Tavern House in Blender 2.92 - 3D Modeling Process | Polygon Runway
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- Опубліковано 25 сер 2024
- Let's try another cute little asset for a strategy game. I went for a tavern this time and tried to incorporate a barrel element into it. What do you think?
Download the Blender scene file on Patreon: / 51246963
Interested in making illustrations like this? I made a course with a detailed explanation of my workflow and all the tricks. And you can use the SUSHIMASTER code at the checkout to get $40 off.
Get yours here: polygonrunway.com
Follow me on Instagram: / polygonrunway for more 3D modeling and rendering process videos and low poly 3d illustration tutorials in Blender.
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#blender3d #3dillustration #isometric
Yes can you make tutorials for materials, lighting and other settings which makes the sences more enhance
Love your videos........
Yeah, I would love to watch a tutorial about materials, lighting and texture, too! Keep it up! You are the first creater who makes full time tutorials about models and that's what we need beginners.
Glad you like the content!
Another treat, hand crafted and delivered 🔥 Love this one!
🙏💙
Can you make a tutorial how you make the materials, lighting and the other settings?
+++
mabey
Dude my heart is melting.
KING
Makes me want to move to the Shire! 😍 Amazing job! 👌🏻
Thank you! :)
You're Amazing! Ty from Brazil
Greetings!
Amazing. Love it 😍
Thank you :)
can you make a tutorial on how to make a tutorial :) 🤔.. just kidding.. you always inspire me ❤️❤️
Very nice 👍❤️
Thanks :)
How did you get the ends to mirror @2:42? (where did you set the origin so that it would mirror onto the ends of the house)
You have wonderful work! It would be very interesting to know in more detail how you set up the render for such flat shading.
thank you for amazing content
Glad to help :)
Nice!
11:00 how can you stretch loop cut??? i can't do it
so cute
💙
Please could you make a chemist shop?
Nice idea
Finally game assets, we would like to see them in unity game view....
They would need a bit of conversion and optimization :)
Amazing
Thank you :)
Woow, cool man. Love your work!
Thanks!
very nice artwork!
Thank you!
Btw what is the size of structures compared to your characters for this stylized building for these houses? Like door window etc
What did you do to the barrel's edges before extruding the wooden planks?
22:00 how did you changes all the different objects at the same time?
They are linked (duplicated using alt+D)
WOW LOW YOUR DESINGS :)
Hi Roman, grest work as usual ❤ can I ask you a beginner question? When I render at 1600×1200 with % 100 after the render I zoom in the picture and is all pixelated, when I increase the % the image is less blurry but the scale change. Is there a way to obtain a huge definition like %300/%400 without changing the original dimension of 1600/1200? I didn't want to waste your time but I can't find an satisfying answer on the internet. Thank you for your precious work and kindness ❤
Well by adjusting percentages, you are effectively increasing pixel size as well. So for example if you render 800x600px at 200%, your final image should have a resolution of 1600x1200px
I can't use Subdivide like u 😢
at 2:51 how did you slided ??
boom first xD
🔥🔥
How did you do this snapping or something on 17:46? I didnt get ;(
I use CTRL for snapping
@@polygonrunway I tried. It doesn't work.:(
@@alishshar You go first underlayer edit mode and press Shift+N 17:45
Polygon runway, can you pls update your isocam addon and give us a new link to download it :)
Hi! You can download the version I updated to work with Blender 2.8 :) Enjoy! www.dropbox.com/s/m642luyqwnnkl6t/isocam.zip?dl=0
You deserve more views than this.
2nd comment but first like!
6:30 What did you do here?
ctrl+B to bevel
@@polygonrunway oh that makes sense. Thanks!! Btw, can you make a cute dessert land or something like this?
Where I can buy your prints?
Hm, I dont sell prints yet :)
@@polygonrunway yet? :D
PIN ME 📌
📌 :D
@@polygonrunway LOL 😂