Cool Beans! I think Microsoft wants out of the video game industry. They’re pushing for digital streaming for all of their content _one way or another._ If console makers see how a cheaper mobile device can embarrass sales of machines built for _Pixar level talent,_ meanwhile clashing with the realities these companies _themselves_ have manufactured, since the level of quality control within the video game industry is comparable to the fast food industry, then the doom looms too large. Going out for some milk and never returning is starting to look like a good idea to Sony and Microsoft. Either way Doom and Loom are great games…
Dear Sirs: 2:30 to 2:35 You're wrong Matt. British Columbia is still a British Colony under the Royal Crown & it is technically Columbia due to it being named after the Columbian River.
It's about time. Thank you Matt. Will you please do a clocktower what happun soon? Please please please 🙏? Clock tower is my favorite game. I know you like it too. Maybe have stop skeleton's from fighting as a guest since Derrek likes it too?? If you do please dig up any and everything you can. Maybe show some of the original commercials if you can. Thanks even if you don't.
Ah yes, Turok, definitely an IP to pick up if you're not looking for super violence or gore. Whoever at Disney thought was a good idea must have taken a cerebral bore to the dome.
I will never understand why Disney hates human violence yet has no issues when it comes from animals. Like from Star Wars Fallen Order it’s the same exact thing. You hit an animal and some creatures will literally split in half from a lightsaber strike but when you hit a stormtrooper they just fall over like they were hit by a bat. You can completely gib dinosaurs into multiple pieces with explosive in this game yet people just rag doll from the same thing. It’s wild
Dumber IP purchases has happened, like the infamous 4kids anime dubbing group (who strictly were against any sort of guns, blood, alcohol, etc.) bought and dubbed One Piece (which has plenty of guns, blood, alcohol, etc.)…….everyone hates that dub btw
I was a QA tester for this game back in the day with Disney Interactive Studios. The game has a lot of flaws but it was really fun to LAN deathmatch with other testers and get paid for it!
@@awsomeepicninja Yes. Back to the days when they advertised on Craigslist to pay YOU to play THEIR unfinished game while eating PIZZAHUT'S pizza. Good times.
@@John-Doe-Yo I knew a guy who worked for a Vivendi Universal (I forgot what became of them) but be lived in the area, which was the Inglewood area of LA. He said aside from being decent at gaming, you had to have pretty good writing skills to articulate any issues or thoughts on the game.
The weird thing is, the game was actually really fun. It was a damn solid FPS, just in no way a Turok game, and THAT was by far the biggest problem. For its time, the gunplay felt great. The one thing that never gets talked about (and to be fair, I totally get it), is actually how fun the Multiplayer was. Although the netcode was kind of bad depending on ping, the Multiplayer component was super active for a fair while. It took the really fun combat and applied it to a creative MP setting with environmental hazards, enemy AI placed in the worlds near power weapons to cause havok, it felt a little bit ArenaFPS like, which was exactly what it should have been given the premise Rage Wars set back in the day. There was also a 4 player coop scenario mode that was incredibly challenging but satisfying to win due to how limited the lives were. There were some really good parts of this game, but it just wasn't in any way a Turok title. And that's guna hurt for a while.
It's funny how, towards the more recent era, games _could_ get away with having the most dogwater, embarrassingly bad, rushed, bargin bin, clearance, 95% off, buy 1 get 10 free story mode as long as their multiplayer is amazing. From what I hear, Turok '08 was just a few years too early from potentially becoming the spark to rekindle the franchise. I wonder how popular it would have been if it were released in, say, 2014, where the online services for console games were already miles and miles more intuitive.
With this wave of some pretty good retro styled shooters making a comeback, I hope Turok will as well. Turok 2 is the first fps game I've ever played, the series deserves a comeback.
Most likely been requested before, but a What Happened on SimCity (2013) could be interesting, if possible. One of the first games to usher in the "always online" BS. Essentially killed the franchise. I'd love to see Matt's take on it.
@@Anex952 idc what anyone says spore was still my shiiiiiiiit back in the day as a kid I remember watching all the trailers and counting down the days for the release and it didn’t exactly live up to the hype but I still had a blast and the only other game I obsessed over like that was backbreaker and GTA 4 after I found out it also used the euphoria physics engine for the rag dolls lol
@@Anex952 It's strange because in many ways Spore wasn't at all like No Man's Sky, both for good and bad reasons When NMS came out it was overhyped and turned out awful and boring , when Spore came out it was overhyped but turned out mediocre but sometimes fun. Then it switched, NMS was gradually improved into being a good enough game while Spore just wallowed in its mediocrity and was largely forgotten
I honestly think Turok would do better if it kept the colorful semi campy style of the originals. It gave it a unique style and personality that would've made it stand out, I feel like it's not inherently outdated. Doom Eternal is wacky and ridiculous and colorful and that game was incredibly successful, but we also live in different times from the 2000's, so who knows.
Yeah, during the 2000s and early 2010s it seemed like every action game had to be super serious. Many established franchises had to change their style in order to fit, kind of what Matt already covered in regards to companies like Capcom and games like Bionic Commando and Final Fight Streetwise
This seems like a recurring element in a lot of these kinds of stories - attempts to "modernize" a franchise that end up dating it so much more than if they'd just stuck to the original style, because those modernizations are always chasing trends while the original style was usually a much more unique and distinct thing that doesn't have strong associations with a specific development era.
