I am at the stage in my Satisfactory journey where this is exactly the kind of content I can really use (not specifically "how to play" but "how to strategize"). I love that you're putting this series together and am excited to follow along!
Thank you for the pipe glitch explanation. I've had so many issues getting my fuel plant working and maintaining 100%. I was about ready to rage quit, but you swept in and saved me. I love this game and didn't want to leave over something silly.
The hilarious (read; tragic) part is I get so many people telling me they quit even while knowing how to solve the problem because "I shouldn't have to fix this, it's a bug!" which is not wrong, but it's obviously not an easy fix or CSS would have done so by now, and quitting because a game isn't perfect leaves you with a total of 0 games to play out there XD
53:51 Sushi enjoyer here: when splitting something off a sushi belt you should always use the same belt speed (unless they changed how splitters work). Using a lower speed collector belt can cause issues if 2 of the item you're trying to split off are right behind each other on the faster sushi belt, because the 2nd one will arrive at the splitter while the 1st one is still in the 1st slot of the slower collector belt, so the 2nd overflows. This gets much worse at higher speed differences, or if you have vehicles inputs on your sushi belt
Wow you really notice all the effort you put in, its organised spot on and really good with the background visuals to look at while you have a talk heavy section ❤
Trucks will always fly off cliffs, you can put them in a sealed off tunnel made of foundations, 10 blocks thicc, and they will still somehow fall off a cliff XD But I will do my best to show how to mitigate the yeetage, and of course, how to make straight spaghetti that makes sense and looks good :P
Nicely done, great long form content! As a long time player, I’m still seeking out other people’s strategies and processes. This got me through the commute home.
Found this by accident while unwillingly procrastinating sleep. Great explanation, it was structured really nicely in a way I could follow everything and understand it. And I also liked the pacing. I can‘t wait for the next videos on this! Thank you very much for all the time and effort you put into it. 👍🏻✌🏻
I'm a few weeks into my first save ever, just getting into phase 4. I didn't know that setting the splitter to 'overflow' was an option. That knowledge solved a lot of problems for me! TY!!! Subbed.
Gods heard my prayers...thank you. I´ve been searching for this type of a video for a long time. I had no idea how to set up my factories, felt overwhelmed when figuring out how to do it and wanted to know some basic principles of logistic and now I can make some sense of it. Thank you:)
@@jackblade281 FYI, I found power storage to be quite useful the first time I tried producing nuclear pasta. I now have a blueprint with 36 of them. I must wait for resources before placing a second. 😊
@@john_in_phoenix Nice! That is good, so many people sleep on power storage, it is incredibly good for the fluctuating power usage buildings like Particle accelerators
@@jackblade281Yes, prior to nuclear pasta I was searching for the iron pipe recipe and started placing a thermal generator and a single power storage on every geyser I discovered. Nuclear pasta forced me to fix a lot with priority power switches and add the power storage to every power plant. Smart tips you are giving that I learned the hard way. 😢
Great video. So many explanations of game mechanics and their intention. I'm still very new in the game and what I realised recently about logistics are limitations. Nodes/wells have an output limitation and belts/pipes have a throughput limitation. With a small factory that doesn't matter. But as soon as you want to scale this up, you may run the logistics completely different. A simple example for this is a plastic/rubber factory with 180 crude oil (and alt recipes) gives an easy layout with perfect use of all machines except one blender and an output of 270 plastic/270 rubber. All pipe/belt-transfers are below the max capacity of my available mk2 pipes and mk5 belts. As soon as you scale this by 3 it's a comletely different story. You need 1440 water and 720 heavy oil for the diluted fuel blenders. After that 690 fuel goes to rubber production and 750 fuel to plastic production. And at the end I have to handle 1560 rubber and 1560 plastic but only 810 each as an output. All these numbers are above the max throughput of my highest available tier. If you know the logisitcs to handle this correctly all stays simple and looks very clean. Maybe you can make a video about that in the future? I'm sure many struggle on this with bigger factories.
Yea it becomes very complex very quickly, part 2, 3 and 4 is going to be dealing with exactly how to do that according to my methodology from start to finish, and I am working on them as fast as I can, part 2 should come out this week or early next week.
currently working on 1.1 TW Power Facilities and mostly using an excel spreadsheet I made, working on the aluminium part of it (casings, sheets and ingots) and needed a little fluid logistics help between refineries and you provided just what i needed, greeat content and great explaination
@@jackblade281 well I'm plaing this game since update 2 I think (maybe 3, it's many moons ago) and I never knew why sometimes my fluids act all stupid but when I tried deleting the pipe and reconnecting it to the same snapping point on a cross, pump or valve it all of a sudden works fine, so thank you for solving that mystery for me
I got to Phase 5 in November. Setting up my HMF factory was so arduous I had to take a break. Thinking I'll dive back in to finally beat the game with these tips.
