@@TheFlohRiDa warden biased devs. Our (colonial) infantry arms WERE the envy of wardens, as we had no struggles in infantry fights. Now the tide has turned, and our infantry weapons revolve around a cultural influence instead of military science. As such, several infantry weapons are rendered obsolete to the warden bias and cultural bias.
The reason the weaps have been added is an attempt at making infantry more relevant at later stages when tanks and arty comes in play. Its an attempt at buffing later-game inf.. Making the new weaps t1 would also affect the early game. Having even stronger t1 infntry weaps would make early lobsiding of the war a much higher probability
@@martinwinther6013 But they're melee... How the hell can a pointy stick compete with a tank/arty?? Players still need to touch the player to kill them. Are you saying tier 1 bayonets that instant kill, and have been in the game for awhile, are lop siding the war?? Your logic makes no sense.
@@martinwinther6013its a melee weapon, doesn’t matter if it helps X system if you have to wait for mid war for something invented before the bronze age.
@@martinwinther6013 (Edit: Bayonet Charged can't be blocked), but what I'm concerned about is that these weapons will be used once and never again. Bayonets are far stronger than these new weaker melee options. Yet, I rarely see bayonets used, and if that's the case, what happens to these weaker versions?
I JUST REALIZED: We no longer need to bring large trains to backline seaports and warehouses! We can make an independent train station by taking crates from the factories, and then putting them in a crate stockpile out of the way of other logistics. Sure, they will be deconstructed crates, but you can't submit train cars to a frontline base anyway, so you just take them to a nearby frontline warehouse. Then you can take the new small train cars, and bring the delivered goods to frontline bases!
Not having much experience with facilities, your videos are really informative and good to watch! From how factories look to be in this update, would I be right in thinking that the IAF is intended to be a backline facility since it's output still needs to be moved to a stockpile/seaport before being usable?
@@bryannrisse3852 it's okay but it's better to make facilities with a product that see front line action. Add in a IAF to make the new weapons and then you're cooking!
I think it's a great idea, especially if you help other facilities with your production. Teamwork makes the dream work, and your efforts will definitely help whatever non baby eating green uniform team you fight for 😉
@@redknight100 1. The "dcrate invention", specifically the part where the new plant only yields dcrates which would render it useless in case you get pushed and your regional depots/seaports are lost. 2. The crate transfer station repeating the pattern that fetching with anything but BMS Mineseeker is ass slow and you NEED to place one just to save your sanity using it, even if it is not here for an actual "train" role.
@@drillboyjenkins5740 this imakes 0 sense as to why disinstal, because those are new things, so if you had installed already then you could simply ignore those and keep playing.. or you'r beign overly drammatic. dev man bad, have you forgotten?
@@drillboyjenkins5740 I’m happy for you, or sad that happened. Well, speaking of trains, no need to announce your departure! Hope you find something you enjoy playing
I think it can stay in T2 IF.. melee weapons are starting tier and CATARAs are back to Bmat cost instead of new Rmat cost. Seriously the catara is at the point of being completely useless now, an argenti is now a better choice of weapon instead 🤮
The Bardiche being able to shoto 2 shells in a row now is crazy
The devs buffing the only two good collie tanks instead of fixing the rest of the roster boggles my mind
@@TheFlohRiDa warden biased devs. Our (colonial) infantry arms WERE the envy of wardens, as we had no struggles in infantry fights. Now the tide has turned, and our infantry weapons revolve around a cultural influence instead of military science. As such, several infantry weapons are rendered obsolete to the warden bias and cultural bias.
@@zacharyfeehan832 ??? The F you yappin about ömfao
I really hope they change the melee weapons become tier 1.
The reason the weaps have been added is an attempt at making infantry more relevant at later stages when tanks and arty comes in play. Its an attempt at buffing later-game inf..
Making the new weaps t1 would also affect the early game. Having even stronger t1 infntry weaps would make early lobsiding of the war a much higher probability
@@martinwinther6013 But they're melee... How the hell can a pointy stick compete with a tank/arty?? Players still need to touch the player to kill them. Are you saying tier 1 bayonets that instant kill, and have been in the game for awhile, are lop siding the war?? Your logic makes no sense.
@@Popcornlord0 Im saying inf will get a buff at t2 where its needed, they wont change t1..
@@martinwinther6013its a melee weapon, doesn’t matter if it helps X system if you have to wait for mid war for something invented before the bronze age.
@@martinwinther6013 (Edit: Bayonet Charged can't be blocked), but what I'm concerned about is that these weapons will be used once and never again. Bayonets are far stronger than these new weaker melee options. Yet, I rarely see bayonets used, and if that's the case, what happens to these weaker versions?
I JUST REALIZED: We no longer need to bring large trains to backline seaports and warehouses! We can make an independent train station by taking crates from the factories, and then putting them in a crate stockpile out of the way of other logistics. Sure, they will be deconstructed crates, but you can't submit train cars to a frontline base anyway, so you just take them to a nearby frontline warehouse. Then you can take the new small train cars, and bring the delivered goods to frontline bases!
i was excited at first but these seem really useless outside of train logi. I thought we'd have frontline factories, but that's not happening.
Not having much experience with facilities, your videos are really informative and good to watch! From how factories look to be in this update, would I be right in thinking that the IAF is intended to be a backline facility since it's output still needs to be moved to a stockpile/seaport before being usable?
What do you guys think of a public factory for Cmat Pcmat and Amat1-4?
@@bryannrisse3852 it's okay but it's better to make facilities with a product that see front line action. Add in a IAF to make the new weapons and then you're cooking!
I think it's a great idea, especially if you help other facilities with your production. Teamwork makes the dream work, and your efforts will definitely help whatever non baby eating green uniform team you fight for 😉
Need more yaps!
If you crane trick reservable Dcrates into a shipping container from your private queue, do they become public just like with shell crates?
Should remain reservable, but with the new Stowheel it should be easy and safe to pull all 60 in one go before going into the container.
Does anyone know if we can pull MSUPS as crates from the Materials Fac?
Can you have 1000 personal crates and 1000 public crates of the same item in the same cts?
A CTS holds 200 crates total.
Thank you for letting me know I'm uninstalling the game without having to download the update.
What’s the problem?
@@redknight100
1. The "dcrate invention", specifically the part where the new plant only yields dcrates which would render it useless in case you get pushed and your regional depots/seaports are lost.
2. The crate transfer station repeating the pattern that fetching with anything but BMS Mineseeker is ass slow and you NEED to place one just to save your sanity using it, even if it is not here for an actual "train" role.
@@drillboyjenkins5740 this imakes 0 sense as to why disinstal, because those are new things, so if you had installed already then you could simply ignore those and keep playing..
or you'r beign overly drammatic. dev man bad, have you forgotten?
idk seems like a fair update to me
@@drillboyjenkins5740 I’m happy for you, or sad that happened. Well, speaking of trains, no need to announce your departure! Hope you find something you enjoy playing
😢
I think it can stay in T2 IF.. melee weapons are starting tier and CATARAs are back to Bmat cost instead of new Rmat cost. Seriously the catara is at the point of being completely useless now, an argenti is now a better choice of weapon instead 🤮