Silent Hope is an extremely similar game loop. But a way better game with a bigger budget than this trash. Seriously dude if you like this. You need to try Silent Hope.
I absolutely loved nearly 100% of the gameplay loop of Silent Hope, so I am hoping this is something similar. I did not realize a lot or most people did not like the whole crafting part of Silent Hope, hence enjoy the simplicity of E. Wanderings. For me, doing crafting with recipe drops, then getting the ingredients and elemental runes made the dungeon dives even more worthwhile as well as working towards max production with the crafters. This is the perspective of a former MMO player though, so grind (if you want to call SH grindy, lol) and committment are no problem for me. I also think the replay value of Silent Hope was excellent if you wanted to do all or most of the classes, furthermore if you wanted to keep getting each classes best gearouts. I actually beat it sticking to just one class, sword and board guy utilizing the elemental runes favorably. I defeated every map to the deepest part of the dungeon (post-game) on every difficulty for completionist sake getting nearly the best gear for at least my main. (At a certain point you can skip difficulties, and just jump right into the highest tier dungeon drops.) The final final boss having 5 or so recipe drops with varying power for every class makes it so absolute best power is RNG dependent. I know if I go back, getting the gear and levels for any other class will be breezey because they can skip right to the meaningful end game given how drops work overgearing low level characters. Anyway, the TLDR is I hope a game like E. Wanderings with much less gameplay buildup and depth with very straight-forward, minimalist mechanics can keep my interest just as well as Silent Hope did. I did pre-order 15 upcoming physical JRPGs because of a time-limited deal I had with this game being one. I look forward to giving it a try in the near future. Hope not to be disappointed. Thank you for the video and your review Super Derek. #Bless
I was kinda curious about this game when I saw the launch trailer when it came out. It actually seemed like it could be fun or at least looked like the type of game I would play. Hearing though that it definitely feels like the budget game it is sucks, but yeah might be something I'd maybe buy if it was ever discounted stupidly cheap and I had leftover eShop cash.
I relate so much to what you're saying about this being the type of games one would play between other games. I personally bought it to spend some time before the release of Visions of Mana. Honestly I was having fun throughout the game because I don't mind grindy repetitive hack n' slash. I was also kind of into the socializing aspect of the game (despite it being extremely poor) but the ending ruined everything for me. The story is a mess. It might seem interesting at first but it simply goes nowhere. The ending felt so rushed and unsatisfying it left me like... 😦 Nothing is explained at all. The journey was enjoyable but now that the game is over, I still don't know what the deal was with the 'two worlds' nor with the two antagonists we meet 2 minutes before the final fight... I'm now in a somewhat healthy relationship with the cute farmer guy and his nosy mom and that's it. I'm espacially mad at this game because of how charming and addictive it is. So much missed potential...
Having beaten the game, I generally agree. The story is... about as bland as a JRPG can get. It's got pretty much all of the classic story beats (monsters have concerningly been getting more aggressive lately, the militant neighboring nation, etc.). I can't say I ever came to care all that much for anyone in the cast. A bit nitpicky, but since the game does have a dating sim aspect, it bugs me that the game doesn't have unique art for whomever you give the Promise Ring to after you go through the first 5 gift items. I'm used to other RPGs with love mechanics having some special artwork during the confession (ex. every Fire Emblem game with the marriage system since Fire Emblem Awakening), in this game I went with Hikari the priestess girl, but both her confession scene, and the final scene with her in the ending, was just the portraits speaking to each other as normal. The game is saved by its gameplay. The fact that level is based on your equipped weapon and armor cuts out the level grinding you might associate with JRPGs. Depending on what you equip, you can still make it easier or harder for yourself just like you could with level grinding, so you can still create the, for lack of a better term, 'soft difficulty' that I associate with the genre. Also, I found it nearly impossible to match the recommended level of dungeons the first time I played them, felt like I was always 5-10 levels below what the game wanted from me. Though in a sense that was a good thing, not only to make the game more challenging (game's a little too easy when you are as strong as the dungeon wants you to be) and the game actually rewards you for clearing a dungeon at or below the recommended level. Overall, I'd say, get the game at a discount, it's not worth $40. It would be more fairly priced in the $15-20 range. It pretty much launched with a Discount on the Switch (the platform I got it on) but it was only knocked down to $32, a discount and I still feel I overpaid a bit.
I was so disappointed not to get a beautiful artwork of Shuu at the of the game. I took it for granted, I was certain I would get a reward for 'officializing' my relationship one of the characters.