Got a remark on buffer containers for train stations. Assuming you are talking about the operation of the freight platform itself and completely ignoring any wanted/required buffering within the destination, there is no benefit of having a buffer for outbound connections from the freight platform. The only reasonable buffer is for inbound connections to the freight stations, so the throughput may not stop from the origin but may be emptied on idle timings of the origin (output of origin is less than max belt throughput). On 100% throughput requiring installations, there is no benefit at all ever with buffer containers for freight platforms. The penalty of the freight platform will affect the throughput.
You are correct, unless you use both of the output/input ports to feed and take from the buffers and then only have a single belt feed into the buffer from origin, or out from buffer at destination, the idea is to use this method to make the pause in the freight platform feeding or receiving count for 0 when looking at the total throughput. I iterated on this during the Update 8 beginners guide an it was the only way I could reliably feed sensitive production using trains.
You are not the first to say that I sound like Kumail Nanjiani XD I can't confirm nor deny, all I ask is; would I have the time to make all these videos and also be able to get Marvel Hero level shredded? I don't think so ;)
I will put out the other 3 videos as fast as I can make them, but if you have any immediate questions, ask me here!
I am at the stage in my Satisfactory journey where this is exactly the kind of content I can really use (not specifically "how to play" but "how to strategize"). I love that you're putting this series together and am excited to follow along!
That is amazing! I am looking forward to your thoughts on the upcoming videos ^^
Thank you for the pipe glitch explanation. I've had so many issues getting my fuel plant working and maintaining 100%. I was about ready to rage quit, but you swept in and saved me. I love this game and didn't want to leave over something silly.
The hilarious (read; tragic) part is I get so many people telling me they quit even while knowing how to solve the problem because "I shouldn't have to fix this, it's a bug!" which is not wrong, but it's obviously not an easy fix or CSS would have done so by now, and quitting because a game isn't perfect leaves you with a total of 0 games to play out there XD
Great video! As a new player to Satisfactory I really appreciate this!
I am happy to help new players find the game more enjoyable! :P
Just got started, this is great!
Nice! Tell me how it goes :P
53:51 Sushi enjoyer here: when splitting something off a sushi belt you should always use the same belt speed (unless they changed how splitters work).
Using a lower speed collector belt can cause issues if 2 of the item you're trying to split off are right behind each other on the faster sushi belt, because the 2nd one will arrive at the splitter while the 1st one is still in the 1st slot of the slower collector belt, so the 2nd overflows. This gets much worse at higher speed differences, or if you have vehicles inputs on your sushi belt
Agreed, and if I had made it so the belt was full it would become a problem, but because it only runs 110/min its fine ^^
Great breakdown of everything! Looking forward to more content like this!
Well, at least 3 more videos like this are being made right now ^^
Wow you really notice all the effort you put in, its organised spot on and really good with the background visuals to look at while you have a talk heavy section ❤
Thank you, Tryingto keep the quality up forthe next video too :P
This is great. No matter how much I plan, I always end with mild spaghetti and trucks flying off cliffs.
Trucks will always fly off cliffs, you can put them in a sealed off tunnel made of foundations, 10 blocks thicc, and they will still somehow fall off a cliff XD But I will do my best to show how to mitigate the yeetage, and of course, how to make straight spaghetti that makes sense and looks good :P
spaghetti is good. trucks over cliffs, not so much, unless you're making yt videos (and you're not in the truck).
So glad I found this video! Commenting for the Algo! Great video! Also I posted this video to the satisfactory subreddit! It deserves to be seen(:
Glad you enjoyed it! Thanks for the engagement :P
Nicely done, great long form content! As a long time player, I’m still seeking out other people’s strategies and processes. This got me through the commute home.
nice! Happy to keep you occupied on the ride home :P next video will be out soon!
Wow, cpp! I almost guessed when you started with the road hierarchy terminology! Nice connection and it really helps me too! Thanks!
yea CPP is insanely good, have watched since he started publishing content
thank you for the video!
No problem, more great ones coming soon!
Found this by accident while unwillingly procrastinating sleep.
Great explanation, it was structured really nicely in a way I could follow everything and understand it. And I also liked the pacing. I can‘t wait for the next videos on this!
Thank you very much for all the time and effort you put into it. 👍🏻✌🏻
thank you! Yes I will get them out as fast as I can :P
I'm a few weeks into my first save ever, just getting into phase 4. I didn't know that setting the splitter to 'overflow' was an option. That knowledge solved a lot of problems for me! TY!!! Subbed.
There are tons of small things like tha , easily missed, and thank you for the sub!
Gods heard my prayers...thank you. I´ve been searching for this type of a video for a long time. I had no idea how to set up my factories, felt overwhelmed when figuring out how to do it and wanted to know some basic principles of logistic and now I can make some sense of it. Thank you:)
no problem, and more is to come!
Thanks for the video!
Thank you for watching it!
Very nice, and quite useful. Thanks!
