I hate to correct Legend, but the Sandstorm Vortex is not random. Every time I cast this spell it immediately heads for my healthiest infantry unit. You can still make use of this, just cast the sandstorm where it has to go through the enemy to get to you. It'll carve a straight line towards you, worry not.
It still annoys me to no end that CA has castrated the starting armies of so many LLs. I somewhat get why they took Settra's Sphinx away, but Khatep's Hierotitan was what made his early game so interesting.
@@jacobsampsonis7782 Agreed, and since there isn't much point in getting any Hierotitans at all in the late game due to better alternatives, it was a nice opportunity to actually get to play one of the more niche units of the TK roster.
Maybe just me, but I (almost) always disbanded expensive units like that straightaway. You don’t need them and they cost a bomb of upkeep which wrecks your early game economy. (Not tomb kings obv where upkeep is free - talking more generally)
Khatep could've kept the Hierotitan Settra's a beast and has chariots and tomb guard Arkhan starts off with access to vampire units, which outlcass tomb kings units of the same tier Khalida starts with a unit of ushabti greatbows and a screaming skull catapult. At the very least, start him off with units thematic to the mortuary cult and a roaming exile. Give him cavalry, hell give him the carrion he had in his Warhammer 2 starting army
For some reason I just really get along with Khatep. His weird, lonely start, trying to reconnect with Settra etc. It works out nicely. Not the easiest lord to work out but I also just really like him as a wizard and as an artillery Lord. Not that many of those in the game. Cheers.
@@what3verfloatsurgoat391 Recently finished a campaign with him. He's better in a lot of ways as far as his start is concerned. Although you definitely need to smack some chaos boys about cause they'll inevitably come from the north to bug you.
He was one of my favourite lords in WH2, haven't been able to get very far as him in WH3. Can't tell if it's because he didn't transition well or if it's just game 3 being game 3.
Good thing to note for early Khatep, because his faction effect is also +2 lichpriests, you can immediately recruit 2 more on turn 1. Having 3 different lichpriests, with bonus experience gained, right away is very powerful.
Haven’t finished the video, but just a heads up, the -25% cost for mortuary cult items does not seem to work past the first purchase for dynasties (source: ElichTV’s stream).
Also worth pointing out the value of it is questionable in terms of how many armies are possible from it because even if it did work correctly, how often are you getting to the stage where you've completed the tech tree capacity for armies and you're relying on A New Dynasty to increase your capacity? Most campaigns are pretty much over in 75 turns or less if you're going for a short campaign victory (which I honestly find underwhelming). Even on a long campaign victory goal, I don't think you'll get close to those conditions. I think the jar cost reduction is valuable for mortuary cult magic items and unlocking TK mortuary cult special units and being able to access A New Dynasty sooner and more regularly but unless you're doing full map completion you might never see a situation where you're relying entirely on this ability to get more armies.
You can also cycle all the tomb king heroes every turn till you get the ones you want. I always made every Tomb Prince "trustworthy" giving them diplomatic bonuses. Ended up straight vassalizing Malakith and Helebrond. Even Alarielle was open to being a vassal by trading her a settlement, which was strange. But now Khatep leads the High Elves, and the Dark Elves.
Some advices I can give for Khatep: 1. The Lich capacity is (IMO) a bit more important than it might sound, because you can get all those Lich Priest right away, put them in Khatep's army, level them fast due to Khatep's trait and unlock the Canopic Jar skill with any lich priest that you manage to unlock. 2. I recommend rushing the Herald Empowered research at the far right of the Tomb King research tree, as it accelerates Global Recruitment AND give you an additional army. The only "downside" is that you need to spend a lot of jars, but as mentioned before you can get the Canopic Jar rolling early for liches in Khatep's army, and you can get a reliable amount of jars from fighting. 3. The neighboring book of Nagash in the rogue army is NOT easy to get, don't even plan around getting it with only basic units, I think only Legend could manage that fight in early game.
