An Indie Approach to Breaking Glass - Wolfire Games
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- Опубліковано 3 жов 2024
- In this video, David shows you how we made the glass breaking effect in Receiver 2.
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#Wolfire #WolfireGames #Receiver #Receiver2
We really hope you enjoyed this video, if there are any topics you'd like to see us cover in a future video please let us know!
these are very interesting. thanks.
I'm always interested to learn about how different developers approach sound design, so that would be cool
more on the things to interesting things like this is fine to super interesting!
I personally am very interested in the movement of the game. It feels incredibly smooth to me, especially things like jumping through a small window or jumping between the opposing adjacent stairways that so often got me stuck in the first game. I must admit that I do somewhat miss the no control mid air of the first game though.
Different method of Antialiasing like fssa, ssaa etc.
"I went down this tech rabbit hole", I see what you did there....
Your Overgrowth devlogs and GDC talk on procedural animation are amazing. You most recent videos have been fantastic as well. Please continue to make them, they are a fantastic learning resource!!!
"My last game took almost 10 years to make..."
Yeah. Yeah... That sure happened. Those words are quite a strong reality check. Those hit like a truck.
Wolfire things, i guess. We've been through a lot here.
Lowlight combat 2 when?
2030 GET HYPE
Aubrey just had a stream about low light combat today
@@xThuby man. Thanks for the heads-up, you a G.
I have to admit, the glass blew my mind when I started experimenting with it.
Did it _shatter_ your perception of reality?
Sharp edge tech
@@yesimrealhuman4245 cutting edge
@@danteezy945Cutting corners
I tabbed out of this video for TWO seconds and my brain turned inside out when I heard that based egg's voice. I thought I was having a stroke. Nope, turns out you guys just picked a great and topical clip!
This
I didn't realize how much I missed videos with the sound of your voice: "Overgrowth Alpha; which you can try if you pre-ordered." I can't wait for more of your devblogs and behind the scenes stuff!
Oooh David returns with another tech talk! You love to see it.
Man, I could really just listen to David discuss a thing he's nerding out about for hours.
In 3 and a half minutes I just witnessed the most brilliant design process I’ve ever seen in a video game for how little time it took. Amazing
I love it when he just bounces right off the window, hilarity
Super excited for more tech vlogs! The whole reason I started following you is because of those dev vlogs for Overgrowth! Wouldn't mind you digging down more rabbit holes, but I think time boxing yourself like this is a really good strategy for development. You can always revisit parts you want to expand on later on if you feel that things are missing or need to change.
Pleeeeease absolutely keep making these. Being able to understand the process process and learn from it is super helpful. Receiver 1 and those GDC talks about your work was what inspired me to make games, so to learn from you guys is a dream come true. Thank y'all for making great games ❤
That being said, I would love to see a video about the process of designing new areas, and redesigning old ones to fit the new art and gameplay style.
Can you also talk about the Sound design in Receiver 2? The breaking Glass sounds pretty amazing.
I can honestly pick out quite a few stock sound effects in there. Maybe they pulled alot of their sounds from a library?
This game is filled with details.
It feels like everything in this game has been properly researched.
Oh yes! What I enjoyed the most out of Overgrowth was reading the devlog! Keep them coming!
What a smashing couple of videos
I'm delighted to see more tech videos! I followed y'all way back in early Overgrowth days specifically for the engine programming content, and it continues to be really inspiring.
Running and smacking into the glass in Receiver 2 is viscerally satisfying. You guys totally nailed the sound and impact for it
I really enjoyed this especially because i think in game less is more. Your system is already pretty good and the only confusing thing for a player is the RNG health on the windows so you cannot walk on all them.
I think a system like this only really needs a little more tuning and could be somewhat repeatedly used. Maybe you need more fracture patterns and not have the HP be randomized but be decided by factors solely but really its pretty darn perfect for what it needs todo.
Following the making of that rabbit game was really nice, i loved watching all the video you made over the years. It’s great to see you still dig into details with that gun game too.
Ooo, nice to see a new video from David.
Bonus points for lingering on that PoP 2 clip.
