Multires modifier with Sculpting tools is awesome!

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КОМЕНТАРІ • 29

  • @Foxe92
    @Foxe92 7 місяців тому +4

    This is the best explanation of how to practically use the modifier that I've seen so far. Thank you

  • @AnthonyLamb
    @AnthonyLamb 4 місяці тому +1

    This is the best explanation of the Multires modifier I've ever seen. Thank you.

  • @procrastinator24
    @procrastinator24 6 місяців тому +1

    I was wondering why we did not work with the voxel remesher only but this video really helped me see the strength of the multi res modifier! Thank you so much!

  • @The3Dsmash
    @The3Dsmash 11 місяців тому +2

    Really well explained! I finally understand how the multires works and how to take advantage of it. Thanks for the video.

  • @kchow1879
    @kchow1879 Рік тому +3

    Hi Chris, I did not do any sculpting before, but it is very interesting to learn about the Multires modifier. Thank you very much for explaining the Multires modifier usage.👍😀

  • @zesqware1
    @zesqware1 Рік тому +3

    That's the second tutorial I watched from you and I can't thank you enough for how precise and well thought out your content is. It is quite hard to find free blender tutorials of that quality.

  • @heckensteiner4713
    @heckensteiner4713 Рік тому +1

    Awesome! This is the clearest run-through I've seen for the multi-res workflow in Blender. Someone in the comments mentioned baking the normal map of the higher resolutions. I'd like to see how that's done too!

  • @ComplexTagret
    @ComplexTagret Рік тому

    I feel an author's deep experience of the subject in every video I saw in this channel. And I'm glad that I found it and subscribed.

  • @denieltonn
    @denieltonn 9 місяців тому

    This is the BEST tutorial about multires that I've found. Have been trying to understand this for like one week, I mean, I now it adds geometry and it's great for performance, but you've nailed with the explanation, examples, theory. Subscribed!

  • @hermano8160
    @hermano8160 Рік тому

    Feels like this should be a part of the whole sculpting tool / workspace that shows you these ' sculptng layers' in some form.

  • @titouchose6534
    @titouchose6534 18 днів тому

    This thing would need a stacked resolution layer display pretty much like photoshop or painter do. Just to be able to turn their display on and of, isolate them, select them for edition and so on. Hell, maybe even adding a mask function to them.

  • @Jackripster69
    @Jackripster69 Рік тому

    Didnt know that, cheers. And your right some indication of data to a layer would be handy.

  • @where.im.i
    @where.im.i Рік тому

    thank you for sharing this amazing video ❤

  • @dertobbe1176
    @dertobbe1176 4 місяці тому

    Additional Note for why to use the cube:
    The cube is better because of the topology. The sphere made of cube has only quads what Is pretty clean. The regular spheres will lead in weird triangles

  • @sorgulabiraz3161
    @sorgulabiraz3161 Рік тому

    So detailed, thank you.

  • @flioink
    @flioink 8 місяців тому

    This is basically how Zbrush works.
    Good to see Blender has it too.

  • @robertYoutub
    @robertYoutub Рік тому

    Would be interesting to apply and bake a texture. For example an existing displacement texture and the bake that back.Also vector displacement could be useful, if working.

    • @christopher3d475
      @christopher3d475  Рік тому

      Yeah, you can certainly bake a normal map and use it on a lower res mesh.

  • @erik9817
    @erik9817 10 місяців тому

    Great tip, didn't know about multires sculpting. Does Blender have sculpting layers or is there a plugin for that?

  • @robbie_
    @robbie_ 2 дні тому

    It's not entirely clear to me how this is supposed to be used. For example, the interplay between it and "simplify" and whether you can sculpt at different resolutions. Either it's bugged or just completely unclear to me. I've lost visibility of my mesh more than once, or had it become a triangle soup in places.

  • @eienjirosama916
    @eienjirosama916 10 місяців тому

    I never knew this...

  • @georgeluna6217
    @georgeluna6217 9 місяців тому

    what about if you want to bake from high poly to a low poly using the multires method?

  • @Mocorn
    @Mocorn 7 місяців тому

    7 months old video but looks like Blender from the 90s, whats going on here? =)

    • @exploringrvdude7817
      @exploringrvdude7817 6 місяців тому +1

      Blender Light theme in 3.6, that's all. Otherwise identical functionality to dark theme of 3.6.

    • @GemboyTV
      @GemboyTV 5 місяців тому

    • @Architector_4
      @Architector_4 5 місяців тому +1

      light theme and big UI scale set in settings lol

  • @Slickstaff_Stainpants
    @Slickstaff_Stainpants Рік тому +1

    thats so fantastic

  • @Keras___
    @Keras___ 10 місяців тому

    This tutorial was really awesome, I had no idea that it was possible to use multires as a type of "layer manager" that exists in drawing software. Thanks for the video.

  • @sebbosebbo9794
    @sebbosebbo9794 Рік тому

    nailed again ..stable....💪💣💥🗯💭💨🕊
    P.s. your tuts are amazing . . .blueprint. . . .
    Thx..... Danke ...... merci ......