I had fun with this campaign, the Casket mount helped me a lot. As you said, Grombrindal was my best friend (kill Valkia quick PLEASE) and Sister somehow accepted me. The problem was when I found a book of Nagash that revealed the High Elves who immediatelly decided to send every force against me for no reason other than killing Malekith an his friends. Can't trust the knife ears.
The Liche Priest capacity and his personal +xp for heroes definitely leans towards recruiting them early, and getting them leveled up through his army, so when you do get more army capacity, you already have more powerful mages to help get them off the ground.
I won't lie, I miss the "later fuckers!" - but I understand. Thanks for being you and I hope all is well. Sorry to hear about that theft - some ppl just suck sometimes... proud of you for looking on the bright side and glad your true valuables (family including pets) are ok.
Khatep is probably one of the hardest and grindiest campaign i ever done in legendary and i've done many painful campaigns ( kugath, imrik ) 90 % of north america is basicaly orange so you get huge penalties that will significantly slow your empire progression with repercussions even in late game weither or not you do well and be proactive, especialy painful since despite get buffed in tww3, TK eco is still very slow at the beginning so extra time for buildings is very painful for TK. The map is full of mountains with shit line of sight, narrow corridors and you take so much time to go travel from settlement to another, making you very vulnerable to harrassement. Nobody likes you and WILL declare war on you sooner or later facing very potent ennemies and/or powerful counter of TK. Grombrimgal will be smashed before turn 30 by Valkia and/or Malekith and as soon as you reach minor ogres at north east, MAlekith will def focus on you hard despite being at war with Valkia thanks to AI bias. Kathep faction sucks at dealing vs single entities early ( i recommend taking death lich priest turn 1 ) you can basicaly get wiped by orcs lords if you let them stonk and is super vulnerable to disrupt effect like vortexes and winds spells or invocations and Malekith have busted magic spam + valkia will spam fire shit that will decimate your armies by the time you'll face her. You must also prepare for a war vs high elves because they always end to unify the donuts and by that time, their eco stonk hard and their roster is basicaly stronger than yours. Tyrion and Alarielle will spam armies making Normandy landings pathetic and declare war on you with dragons and other OP shits so you better get lots of ushabtis and anti large before 70-80 ish. To give you an insight , no less than 12 armies (alarielle+tyrion) , including a doomstack of 6 stellar dragons + 3 other dragons were near my coast before they declared war on me and it was turn 7x. You must play total annihilation and cannot spare Malekith or Alith anar because Alith anar is likely to betray you anyway and Malekith will tunnel vision on you no matter how dire his position is, if you want get rid of valkia it will be also pain, with full of red territories, attrition and Valkia being OP, with -3 turn to respawn and turning into basicaly a flying Vlad 2.0 with better roster. Also lot of beastmen will pop, Taurox will probably full corrupt a zone and Morathi will lurk to attack you from south if you dont erase her. I mean unlike Imrik who have at least braindead roster and its pretty easy when you get rid of tretch and chaos dwarf and stabilise your start, Khatep is constant struggle to survive with diminished eco, attacks from everywhere and armies mostly composed of trashs facing elves or chaos warriors.
As someone who has found love for the Tomb Kings in IE, I have found the challenge of the campaign lasts a little longer than other races where you are unstoppable at turn 50. Still run out of steam way sooner that ME, CA needs to do something. I can 'finish' two campaigns in a day if I want to.
How about instead of "finishing" them you go and actually finish campaigns? It might be tedious or whatever but instead of complaining that the challenge is gone since you never actually complete the challenge. Complain about it after you've actually finished the challenge.
As an artillery lord I would also highly suggest going full red/blue lines and not getting any magic whatsoever. Only use his bound spells, and get another caster to be the real wizard. If he's near the front lines, hes gonna get focused down. Final tip is you can swap between all your researches till they go to 1 and not finish them. Doing that, you complete the TK tech tree around 120-150 turns in.
If you want to not have problems with the wood elves, join one of their wars and/or cap a settlement you don't want and give it to them for non aggression, money and other treaties.
