NOTE: There is an editing mistake at 11:25 when a KI boxart appears. This was actually supposed to be Crackdown 3. I intended to have the KI box appear later, when I discuss Microsoft potentially considering pulling Platinum off the project, to replace with another developer. This was to allude to the fact that Iron Galaxy replaced Double Helix between the 1st and 2nd seasons. Sorry about this mixup! Lots of people know KI is my favorite fighter of this generation, so this is especially embarrassing.
This video made me think About the previous generation's high profile Xbox game that had years of promising promotion and didn't come out. "True Fantasy Live Online". Something that seems like Microsoft's answer to two other console online games. Phantasy Star Online and Final Fantasy 11. The title seemingly chosen as a way to borrow words from the two other titles. I would love to see one on that game, but the research needed for it might be a bit tricky.
Pretty refreshing to see this one ending with everyone agreeing to do the hard thing to preserve everyone's artistic integrity instead of doing the business man thing and ruining everything.
@dot And if nothing else, Phil Spencer is honest. Dude probably just wants to move past the botched run of Scalebound, 'cause it was the first real Xbox exclusive that never saw the light of day. Probably why we aren't seeing Halo Infinite stuff until after the July event, Xbox wants to make sure the game can come out before they market it.
That could be a business choice as well. Selling that game in the state it was would ruin the company's image, making them sell less games in the long run on their future projects.
I remember as a casual observer hearing a lot of people talking about the game but not about what the game was actually _about._ Like in other hyped games you get a much stronger impression of who the characters are and what they're doing beyond the core gameplay loop. From the sounds of it, I guess even Platinum and Microsoft weren't sure either.
@@lylatfox4 Even so there still needs to be a sense of who you're going to be in the world and what you're doing. Like in Fallout you're not just a self insert, you're a vault dweller or a courier and you're exploring a post-apocalyptic version of the real world. Like Matt says in the video though after 5 years development time Scalebound was still just "that game where you're a guy riding a dragon" and it wasn't clear why or what for.
From what I saw in the video, looked like they were fleshing out a shit ton of mechanics at once before the story. Which definitely explains why it fell short. Go from a game with simple mechanics to more fleshed out, to just having them fleshed out all at once... hard to pick a direction and stick beyond "epic boss battles"
@@Kersakofu Yeah, and that stuff about the combat stuff they showed off in public and the RPG stuff they showed at non public previews being separate makes me think that they hit a point where all the stuff they'd made wouldn't fit together without throwing _a whole bunch_ of stuff out.
It looked like a huge multiplayer coop game where everyone has a dragon and hunts monsters. Thats basically it. Its monster hunter where you ride dragons.
I mean they still own all the rights to it do they can bring it up later when they need an ace card. I'm still holding my breath to see an announcement released as a series x game. Now I'm usually pretty big on PlayStation and will probably get a ps5 first anyways but if scalebound comes out then I'll eventually get a series x
postal dude) Well that's the thing we don't know....Nobody knows what happened to the engine scalebound was running on. The game may be no more but the concept still exists, or else why keep renewing the IP as MS did? Perhaps, silently moved the whole idea to a different game...
@@RotaAbyssian I have chaos legion, but the weird licensed game that is the nightmare before Christmas: oogie's revenge needs my attention first. That and bujingai: the forsaken city AKA gacht game number 5 out of 100 during the mid 2000s.
@@arkdetective Well, I definitely recommend CL. The Legionnaire system allows for a good amount of creativity with the combat system, as each legion type has a LOT of variety between them and how they interact with enemies. Deserves more attention than it gets since people threw it in with the "DMC Knockoff" crowd despite being developed by Capcom.
Same here I was excited for this but seeing this video and at least now having a better understanding why it failed, it doesn't surprise me. Both parties (Platinum and Microsoft) wanted it to succeed, it was being pushed as a new original IP for Xbox and the concept was great. It was just I feel too ambitious a project for it to properly work. It needed more time and Platinum needed to manage themselves better (as we see, the game burned out the company as a whole which is just awful). I'd love to see this IP revived someday.
Spencer guy: “We big boys. No hard feelings” [kind of comment] Japanese guy who never takes his glasses off (not even while showering): “No hard feelings??*#+¥#£}^%}£{¥”. Think that both had pride and the man with the money pulled the plug, to show the guy without money that he has the money and control…
I don’t think there has been a game that I wanted to exist more than Scalebound, but I can’t deny being willing to cancel something when you realize you aren’t going to be able to achieve what you wanted it to be earns a lot of respect from me. Sad to see it go, but glad it wasn’t released as a shadow of what everyone wanted it to be.
The C&C FPS game where you controlled troops that takes place during the events of the Scrin invasion in C&C3 and Kane's Wrath... I was so looking forward to that game.
They definitely could have done something a bit... scaled down from their loftiest ambitions to just being the straight up man + dragon action game ppl actually wanted. This was years of development that ended up with... nothing.
The legacy of Kain cancelled sequels named Legacy of Kain: The Dark Prophecy and Legacy of Kain: Dead Sun, along with the cancelled early access 3rd person MOBA Nosgoth (which was a reworked multiplayer component to Dead Sun).
To be fair I sort of happy Dead Sun got canned, because it didn’t seem to have anything to do with the rest of the series. Also what little dialogue we got sounded pretty bad.
Yeah, Matt should study what happened to the Legacy of Kain series, I'd love to know the intricacies behind such a beloved cult franchise getting as forgotten as it is nowadays.
