The New Weight Nodes Could Change the 2D Industry. Full Tutorial.

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  • Опубліковано 9 лис 2022
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КОМЕНТАРІ • 12

  • @miladmohammadi3556
    @miladmohammadi3556 Рік тому +4

    OMG... YOU ARE BACK

  • @Sour_Ink
    @Sour_Ink Рік тому +3

    You should do a dummy version of this that goes over the future possibilities this brings! Its way over my head but I'm curious! Glad to see you around more

  • @markgnarz5399
    @markgnarz5399 Рік тому

    Ah, this is awesome! Was working out how to animate a character pulling a mask up off their face. It was getting messy. This helps tremendously. Thanks!

  • @loongcartoon
    @loongcartoon Рік тому +2

    Cool! Thanks, Colin!

  • @user-wi8qb3np7k
    @user-wi8qb3np7k 3 місяці тому

    I love your vidéos❤❤❤

  • @Kvarsman
    @Kvarsman Рік тому +1

    TY!!!

  • @foxtoonzanimantios
    @foxtoonzanimantios Рік тому

    Cool I love this you are good dood!!

  • @KalebOfTheWings
    @KalebOfTheWings 11 місяців тому

    How come when I have pegs sitting above a weighted deformer, that is connected to a drawing layer, it creates a massive bounding box around everything. Shouldnt it just sit like a peg? without a bounding box? It makes rotating all the pegs and stuff weird

  • @ThomasSchannel
    @ThomasSchannel Рік тому +1

    How’s your game coming along?

  • @JuliusseEye
    @JuliusseEye Рік тому +1

    you're crazy ^^ 🤩

  • @user-wi8qb3np7k
    @user-wi8qb3np7k 3 місяці тому

    Can you do a video on how to download it please please 🥺🤍😊😊

  • @slawek382
    @slawek382 Рік тому +1

    Hi, Onion Skin. I commented with a link to imgur. Please check out your spam :)