An Indie Approach to Breaking Glass - Wolfire Games

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  • Опубліковано 3 жов 2024
  • In this video, David shows you how we made the glass breaking effect in Receiver 2.
    • Get Receiver 2 - store.steampow...
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    #Wolfire #WolfireGames #Receiver #Receiver2

КОМЕНТАРІ • 105

  • @WolfireGames
    @WolfireGames  4 роки тому +77

    We really hope you enjoyed this video, if there are any topics you'd like to see us cover in a future video please let us know!

    • @rattyredemption
      @rattyredemption 4 роки тому +2

      these are very interesting. thanks.

    • @nopushbutton
      @nopushbutton 4 роки тому +5

      I'm always interested to learn about how different developers approach sound design, so that would be cool

    • @M4TTYN
      @M4TTYN 4 роки тому

      more on the things to interesting things like this is fine to super interesting!

    • @samhansen9771
      @samhansen9771 4 роки тому +1

      I personally am very interested in the movement of the game. It feels incredibly smooth to me, especially things like jumping through a small window or jumping between the opposing adjacent stairways that so often got me stuck in the first game. I must admit that I do somewhat miss the no control mid air of the first game though.

    • @ishx_03
      @ishx_03 4 роки тому

      Different method of Antialiasing like fssa, ssaa etc.

  • @DavidM_GA
    @DavidM_GA 4 роки тому +200

    "I went down this tech rabbit hole", I see what you did there....

  • @KeenanWoodall
    @KeenanWoodall 4 роки тому +46

    Your Overgrowth devlogs and GDC talk on procedural animation are amazing. You most recent videos have been fantastic as well. Please continue to make them, they are a fantastic learning resource!!!

  • @TarrakaSprichwort
    @TarrakaSprichwort 4 роки тому +72

    "My last game took almost 10 years to make..."
    Yeah. Yeah... That sure happened. Those words are quite a strong reality check. Those hit like a truck.
    Wolfire things, i guess. We've been through a lot here.


    Lowlight combat 2 when?

    • @deadfr0g
      @deadfr0g 4 роки тому +1

      2030 GET HYPE

    • @xThuby
      @xThuby 3 роки тому +1

      Aubrey just had a stream about low light combat today

    • @TarrakaSprichwort
      @TarrakaSprichwort 3 роки тому

      @@xThuby man. Thanks for the heads-up, you a G.

  • @UnderTheSkin13
    @UnderTheSkin13 4 роки тому +55

    I have to admit, the glass blew my mind when I started experimenting with it.

  • @joshnoble07
    @joshnoble07 4 роки тому +29

    I tabbed out of this video for TWO seconds and my brain turned inside out when I heard that based egg's voice. I thought I was having a stroke. Nope, turns out you guys just picked a great and topical clip!

  • @AndrewLabelle
    @AndrewLabelle 4 роки тому +15

    I didn't realize how much I missed videos with the sound of your voice: "Overgrowth Alpha; which you can try if you pre-ordered." I can't wait for more of your devblogs and behind the scenes stuff!

  • @NickyShadow99
    @NickyShadow99 4 роки тому +17

    Oooh David returns with another tech talk! You love to see it.

  • @alex2217
    @alex2217 4 роки тому +9

    Man, I could really just listen to David discuss a thing he's nerding out about for hours.

  • @ohnree4110
    @ohnree4110 2 роки тому +1

    In 3 and a half minutes I just witnessed the most brilliant design process I’ve ever seen in a video game for how little time it took. Amazing

  • @thedisturbedpreist
    @thedisturbedpreist 4 роки тому +5

    I love it when he just bounces right off the window, hilarity

  • @Ermude10
    @Ermude10 4 роки тому +2

    Super excited for more tech vlogs! The whole reason I started following you is because of those dev vlogs for Overgrowth! Wouldn't mind you digging down more rabbit holes, but I think time boxing yourself like this is a really good strategy for development. You can always revisit parts you want to expand on later on if you feel that things are missing or need to change.

  • @ryyyyyylie
    @ryyyyyylie 4 роки тому +1

    Pleeeeease absolutely keep making these. Being able to understand the process process and learn from it is super helpful. Receiver 1 and those GDC talks about your work was what inspired me to make games, so to learn from you guys is a dream come true. Thank y'all for making great games ❤
    That being said, I would love to see a video about the process of designing new areas, and redesigning old ones to fit the new art and gameplay style.

  • @prinzlunas1904
    @prinzlunas1904 4 роки тому +10

    Can you also talk about the Sound design in Receiver 2? The breaking Glass sounds pretty amazing.

    • @turbochop3300
      @turbochop3300 2 роки тому

      I can honestly pick out quite a few stock sound effects in there. Maybe they pulled alot of their sounds from a library?

  • @PizzaPieAnimations
    @PizzaPieAnimations 4 роки тому +2

    This game is filled with details.
    It feels like everything in this game has been properly researched.

  • @rmasoni
    @rmasoni 4 роки тому +2

    Oh yes! What I enjoyed the most out of Overgrowth was reading the devlog! Keep them coming!