Yeah i am familiar LoK Dead Sun, i saw some prototype footage years ago and was a little impressed by the results, such a sad thing it got shelved it looked like it could've been a fun game, gave me Silent Hill Downpour vibes which i enjoyed and if it did come out it probably would've shared the same fate.
I think it's pretty wholesome that Platinum stood up for Microsoft in regards to the backlash of that cancellation. It'd be so easy to just let the overseas publisher eat all the blame for that call and I think it's great that despite all the work put towards Scalebound going for naught, the two companies are still amicable. I kinda wish more game developer/publisher relationships could be like that.
deep down has still not been officially cancelled, it may never eithe, and capcom are so secret on that project itd be super difficult to get information about the project
After playing a bunch of Monster Hunter, I just wanted a game where I was friends with the big dragons. If this game had delivered just the sort of weird relationship shown in the Giant Enemy Crab trailer, I would have been happy.
@@Raharu95 I am in no way against mh stories, but I think it would be cool to gave a game that incorporates both a monster companion and actual monster hunter fighting mechanics. I would love to make a monster-taming style game like that, though I imagine it would be difficult.
@@freshnesbro3792 i was originally gonna get a xbone instead of a PS4 but then scale bound got cancelled and detroit become human and spiderman got revealed
For a future episode: I recalled a game that was announced back in 2006: "Sadness", it was supposed to be a horror Wii exclusive game about psicosis set during the years of the Great War (WWI) with a lot of scandinavian and nordic elements, made by Nibris, a polish indie developer that never got support. The concept was very interesting and it would be a good episode... but a very short one because people know what happened: Nothing. The game got oficially cancelled in 2010, and the developer team got disbanded, only realeasing the soundtrack (avalaible on UA-cam) and a DS game that was awful, a Tumblepop ripoff that was destroyed by the two crítics that played it. There were rumors about reviving the game for the Switch but still nothing happened, and to this point, making it would be useless. Why play "Sadness" while we already got "Hellblade: Senua's Sacrifice"?
@@Railgun_Enjoyer You said it. From the sounds of it, it just wasn't going to work out. It's a shame but these things happen and I'm glad Microsoft and Platinum don't harbour any ill feelings towards each other over it. Both parties wanted it to work but just couldn't execute it.
@@NeoSaturos123 I always figured it was Microsoft pushing for online co-op. What really sucks is that I own an Xbox One because I thought Scalebound was coming out.
Nice new intro and thumbnail. Seeing all that Korra footage just made me think of how cool a full-blown, dedicated Korra or A:TLA game by Platinum could be.
The concept is cursed. Once is unfortunate. Twice is a coincidence. Three times is odd. I don't even know what we're up to now, but it smells of an anti-dragon conspiracy that goes all of the way to the top.
This is probably the one game that actually really made sad when it comes to game releases. I was so hungry for something like Scalebound and the fact it was almost there, then it wasn't hurt so much.
Oh man, a promising game that didn't end well :( Love the use of Trogdor in this ep, Matt! And while I'm here, DO ONE ON PREY 2! That game's unfortunate cancellation deserves to be highlighted!
@@barthdaver8820 yeah no kidding, i find it baffling it was cancelled in the first place, apparently Bethesda binned it because of quality concerns, even though the showed up fine and Bethesda is known for releasing games of questionable quality so yeah, they are morons.
@@bobafett4265 Quality control was a lie. Bethesda was so impressed by what Human Head was making they wanted to own Human Head as a studio. Human Head turned down the offer. So Bethesda suddenly said the game sucked and cancelled it, causing Human Head financial distress so that when they closed, Bethesda could just hire the ppl a d have the talent they wanted. TLDR: Bethesda is a pos.
@@barthdaver8820 As somebody who's currently replaying Arkane's Prey, and who really loves it, I'm curious about what went wrong with Prey 2 as well. It honestly feels like Bethesda just slapped the license name onto a completely different project just cause they owned it, when it should've been it's own IP. If it was it's own IP, it probably would've done better while not opening up old wounds.
I swear the concept is just cursed. Lair, Panzer Dragoon, Legend of Dragoon, it's like, someone out there with eerie power over fate has determined that no game about bigass dragons will ever survive.
Well thers a Drakan The Ancients' Gates a PS2 oldie, but hey at least something I'M gonna play the HELL Out of it to get over my depresion because of This Fuck Up
That Todd Howard head in the intro reminds me of a certain song... "It just works, it just works, little lies, stunning shows, people buy, money flows, it just works! It just works, it just works, overpriced open worlds, earnings rise, take my word! It just works! It just works! It just works, it just works!"
This is probably my favorite series on YT, and also I just want you to know that at least one person has noticed that you build in transitions around the YT ads and I appreciate that effort, even if no one else does.
Hang on, if the original idea for Scalebound was originally centered around a little girl controlling a big monster (in this case, a dragon), would that explain the origins on how Bayonetta Origins: Cereza and the Lost Demon came to be?
This video has made me sad years later when I fear I'll never see an Astral Chain sequel. Insanely good with my only complaint being whatever character you chose didn't receive voice acting.
I believe it was Alanah Pearce's tweets, about Platinum trying to get ownership of Scalebound back from Microsoft: twitter.com/Charalanahzard/status/1097609015855476736 and twitter.com/Charalanahzard/status/1097610248360058880
@@razvanbigiu2912 This is why companies like Insomniac fought to keep the Sunset Overdrive IP. If they so chose to make a sequel on PS5 they can do it without MS interfering
I nearly bought an XB1 specifically to prepare for this game. Decided at the last minute to buy a PS4 instead and just wait until Scalebound came out - to wait for reviews and stuff - since there weren't any other games I knew I'd buy otherwise. Best decision of my life, given it was cancelled. I never would have bought any games, or if so, very few.
