How to Make a Tutorial That Doesn't Suck: The Beautiful Opening Hours of Shin Megami Tensei IV
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- Опубліковано 11 вер 2024
- In this episode we talk about every gamer's favorite game mechanic tutorials. Yes, tutorials do suck but they are a necessary part of every game and not every game can have intuitive tutorials like Shovel knight or Super Mario. So, how do you make a good tutorial? Simple. Just copy Shin Megami Tensei IV. Join me as we explore Shin Megami Tensei's immersive tutorial.
Video Credits:
All SMT IV footage comes from Sirlionhart's lp of SMT 4
link to his let's play: • Shin Megami Tensei IV ...
• Mario & Luigi: Dream T... - zackscottgames
• Super Mario 3D World ~... - legomariofanatic
• Let's Play Kingdom Hea... - FullGrownGaming
• The Legend of Zelda: S... - Chuggaconroy
Music Used:
Homesickness - Shin Megami Tensei IV
Black Market - Shin Megami Tensei IV
Shinjunku Underground - Shin Megami Tensei IV
The Eastern Kingdom of Mikado - Shin Megami Tensei IV
Battle B2 (Boss Battle) -Shin Megami Tensei IV
Hotel Delfino Casino - Super Mario Sunshine
Persona slightly stranger brother lmao, SMT is the father
Good video btw
actually Megami Tensei would be closer to a father
@@burnt_ramen9757 they're the same thing, actually the japanese game of smt IS megami tensei, so uhhh...
@@baggyisbaggy1924 I know but I'm just saying Megami Tensei was the og before Shin Megami Tensei
Thank you Walter
the virgin pokemon tutorial vs the chad smt tutorial
Minotaur is all fun and games until...
*”I’ll end it thus!”*
Such is a Samurai skill!
GWAHHH!!!
"Most unlucky for you"
@@DarkheroNateX Proceeds to use Critical Wave
Misses
Flynn:"What a waste, Walter"
Proceeds to use agi. Hits , Minotoar smirks, you are dead.
I honestly don't care about tutorials in games because I like to discover things myself, like in old school, but you're right in more complex games it's necessary. Fortunetely I never felt the beginning of SMT IV as a tutorial. It felt so natural to me. Excellent video. Glad this outstanding game it's finally getting the attention it deserves. Thanks so much
Thanks for watching! I loved playing SMT 4 so I thought I just had to make a video on it
Basically, give players agency. Let them learn on their own, and at a reasonable speed, then seriously test this knowledge. I agree 100%.
Great video, and congrats on 100! Keep it up!
Thanks you so much and yup you pretty much summed up my entire video in one sentence
Minotaur wasn't that hard to be honest BUT Medusa HOLY SHIT she was a monster
I think Medusa is kinda easy
@@Dankinh0 I think both bosses are easy with the right build. Magic Flynn, at least 2 demons that can hit the weakness, and rakunda is enough to win both fights.
Ya know, I started replaying the game, and I've noticed.
First time I played, I struggled on the Minotaur but breezed through Medusa
Second time, I beat Minotaur no problem but struggled on Medusa.
it's either one or the other.
real
I just realized the hard part of smt 4 is the tutorial. And idk, but it feels amazing.
Literally died twice on the first two floors before figuring out how the game expected me to play it.
The fact that you can skip explanations in the first place is awesome on it's own
Ah yes, the tutorial where experimenting or rolling bad rng results in a 3 minute death cutscene, followed by a save reload
Pressing X makes the text scroll fast, so you're playing again in 30 sec tops
It really doesn't take that long.
just exit the game when you die teehee
you can skip it and also you can just pay play coins
There's a very good explanation as to why Burroughs looks like she does. I'm pretty sure it's explained either in IV or IV:A, probably the former.
Nice one, man!
Tutorial needs to be kinda free. Like you’ll learn while you play the way you want. It’s just boring when a game keeps stopping you every time with a message “oooh, you can do that”, or “did you noticed that red balangodango? Yeah, it means it’s a special hit”. Come on! There was a freaking big red animation, I’ve noticed that it was a critical or elemental hit.
Megaman tutorial FTW!
Keep up the good job, man!
We’ll be waiting your videos even though they might take a while!
Of course I’ll try to still stay weekly but you know school is school
Thank you guys for 100 subscribers. Here's to hoping this growth will keep going!
It will!
Thanks for doing this, a lot of people criticized SMT4's intro but I thought the game gives you the tools you need to get through and I feel like the intro is really underrated. In fact, SMT4's difficulty is SMT4a's War difficulty - that's right, the developers were so scared that they put in 2 lower difficulties in the sequel. The great thing about SMT4 is that the tutorial is so great and teaches you the fundamentals so well, that you can play the other SMT games no problem though you'll need to learn the quirks of the other games as well. I hope your channel blows up, you deserve more views and subs. Can't wait for SMT5.
