How to Create a Control Panel for your Master Controllers in Toonboom Harmony 22 (MUST WATCH)

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  • Опубліковано 20 вер 2024

КОМЕНТАРІ • 40

  • @jbishop72
    @jbishop72 Рік тому +4

    Yeah i love doing this, its completely how I build my rigs. The only thing I would add to make it less confusing for your animators is to drag a cable from your master controllers comp to your multiport out, otherwise you will not get any keyframe information on your timeline for them, and once they start animating with the master controllers they'll be getting phantom keyframes that they just can't track down.

    • @fabio_gioffre
      @fabio_gioffre  Рік тому +1

      Ah that is a great point! Thanks for adding that. Have you been building rigs for a long time?

    • @jbishop72
      @jbishop72 Рік тому

      @@fabio_gioffre I have been using ToonBoom on and off for about 15 years, started off on Studio and Animator, and then progressed onto Harmony when it became more accessible for freelancers. I was frustrated with rig building in Harmony for years, mostly through lack of good information and ToonBoom crashing too much. :) Since they have fixed the crashing and memory management in Harmony from 21 onwards, I only really got my head around building rigs seriously. I have been building rigs for my new series for the past 8 months, which is basically all I have been doing. So my rigs aren't perfect, but they are night and day ahead of where I was a year or two ago.
      I love your videos, and you have expanded my mind on what is possible with rigs, your draw over and posing video is brilliant. I now look at the rig as just a tool to get the character into the closest position for the pose and not the main driver of the animation in and of itself.
      How about you, how long have you been rigging?

  • @paudikellegher5259
    @paudikellegher5259 2 дні тому

    my college doesn't even teach this, great vid

    • @fabio_gioffre
      @fabio_gioffre  2 дні тому

      @@paudikellegher5259 lol I'm glad the video helped! Where do u go to college?

  • @Hicham-Viper
    @Hicham-Viper 7 місяців тому

    This video is truly impressive, Thank you Fabio

    • @fabio_gioffre
      @fabio_gioffre  7 місяців тому

      no problem! I love when master controllers are set up this way. It makes it waay easier to animate with

  • @ilkinahmadYouTube
    @ilkinahmadYouTube 6 місяців тому

    Wow im searching already one week for timeline purposes that if i create keyframe for controller then how i will animate on same timeline. Thank you for info. Harmony is best of the best. Im coming from ipad procreate :D

    • @fabio_gioffre
      @fabio_gioffre  5 місяців тому +1

      nice! and ya I love procreate for drawing but ya I think toonboom is the best software for animating

  • @tylerrickshaw
    @tylerrickshaw Рік тому +1

    this is awesome

    • @fabio_gioffre
      @fabio_gioffre  Рік тому

      Ya there are still a few things I need to work out but so far I find It way better to animate with.

  • @coinopanimator
    @coinopanimator 24 дні тому

    Can you record the user input to "Puppeteer" the character?

    • @fabio_gioffre
      @fabio_gioffre  24 дні тому

      @@coinopanimator ya I actually think there is a way to do this. I need to look it up though. It's like the record feature in procreate dreams

  • @noel_curray
    @noel_curray 8 місяців тому

    so... we can use F1 to F500 for animation without destroying the master controller rig? i'm kinda worried because you set the stock view on those frames.

    • @fabio_gioffre
      @fabio_gioffre  8 місяців тому

      Hi so ya I extended to frame 500 just so the character is exposed for that many frames so if you drag it into a long scene it will show up. And once you create the keyframes and feed those into the master controller, they are saved in the controller so you can remove them from the timeline. I recommend Saving a new version of the scene, one with the keyframes in the timeline and one where you have created the master controller. This way you won't lose any work if something goes wrong.

  • @HowHaxx
    @HowHaxx Рік тому

    ❤❤❤

  • @conge888
    @conge888 4 місяці тому

    Can you tell me what this controller is called?

    • @fabio_gioffre
      @fabio_gioffre  4 місяці тому

      lol I am actually not sure. I just call it a control panel

  • @magnushinge2358
    @magnushinge2358 Рік тому

    looks cool, what program was that?

    • @fabio_gioffre
      @fabio_gioffre  Рік тому +1

      It's toonboom harmony 22! Have u heard of it before?

    • @magnushinge2358
      @magnushinge2358 Рік тому

      @@fabio_gioffre No I actually haven't it looks really nice, do you rig in that program as well or is it mostly for animation? it looks very smooth, I'm guessing it's also useful for animating game animations

    • @fabio_gioffre
      @fabio_gioffre  Рік тому +1

      @@magnushinge2358 ya you can rig and animate all in the same software. It's a little expensive but really worth it I think. Are u thinking of getting it?

    • @LillyDoesEpicArt
      @LillyDoesEpicArt 6 місяців тому

      @@fabio_gioffrePremium or advanced?

  • @dodo-toon
    @dodo-toon Рік тому

    I prepare my character rig with constraint hands but when try move arm backside or front side the arm tilted in z axis ,weirdly ? and the whole arm stretch without proportions. How solve this issue

    • @fabio_gioffre
      @fabio_gioffre  Рік тому +1

      Hmm maybe you can send me a screenshot of the node view? Or even the file and I can have a look. You can send it to my email fabgioffre@gmail.com

    • @dodo-toon
      @dodo-toon Рік тому

      ​@@fabio_gioffre I will send the character rigg file thank you my friend

    • @dodo-toon
      @dodo-toon Рік тому

      i already send you email with the WinRAR rigged character in harmony 21.1

    • @fabio_gioffre
      @fabio_gioffre  Рік тому

      @@dodo-toon ok cool no problem! I haven't gotten it yet but i'll let you know when I do

    • @dodo-toon
      @dodo-toon Рік тому

      sorry i already send you email with the share link from google drive please check it

  • @crissnguyen5546
    @crissnguyen5546 Рік тому

    7:21s Why when I hit maker frame and hit remove frame maker, it doesn't return a keyframe?

    • @fabio_gioffre
      @fabio_gioffre  Рік тому

      hi! so I actually deleted all the keyframes after the first frame. The frame markers stay even when a keyframe is deleted, so I just selected them all and then pressed remove marker to get rid of the colour markers. But I had already deleted the keyframes before I did that, and since the keyframes are stored in the master controller, we don't lose them

    • @crissnguyen5546
      @crissnguyen5546 Рік тому

      ​@@fabio_gioffre oh, i understand, thank u

    • @crissnguyen5546
      @crissnguyen5546 Рік тому

      ​@@fabio_gioffre I sent you an email, can you help me?

    • @fabio_gioffre
      @fabio_gioffre  Рік тому

      @@crissnguyen5546 hey ya I just got it:) let me know if the respinse makes sense. and if not we can do a video call and try and figure out the problem