I feel like throwing in a Yoko Taro with Kamiya and using the dragon game idea would end up with an incredibly awesome Drakengard. I want this to happen now.
God, this one really stings for me. Scalebound was one of the very few Xbox One exclusives I REALLY wanted to experience. It had so many elements that would make for a hell of a good time. Platinum-style combat? Check. A big ol' badass dragon buddy? Check. Gigantic monster fights that would make both Shadow of the Colossus and God of War proud? Check. I could go on and on... Seriously, hearing such a promising title from a developer like Platinum get canned felt like such a punch in the gut, and the fact that Microsoft still holds the rights for the IP despite them not planning on doing anything with it makes it even more frustrating. They might as well just GIVE it back to Platinum, but they won't because... at this point, just "Fuck you", I guess. I know that last thing I said was a bit of a hyperbole, but the idea of holding on to an IP that you'll probably never use again for anything still makes no sense, especially when trying to keep the rights costs money.
From my best guess it's more of a "Well at least it's money other companies don't have" situation. Most of the time this happens it's more just to keep other companies and keep any potential profits to themselves. Which really sucks but hey that's how it goes sometimes.
It's not greedy to hold onto the IP rights to something, even if you don't plan to use them. Calling them greedy for that is based out of the disappointment of someone not being able to get the game, nothing more. It makes a lot of sense why they would choose to retain the rights.
@@thelonemask I mean, it's theirs, they own it. What else is there to say? Intent on whether they use it or not is irrelevant and is no one else's say. That's how owning something works.
i still am holding out hope that Mircosoft will show off a new scalebound for the next xbox and we get the game. The game looked like it was gonna be so much fun
So you're still holding out hope, that despite the head of Xbox saying, 3 months ago, "We are not working on it. We've moved on." that they are working on it?
I still have a wallpaper of this game as my desktop background. The game that never was, and it's literally the single most "my style" game their could ever be.
NGL, I was worried we'd lose the song in the intro again, but it's insane to see the history of the channel so far now there. Seems like yesterday that I subbed. Great work!
ok so like, now that I've heard about this game. am I the only one who wants a Halo spinoff by platinum games that's in a similar writing and gameplay style as Bayonetta?
I can imagine the comment arguments for the “how to git gud” videos. “Why would you teach such extra af, inefficient combos” “No, YOU’RE playing it wrong by trying to get more damage for less button inputs”
Love the idea of creature companions and I love dragons. I would've been a big fan of this game. Hope some way somehow the IP gets revived if there's newfound confidence in its success, and if possible goes multi-platform since I don't have an Xbox lol.
That quote near the end kinda encapsulates why people like Phil Spencer - there's some media trained corpo-speak sprinkled in there, but overall he gives a surprisingly honest account of what happened with Scalebound, and in saying that they just want to move on from it.
Would love to see a What Happened on Snowblind Studios, loved their games and they just disappeared out of nowhere :( wish we could get some dark alliance or champions of norrath remasters on PC.
Yes please. I've wanted this for since I started watching these! I think they got absorbed into another company tho if I remember. Edit: the company they were merged into was monolith studios
At least we might have that new baldurs gate game they said would be like dark alliance. But almost nothing has been really told about it except setting and drizzt being in it
A new Champions of Norrath or a remaster would be awesome. I'm not aware of Daybreak doing anything outside of mmos though. Aside from the canceled Everquest Next the IP has been pretty quiet. Actually Everquest Next could use a Wha Happun episode.
@@Tamaki742 it kinda is but consider that we don't get the real "Drakengard 2" maybe it could turn into the 4th one,or you know remake the first game with this mechanic.
@@achmadraditya7826 I honestly hope they don't remake the first game. Part of what makes the original legendary is how painful it is to play. The madness the game induces through gameplay and music unintentionally mirrors the madness through the story. I'd be leery of a new Drakengard especially if people thought it was 'good'.
I really wished Scalebound wasn't canceled. I legitimately thought it was a great idea and I wanted to see the world and the story it brings. What can I say, I love How to Train your Dragon and this was my cup of tea. Hopefully in the near future someone will take the idea and make Scalebound a reality, whether it's a movie, a novel series or another video game. Fingers crossed!
5:27 Platinum used Unity for the game World of Demons, which was a gacha game that died in only a few months. I'm surprised no one made any Honkai Impact comments toward it.
This was going to be the next big game I could feel it, and man I don’t think I’ve ever been more sad about a game getting cancelled, I hope something can come out of this eventually
*The Darkness of Night Falls Around My Soul and The Hunter within los-* Oops. wrong short white haired cocky protagonist with a disfigured arm that looks demonic.
This sounds like a project that from start to finish was professionally done by all involved despite many creative differences. It is of course sad to have it not pan out but I imagine how less toxic game development in general would be if more projects were done like this and less involving rushed titles and burning down of studios.
I think this game is the main reason platinum is struggling so much today. It really makes me scared of what’s happening behind the scenes with Bayonetta 3
I would LOVE a What Happened on Spectrobes. A game-original Disney IP that roared onto the scene in the late 2000s and then died two years later with very little fanfare. However, it might be tough to find materials on it these days (at least without the Wayback Machine)
NOTE: There is an editing mistake at 11:25 when a KI boxart appears. This was actually supposed to be Crackdown 3. I intended to have the KI box appear later, when I discuss Microsoft potentially considering pulling Platinum off the project, to replace with another developer. This was to allude to the fact that Iron Galaxy replaced Double Helix between the 1st and 2nd seasons. Sorry about this mixup! Lots of people know KI is my favorite fighter of this generation, so this is especially embarrassing.