  • @zapspeed
    @zapspeed 4 роки тому +3

    What a smashing couple of videos

  • @stickfigure42
    @stickfigure42 4 роки тому +1

    I'm delighted to see more tech videos! I followed y'all way back in early Overgrowth days specifically for the engine programming content, and it continues to be really inspiring.

  • @riffler24
    @riffler24 4 роки тому

    Running and smacking into the glass in Receiver 2 is viscerally satisfying. You guys totally nailed the sound and impact for it

  • @chadoftoons
    @chadoftoons 4 роки тому +1

    I really enjoyed this especially because i think in game less is more. Your system is already pretty good and the only confusing thing for a player is the RNG health on the windows so you cannot walk on all them.
    I think a system like this only really needs a little more tuning and could be somewhat repeatedly used. Maybe you need more fracture patterns and not have the HP be randomized but be decided by factors solely but really its pretty darn perfect for what it needs todo.

  • @jeux1d100
    @jeux1d100 4 роки тому

    Following the making of that rabbit game was really nice, i loved watching all the video you made over the years. It’s great to see you still dig into details with that gun game too.

  • @jabberw0k812
    @jabberw0k812 4 роки тому

    Ooo, nice to see a new video from David.
    Bonus points for lingering on that PoP 2 clip.

  • @wyoaqjuuvn6420
    @wyoaqjuuvn6420 4 роки тому +3

    I love the NL clip hahaha

  • @LordOfLemon
    @LordOfLemon 4 роки тому

    This was really interesting and cool! I'm glad you went the fast route. While it may seem "cheap" at first, efficiency is the key to getting anything done.

  • @simonlewis3685
    @simonlewis3685 4 роки тому

    This has been one of my favorite games of 2020, if not all time, keep up the amazing work! Also, seeing you use blender as a resource in a full feature production pipeline makes me very happy. The Blender community (cultish as it is) really could use more examples of blender used in large production.

  • @gitstautusgitstutasgitstatus
    @gitstautusgitstutasgitstatus 4 роки тому +1

    This effect is hella cool, really nice

  • @ParaFox404
    @ParaFox404 4 роки тому +1

    this game is really good, it had some issues when I played it but man did I love it, I would love to see it get more content,

  • @FromFame
    @FromFame 4 роки тому +1

    Well done on prioritizing productivity

  • @MarcusBlackstock
    @MarcusBlackstock 4 роки тому +1

    always found your videos very relaxing, very cool tech

  • @lime31373
    @lime31373 4 роки тому

    Excellent video! I've really missed these kind of developer videos. Keep it up! :)

  • @zephod
    @zephod 4 роки тому +1

    I can’t wait, this will be fascinating.

  • @bazyt1
    @bazyt1 4 роки тому

    Wonderful stuff - those glass effects look amazing!

  • @jiffyb333
    @jiffyb333 4 роки тому +1

    Loved this!

  • @Tank_Facts
    @Tank_Facts 3 роки тому

    Rev's smacking into the glass had me crying laughing.

  • @sundered_ant
    @sundered_ant 4 роки тому +1

    I can't wait to see what else you cover :D

  • @jameson7276
    @jameson7276 4 роки тому +1

    I love R2, it's my Tetris these days.

  • @baylego
    @baylego 4 роки тому +1

    got in for the guns, stayed for the glass

  • @mayzerx_5736
    @mayzerx_5736 4 роки тому +1

    omg, how I love those physics of those games
    perfect physics!!

  • @cheqers_
    @cheqers_ 4 роки тому +1

    I'm now wondering what you would've added with more than two weeks. Looks solid! My only gripe was the sound, even if you lightly walk through a half cracked window the smash is the same, rather than a representative twinkle of a few shards.

  • @jadedaf7459
    @jadedaf7459 4 роки тому +1

    Tom Francis is probably going to watch this and take notes for his next game about defenestration.

  • @brandonlaas2084
    @brandonlaas2084 Рік тому

    I love these videos man

  • @ecyor0
    @ecyor0 4 роки тому +1

    Yeah, you did go all "if you wish to make an apple pie from scratch" on that last one, eh? XD

  • @SachaSilva-is6kn
    @SachaSilva-is6kn 17 днів тому

    super cool! you got a new subscriber :)

  • @idglet9565
    @idglet9565 4 роки тому +1

    Wow, really cool

  • @fernandohg225
    @fernandohg225 4 роки тому +2

    Its DAVID no F way

  • @rapchee
    @rapchee 4 роки тому

    i'm almost tempted to re-install receiver 2

  • @AlexMechanicAlexMechanic
    @AlexMechanicAlexMechanic 4 роки тому

    "Check it out if you'd like to try shooting the windows!" XD

  • @angelrubiov
    @angelrubiov 4 роки тому

    This is fantastic! I'm getting the game asap!

  • @sakiskid
    @sakiskid 4 роки тому +1

    Awesome, thank you for the video! What's your biggest tip for not spending too much time on small parts of your project?

