure sensitive. That's how I play Gran Turismo 3 and 4!
The Bouncer utilized this feature to its top potential. All the moves were pressure sensitive. This feature blows my mind to this day and so few knew about it.
Someone other than me knows!! The Bouncer is my favorite PS2 game and it was one of the first to make full use of the DualShock 2’s pressure sensitivity.
@@kingpikmin13 hell yea dude! and still one of the best fighting games i have ever played still
@@SoundTraveler90 The Bouncer is one of my all-time favorite video games in general, I think it’s long overdue for a remaster/remake.
The gameplay is difficult to get used to, but once you get the hang of it you’ll get addicted in no time. My favorite character is Sion, and I also enjoy playing as Echidna and Leann. I like playing every character, but those three are my top favorites!
@@kingpikmin13 Duregon was an awesome villan. Kou Leifo was my all time favorite in terms of moves. The three person combo you could do with a taunt was so bad ass. The fact that the game had so much replay to was too awesome. I would love a remaster! I beat it again two weeks ago just cause and its still as fun as i remember. Mugetsu was psycho 😂
@@SoundTraveler90 Dauragon is my favorite villain in... all of gaming, actually. He’s super cool, plus the fact that he has four playable variations is really nice! I like his second form most.
The replay value is the game’s biggest strength-it was built to be replayed, after all. That’s why it’s as short as it is, even after you’ve seen every piece of the story you can still soar through it in a single day if you want to. That’s what I do all the time, and it doesn’t get old. Survival Mode is my favorite mode in the game because it’s basically a training ground for players to improve at the game, it’s what I used to get better. At points Survival can be a little unfair (mostly in stages 8 and 9, the rest are fine), but generally the whole premise of “the farther you get, the stronger the enemies become, potentially even stronger than you” is genius and a great way to really test your skills.
I knew i wasn't crazy when i thought pressing harder helped lol
Another one was Evergrace.
The attack button influenced how much stamina will be used on the attack. It's the main combat feature in the game and the tutorial actually specify how this mechanics worked.
Very clever.
I was all about reading all the manuals and boxes back in the day and I seem to recall the back of the PS2 box highlighting this feature next to a picture of DoA2 explaining that the harder you press the button the heavier your attack. From memory, though, it felt like a button on top of another button, so rather than a large range of motion like you currently get on triggers, there was just a soft press and a hard press, which is probably why acceleration and braking have since moved to the triggers in most games.
It took me 15 years later to find that out while playing grand turismo. Man the stuff they were doing back then.
I remember playing Gran Turismo with my dad a looooong time ago. He kept losing, and asking, "why are you going so much faster than me?"
I tried to tell him you could go faster if you pressed the buttons harder... He just scoffed at me and said that "the buttons aren't pressure sensitive, son."
I wish I could show him this video, but after so long, I doubt he'd know what I'm talking about. Still! Sweet vindication!
Try and tell him anyway, might suprise you and remember.
I remember being frustrated at Gran Turismo because my hands would end up so tired from playing that I couldn't go full throttle
I knew this. There's a reason I always had a large indent on my thumb after any racing game
The pressure sensitively feature was really better on paper than in actual gaming.
Well, now I can try this with my PS2.
I got mine!
@@JohnGlasscock
Will this work on God of War ?
@@_IronMan like what he said on the box of the ps2 game. You can check.
@@ronieldcdomingo5460 You need a box for that haha
The Dual Shock 3 inherited this neat little feature as well!
If this man told me that standing up makes you play better, I would believe it
I only found this out a few years ago while playing Star Ocean 3. There's a puzzle in the game that requires you to press the buttons either lightly or heavily to get through it. Only time I recall ever needing to use it.
I use my Slim sometimes but I keep my Fat PS2 as a gem 💎 in my collection of PlayStations,,the console is older than my son who’s 21 😂 I recently hooked it up to projector 📽 and works flawlessly after All these years..Sony PlayStation is the King 👑
Who here who owned a PS2 did not know about this feature?
I thought he was going to show me something amazing!!!!! I want my 2 minutes back sir!
Zone of Enders 2 had the best implementation I have seen of this in their game, it made what could have been a very complicated control scheme very intuitive and fun.
I was unaware that people didn’t know about this, my thumb always used to hurt after hours on GTA SA or GT3, and my dad said it didn’t matter how you press the buttons it’s the same hahaha
I wouldn't compare it to the DualSense, but rather to the normal triggers that first came up on the next generation with the PS3 and XBOX360. Those are more likely to the comparison, since it was the beginning of popularly using pressure on the buttons, only difference is that it was changed from the standard buttons to be used on the triggers. The Dualsense still uses that system but the only difference is that it has "locks" and opposite force, depending on the game being played, which was not the case in the PS2. Yeah those buttons in the PS2 have pressure recognition, but it doesn't have "locks" or opposite force being applied, it doesn't have actual feedback, it's just a normal trigger used in PS3 and PS4 and other consoles.