Speaking of which. Crackdown 3 'Wha Happun'?
Was wondering why KI was there lol. KI is probably one of the best fighting games this gen.
@@tobor0 The Legend of Korra
didnt ki have issues when it first launched? or am i thinking of something else?
This video made me think About the previous generation's high profile Xbox game that had years of promising promotion and didn't come out. "True Fantasy Live Online". Something that seems like Microsoft's answer to two other console online games. Phantasy Star Online and Final Fantasy 11. The title seemingly chosen as a way to borrow words from the two other titles. I would love to see one on that game, but the research needed for it might be a bit tricky.
So, ultimately, Scalebound was bound by its scale.
Yes, both metaphorically and literally.
To be honest, everything it promised is...sorta possible today.
@@Inferno144 Makes me think if they waited a bit longer, we could've had Scalebound by now.
@@firetools Perhaps one day.
(Puts on sunglasses) YEAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHH
Pretty refreshing to see this one ending with everyone agreeing to do the hard thing to preserve everyone's artistic integrity instead of doing the business man thing and ruining everything.
@dot And if nothing else, Phil Spencer is honest. Dude probably just wants to move past the botched run of Scalebound, 'cause it was the first real Xbox exclusive that never saw the light of day. Probably why we aren't seeing Halo Infinite stuff until after the July event, Xbox wants to make sure the game can come out before they market it.
@dot Well they're keeping their stance that the Series X and Infinite are both coming out in December, so it's a solid thought
@@GiordanDiodato when everything possible is going wrong, yes
It's still a shame the game never saw the light of day though
That could be a business choice as well. Selling that game in the state it was would ruin the company's image, making them sell less games in the long run on their future projects.
“Legally distinct, the best kind of distinct” - Every company ever
Dragon's may weep
An obscure Futurama reference, the best kind of Futurama reference.
pixar when they released Onward
Anyone got a legal name for "Dead Weight"?
@@90sNostalgiaNerd "We resemble but are legally distinct from the Lollipop Guild, the Lollipop Guild"
I remember as a casual observer hearing a lot of people talking about the game but not about what the game was actually _about._ Like in other hyped games you get a much stronger impression of who the characters are and what they're doing beyond the core gameplay loop. From the sounds of it, I guess even Platinum and Microsoft weren't sure either.
@@lylatfox4 Even so there still needs to be a sense of who you're going to be in the world and what you're doing. Like in Fallout you're not just a self insert, you're a vault dweller or a courier and you're exploring a post-apocalyptic version of the real world. Like Matt says in the video though after 5 years development time Scalebound was still just "that game where you're a guy riding a dragon" and it wasn't clear why or what for.
From what I saw in the video, looked like they were fleshing out a shit ton of mechanics at once before the story. Which definitely explains why it fell short. Go from a game with simple mechanics to more fleshed out, to just having them fleshed out all at once... hard to pick a direction and stick beyond "epic boss battles"
@@Kersakofu Yeah, and that stuff about the combat stuff they showed off in public and the RPG stuff they showed at non public previews being separate makes me think that they hit a point where all the stuff they'd made wouldn't fit together without throwing _a whole bunch_ of stuff out.
It looked like a huge multiplayer coop game where everyone has a dragon and hunts monsters. Thats basically it. Its monster hunter where you ride dragons.
@@blurberrycreative1996 soooooo... Monster Hunter Rise?
Why did you have to remind me, Matt? I'm still sad about it.
I mean they still own all the rights to it do they can bring it up later when they need an ace card. I'm still holding my breath to see an announcement released as a series x game. Now I'm usually pretty big on PlayStation and will probably get a ps5 first anyways but if scalebound comes out then I'll eventually get a series x
postal dude) Well that's the thing we don't know....Nobody knows what happened to the engine scalebound was running on. The game may be no more but the concept still exists, or else why keep renewing the IP as MS did? Perhaps, silently moved the whole idea to a different game...
Scalebound: The kiler X-Box One title... That was killed
(That new intro, 2Snacks is outdoing himself)
He exploded after all his Hololive fan animations.
@@exmaarmaca he was big before hololive, but yeah he got so much more support after hololive
Moral of the story: Buy Astral Chain
I second this. Buy astral chain, don't sleep on it. Platinum basically makes their better games on Nintendo consoles, lol.
I have it. Need to finish the game, dang it.
yup, while you're at it, but Chaos Legion as well if you can find a copy. Very similar, and pretty good.
@@RotaAbyssian I have chaos legion, but the weird licensed game that is the nightmare before Christmas: oogie's revenge needs my attention first. That and bujingai: the forsaken city AKA gacht game number 5 out of 100 during the mid 2000s.
@@arkdetective Well, I definitely recommend CL. The Legionnaire system allows for a good amount of creativity with the combat system, as each legion type has a LOT of variety between them and how they interact with enemies. Deserves more attention than it gets since people threw it in with the "DMC Knockoff" crowd despite being developed by Capcom.