Did you say persona's strange brother. Smt is persona's daddy
Tales of Berseria in my opinion also handled tutorials in a great way. Youre being taught things really far into the game but it's handled in a way where it barely feels like a tutorial at all.
I've often heard games like the original legend of zelda praised because of their lack of tutorial. I think a big problem is simply the complexity of a controller. On an NES controller you have a d-pad and 2 buttons. They don't interact. In a modern controller or especially on PC, there's simply too many commands available that you can't just learn by experimenting. One game I think did tutorials extremely well though is the modern iteration of the Hitman series. Take you through a mission with an easy solution, then put a bunch of goals and say "ok, you try the more complex stuff now" and they just let you leave when you want. I think that fits a great mix of giving enough information, enough time to process it, and allowing experienced players to just skip it. That might all just be a coincidence though, as that's how the game's normal gameplay loop works too.
Happened across this video in my recommended feed. Having watched it, I don't necessarily agree with everything you're saying. Vanilla SMT4 has one glaring problem that prevents it from being a gold standard for video game tutorials - its difficulty, on the whole, is wildly inconsistent. I generally don't like to go on MauLer-style spiels about video game difficulty because it's highly subjective. With that said, vanilla SMT4 has so many quirks that make it swing from "the Dark Souls of Persona" to "Kirby: Nightmare in Dreamland" and vice-versa.
It's universally accepted that SMT4's early-game (as in everything up to and including Medusa) is significantly tougher to deal with than the rest of the game. Early on, your XP gains are *extremely* limited in that you only receive XP in the double digits for most kills. Macca is also heavily limited in the early-game, which is quite punishing if you're like me and you get unlucky multiple times during demon recruitment. To top it all off, the player can actively hinder *or* help themselves in their stat allocation choices and app selection. Agility in SMT4 is a veritable monkeywrench of a stat that determines critical aspects of combat like attack accuracy, evasion, and turn order.
Contrast this to Strength, which is again, universally regarded as the worst stat in the entire game due to it being completely outclassed by Dexterity in terms of the return on investment. Strength only increases your auto-attack damage, but Dexterity increases the damage of physical *and* gun skills, giving you two damage types for the price of one! Any player who wishes to experiment rather than specialise right off the bat will immediately be punished, should they invest into Strength due to its poor balancing. I eventually reset my first save on SMT4 (a Strength/Agility/Luck build) and focused primarily on Magic and Agility during my second run through the game. The experience against Minotaur was like night and day. My demon lineup wasn't that different either, except for replacing Pele with Fortuna. Once you make it into Tokyo, the game's difficulty goes down rapidly. Encounters now award XP within the hundreds to even thousands, there's a *lot* more relics and sidequests to be found for Macca, and you have more demons to recruit, which inevitably means more demons to fuse, which in turn means more skill diversity.
I want to make one thing clear: I adore Shin Megami Tensei IV and believe it brought a lot of great things to the table as a MegaTen game, and as a video game in general. With that said, calling the utter hell that is the early game a good tutorial seems a bit much for me to take in.
The tutorial is so natural that you don't even know when you're still in the middle of it
I feel like one thing people who advocate for more involved tutorials is: the first thing everyone does when starting a new game is press every button and experiment. If you have Play Coins SMT 4 makes it really obvious dying has very little consequence. So you can just go wild experimenting.
Good video, great quality production.
I save a separate save after the tutorial of Kingdom Hearts just to skip it ever time I replay.
>Persona's older introverted brother
>Flynn Smirks!
That’s hilarious great comment thanks for watching
excellent video, keep it up ;)
Thank you so much and thanks for watching!
Super Metroid is also a great example of a tutorial. The level design is deliberately made so the player discovers how paths and items work by guiding the player to do those without ever pulling the player out of the game.
Uuntil you get to the walljump tutorial where it just falls apart, because how bad walljumping is in that game...
This is why I prefer Megaten over the poke'mon rpgs. We all understand that poke'mon is aimed for kids but Poke'mon is the no.1 biggest franchise of all time and they know that adults n hardcore rpg nerds play these games... yet they don't give the option for a hard mode and remove the handholding if selected hard mode. They're too boring, and easy to get through. So I have to go with Megaten and even persona. Tho as flashy n more character depth persona is. I prefer the more miserable megaten by alot more. It doesn't hold my hand, it doesn't treat players like idiots, it's not afraid to beat you indiscriminately, it doesn't care if you wanna take a break... I love it.
Advance wars is another great example. couldn't explain why though.
Haven't played advance wars but I have been meaning to get to it, thanks for watching and commenting!
