SDF Modeling

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  • Опубліковано 5 січ 2025

КОМЕНТАРІ • 24

  • @omnymisa
    @omnymisa 20 днів тому

    That SDF thing make modeling look a lot more friendly than the other way we traditionally go.

  • @hectorescobar9450
    @hectorescobar9450 3 місяці тому +2

    This beats Boolean modelling for a lot of things

  • @omnymisa
    @omnymisa 20 днів тому

    I wonder if it would be easier for the developer to take this to Blender 4+ with the new geometry nodes, it should offer a more flexible capabilities

  • @3DBlendMix
    @3DBlendMix 3 місяці тому +2

    Great tutorials thanks

  • @317on1o
    @317on1o 3 місяці тому +1

    I like the speed of sdf modelling but I don’t like the high density meshes you get with it. If there was a way to get a mid poly mesh close enough to quads after you’re done that would be perfect.

  • @jasonnehceis3267
    @jasonnehceis3267 3 місяці тому +1

    Looks kind of like an advanced re-mesher. Your examples here kind of keep everything squared up, but how does it perform when doing things more advanced like classical car bodies with tapered, graduated, compound and angled bevels, multi-bevels, and open objects/surfaces etc etc.

  • @MrEbawu
    @MrEbawu 3 дні тому

    would it be possible after converting volume to the mesh also convert individual primitives so i can boolean them together for an ez lp?

    • @pzthree
      @pzthree  3 дні тому +1

      No but it would be cool.

  • @Spacedewelope
    @Spacedewelope 3 місяці тому

    does both programs have same voxel remesh compute? There are artefacts around round shapes.

  • @herberttubera6996
    @herberttubera6996 2 місяці тому

    Its like mesh fusion in modo?

    • @pzthree
      @pzthree  2 місяці тому

      Kind of not entirely, though.

  • @edioliveira_
    @edioliveira_ Місяць тому

    There's no inherent problem in using SDF (Signed Distance Fields or Signed Distance Function) for game modeling, but there are some important considerations:
    Performance: SDF can be heavier at runtime, especially when generating complex geometry or dynamic effects in real time.
    01: Resolution: In game environments, geometry generated by SDF may require higher polygon counts to appear smooth, which could impact performance.
    02: Integration: Game engines like Unreal Engine can handle SDFs, but the workflow is often not as optimized as with traditional meshes.
    03: Texturing: Working with textures and UVs can be more challenging.

    • @HanSolocambo
      @HanSolocambo 27 днів тому

      Dude.... SDF is a quick modeling tool. It's not because it makes smooth booleans that... suddenly! the retopology step disappears in a workflow.

  • @Heisenberg2097
    @Heisenberg2097 3 місяці тому

    Try having a look at Adobe Project Neo

    • @liialuuna
      @liialuuna 3 місяці тому

      had my subscription with adobe successfully cancelled forever

    • @Heisenberg2097
      @Heisenberg2097 3 місяці тому

      @@liialuuna I understand. But project neo is really outstanding regarding SDF... no wonder. Inigo Quilez is one of the masterminds behind it.

  • @simsimsim-n2t
    @simsimsim-n2t 3 місяці тому

    which is better?

    • @pzthree
      @pzthree  3 місяці тому +1

      None really, SDF workflows are kind of all over the place. Substance will have nondestructive Sdf shapes coming up soon, but their voxel remesher is really good. The sculpting tools are bare min. Conjur is still a work in progress but its really good for non-destructive models so far. Although it works best for a solid form, parts can be achieved cleverly.
      There are other softwares for this as well, some even free to download. They also have a lot of differences and quirks. Ultimately, they need time to mature, and the workflows will become much better in time.

    • @zetsology
      @zetsology 3 місяці тому +3

      The best and the most polished is Magica CSG. Beautiful UI as well. Also, Clavicula is another interesting SDF based project.

    • @dantab2407
      @dantab2407 3 місяці тому

      Hi. Why dont you tell about SDF Modeler which imho is the most intuitive and easy app to use, free and able to save as ply with colors, with no paid subscriptions watever?

  • @juliaalder2007
    @juliaalder2007 3 місяці тому +2

    I don`t get it 3.3 was released on Sep 7 in 2022. It`s over two years!!! Who buys something for 3.3? I´ll stick on simply concept and quad remesher untill he updates it.

    • @pzthree
      @pzthree  3 місяці тому +6

      people who like sdf modeling, like me. :P

  • @DaneYeno
    @DaneYeno Місяць тому

    what theme are you using for blender to get those rounded corners??