That new intro is poggers. 2Snacks killed it
Kiss me you fool
EEKUM BOKUM
I hate getting reminded that I'm not going to get my boy with headphones dragon game :(
Nero but dragon instead of demon
@@benjaminlennox4249 yes
As someone who actually liked everything shown about the game...This cancellation stung haaaard! :(
Same here I was excited for this but seeing this video and at least now having a better understanding why it failed, it doesn't surprise me. Both parties (Platinum and Microsoft) wanted it to succeed, it was being pushed as a new original IP for Xbox and the concept was great. It was just I feel too ambitious a project for it to properly work. It needed more time and Platinum needed to manage themselves better (as we see, the game burned out the company as a whole which is just awful). I'd love to see this IP revived someday.
I didn't have a Xbox one and/or PC at the time, and I wanted this. I have a PC now. I got better.
Spencer guy: “We big boys. No hard feelings” [kind of comment]
Japanese guy who never takes his glasses off (not even while showering): “No hard feelings??*#+¥#£}^%}£{¥”.
Think that both had pride and the man with the money pulled the plug, to show the guy without money that he has the money and control…
now thats a flashy intro.
i love what happun
I don’t think there has been a game that I wanted to exist more than Scalebound, but I can’t deny being willing to cancel something when you realize you aren’t going to be able to achieve what you wanted it to be earns a lot of respect from me. Sad to see it go, but glad it wasn’t released as a shadow of what everyone wanted it to be.
The C&C FPS game where you controlled troops that takes place during the events of the Scrin invasion in C&C3 and Kane's Wrath... I was so looking forward to that game.
They definitely could have done something a bit... scaled down from their loftiest ambitions to just being the straight up man + dragon action game ppl actually wanted. This was years of development that ended up with... nothing.
The legacy of Kain cancelled sequels named Legacy of Kain: The Dark Prophecy and Legacy of Kain: Dead Sun, along with the cancelled early access 3rd person MOBA Nosgoth (which was a reworked multiplayer component to Dead Sun).
To be fair I sort of happy Dead Sun got canned, because it didn’t seem to have anything to do with the rest of the series. Also what little dialogue we got sounded pretty bad.
What this dude said, Legacy of Kain is such an underrated series.
That PvP 'Nosgoth' game never had a chance, nobody wanted that. (not even if it worked perfectly, which it really didn't)
Yeah, Matt should study what happened to the Legacy of Kain series, I'd love to know the intricacies behind such a beloved cult franchise getting as forgotten as it is nowadays.
Yeah i am familiar LoK Dead Sun, i saw some prototype footage years ago and was a little impressed by the results, such a sad thing it got shelved it looked like it could've been a fun game, gave me Silent Hill Downpour vibes which i enjoyed and if it did come out it probably would've shared the same fate.
“Gee, 2020 sure does sucks”
*gets reminded that Scalebound’s never coming out*
“And now it’s worse”
Square can make thia game happen. Is much more simple than everybody thinks
That's legit the worst thing that happened this year
Corona virus
@6E VISHWESHVARAN K ya no shit moron
It was a joke
@6E VISHWESHVARAN K probably because you can't take a joke mate
I think it's pretty wholesome that Platinum stood up for Microsoft in regards to the backlash of that cancellation. It'd be so easy to just let the overseas publisher eat all the blame for that call and I think it's great that despite all the work put towards Scalebound going for naught, the two companies are still amicable. I kinda wish more game developer/publisher relationships could be like that.
RIP, Discount Nero.
Would Deep Down (y'know, that PS4 Souls-like dungeon crawler that may or may not still exist) make for a good episode, maybe...?
chaffXgrenade That's one I was curious about too. It looked like a Dragon's Dogma sequel.
deep down has still not been officially cancelled, it may never eithe, and capcom are so secret on that project itd be super difficult to get information about the project
@@jkayrichardson3366 An "indefinitely delayed" type of situation, I guess?
mister kickasso I bet that game Capcom revealed during the PS5 event is gonna be another Deep Down
@@gamerguy6990 well that ones multiplatform, so id say that had more chance to see the light of day
After playing a bunch of Monster Hunter, I just wanted a game where I was friends with the big dragons. If this game had delivered just the sort of weird relationship shown in the Giant Enemy Crab trailer, I would have been happy.
You ever heard of Monster Hunter Stories?
@@Raharu95 I am in no way against mh stories, but I think it would be cool to gave a game that incorporates both a monster companion and actual monster hunter fighting mechanics. I would love to make a monster-taming style game like that, though I imagine it would be difficult.
I will continue to foolishly hope that they revive Scalebound. If they want me to buy a Series X, that's a good way to do it.
Heh, funny thing is I said the same thing about the Switch in regards to Metroid Prime 4 back in day. I'm still waiting.
@@freshnesbro3792 i was originally gonna get a xbone instead of a PS4 but then scale bound got cancelled and detroit become human and spiderman got revealed
@@freshnesbro3792 oh im a PS guy my 360 is collecting dust while my PS3 and PS4 get used
@@freshnesbro3792 tell me about it i dodged a serious bullet considering almost all the xbox one exclusives are ass
Theyll just release it on pc anyways if they do
"Last Trogdor reference I swear!"
Press X to Doubt
*edit* Knew it
Yeah this is like when you start making a sweet, solo pop record and then you're like... now it's technical death metal for some reason.
the best of detours
Aim for Taylor Swift, achieve Rings of Saturn.
I'd pay to see a Kanye doom metal show
Man, that's kind of the opposite of what you were trying to convey.
Looking at you Poppy
For a future episode:
I recalled a game that was announced back in 2006: "Sadness", it was supposed to be a horror Wii exclusive game about psicosis set during the years of the Great War (WWI) with a lot of scandinavian and nordic elements, made by Nibris, a polish indie developer that never got support.