I discovered this way back when playing a game called metal arms, the shoulder buttons also are pressure sensitive, the mechanic was used to over charge a plasma gun in that game
i swear i thought this was just placebo when playing my PS2, i never realised it was an ACTUAL feature
This time, i actually already knew this!
I always used it in San Andreas back in the day! Good memories
Nice
aw man I was expecting it to be new information like the controller opens up when a certain pattern of keys are pressed.
I remember as a kid swearing that this was how the controller worked but never understood it because it didn't feel like the button had resistance, it felt like a button press was a button press.
I knew about this for throttle in Gran Turismo, and for several things in Metal Gear Solid 3, but had forgotten about it. Actually this makes a bit of a conundrum for us wanting to play PS2 games decades later because the only 3 controller options we have to retain pressure sensitivity are original Dual Shock 2's which are dying from age (you can replace their button membrane circuit board thing but the quality of replacements is iffy and doesn't seem to match originals), DualShock 3's with a Brooks Wingman PS2 wireless adapter - but those also are starting to need button membrane circuit board replacements as well as battery replacements, or lastly Retro Fighters makes a Defender wireless PS2 controller which does have pressure sensitive buttons but isn't perfectly on par with original DS2 or DS3 controllers. It's not bad, and for the price it's cheaper than buying a used working DS3 let alone adding on the Brooks adapter but doesn't feel quite accurate to using a DS2/DS3.
That feature is something I always miss when playing metal gear on xbox after playing on ps2
your pic.. is that black lagoon?
I remember the gaming magazines back in the day talking about this feature and how it will revolutionize racing games and whatnot. I never noticed a difference if I played any game that implemented this, however. 😂 Not that I would want to use it anyway, pressing too hard constantly on a pad button would tire your thumb out quickly.
Yeah, there's 256 levels of sensitivity in these buttons and it doesn't need much pressure to reach the maximum, but as there's no indication when you have reached it, you just end up pressing it lot harder than needed tiring your thumb.
The L2/R2 are sensitive as well!
Didn't that carry over to ds3, ds4 and the dualsense
@@aiellamori No, they are analog shoulders.
@@leoviper I disassembled ds3 once, they are just the same buttons but redirected with springs. XBOX 360 triggers are way more accurate in my opinion. Dualshock 4 also uses the same design, somehow it's way more precise, on par with XBOX but still a little bit mushy. Dualsense has more than proper triggers, it also has force feedback.
As are L1/R1. This pressure sensitivity also carried over to the DS3.
SOCOM is probably the best example of this and why it’s difficult to emulate. The games are programmed so that triangle changes your stance from standing to crouching to prone based on how hard you press it. The problem is you need a touch sensitive controller which usually means rigging up a PS3 controller which requires some sort of xinput wrapper which practically like 80% of the ones you’ll find in the wild are malware these days and even if all that works sometimes lilypad just won’t like you. Most emu players there just bind two different buttons to triangle and change the sensitivity of one or the other in the config file. It’s a real pain in the ass all in all but a cool feature for its time.
This feature actually made driving feel so much better. Sad that it pretty much disappeared because it could have so many cool uses in modern games.
I first noticed this on okami, it felt magical drawing thinner and thicker lines on the same button
Such an underrated game
@@extremelynormalperson yeah, a real shame some people shoot it down for the long intro
@@luuser7765 right, I just got high for extra patience lol. But I like games that immerse me in a different world like that, and don't take it super seriously. Perfect game for me, beat it on PS2 like a week ago lol!
I'm surprised he never talks about the triggers being pressure sensitive as well. They're pretty much necessary playing Ace Combat games.
Me pressing the X BUTTON like crazy to make CJ pedal that bike to the gym
Dude you keep blowing my mind with these PS2 facts, I thought I was tripping about the pressure sensitivity
I learned this more than a decade of gaming later after reading the back of a MGS3 case and seeing "pressure sensitive". That instantly made me realize why I was aiming instead of shooting.
Oh, I knew this! :D I learned it exactly because of MGS2 when I was trying to figure out how to cancel my aim
I remember white-thumbing my way through so many games “just in case” 🤣
didn't even realize, always thought it was just my child-brain messing with me :D
It was a great feature, and as others have said some games like Metal Gear Solid 2/3 couldn't really be played without it.
As I remember it, in Metal Gear, Snake fired on a quick release of the square not on a hard press, but if you released the pressure slowly he wouldn't fire
The sticks worked in a similar way. It’s especially noticeable whenever you try to play certain games with third party controllers. A game that requires precise stick control is a nightmare to play with third party controllers because the sensors used are really bad and only register at one speed.