This seems like a deluxe example of an "I take my Switch to work and play on my lunch break" kind of game. It's also a great example of, like you said, review scores not telling the whole story, because I feel like a lot of reviewers compare every game to one another instead of looking at the fact that, as you said, some games fulfill different purposes
I don't mind a good pallete cleansing game may need one now that I'm done with Daybreak and am in the "what do I do with my life now?" Waiting for Crimson sin
Believe it or not, I've also found this is the perfect game to play while listening to an audiobook. Somehow the gameplay is intuitive enough I can play it while completely spacing out listening to the Stormlight Archive books. I learned this while sinking another 5 hours into the game last night, after I was done editing this video! 😂
Damn, a trails fan. Edit: My bad, this is my first time on this channel, so I didn't realise this channel covers trails as well until I checked out the posted videos. It's kinda hard to find Trails fans because of it's length, and it not being that widely known like Persona.😅
I'm still undecided on this one. It seems very much like a cell phone game on the Switch. Something you play for 10 minutes at a time. It looks kind of fun but also looks like another time waster with a bit of story thrown in.
Poor Derek! I feel bad for you regarding this game. I know you wanted to like it, but somehow didn't exactly live up to the hype. If it's any consolation to you, I bought it just to try it out. Cause I honestly thought it would be an exciting fighting game with an interesting storyline. Instead of something that's just...meh. Thank you for your honesty. On a side note, I also purchased Cat Quest 2 at your recommendation. Not bad, Bud! Not bad at all!😊
Hello friends?!? I think you meant, "Hello bestestest super cool mega number one friends!!!" Unless you think we're just friends, and that's cool too. Give it time :)
Silent Hope is an extremely similar game loop. But a way better game with a bigger budget than this trash. Seriously dude if you like this. You need to try Silent Hope.
I'll give it a look, thanks for the recommendation! :)
@@SuperDerek legend. 👌
For a game called Silent Hope, that princess sure does talk a lot 😂
Trash seems a bit harsh.
I absolutely loved nearly 100% of the gameplay loop of Silent Hope, so I am hoping this is something similar. I did not realize a lot or most people did not like the whole crafting part of Silent Hope, hence enjoy the simplicity of E. Wanderings. For me, doing crafting with recipe drops, then getting the ingredients and elemental runes made the dungeon dives even more worthwhile as well as working towards max production with the crafters. This is the perspective of a former MMO player though, so grind (if you want to call SH grindy, lol) and committment are no problem for me. I also think the replay value of Silent Hope was excellent if you wanted to do all or most of the classes, furthermore if you wanted to keep getting each classes best gearouts. I actually beat it sticking to just one class, sword and board guy utilizing the elemental runes favorably. I defeated every map to the deepest part of the dungeon (post-game) on every difficulty for completionist sake getting nearly the best gear for at least my main. (At a certain point you can skip difficulties, and just jump right into the highest tier dungeon drops.) The final final boss having 5 or so recipe drops with varying power for every class makes it so absolute best power is RNG dependent. I know if I go back, getting the gear and levels for any other class will be breezey because they can skip right to the meaningful end game given how drops work overgearing low level characters.
Anyway, the TLDR is I hope a game like E. Wanderings with much less gameplay buildup and depth with very straight-forward, minimalist mechanics can keep my interest just as well as Silent Hope did. I did pre-order 15 upcoming physical JRPGs because of a time-limited deal I had with this game being one. I look forward to giving it a try in the near future. Hope not to be disappointed. Thank you for the video and your review Super Derek. #Bless
Sometimes a random game just surprises you and hits the "Just what I needed" spot.
I was kinda curious about this game when I saw the launch trailer when it came out. It actually seemed like it could be fun or at least looked like the type of game I would play. Hearing though that it definitely feels like the budget game it is sucks, but yeah might be something I'd maybe buy if it was ever discounted stupidly cheap and I had leftover eShop cash.
I relate so much to what you're saying about this being the type of games one would play between other games. I personally bought it to spend some time before the release of Visions of Mana.
Honestly I was having fun throughout the game because I don't mind grindy repetitive hack n' slash. I was also kind of into the socializing aspect of the game (despite it being extremely poor) but the ending ruined everything for me.
The story is a mess. It might seem interesting at first but it simply goes nowhere. The ending felt so rushed and unsatisfying it left me like... 😦
Nothing is explained at all.