The concept was very interesting and it would be a good episode... but a very short one because people know what happened: Nothing.
The game got oficially cancelled in 2010, and the developer team got disbanded, only realeasing the soundtrack (avalaible on UA-cam) and a DS game that was awful, a Tumblepop ripoff that was destroyed by the two crítics that played it.
There were rumors about reviving the game for the Switch but still nothing happened, and to this point, making it would be useless. Why play "Sadness" while we already got "Hellblade: Senua's Sacrifice"?
with so many tragdor references got me thinking, What about "Adobe Flash - What Happened?"
I stopped at 15 seconds just to say that I love the new intro. Especially the fact that Randy Pitchford is in it.
Oh scalebound, why did you have to be cancelled..
Because Microsoft.
The video literally tells you that Microsoft wasn't the only one to blame for this. Try watching it some time.
@@Railgun_Enjoyer You said it. From the sounds of it, it just wasn't going to work out. It's a shame but these things happen and I'm glad Microsoft and Platinum don't harbour any ill feelings towards each other over it. Both parties wanted it to work but just couldn't execute it.
Judging by this video? Because Platinum wanted to make the game have online 4-player co-op. Just, why did they think it was a good idea...
@@NeoSaturos123 I always figured it was Microsoft pushing for online co-op. What really sucks is that I own an Xbox One because I thought Scalebound was coming out.
Man, to this day I've never been so dissapointed a game got cancelled. It had everything I would have wanted but I guess that's what it killed it.
Nice new intro and thumbnail.
Seeing all that Korra footage just made me think of how cool a full-blown, dedicated Korra or A:TLA game by Platinum could be.
I feel like we're never going to get a good "here's a big cool dragon that we don't want you to kill" game
Skyrim..
Call Me Critter you don’t get to ride/ customize your dragon, that’s the selling point
@@ezyglide0909 you can ride dragons in Skyrim, it’s clunky and kinda sucks though.
The concept is cursed. Once is unfortunate. Twice is a coincidence. Three times is odd.
I don't even know what we're up to now, but it smells of an anti-dragon conspiracy that goes all of the way to the top.
Shadow of War allows you to ride a drake, and it’s pretty cool.
Love the new intro, Matt!
fucking same it's fantastic
This is probably the one game that actually really made sad when it comes to game releases. I was so hungry for something like Scalebound and the fact it was almost there, then it wasn't hurt so much.
Oh man, a promising game that didn't end well :(
Love the use of Trogdor in this ep, Matt!
And while I'm here, DO ONE ON PREY 2! That game's unfortunate cancellation deserves to be highlighted!
it would be awesome if Sony scooped up the rights and we're able to make it run smooth on the PS5's SSD
@@barthdaver8820 yeah no kidding, i find it baffling it was cancelled in the first place, apparently Bethesda binned it because of quality concerns, even though the showed up fine and Bethesda is known for releasing games of questionable quality so yeah, they are morons.
@@bobafett4265 Quality control was a lie. Bethesda was so impressed by what Human Head was making they wanted to own Human Head as a studio. Human Head turned down the offer. So Bethesda suddenly said the game sucked and cancelled it, causing Human Head financial distress so that when they closed, Bethesda could just hire the ppl a d have the talent they wanted. TLDR: Bethesda is a pos.
Hell, the entire Prey IP would make for a great episode.
@@barthdaver8820 As somebody who's currently replaying Arkane's Prey, and who really loves it, I'm curious about what went wrong with Prey 2 as well. It honestly feels like Bethesda just slapped the license name onto a completely different project just cause they owned it, when it should've been it's own IP. If it was it's own IP, it probably would've done better while not opening up old wounds.
Still crying over this. There’s an abysmal lack of high quality Dragon games and Scalebound looked like it was going to satisfy that need.
I swear the concept is just cursed. Lair, Panzer Dragoon, Legend of Dragoon, it's like, someone out there with eerie power over fate has determined that no game about bigass dragons will ever survive.
Well thers a Drakan The Ancients' Gates a PS2 oldie, but hey at least something I'M gonna play the HELL Out of it to get over my depresion because of This Fuck Up
You can play as a cool dragon named chroma in warframe. I know its not the same as playing a giant monster beast but its alot of fun
@@VetriVade Thanks for the tip
@@aprinnyonbreak1290 It's the God Hand
"BUY ASTRAL CHAIN"
I see you're a man of culture as well.
I can appreciate the MAX ANARCHY ost being used here!
My favorite Platinum game.
Ruthless 👌🏾
That Todd Howard head in the intro reminds me of a certain song...
"It just works, it just works, little lies, stunning shows, people buy, money flows, it just works!
It just works, it just works, overpriced open worlds, earnings rise, take my word!
It just works! It just works! It just works, it just works!"
Yeah the Chalkeaters wrote a banger with one.
*stands up* WE ARE TIRED OF YOUR SHIT, NOT GETTING WHAT WE NEED. SICK OF LOOTING USELESS JUNK
Crowbcat needs to come back
@@delariohandy2729 GRAPHICS MAAAAAAKING OUR EYES BLEEEED
That new intro is so fitting. Whoever animated that deserves major kudos
That intro made me smile
This is probably my favorite series on YT, and also I just want you to know that at least one person has noticed that you build in transitions around the YT ads and I appreciate that effort, even if no one else does.
Hang on, if the original idea for Scalebound was originally centered around a little girl controlling a big monster (in this case, a dragon), would that explain the origins on how Bayonetta Origins: Cereza and the Lost Demon came to be?