Holy shit you can bypass the army limit for tomb kings ? Yeah, damn, that's broken as hell. Honestly, I've only seen broken stuff from that 'save lord' feature. It seems to have brought a giant pile of exploits. Does anyone...actually use it for its intended purpose ? I never really found a use for it, period, so I'm genuinely curious.
Saving big name Boomamaker for ogre hunters if anything. Trustworthy lords for Tomb kings or Kislevite magic lords/heroes also come to mind, but aside from those... Can't really think of anything else.
I just want to note for posterity that it was on this video that I saw a Kit Kat ad pretending to be made by an AI, and it was one of the cringiest ad's I've ever seen (and I remember iSnack 2.0).
This was the hardest campaign for me in WH2 (I even found Markus Wulfhart easier), starting in an area surrounded by Morathi and Malekith and everywhere near you being red territory combined with the anti player bias meant you had to eliminate both asap or be stuck fighting elite units with boney boys for 100 turns. Though I much preferred that challenge to the gameplay of WH3 where there is no aggression and you just faceroll everything by turn 20.
I managed to befriend the sisters easily enough, but Grombrandil and Malekith declared war on me at the same time instead of each other, even though they were right next to each other :/. Well managed to bitchslap Malekith into a peace treaty, but the stunty still won't budge :/
Thanks for making these Legend! I love the accessibility of them. I often use them to help find campaigns I want to play! If you see this, would you be willing to make one for khalida next?
It's worth mentioning that there are almost no preferred climates near Khatep - you get a couple of provinces south towards Morathi, and everything else is yellow 'unsuitable' garbage which just has too many penalties It's still a pretty easy campaign with good diplomacy, IMO, but it's worth mentioning that you can't expand much
One thing you didn't mention is climate preference. Khatep doesn't start with a whole lot of favorable territory around. How big of an issue is that for him?
I'd just mod out climate penalties because they don't make logical sense, arbitrarily slow campaigns down, have no real counter, and seem bugged anyway as the negative bonuses for replenishment and public order stack for every additional settlement in a province. You can literally get more replenishment by standing in your enemies red territory just because you obtained more than 1 settlement in a province lol.
@@cHaMp630replenishment doesn't stack because it's not province wide You get more in enemy terrain because the penalty doesn't work on enemy terrain And the local order stacking makes perfect sense, of course more settlements have more unhappiness than a single settlement
I just wish CA gave more nuance to the TK lords. Like only a few of them have actual ''themes'' or units they buff. A lot of the rosters in WH realistically never gets used since most of them can't be justified or there are better alternatives. Why recruit a Hiero Titan when a tomb scorpion is much easier to get. Khatep IMO should start with a hiero titan and also buff the building for it / Stat buffs for Hiero Titans. Maybe add more bound spells for Hiero Titans?
Tomb Scorpions are way, way, WAY more glass cannon than a Hierotitan. Hierotitans provide plenty TS don't but that's the point of the unit caps in TK. Use your constructs together and they become more powerful.
@@mandu6665 Sure they have less HP, but you can field more of them so it becomes obvious to which unit that fits both a strong unit and semi decent at fielding armies with.
He has a fun campaign and a great ally with the sisters.. i smashed the dwarfs immediately after orks and then rolled through the dark elfs on my way to root out all the other wutelgis
Tomb kings need rework! Khatep have three or four very bad bonuses in his level skills. Khalida have olso three or four bad skills. And one very bad unique item, she have global poison bonus and than same in unique item and than she gives bonuses to range units and need to be close to them but CA give to her unique mount which do not work with range units! With rework tomb kings will be best race in game!
Okay really with the nerfing of starting armies CA?? It's a single player game, and as a DLC race it was cool that each of them started with one of the high tier monsters of the TK.
The video was 9 minutes long, but for some reason it feels like you're doing it fast just to do it. The last part, which is imo the most important, his location lasted around 30 seconds maybe less. The problem is Khatep starts in a very bad location, you literally got 3 cities above you. And 2 below you of plausible climate. All others are frozen, unpleasant climate. What to do in this situation? So you either start capturing all the yellow cities around you. Or you set sail across half the world to arabia to fight vs idk who wins there. In Eltharion's campaign review you proposed some options of what to do, here - no. I played Khatep several times, still dislike his location. You literally have 2 green provinces. All others are yellow which are bad. Considering his lore i'd rather prefer him to be a horde faction to "appear where Nehekara needs him most" and then disappear in the sandstorm as suddenly as he appeared.