  • @Bauxitedev
    @Bauxitedev 4 роки тому

    Amazing stuff!

  • @cprn.
    @cprn. 4 роки тому

    Wait... So, like, when are you adding quadrupedal running to Overgrowth? You can't call it finished without it! You just can't! :O

  • @AleatoricSatan
    @AleatoricSatan 3 роки тому

    Early 90s tech research, presented as ground breaking in 2020! lol

  • @DemsW
    @DemsW 2 місяці тому

    Great stuff, random health might be frustrating for players

  • @malpeters2644
    @malpeters2644 3 роки тому

    The thing that blew my mind most is you use the player's surface area? Do you actually calc that or is it just an abstraction?

  • @9AndS
    @9AndS 3 роки тому

    David Rosen is secretly Shane Parrish. But don't tell anyone.

  • @john_hunter_
    @john_hunter_ 4 роки тому +1

    What else would you have done if you had enough time? I'm guessing one of them would've been procedurally generated fracture patterns.

  • @user-vg7zv5us5r
    @user-vg7zv5us5r Рік тому

    A drop of glass, from which, being cooled, the real glass for windows are made, is analogous (homomorphic) to sphere, whereas a glass plate with the bullet holes is homomorphic to n-torus, where n is a number of bullet holes. Get yourself acquainted with #topology.

  • @Oli420X
    @Oli420X 4 роки тому +1

    Cool

  • @LordHengun
    @LordHengun 4 роки тому +1

    What were the details you didn't have time to add?

  • @Erebus2075
    @Erebus2075 4 роки тому

    awesome

  • @smashbi121
    @smashbi121 4 роки тому

    Please more tech talks!

  • @joeyfromanimalcrossing
    @joeyfromanimalcrossing 4 роки тому +1

    shoutout to northernlion

  • @WuxianTec
    @WuxianTec 4 роки тому

    Well, these videos just made me buy the second one too :)

  • @Colaglass
    @Colaglass 4 роки тому

    VR when

  • @melon_flari
    @melon_flari 4 роки тому

    Hello, I wanted to ask for a long time. Will you develop overgrowth on an Android device? this is truly a magnificent game that you want to play on the phone too

  • @omgle118
    @omgle118 4 роки тому

    When are you gonna add workshop?

  • @henodude7804
    @henodude7804 2 роки тому

    How do you store the pattern? I might want to use something like this in my own game.

  • @000Gua000
    @000Gua000 4 роки тому

    An Indie Approach??? Most AAA games I play have word breakable glass fidelity.

  • @kc1423
    @kc1423 4 роки тому

    NL shoutout!

  • @HipsterKaren
    @HipsterKaren 4 роки тому

    Cool

  • @loneleeworldsgaming2997
    @loneleeworldsgaming2997 8 місяців тому

    do you have a tutorial on how to make this?

  • @Onobody
    @Onobody 4 роки тому

    WHEN IS MOD SUPPORT COMING

  • @lforlight
    @lforlight 4 роки тому

    So... It uses the same pattern over and over again, or does it have different patterns?

  • @TheBaconDeity
    @TheBaconDeity 4 роки тому

    Damn it, the music in the game makes me feel woke af. Are there plans to release all the tapes in an OST or something? I need something to meditate to.

    • @AntonRiehl
      @AntonRiehl 4 роки тому +1

      The soundtrack for the game is available on most platforms songwhip.com/h-anton-riehl/receiver-ii-original-game-soundtrack -- As for more releases like the tapes, no promises, but I'd keep my eyes open. ;)

  • @adog3129
    @adog3129 Місяць тому

    incredibly cool, and i love receiver, but this is really high effort, idk why u go out of ur way to call it indie

  • @DarkDao
    @DarkDao 4 роки тому +1

    Can overgrowth systems be ported to this version of the engine?

    • @blarghblargh
      @blarghblargh 4 роки тому +1

      This engine is Unity.
      Yes, they could be ported.

    • @DarkDao
      @DarkDao 4 роки тому +1

      @@blarghblargh Ah, Unity, i thought they were using Overgrowth engine.

    • @blarghblargh
      @blarghblargh 4 роки тому +2

      @@DarkDao they thought about doing that at first, but decided against it pretty early on

  • @ThePreyBrigade
    @ThePreyBrigade 4 роки тому

    Any plans to license out the engine?

    • @blarghblargh
      @blarghblargh 4 роки тому +2

      Receiver 2 uses Unity.
      Making middleware is similar to making games. Small ones don't make much money, and big ones take up a ton of time.

  • @illustriouschin
    @illustriouschin 4 роки тому

    Did Nintendo use some of the technology you developed in Zelda BOTW?

  • @u_c_raging_bull9496
    @u_c_raging_bull9496 4 роки тому +2

    First!

  • @DrDandD
    @DrDandD Рік тому

    This is not an indie aproach

  • @greengamerguy623
    @greengamerguy623 4 місяці тому

    why not do a real tutorial and actually contribute and help the community why is unreal engines community so secretive and non supportive