I live for these. I'm obsessed. Thanks for putting these together, Matt McMuscles!
Woah a brand new What Happun on my birthday what an amazing present
Happy birthday capitan america
@@madhatt3r93 thank you kind citizen
Happy B Day yo!!!
This video has made me sad years later when I fear I'll never see an Astral Chain sequel. Insanely good with my only complaint being whatever character you chose didn't receive voice acting.
You don't think the Cuphead Switch port contributed to the Scalebound Switch rumors?
You a time traveller son?
@@averagebritishguy7082 Cuphead for Switch was announced around the time those rumors of Scalebound coming to Switch went around.
I believe it was Alanah Pearce's tweets, about Platinum trying to get ownership of Scalebound back from Microsoft:
twitter.com/Charalanahzard/status/1097609015855476736
and
twitter.com/Charalanahzard/status/1097610248360058880
@@averagebritishguy7082 no he's subbed to the patreon
@@razvanbigiu2912 This is why companies like Insomniac fought to keep the Sunset Overdrive IP. If they so chose to make a sequel on PS5 they can do it without MS interfering
I nearly bought an XB1 specifically to prepare for this game. Decided at the last minute to buy a PS4 instead and just wait until Scalebound came out - to wait for reviews and stuff - since there weren't any other games I knew I'd buy otherwise.
Best decision of my life, given it was cancelled. I never would have bought any games, or if so, very few.
Scalebound may be dead but at least we got a proper return to the Devil May Cry series with DMC5. You lose some and then you win some.
I feel like throwing in a Yoko Taro with Kamiya and using the dragon game idea would end up with an incredibly awesome Drakengard. I want this to happen now.
I like how Nero in DMC5 looks pretty similiar to Drew.
"twins, right?!"
He looks like Cody Rhodes
I was on the fence when you said you were changing the intro.
I'm no longer on the fence, I'm all for it now.
God, this one really stings for me. Scalebound was one of the very few Xbox One exclusives I REALLY wanted to experience. It had so many elements that would make for a hell of a good time. Platinum-style combat? Check. A big ol' badass dragon buddy? Check. Gigantic monster fights that would make both Shadow of the Colossus and God of War proud? Check. I could go on and on...
Seriously, hearing such a promising title from a developer like Platinum get canned felt like such a punch in the gut, and the fact that Microsoft still holds the rights for the IP despite them not planning on doing anything with it makes it even more frustrating. They might as well just GIVE it back to Platinum, but they won't because... at this point, just "Fuck you", I guess. I know that last thing I said was a bit of a hyperbole, but the idea of holding on to an IP that you'll probably never use again for anything still makes no sense, especially when trying to keep the rights costs money.
From my best guess it's more of a "Well at least it's money other companies don't have" situation. Most of the time this happens it's more just to keep other companies and keep any
potential profits to themselves. Which really sucks but hey that's how it goes sometimes.
It's not greedy to hold onto the IP rights to something, even if you don't plan to use them. Calling them greedy for that is based out of the disappointment of someone not being able to get the game, nothing more. It makes a lot of sense why they would choose to retain the rights.
Ehhh. I want the game to come out too, but they did pay for the development to Platinum at least.
@@MechaMan2012 Care to explain how it makes sense for them to just hold on to the IP if they have no plans for it?
@@thelonemask I mean, it's theirs, they own it. What else is there to say? Intent on whether they use it or not is irrelevant and is no one else's say. That's how owning something works.
7:31 Jeez, that Korra game looks better than one might anticipate from a tv license.
i still am holding out hope that Mircosoft will show off a new scalebound for the next xbox and we get the game.
The game looked like it was gonna be so much fun
So you're still holding out hope, that despite the head of Xbox saying, 3 months ago, "We are not working on it. We've moved on." that they are working on it?
You had me at “buy Astral Chain.”
This one broke my heart, I was so excited for this game, even if it was a trainwreck.
I still have a wallpaper of this game as my desktop background. The game that never was, and it's literally the single most "my style" game their could ever be.
>The parties agree that the project is going bad and decided to cancel it.
Why this didn't happen with Babylon's fall?!
NGL, I was worried we'd lose the song in the intro again, but it's insane to see the history of the channel so far now there. Seems like yesterday that I subbed. Great work!
You should totally cover Capcom's "Deep Down."
Might as well do one on Yoshinori Ono's when career!
Funny how the fans ended up as stubborn and opposed to change as Hideki Kamiya himself
ok so like,
now that I've heard about this game.
am I the only one who wants a Halo spinoff by platinum games that's in a similar writing and gameplay style as Bayonetta?
honestly i would happily throw money at platinum if they did that.
halo and pokémon were like my childhood dude.
I can imagine the comment arguments for the “how to git gud” videos. “Why would you teach such extra af, inefficient combos” “No, YOU’RE playing it wrong by trying to get more damage for less button inputs”
I love how Todd is doing the old "it just works" jazz hands from the actual song
Love the idea of creature companions and I love dragons. I would've been a big fan of this game. Hope some way somehow the IP gets revived if there's newfound confidence in its success, and if possible goes multi-platform since I don't have an Xbox lol.
The description of what this was supposed to be reminds me of Astral Chain.
Every time I see this game never seeing the light of day, I still cry.
That quote near the end kinda encapsulates why people like Phil Spencer - there's some media trained corpo-speak sprinkled in there, but overall he gives a surprisingly honest account of what happened with Scalebound, and in saying that they just want to move on from it.
Damn I liked the old intro but this is just something else. It's like going from sly 1 to sly 2.