I like Khatep, but I don't like his faction effects. I much prefer playing Arkhan and waiting for him to be killed off so I can recruit him through mods.
Hed probably say second dynasty because it buffs archers which are your main damage dealers in the early/mid game until you get your construct caps up. I personally go second, buff archers and get heroes then go for third. The proclimation of the third dynasty tech gives PO, income from settlements and settlement cost reduction, probably the best overall tech of its type. Then I go forth or sixth dynasty depending on what armies I am fielding. Tomb guard heavy go forth, constructs go sixth. 1st dynasty would be tempting if tk chariots didnt suck and 5th mainly buffs catapults and caskets which you wont have a lot of until late game and they are fine without the buffs. Necropolis knights are fine without the buffs as well so I usually end up doing fifth dynasty last.
Khatep has a buff for Ushabti in his army, I think you should recruit a few of those in his army for sure and that will make his army more dangerous rather than just being a meatshield with a few nice cavalry units. To that end, unlocking the buffs to Ushabti will be a good idea, as will unlocking the Ushabti special lord. Getting a Ushabti Carver necrotect will also be a good idea.
Eh, I think you underestimate the nehekara warriors. After their buff they became extremely strong and with campaign skills and techs I have been having them reliably kill chaos warriors. I used them to great effect in my own campaign even into the mid and late game.
In WH2 I got ordertide stomped with him every damned time. I think I will disable endgamecrisis in WH3^^ Because they happen way too early for my taste.
I tried playing Khatep, but I think he's just so boring. His personal trait, unique skills and faction abilities are just not interesting, not game changing. Tomb Kings already don't have the greatest schools of magic available, so spamming Liche Priests is just meh.
Are these supposed to be reviews or spoilers on how to play the campaign right? It kinda kills the fun of it when he already tells us the best way to go about things.
*Hey guys this video is late today because it was stuck rendering for like 10 hours longer than usual*
That's the bold font of pain right there.
Shut up and go make some more TIER videos. This review crap doesn't count.
At least it wasn't an extra 11 hours.
Been there mate. Thanks for the uploads either way!
Excited for the inevitable Boris campaign review!
I hate to correct Legend, but the Sandstorm Vortex is not random. Every time I cast this spell it immediately heads for my healthiest infantry unit.
You can still make use of this, just cast the sandstorm where it has to go through the enemy to get to you. It'll carve a straight line towards you, worry not.
Is this true for the normal vortex spell, or just the bound sandstorm of khatep, or both?
@@Garret007 pretty sure it's sarcasm
@@antiantiantiantifan Oh, actually didn't notice. Was very tired last night xD
Many thanks
I love this comment so much lmao
Funny ass sh*t!
It still annoys me to no end that CA has castrated the starting armies of so many LLs. I somewhat get why they took Settra's Sphinx away, but Khatep's Hierotitan was what made his early game so interesting.
Especially since they're not all that impactful. Just a nice thematic unit
@@jacobsampsonis7782 Agreed, and since there isn't much point in getting any Hierotitans at all in the late game due to better alternatives, it was a nice opportunity to actually get to play one of the more niche units of the TK roster.
Seriously one of the coolest units in the game
Maybe just me, but I (almost) always disbanded expensive units like that straightaway. You don’t need them and they cost a bomb of upkeep which wrecks your early game economy.
(Not tomb kings obv where upkeep is free - talking more generally)
Khatep could've kept the Hierotitan
Settra's a beast and has chariots and tomb guard
Arkhan starts off with access to vampire units, which outlcass tomb kings units of the same tier
Khalida starts with a unit of ushabti greatbows and a screaming skull catapult.