The journey was enjoyable but now that the game is over, I still don't know what the deal was with the 'two worlds' nor with the two antagonists we meet 2 minutes before the final fight... I'm now in a somewhat healthy relationship with the cute farmer guy and his nosy mom and that's it.
I'm espacially mad at this game because of how charming and addictive it is. So much missed potential...
Having beaten the game, I generally agree. The story is... about as bland as a JRPG can get. It's got pretty much all of the classic story beats (monsters have concerningly been getting more aggressive lately, the militant neighboring nation, etc.). I can't say I ever came to care all that much for anyone in the cast.
A bit nitpicky, but since the game does have a dating sim aspect, it bugs me that the game doesn't have unique art for whomever you give the Promise Ring to after you go through the first 5 gift items. I'm used to other RPGs with love mechanics having some special artwork during the confession (ex. every Fire Emblem game with the marriage system since Fire Emblem Awakening), in this game I went with Hikari the priestess girl, but both her confession scene, and the final scene with her in the ending, was just the portraits speaking to each other as normal.
The game is saved by its gameplay. The fact that level is based on your equipped weapon and armor cuts out the level grinding you might associate with JRPGs. Depending on what you equip, you can still make it easier or harder for yourself just like you could with level grinding, so you can still create the, for lack of a better term, 'soft difficulty' that I associate with the genre. Also, I found it nearly impossible to match the recommended level of dungeons the first time I played them, felt like I was always 5-10 levels below what the game wanted from me. Though in a sense that was a good thing, not only to make the game more challenging (game's a little too easy when you are as strong as the dungeon wants you to be) and the game actually rewards you for clearing a dungeon at or below the recommended level.
Overall, I'd say, get the game at a discount, it's not worth $40. It would be more fairly priced in the $15-20 range. It pretty much launched with a Discount on the Switch (the platform I got it on) but it was only knocked down to $32, a discount and I still feel I overpaid a bit.
I was so disappointed not to get a beautiful artwork of Shuu at the of the game. I took it for granted, I was certain I would get a reward for 'officializing' my relationship one of the characters.
The game look fine but I think the price is too high for what it is...
1 comment, no likes? Gotta fix that. Now it's 2 comments and 1 like!
Appreciate GoBoSox! :)
This seems like a deluxe example of an "I take my Switch to work and play on my lunch break" kind of game.
It's also a great example of, like you said, review scores not telling the whole story, because I feel like a lot of reviewers compare every game to one another instead of looking at the fact that, as you said, some games fulfill different purposes
you should really put more hashtags in your description to get more views
have you played silent hope? the dungeons and gameplay loop was better in that game.
I don't mind a good pallete cleansing game may need one now that I'm done with Daybreak and am in the "what do I do with my life now?" Waiting for Crimson sin
Believe it or not, I've also found this is the perfect game to play while listening to an audiobook. Somehow the gameplay is intuitive enough I can play it while completely spacing out listening to the Stormlight Archive books. I learned this while sinking another 5 hours into the game last night, after I was done editing this video! 😂
@@SuperDerek that is a very good idea there
Damn, a trails fan.
Edit: My bad, this is my first time on this channel, so I didn't realise this channel covers trails as well until I checked out the posted videos. It's kinda hard to find Trails fans because of it's length, and it not being that widely known like Persona.😅
Thanks for the video.
I wanted to like this game, but its combat is just not very good to me it's frustratingly unresponsive when trying to activate abilities.
I'm still undecided on this one. It seems very much like a cell phone game on the Switch. Something you play for 10 minutes at a time. It looks kind of fun but also looks like another time waster with a bit of story thrown in.
Poor Derek! I feel bad for you regarding this game. I know you wanted to like it, but somehow didn't exactly live up to the hype. If it's any consolation to you, I bought it just to try it out. Cause I honestly thought it would be an exciting fighting game with an interesting storyline. Instead of something that's just...meh. Thank you for your honesty. On a side note, I also purchased Cat Quest 2 at your recommendation. Not bad, Bud! Not bad at all!😊
This looks like a friendlier version of Diablo. But with so many other good games, I don't know if this goes into the backlog to be honest with you.
elrEntaros :) These JRPGs these days are getting named more and more randomly...
Hello friend's 👋👋
Hello friends?!?
I think you meant, "Hello bestestest super cool mega number one friends!!!"
Unless you think we're just friends, and that's cool too. Give it time :)
Hello bestestest super cool mega number one friends!!!
Was that right?...😜
They just need to turn this game into sao