It saddens me that is how the chapter of that game idea comes to a close. Was such a wonderful concept to admire.
Love the Trogdor references. I should go watch some Homestar Runner.
Would love to see a What Happened on Snowblind Studios, loved their games and they just disappeared out of nowhere :( wish we could get some dark alliance or champions of norrath remasters on PC.
I miss Baulders gate DA it was so good. Champions of Norath too those were just...such great games
Yes please. I've wanted this for since I started watching these! I think they got absorbed into another company tho if I remember.
Edit: the company they were merged into was monolith studios
@@solidsadd oh yeah i loved there games, would love it if Champions of Norrath made a comeback though, if we can get Sony to do so...
At least we might have that new baldurs gate game they said would be like dark alliance. But almost nothing has been really told about it except setting and drizzt being in it
A new Champions of Norrath or a remaster would be awesome. I'm not aware of Daybreak doing anything outside of mmos though. Aside from the canceled Everquest Next the IP has been pretty quiet. Actually Everquest Next could use a Wha Happun episode.
is it just me or that the foundations Platinum used for Scalebound could be used IF Square hired them to make Drakengard 4?
Dunno if Drakengard 4 would be a good idea. The story went full circle in the end.
@@Tamaki742 it kinda is but consider that we don't get the real "Drakengard 2" maybe it could turn into the 4th one,or you know remake the first game with this mechanic.
@@achmadraditya7826 Yeah a remake would actually be more of a good idea.
yes
@@achmadraditya7826 I honestly hope they don't remake the first game. Part of what makes the original legendary is how painful it is to play. The madness the game induces through gameplay and music unintentionally mirrors the madness through the story. I'd be leery of a new Drakengard especially if people thought it was 'good'.
I really wished Scalebound wasn't canceled. I legitimately thought it was a great idea and I wanted to see the world and the story it brings. What can I say, I love How to Train your Dragon and this was my cup of tea. Hopefully in the near future someone will take the idea and make Scalebound a reality, whether it's a movie, a novel series or another video game. Fingers crossed!
Monster Hunter Stories?
A devil may cry game with dragons
Me: Yeah!
But it's on Xbox
Me: Aaaw
And it's cancelled
Me: Aaaw !
5:27 Platinum used Unity for the game World of Demons, which was a gacha game that died in only a few months. I'm surprised no one made any Honkai Impact comments toward it.
I bought the Astral chain collector's edition, I've done my part.
Kamiya: blocks everyone
Xbox: blocks Kamiya
Kamiya: surprised pikachu face
Last time I came this early my wife left me for a younger man. You the man mcmuscles!
This was going to be the next big game I could feel it, and man I don’t think I’ve ever been more sad about a game getting cancelled, I hope something can come out of this eventually
*The Darkness of Night Falls Around My Soul and The Hunter within los-*
Oops. wrong short white haired cocky protagonist with a disfigured arm that looks demonic.
GOTTA LET IT OUT GOTTA LET IT OUT
@@bishop6881 more like GONNA (not) LET IT OUT
GONNA (not) LET IT OUT
Ooof
Discount-Nero actually passed his haircut to Nero, so a bit of Scalebound lives on in DMC 5
The only thing that prevented this from sinking Platinum outright was NieR Automota coming out in Feburary 2017 XD
Thank you Yoko Taro!
I kinda doubt that, as Platinum were also being paid by Nintendo to make Astral Chain in 2016-2017
This sounds like a project that from start to finish was professionally done by all involved despite many creative differences. It is of course sad to have it not pan out but I imagine how less toxic game development in general would be if more projects were done like this and less involving rushed titles and burning down of studios.
The new intro was great!
Also, I need to pick up Astral Chain!
“This is fair.” *two seconds later* “This is unfair.”
There's never a limit for Trogdor references
Seeing todd howard in that into brought a smile to my face.
Dang, now I'm really gonna buy Astral Chain.
Loved this new opening!
(I dont know if that's the first time you used it, but it is awesome!)
Damn, I feel sad again. I must cope by playing something by Platinum, or DMC5.
Thank you for reminding me how absolutely amazing the Anarchy Reigns soundtrack is!
Lovin that Anarchy Reigns soundtrack in the background, also Astral Chain was very decent, already want an Astral Chain 2.
Btw Homestar Runner is back, on youtube, and still funny as hell. I rescued a The Cheat plush from a goodwill a few years ago
Long past the days of Flash? No shit.
Oh man, i was so looking forward to Scalebound.
The new Intro is awesome, man. I really enjoy your stuff. You're doing very nice.
Matt, I'm with you on eternal darkness. Need to go insane by Eldritch horrors.
Dude your videos are legit the only videos I enjoy watching, keep up the great work man !!
I can't help but wonder what could have happened if the monster hunter dev team tackled something like this, especially with modern tech
I really love your affinity for that character select soundbyte from SF3
The frame rate was always subpar, you knew something was off.
Yeah it looked *really* chunky.
I think this game is the main reason platinum is struggling so much today. It really makes me scared of what’s happening behind the scenes with Bayonetta 3
A lot of people left after Scalebound's failure unfortunately.
Me: I'm on the fence in buying Astral Chain. Should I? I need a sign
Matt: BUY ASTRAL CHAIN
I love the new intro, great job Matt. Keep up the good work it's much appreciated.
feelin' like shit, I just want it back
I would LOVE a What Happened on Spectrobes. A game-original Disney IP that roared onto the scene in the late 2000s and then died two years later with very little fanfare. However, it might be tough to find materials on it these days (at least without the Wayback Machine)