At the very least, start him off with units thematic to the mortuary cult and a roaming exile. Give him cavalry, hell give him the carrion he had in his Warhammer 2 starting army
For some reason I just really get along with Khatep. His weird, lonely start, trying to reconnect with Settra etc. It works out nicely. Not the easiest lord to work out but I also just really like him as a wizard and as an artillery Lord. Not that many of those in the game. Cheers.
He was probably my fave tomb king in 2, havent tried in 3 yet though
@@what3verfloatsurgoat391 Recently finished a campaign with him. He's better in a lot of ways as far as his start is concerned. Although you definitely need to smack some chaos boys about cause they'll inevitably come from the north to bug you.
The roomba of Nehekhara
He was one of my favourite lords in WH2, haven't been able to get very far as him in WH3. Can't tell if it's because he didn't transition well or if it's just game 3 being game 3.
Good thing to note for early Khatep, because his faction effect is also +2 lichpriests, you can immediately recruit 2 more on turn 1. Having 3 different lichpriests, with bonus experience gained, right away is very powerful.
Haven’t finished the video, but just a heads up, the -25% cost for mortuary cult items does not seem to work past the first purchase for dynasties (source: ElichTV’s stream).
typical. Well I only ever play like 30 turns in a campaign so I didn't hit that bug.
Also worth pointing out the value of it is questionable in terms of how many armies are possible from it because even if it did work correctly, how often are you getting to the stage where you've completed the tech tree capacity for armies and you're relying on A New Dynasty to increase your capacity? Most campaigns are pretty much over in 75 turns or less if you're going for a short campaign victory (which I honestly find underwhelming). Even on a long campaign victory goal, I don't think you'll get close to those conditions.
I think the jar cost reduction is valuable for mortuary cult magic items and unlocking TK mortuary cult special units and being able to access A New Dynasty sooner and more regularly but unless you're doing full map completion you might never see a situation where you're relying entirely on this ability to get more armies.
You can also cycle all the tomb king heroes every turn till you get the ones you want. I always made every Tomb Prince "trustworthy" giving them diplomatic bonuses. Ended up straight vassalizing Malakith and Helebrond. Even Alarielle was open to being a vassal by trading her a settlement, which was strange. But now Khatep leads the High Elves, and the Dark Elves.
Yeah, I don't hear much about trustworthy cheese, but a sufficient number of Trustworthy lords and heroes trivialize campaign management completely.
Some advices I can give for Khatep:
1. The Lich capacity is (IMO) a bit more important than it might sound, because you can get all those Lich Priest right away, put them in Khatep's army, level them fast due to Khatep's trait and unlock the Canopic Jar skill with any lich priest that you manage to unlock.
2. I recommend rushing the Herald Empowered research at the far right of the Tomb King research tree, as it accelerates Global Recruitment AND give you an additional army. The only "downside" is that you need to spend a lot of jars, but as mentioned before you can get the Canopic Jar rolling early for liches in Khatep's army, and you can get a reliable amount of jars from fighting.
3. The neighboring book of Nagash in the rogue army is NOT easy to get, don't even plan around getting it with only basic units, I think only Legend could manage that fight in early game.
Who thought the White Dwarf would be the most useful ally to a lonely skelly boi
It'd be cool if khatep had some extra objective /mission for returning to nehekarah kind of like belegar or skarsnik for eight peaks
You mean something other than killing Settra and doing his long campaign objectives? Sure would be nice.
like imrik trying to smell dragon feet?
I had fun with this campaign, the Casket mount helped me a lot. As you said, Grombrindal was my best friend (kill Valkia quick PLEASE) and Sister somehow accepted me.
The problem was when I found a book of Nagash that revealed the High Elves who immediatelly decided to send every force against me for no reason other than killing Malekith an his friends.
Can't trust the knife ears.
The Liche Priest capacity and his personal +xp for heroes definitely leans towards recruiting them early, and getting them leveled up through his army, so when you do get more army capacity, you already have more powerful mages to help get them off the ground.
Khatep loosing his hierotitan makes me hate his start in tw3
I won't lie, I miss the "later fuckers!" - but I understand. Thanks for being you and I hope all is well. Sorry to hear about that theft - some ppl just suck sometimes... proud of you for looking on the bright side and glad your true valuables (family including pets) are ok.
