I've grown to really like Ranger lately. I made my Ranger before End of Dragons released and was kinda disappointed at the options for elite specs (mold with pet or be a healer). With JW coming out I'm so glad I can now use a hammer as a Soulbeast ranger and I really want to try Untamed but I need to farm those hero points. Overall great build. The only critique I have is that it'd be cool to see the specs your talking about in action as you talk about them, instead of showing Druid gameplay as you talk about Soulbeast. It'd add a bit of a connection between the visuals and the audio and can lend itself more of an opportunity with showing off the spec since you can say, "And this is how stances work," and have the video show your ranger go into a stance. I'll be keeping an eye on your future content!
Thanks for the feedback! I wasnt 100% sure what the best way to do that was, since I wanted to show off mechanics and weapons, and have more/less to say about different specs that doesnt get into a bit more of the metagame-y stuff than I wanted to.
I've grown to really like Ranger lately. I made my Ranger before End of Dragons released and was kinda disappointed at the options for elite specs (mold with pet or be a healer). With JW coming out I'm so glad I can now use a hammer as a Soulbeast ranger and I really want to try Untamed but I need to farm those hero points.
Overall great build. The only critique I have is that it'd be cool to see the specs your talking about in action as you talk about them, instead of showing Druid gameplay as you talk about Soulbeast. It'd add a bit of a connection between the visuals and the audio and can lend itself more of an opportunity with showing off the spec since you can say, "And this is how stances work," and have the video show your ranger go into a stance.
I'll be keeping an eye on your future content!
Thanks for the feedback! I wasnt 100% sure what the best way to do that was, since I wanted to show off mechanics and weapons, and have more/less to say about different specs that doesnt get into a bit more of the metagame-y stuff than I wanted to.