I love the NL clip hahaha
This was really interesting and cool! I'm glad you went the fast route. While it may seem "cheap" at first, efficiency is the key to getting anything done.
This has been one of my favorite games of 2020, if not all time, keep up the amazing work! Also, seeing you use blender as a resource in a full feature production pipeline makes me very happy. The Blender community (cultish as it is) really could use more examples of blender used in large production.
This effect is hella cool, really nice
this game is really good, it had some issues when I played it but man did I love it, I would love to see it get more content,
Well done on prioritizing productivity
always found your videos very relaxing, very cool tech
Excellent video! I've really missed these kind of developer videos. Keep it up! :)
I can’t wait, this will be fascinating.
Wonderful stuff - those glass effects look amazing!
Loved this!
Rev's smacking into the glass had me crying laughing.
I can't wait to see what else you cover :D
I love R2, it's my Tetris these days.
got in for the guns, stayed for the glass
omg, how I love those physics of those games
perfect physics!!
I'm now wondering what you would've added with more than two weeks. Looks solid! My only gripe was the sound, even if you lightly walk through a half cracked window the smash is the same, rather than a representative twinkle of a few shards.
Tom Francis is probably going to watch this and take notes for his next game about defenestration.
I love these videos man
Yeah, you did go all "if you wish to make an apple pie from scratch" on that last one, eh? XD
super cool! you got a new subscriber :)
Wow, really cool
Its DAVID no F way
i'm almost tempted to re-install receiver 2
"Check it out if you'd like to try shooting the windows!" XD
This is fantastic! I'm getting the game asap!
Awesome, thank you for the video! What's your biggest tip for not spending too much time on small parts of your project?
Amazing stuff!
Wait... So, like, when are you adding quadrupedal running to Overgrowth? You can't call it finished without it! You just can't! :O
Early 90s tech research, presented as ground breaking in 2020! lol
Great stuff, random health might be frustrating for players
The thing that blew my mind most is you use the player's surface area? Do you actually calc that or is it just an abstraction?
David Rosen is secretly Shane Parrish. But don't tell anyone.
What else would you have done if you had enough time? I'm guessing one of them would've been procedurally generated fracture patterns.
A drop of glass, from which, being cooled, the real glass for windows are made, is analogous (homomorphic) to sphere, whereas a glass plate with the bullet holes is homomorphic to n-torus, where n is a number of bullet holes. Get yourself acquainted with #topology.
Cool
What were the details you didn't have time to add?
awesome
Please more tech talks!
shoutout to northernlion
Well, these videos just made me buy the second one too :)
VR when
Hello, I wanted to ask for a long time. Will you develop overgrowth on an Android device? this is truly a magnificent game that you want to play on the phone too
When are you gonna add workshop?
How do you store the pattern? I might want to use something like this in my own game.
An Indie Approach??? Most AAA games I play have word breakable glass fidelity.
NL shoutout!
Cool
do you have a tutorial on how to make this?
WHEN IS MOD SUPPORT COMING
So... It uses the same pattern over and over again, or does it have different patterns?
Damn it, the music in the game makes me feel woke af. Are there plans to release all the tapes in an OST or something? I need something to meditate to.
The soundtrack for the game is available on most platforms songwhip.com/h-anton-riehl/receiver-ii-original-game-soundtrack -- As for more releases like the tapes, no promises, but I'd keep my eyes open. ;)
incredibly cool, and i love receiver, but this is really high effort, idk why u go out of ur way to call it indie
Can overgrowth systems be ported to this version of the engine?
This engine is Unity.
Yes, they could be ported.
@@blarghblargh Ah, Unity, i thought they were using Overgrowth engine.
@@DarkDao they thought about doing that at first, but decided against it pretty early on
Any plans to license out the engine?
Receiver 2 uses Unity.
Making middleware is similar to making games. Small ones don't make much money, and big ones take up a ton of time.
Did Nintendo use some of the technology you developed in Zelda BOTW?
First!
This is not an indie aproach
why not do a real tutorial and actually contribute and help the community why is unreal engines community so secretive and non supportive