Khatep is probably one of the hardest and grindiest campaign i ever done in legendary and i've done many painful campaigns ( kugath, imrik )
90 % of north america is basicaly orange so you get huge penalties that will significantly slow your empire progression with repercussions even in late game weither or not you do well and be proactive, especialy painful since despite get buffed in tww3, TK eco is still very slow at the beginning so extra time for buildings is very painful for TK.
The map is full of mountains with shit line of sight, narrow corridors and you take so much time to go travel from settlement to another, making you very vulnerable to harrassement.
Nobody likes you and WILL declare war on you sooner or later facing very potent ennemies and/or powerful counter of TK. Grombrimgal will be smashed before turn 30 by Valkia and/or Malekith and as soon as you reach minor ogres at north east, MAlekith will def focus on you hard despite being at war with Valkia thanks to AI bias.
Kathep faction sucks at dealing vs single entities early ( i recommend taking death lich priest turn 1 ) you can basicaly get wiped by orcs lords if you let them stonk and is super vulnerable to disrupt effect like vortexes and winds spells or invocations and Malekith have busted magic spam + valkia will spam fire shit that will decimate your armies by the time you'll face her.
You must also prepare for a war vs high elves because they always end to unify the donuts and by that time, their eco stonk hard and their roster is basicaly stronger than yours. Tyrion and Alarielle will spam armies making Normandy landings pathetic and declare war on you with dragons and other OP shits so you better get lots of ushabtis and anti large before 70-80 ish. To give you an insight , no less than 12 armies (alarielle+tyrion) , including a doomstack of 6 stellar dragons + 3 other dragons were near my coast before they declared war on me and it was turn 7x.
You must play total annihilation and cannot spare Malekith or Alith anar because Alith anar is likely to betray you anyway and Malekith will tunnel vision on you no matter how dire his position is, if you want get rid of valkia it will be also pain, with full of red territories, attrition and Valkia being OP, with -3 turn to respawn and turning into basicaly a flying Vlad 2.0 with better roster.
Also lot of beastmen will pop, Taurox will probably full corrupt a zone and Morathi will lurk to attack you from south if you dont erase her.
I mean unlike Imrik who have at least braindead roster and its pretty easy when you get rid of tretch and chaos dwarf and stabilise your start, Khatep is constant struggle to survive with diminished eco, attacks from everywhere and armies mostly composed of trashs facing elves or chaos warriors.
As someone who has found love for the Tomb Kings in IE, I have found the challenge of the campaign lasts a little longer than other races where you are unstoppable at turn 50. Still run out of steam way sooner that ME, CA needs to do something. I can 'finish' two campaigns in a day if I want to.
How about instead of "finishing" them you go and actually finish campaigns? It might be tedious or whatever but instead of complaining that the challenge is gone since you never actually complete the challenge. Complain about it after you've actually finished the challenge.
@@ruukinen bad take, directly in the book.
As an artillery lord I would also highly suggest going full red/blue lines and not getting any magic whatsoever. Only use his bound spells, and get another caster to be the real wizard. If he's near the front lines, hes gonna get focused down.
Final tip is you can swap between all your researches till they go to 1 and not finish them. Doing that, you complete the TK tech tree around 120-150 turns in.
If you want to not have problems with the wood elves, join one of their wars and/or cap a settlement you don't want and give it to them for non aggression, money and other treaties.
Don't let this distract you form the fact that Khatep STOLE Khalida Snakes
Holy shit you can bypass the army limit for tomb kings ? Yeah, damn, that's broken as hell. Honestly, I've only seen broken stuff from that 'save lord' feature. It seems to have brought a giant pile of exploits. Does anyone...actually use it for its intended purpose ? I never really found a use for it, period, so I'm genuinely curious.
I never used it
Saving big name Boomamaker for ogre hunters if anything. Trustworthy lords for Tomb kings or Kislevite magic lords/heroes also come to mind, but aside from those... Can't really think of anything else.