I can't believe some people didn't knew about this...
Me Who's Never Played A PS2 Before And Already Knew About Pressure Sensitive Buttons On the PS2 controller
My friends : You can't go faster by the pressing the X button harder
They called me a madman
What's really insane is the buttons had way more sensitivity levels than you'd ever really need. I'm pretty sure the original XBox had the same functionality, too, and I remember reading something about 256 levels of pressure sensitivity. I even remember an early PS2 game... want to say it was an Armored Core game... having a code that required certain buttons to really be jammed on to work.
And then, everyone completely forgot about this feature.
so that why X was for throttle instead of R2
YOO!! i thought i was just crazy doing this shyte in gta san andreas! I knew putting a bit more pressure made the difference! Thank for validating my observation!
People be like you dont have to press that hard well I know why I do now lmao
"Hidden feature" ... so well hidden it's documented in the manual that came with the hardware, and in the instruction booklet of games which support it. I guess if you don't have any reading comprehension ability a lot of things in life can be considered "hidden features".
Instruction manuals are for squares
@@justinharris4745 That makes you a very stupid circle.
Fun fact: in gta liberty city stories this feature only worked on the reverse botton and not the accelerator! So if you wanted to start moving gently with your car you had to press boath reverse and accelerator botton, pressing reverse gently so the car didn't start doing donuts, instead it started moving gently with a satisfying engine revving sound (that you could onely hear by doing this) the sound was very similar to manual gearbox cars when they start moving; and the harder you pressed reverse botton the slower car started to move until it just started spinning it's back wheels for doing donuts.
Yeah this blew my mind as a kid with mgs2. Although it's not the controller knowing exactly how hard you are pushing the button, as described, more like there are 2 inputs based on pressure. Normal and soft.
"The PS2 has a hidden feature thatmost users probably didn't know about... Did you know the Playstation 2 controller could do this? Some call this a secret! The PS2 controller has Pressure Sensitive Buttons that are actually touch sensitive! Years later... Here's how it works!"
lol
I did a video demonstrating this on my channel using PCSX2 PlayStation 2 emulator and a custom driver for my DualShock 3. This feature was implemented in the DualShock 3 controller but was never used in any PlayStation 3 titles because it was being phased out and was only included because the early model PlayStation 3s had that backwards compatibility for PS1/2 discs. Now I bet YOU didn't know that.
I knew about everything except for that label on the back saying it was pressure sensitive. I still have my PS2 and love it. Still gets played from time to time.
I’m looking at the back of my ps2 games rn as I watch this, thank you! I knew about the pressure sensitivity, but I didn’t know the cases were labeled with the functionalities on it
And those buttons on a ps2 controller taught me how to maintain the speed of cars in games instead of going flat out👍
For instance, instead of driving at high speeds, you can drive at certain speed by lightly pressing the x button👍
Yeah I remember it, I used to hold my gun up in MGS2 without firing it all the time by holding it hard enough to raise but not enough to fire. MGS3 had it too and it was most apparent when wanting to slit someone's throat vs. choking them out.
in fact to take it one step further, this was present on Crash Bandicoot 3 on The PlayStation 1! A light press of the directional pad would determine if he would walk or run, and on the motorcycle levels at the speed the bike would accelerate,
I never knew about this until I played the Ace Combat 4 and 5 this year. I was awestruck when I figured out why the radar was freaking out when I didn’t fully press down on the button. I found it a bit baffling that the modern ps5 controller doesn’t have this feature.
I only figured it out because _MGS 3: Snake Eater_ not only used the pressure-sensitive feature, but also informed the player of it in-game.
I learned about this because Evergrace actually had a couple of options related to the feature. If I recall, you could adjust the sensitivity or turn it off entirely. It influenced how hard you would swing your weapon, but also how much of a particular gauge you'd use. Anybody know if there's a full list of games that used this?
I miss playing ace combat games (especially zero) using these. That game abused the pressure sensitivity of the controlled.
You had multiple views of the map using the square button, control the zoom when viewing/tracking your opponent using the triangle button, the zoom of the missile view. And also the fined control you could do for the throttle, brake, and yaws using the shoulder buttons (R1, R2, L1, L2)
I was genuinely surprised that they took this feature out from the ps3 onwards
Yep, I knew about this.
I'm glad you demonstrated the feature on MGS2 because that's where I first discovered it.
Years of owning the PS2 I becane aware about the pressure sensitivity later on and ended up using it to my advantages. Like a quick tap will make the character jump lower than a long press of the x button.
I actually remember the rumors that all the buttons of the PS2 would be analogic. That was before the release. When it came out, I don't remember people talking about it.
Yep, I remember playing a bunch of Socom 2 and very few people knew that lightly tapping the triangle button made you switch to crouch instead of going straight to stand or prone position.