@@SlightlyInDepthGaming well. Soon you will! With the remake
today i tried smt iv out, i had already beaten persona3 (on easy mode, don't punch me im just pretty bad at games but like playing them...) and im on my way to finish p4 (normal mode) so i thought that i had a kiiinda good starting point; but damn, faqs really weren't lying about the difficulty of this one.
i felt really bad about dying like 3 times on my first run mostly cuz of poor decisions, and thought that maybe it's not my type of game but i really wanna enjoy it cuz it looks fun when you figure it out!!! so im guessing my problem was not giving myself enough time? ;;
whatever it is i plan to continue even if i suck at it, im sure i can get better hehe
The beginning is the hardest part of the game, don't get discouraged, if you can get through it you have what it takes to finish the rest of the game
Also. Buffs and debuffs are critical here. That tarunda debuff you cast on the enemy.may have just saved one of your femons from dying violently for example....
That minotaur design looks awesome!
Excellently done brother. Well done and well explained.
Somehow I didn’t have trouble with the Minotaur I could’ve been over leveled though
While I like the fist hours of the game, there is a difficulty drop after you enter Tokyo...specially with how primitive the partner system is
Why am I watching this even though I haven't beat the minotaur yet. God this game is soo difficult. Of course the difficulty helps both the story and gameplay through selling how unforgiving the world is and through pushing the player into all of it's systems to get every edge they can get. But damn does the difficulty wear me out. As someone who hasn't beaten the Minotaur, my only complaint is that there is no fair way to beat the game deathless on your first run. Like, there's no way to get information on demons, especially bosses, beforehand so that you can prepare for it. You have to die( and die over again depending on your skill) in order to get the information you need to prepare for the boss. Still, regardless of how brutal tiring this game is, I hope to see it through to the end.
That is very true a lot of the bosses in the game have to be fought before you can actually plan for them although saving right before hand can alleviate this problem.
1. "DIDJA GET ALL DAT?!" moment
2. Boringly linear
3. Naraku isn't an interesting location
4. It's the hardest part of the game, which means that these boring 5-10 hours of running from your bed to dungeon and back(because oneshots) are they only hours you don't use auto-battle and right after Medusa you just play on auto-battle for the next 70 hours.
THANK YOU SHIN MEGAMI TENSEI IV
If only morreu had eyes she'll feel a lot less sexualized. That damm stephen gave her the sexiest voice possible.
This was the SMT that pulled me into the Fandom.
This video was meant to be watched in 1.25x or 1.5x speed
Then we have stuff like FromSoft games or Warframe where a lot of stuff not only isn't shown, they aren't even told. I like the lack of handholding but that's like ripping my hands off.
I was lucky enough to beat minotaur my first try :)
Wait what did you just say good tutorial and naraku in the same sentence?!
Yes. He did.
"This is the tutorial, I shouldn't die so easily"
Every demon in Naraku: *diE*
Having a long tutorial like SMT4 only works if your game has actual DEPTH.
Most modern games don't have any depth.
They were specifically designed to be as dumbed down as possible in order to sell to a broader audience.
There are no right or wrong ways to throw a pokeball. Pkmn is low on hp? Just throw it.
There is very rarely a video talking about SMT that doesn't mention Persona, it's pretty annoying.
god i freaking love smt
I dunno about tutorial
All SMT series did is actually gave you a lube
Smt forever baby!
Yeah man! I haven’t played any other game in the massive series but I’ll get around to it
Daddy smt
SMT3 tutorial: try not to die lol
the es jay doubayoos
Minotaur is really overrated,I killed him first try and i'm not even an SMT expert.
Surprisingly good defenetly a sub from me
The beginning of SMT IV isn't bad because of the tutorial, though it's annoying if you know how SMT tend to work and any specifics in regards to IV (like smirking) so you constantly select to skip the tutorial bits. It sucks because even your first visit to Naraku is hell to get through sometimes because you can't change the difficulty until you die twice, then you run out of macca and can't be revived. Absolute rng bullshit.
If you needed to change the difficulty to progress then maybe you needed the tutorials you skipped more than you thought.
@@DolusVulpes not really rng is a bitch at the beginning of the game
@@starkillahx that's only really the case for recruiting demons, and there's enough demons to recruit and sidequests to do before Minotaur that you should have a decent enough level for rng to not be too bad during the Minotaur fight unless you just aren't engaging with the game's mechanics. Also, the press-turn system and buffs and debuffs provide a pretty handy way to combat rng.
HOY BITCHES
Devs nowadays think people won't bother exploring the game themselves, and they're sadly right to a degree, people are just too lazy nowadays. Oh, and hating SJWS? That's a given, don't have to be a gamer to do so.