@@Vasiliy_Nikulin also, perfect spawn for lizardmen, and a few other traits such as cunning lords for skaven
I’ve only ever used it to save fun Daniel loadouts to use in the battle modes
they removed high tier units from most starting armies.. which is sadge
I just want to note for posterity that it was on this video that I saw a Kit Kat ad pretending to be made by an AI, and it was one of the cringiest ad's I've ever seen (and I remember iSnack 2.0).
RIP Hierotitan
Aw why they take away his Hierotitan he started with one in Vortex
I wonder who is better to be next: Boris or maybe Boris.
This was the hardest campaign for me in WH2 (I even found Markus Wulfhart easier), starting in an area surrounded by Morathi and Malekith and everywhere near you being red territory combined with the anti player bias meant you had to eliminate both asap or be stuck fighting elite units with boney boys for 100 turns. Though I much preferred that challenge to the gameplay of WH3 where there is no aggression and you just faceroll everything by turn 20.
Thanks for the cheese knowledge about loading saved lords
Oh. Did he lost his bonuses to Ushabti? Not that I used that much but it at least made him different from Settra in terms of army-comp options.
Geheb God of the Earth 3:56 nothing special
Yeah I remember my friends having trouble with the campaign and not many enjoying it. Feels decent now.
“Or i could just do the math, but I can’t be bothered” 🤣
Legend is my spirit animal
No Worries that KhatEp is an old bones
I managed to befriend the sisters easily enough, but Grombrandil and Malekith declared war on me at the same time instead of each other, even though they were right next to each other :/. Well managed to bitchslap Malekith into a peace treaty, but the stunty still won't budge :/
Thanks for making these Legend! I love the accessibility of them. I often use them to help find campaigns I want to play! If you see this, would you be willing to make one for khalida next?
Meanwhile, every damn time I watch one of these videos I'm like "oh hey, I haven't played them in a while, let's start a new campaign!"
It's worth mentioning that there are almost no preferred climates near Khatep - you get a couple of provinces south towards Morathi, and everything else is yellow 'unsuitable' garbage which just has too many penalties
It's still a pretty easy campaign with good diplomacy, IMO, but it's worth mentioning that you can't expand much
Damn it now I want to play Khatep
One thing you didn't mention is climate preference. Khatep doesn't start with a whole lot of favorable territory around. How big of an issue is that for him?
I'd just mod out climate penalties because they don't make logical sense, arbitrarily slow campaigns down, have no real counter, and seem bugged anyway as the negative bonuses for replenishment and public order stack for every additional settlement in a province. You can literally get more replenishment by standing in your enemies red territory just because you obtained more than 1 settlement in a province lol.
@@cHaMp630replenishment doesn't stack because it's not province wide
You get more in enemy terrain because the penalty doesn't work on enemy terrain
And the local order stacking makes perfect sense, of course more settlements have more unhappiness than a single settlement
@@letsplaysvonaja1714 It does stack but ok.
Legit never played this dude. I might check him out.
Thanks for the video
❤❤❤
Rakarth next maybe?
I just wish CA gave more nuance to the TK lords.
Like only a few of them have actual ''themes'' or units they buff.
A lot of the rosters in WH realistically never gets used since most of them can't be justified or
there are better alternatives.
Why recruit a Hiero Titan when a tomb scorpion is much easier to get.
Khatep IMO should start with a hiero titan and also buff the building for it / Stat buffs for Hiero Titans.
Maybe add more bound spells for Hiero Titans?
Tomb Scorpions are way, way, WAY more glass cannon than a Hierotitan. Hierotitans provide plenty TS don't but that's the point of the unit caps in TK. Use your constructs together and they become more powerful.
@@mandu6665 Sure they have less HP, but you can field more of them so it becomes obvious to which unit that fits both a strong unit and semi decent at fielding armies with.
He has a fun campaign and a great ally with the sisters.. i smashed the dwarfs immediately after orks and then rolled through the dark elfs on my way to root out all the other wutelgis
Tomb kings need rework! Khatep have three or four very bad bonuses in his level skills. Khalida have olso three or four bad skills. And one very bad unique item, she have global poison bonus and than same in unique item and than she gives bonuses to range units and need to be close to them but CA give to her unique mount which do not work with range units!
