I was wondering why we did not work with the voxel remesher only but this video really helped me see the strength of the multi res modifier! Thank you so much!
Hi Chris, I did not do any sculpting before, but it is very interesting to learn about the Multires modifier. Thank you very much for explaining the Multires modifier usage.👍😀
That's the second tutorial I watched from you and I can't thank you enough for how precise and well thought out your content is. It is quite hard to find free blender tutorials of that quality.
Awesome! This is the clearest run-through I've seen for the multi-res workflow in Blender. Someone in the comments mentioned baking the normal map of the higher resolutions. I'd like to see how that's done too!
This is the BEST tutorial about multires that I've found. Have been trying to understand this for like one week, I mean, I now it adds geometry and it's great for performance, but you've nailed with the explanation, examples, theory. Subscribed!
This thing would need a stacked resolution layer display pretty much like photoshop or painter do. Just to be able to turn their display on and of, isolate them, select them for edition and so on. Hell, maybe even adding a mask function to them.
Additional Note for why to use the cube: The cube is better because of the topology. The sphere made of cube has only quads what Is pretty clean. The regular spheres will lead in weird triangles
Would be interesting to apply and bake a texture. For example an existing displacement texture and the bake that back.Also vector displacement could be useful, if working.
It's not entirely clear to me how this is supposed to be used. For example, the interplay between it and "simplify" and whether you can sculpt at different resolutions. Either it's bugged or just completely unclear to me. I've lost visibility of my mesh more than once, or had it become a triangle soup in places.
This tutorial was really awesome, I had no idea that it was possible to use multires as a type of "layer manager" that exists in drawing software. Thanks for the video.
This is the best explanation of how to practically use the modifier that I've seen so far. Thank you
This is the best explanation of the Multires modifier I've ever seen. Thank you.
I was wondering why we did not work with the voxel remesher only but this video really helped me see the strength of the multi res modifier! Thank you so much!
Really well explained! I finally understand how the multires works and how to take advantage of it. Thanks for the video.
Hi Chris, I did not do any sculpting before, but it is very interesting to learn about the Multires modifier. Thank you very much for explaining the Multires modifier usage.👍😀
That's the second tutorial I watched from you and I can't thank you enough for how precise and well thought out your content is. It is quite hard to find free blender tutorials of that quality.
Awesome! This is the clearest run-through I've seen for the multi-res workflow in Blender. Someone in the comments mentioned baking the normal map of the higher resolutions. I'd like to see how that's done too!
I feel an author's deep experience of the subject in every video I saw in this channel. And I'm glad that I found it and subscribed.
This is the BEST tutorial about multires that I've found. Have been trying to understand this for like one week, I mean, I now it adds geometry and it's great for performance, but you've nailed with the explanation, examples, theory. Subscribed!
Feels like this should be a part of the whole sculpting tool / workspace that shows you these ' sculptng layers' in some form.
This thing would need a stacked resolution layer display pretty much like photoshop or painter do. Just to be able to turn their display on and of, isolate them, select them for edition and so on. Hell, maybe even adding a mask function to them.
Didnt know that, cheers. And your right some indication of data to a layer would be handy.
thank you for sharing this amazing video ❤
Additional Note for why to use the cube:
The cube is better because of the topology. The sphere made of cube has only quads what Is pretty clean. The regular spheres will lead in weird triangles
So detailed, thank you.
This is basically how Zbrush works.
Good to see Blender has it too.
Would be interesting to apply and bake a texture. For example an existing displacement texture and the bake that back.Also vector displacement could be useful, if working.
Yeah, you can certainly bake a normal map and use it on a lower res mesh.
Great tip, didn't know about multires sculpting. Does Blender have sculpting layers or is there a plugin for that?
It's not entirely clear to me how this is supposed to be used. For example, the interplay between it and "simplify" and whether you can sculpt at different resolutions. Either it's bugged or just completely unclear to me. I've lost visibility of my mesh more than once, or had it become a triangle soup in places.
I never knew this...
what about if you want to bake from high poly to a low poly using the multires method?
7 months old video but looks like Blender from the 90s, whats going on here? =)
Blender Light theme in 3.6, that's all. Otherwise identical functionality to dark theme of 3.6.
light theme and big UI scale set in settings lol
thats so fantastic
This tutorial was really awesome, I had no idea that it was possible to use multires as a type of "layer manager" that exists in drawing software. Thanks for the video.
nailed again ..stable....💪💣💥🗯💭💨🕊
P.s. your tuts are amazing . . .blueprint. . . .
Thx..... Danke ...... merci ......