Thank you and no problem, it will get even better with the other 3 videos ❤
@@jackblade281 FYI, I found power storage to be quite useful the first time I tried producing nuclear pasta. I now have a blueprint with 36 of them. I must wait for resources before placing a second. 😊
@@john_in_phoenix Nice! That is good, so many people sleep on power storage, it is incredibly good for the fluctuating power usage buildings like Particle accelerators
@@jackblade281Yes, prior to nuclear pasta I was searching for the iron pipe recipe and started placing a thermal generator and a single power storage on every geyser I discovered. Nuclear pasta forced me to fix a lot with priority power switches and add the power storage to every power plant. Smart tips you are giving that I learned the hard way. 😢
@@john_in_phoenix I learned the hard way too XD now I just try to help others :P
Great video. So many explanations of game mechanics and their intention.
I'm still very new in the game and what I realised recently about logistics are limitations. Nodes/wells have an output limitation and belts/pipes have a throughput limitation. With a small factory that doesn't matter. But as soon as you want to scale this up, you may run the logistics completely different. A simple example for this is a plastic/rubber factory with 180 crude oil (and alt recipes) gives an easy layout with perfect use of all machines except one blender and an output of 270 plastic/270 rubber. All pipe/belt-transfers are below the max capacity of my available mk2 pipes and mk5 belts. As soon as you scale this by 3 it's a comletely different story. You need 1440 water and 720 heavy oil for the diluted fuel blenders. After that 690 fuel goes to rubber production and 750 fuel to plastic production. And at the end I have to handle 1560 rubber and 1560 plastic but only 810 each as an output. All these numbers are above the max throughput of my highest available tier. If you know the logisitcs to handle this correctly all stays simple and looks very clean.
Maybe you can make a video about that in the future? I'm sure many struggle on this with bigger factories.
Yea it becomes very complex very quickly, part 2, 3 and 4 is going to be dealing with exactly how to do that according to my methodology from start to finish, and I am working on them as fast as I can, part 2 should come out this week or early next week.
currently working on 1.1 TW Power Facilities and mostly using an excel spreadsheet I made, working on the aluminium part of it (casings, sheets and ingots) and needed a little fluid logistics help between refineries and you provided just what i needed, greeat content and great explaination
That is amazing, even more so since I have only released 25% of the mini series :P
@@jackblade281 well I'm plaing this game since update 2 I think (maybe 3, it's many moons ago) and I never knew why sometimes my fluids act all stupid but when I tried deleting the pipe and reconnecting it to the same snapping point on a cross, pump or valve it all of a sudden works fine, so thank you for solving that mystery for me
@@Yoshi-wo1do no problem! It makes it easier for us to play around a bit more with pipes too, when we know how they work ^^
I got to Phase 5 in November. Setting up my HMF factory was so arduous I had to take a break. Thinking I'll dive back in to finally beat the game with these tips.
That sounds great! HMF is the biggest hurdle in the game, no doubt
@@jackblade281 Apologies. I meant Fused Modular Frames. Although Heavy Modular Frames are also difficult lol.
@@Euphorya Yea all the frames are big projects from HMF and onwards XD
I'm super interested to see this concept. But, I gotta work in a few minutes.
So, I've got it qued up.
I'll have to watch it later
Nice, I tend to do the same, I have like 10 videos queued up for after recording and editing every day XD
Great video with lots of useful tips, but could you please reduce the excessive camera movements in the future
Thank you! And it is something I have noted and will do my best to fix in the future ^^
You left out the factory cart. You can automate that as well. Fun to have a swarm of little carts zooming around.
😂true, but it does not have inventory as far as I know?
@jackblade281
It certainly does. Just a teeny tiny amount.
@@mephInc nice! so its for the starter base :P
@@jackblade281
I like to run high tier, low quantity items. Like a bunch of baby armored cars
@@mephInc 😂that would look hillarious, maybe thats how one should feed the space elevator
Got a remark on buffer containers for train stations. Assuming you are talking about the operation of the freight platform itself and completely ignoring any wanted/required buffering within the destination, there is no benefit of having a buffer for outbound connections from the freight platform. The only reasonable buffer is for inbound connections to the freight stations, so the throughput may not stop from the origin but may be emptied on idle timings of the origin (output of origin is less than max belt throughput). On 100% throughput requiring installations, there is no benefit at all ever with buffer containers for freight platforms. The penalty of the freight platform will affect the throughput.
You are correct, unless you use both of the output/input ports to feed and take from the buffers and then only have a single belt feed into the buffer from origin, or out from buffer at destination, the idea is to use this method to make the pause in the freight platform feeding or receiving count for 0 when looking at the total throughput. I iterated on this during the Update 8 beginners guide an it was the only way I could reliably feed sensitive production using trains.
Does anyone else hear Dinesh from Silicon Valley?
You are not the first to say that I sound like Kumail Nanjiani XD I can't confirm nor deny, all I ask is; would I have the time to make all these videos and also be able to get Marvel Hero level shredded? I don't think so ;)
Hopefully this comment will boost the video a little :D
It does! thank you for the boost ❤