With rework tomb kings will be best race in game!
OK I just noticed that Legend no longer says "later fuckers" at the end of his video, when did this happen? 😭
probably cuz youtube doesnt like swearing
Just started a coop campaign as nehek and grombrindal with my buddy... pretty fun location of the map, nehek is very fun
Okay really with the nerfing of starting armies CA?? It's a single player game, and as a DLC race it was cool that each of them started with one of the high tier monsters of the TK.
I just started with this guy and was looking for your review!!
It seems weak - like an afterthought LL
Weak bonuses, pointless starting lich priest.
The video was 9 minutes long, but for some reason it feels like you're doing it fast just to do it. The last part, which is imo the most important, his location lasted around 30 seconds maybe less. The problem is Khatep starts in a very bad location, you literally got 3 cities above you. And 2 below you of plausible climate. All others are frozen, unpleasant climate. What to do in this situation? So you either start capturing all the yellow cities around you. Or you set sail across half the world to arabia to fight vs idk who wins there.
In Eltharion's campaign review you proposed some options of what to do, here - no.
I played Khatep several times, still dislike his location. You literally have 2 green provinces. All others are yellow which are bad. Considering his lore i'd rather prefer him to be a horde faction to "appear where Nehekara needs him most" and then disappear in the sandstorm as suddenly as he appeared.
Noice!!
Worst Tomb King LL?
Khalida
Imo yes. The most boring
i like how these keep getting longer and longer and longer...
I like Khatep, but I don't like his faction effects. I much prefer playing Arkhan and waiting for him to be killed off so I can recruit him through mods.
If you see this Legend, what's your go to Dynasty to awaken first?
Hed probably say second dynasty because it buffs archers which are your main damage dealers in the early/mid game until you get your construct caps up.
I personally go second, buff archers and get heroes then go for third. The proclimation of the third dynasty tech gives PO, income from settlements and settlement cost reduction, probably the best overall tech of its type. Then I go forth or sixth dynasty depending on what armies I am fielding. Tomb guard heavy go forth, constructs go sixth. 1st dynasty would be tempting if tk chariots didnt suck and 5th mainly buffs catapults and caskets which you wont have a lot of until late game and they are fine without the buffs. Necropolis knights are fine without the buffs as well so I usually end up doing fifth dynasty last.
Khatep has a buff for Ushabti in his army, I think you should recruit a few of those in his army for sure and that will make his army more dangerous rather than just being a meatshield with a few nice cavalry units. To that end, unlocking the buffs to Ushabti will be a good idea, as will unlocking the Ushabti special lord. Getting a Ushabti Carver necrotect will also be a good idea.
recorded on iphone
Ah, Setra the Imperishable. Always wanted to learn how to play him.
Like the other tomb kings, MASS SKELETONS with some rock monsters
not your usual upload time.
Eh, I think you underestimate the nehekara warriors. After their buff they became extremely strong and with campaign skills and techs I have been having them reliably kill chaos warriors. I used them to great effect in my own campaign even into the mid and late game.
In WH2 I got ordertide stomped with him every damned time. I think I will disable endgamecrisis in WH3^^ Because they happen way too early for my taste.
I tried playing Khatep, but I think he's just so boring. His personal trait, unique skills and faction abilities are just not interesting, not game changing.
Tomb Kings already don't have the greatest schools of magic available, so spamming Liche Priests is just meh.
Most boring faction in the most boring area of the map. There is literally nothing that can make me want to play Khatep
Wtf khatep sucks! He looks like what a generic caster lord should look like for tomb kings if they had one with the exception of the soul casket mount
this is litterally the worst campaign in my experience, Khatep is useless
One of the most boring lords in the game. You basically just play him if you want to fight dark elves.
Are these supposed to be reviews or spoilers on how to play the campaign right? It kinda kills the fun of it when he already tells us the best way to go about things.
Did you finish your vegetables? Stop being difficult and go do your homework after you eat that broccoli.