Yeah like from what it seems Turok (2008) is a legitimately good game, but just really forgettable, if it kept the goofy style of the older Turoks it probably would've been such a well loved game maybe still not sold as well as Disney wanted, but definitely would've been remembered instead of being a Halo Knockoff
@@dogg-paws honestly here, only BB is any good in the trilogy. Dark Knight and Rises have no Gotham and Nolan made Batman one of THE WORST DETECTIVES ever all because if Batman was any good Joker and Talia would instantly get found out and those plots wouldnt happen. Rhas' works in BB because Bruce would have had to believe Ducard he was the real villain and as far as the plot went, there was nothing linking Ducard to being the actual head.
Around the time this game was coming out, I honestly had no knowledge of Turok, and thought it was new thing, and wondered why a dinosaur shooter wasn't getting that much positive buzz. Jump to now, years of listening to Matt talk about Turok for a decade, I am well educated (I also forgot this was one of Disney's games, that they straight up gave up on, which I still find funny today.)
@@chidaluokoro9104 yeah thankfully we haven’t seen a Native American themed FPS with a variety of cool ass weapons and fucking DINOSAURS. I mean has there ever been another game series w a more insane and amazing premise? Just thinking about what someone w some talent and who actually gave a fuck could do with a turok game makes me pissed it’s been a bloating corpse for years
I'll never stop being fascinated by every company's drive to be the Next Big Thing In AAA, when evidence shows that this has a 99% failure rate, as well as like a 50% chance of ending up on What Happened. Just... make something good.
You see, companies want to make the next big thing to please shareholders, because shareholders want to make all of the money all of the quick and then leg it. If they make a disaster, well, the shareholders just scamper away like cockroaches and jump into some other company in hopes to make their quick bucks there.
And ironically "The Next Big Thing" at least 75% of the time spends more time aping the latest character tropes, trends, mechanics, and graphics. Like, how is your product gonna be original, when near all of its DNA is a hodgepodge of its peers?
@@Hilian95 stop blaming to the shareholders like a clown, it is up to management to know what they can do or not, it is the money of the shareholders that is in danger, no one like to lose money in a bad investment, devs another hand will get pay anyway.
I’m sure it’s already been said but imo higher ups and executives are usually the culprits not always but a lot of the time these higher ups sense they have high paying jobs and/or big egos they feel they must give there input in order to make themselves feel like they are needed for more then just a wallet, and sense they control the money it’s hard to overrule them or ignore them, it’s a double edged sword since developers need the financing
The moment you said that Halo was a strong influence on the game, it all made sense. So many shooters in those days kept trying to copy Halo style shooting and its mechanics and ended up being worse for it.
Its impossible to copy the competition. Even more when you don't understand what made it work. Bungie was focused on fun, the copy cats where focused on profit
Not to mention the original Turoks were completely different than the Halo games. Turoks were about killing dinosaurs and watching them die in unique, fun ways. Awesome, over-the-top weapons to kill those dinosaurs with, and collecting and having all those unique weapons in your inventory. The devs probably never even played the original 2 Turoks, because if they did, maybe theyd have realized that Turoks aren't Halos...if they wanted a Halo game, they shoulda just had made a Halo game.
Part of me wants somehow someway for Turok Evolution to be remade, the game ended up as it did because Acclaim wanted it out an entire year early, so that's why the game was so rough. The devs behind the game were obviously very passionate about it so it was a shame, the music and concept art for it was phenomenal. Evolution deserves its own video too.
Yo Matt, love your work and videos. One thing, I worked at Disney. Testing turok. Touchstone didn't exist. It was always DIS. They used that name as a sort of "scapegoat" so Disney interactive was not associated with a soft M game. The license was acquired when Michael Eisner was in charge as Buena Vista games. Then Bob Iger came in and wanted synergy and rebranding everything as Disney and having the Disney name. Hence, Disney interactive studios. Thanks for the hard work. I have other insights for projects at dis, and other companies if you're interested. I suggest the game time shift. It was a real shit show. A game we were on for 9 months, all nighters with teams in two shifts, only to have them put it in hold..... Again. Cheers!
That sounds interesting and never even heard of the game but I’d say message him on Twitter maybe or definitely patreon if you’re a member he’d def reply there🤷🏼♂️
WOAH! TimeShift was a really fun game for me growing up and the OSTs were fantastic, especially the main theme! The world & aesthetics of the game also stand out to me to this day! Matt should *absolutely* do a vid on it!
Bob Iger is an absolute menace... not content with sinking the video game division of Disney, he's slowly but surely been destroying Disney Animation as well.
It's really a damn shame this killed the franchise for the most part. Nightdive is doing wonders with the remasters and I hope that they get to Evolution, because Idgaf it was my favorite
I thought it was good too. Probably my 2nd favorite Turok. Loved when you'd hit an enemy with that poison arrow, and they'd start to get weak, and then start puking their guts out just before they died. So badass 😂
The fact the Disney own a ruthless dinosaur hunter that kills with no remorse has to be the most bonkers Disney ever did it’s like Nintendo owning a horror IP like Fatal Frame oh wait they did for a time
I mean if you think about it, Disney owns a lot of horror stuff under other labels like Touchstone. It was Disney's money that produced movies like The Sixth Sense.
Well Disney began making a lot of movies aimed at adults when they created the Touchstone banner (films like Pretty Woman, Armageddon), they also owned Miramax for a while whic distributed films like Pulp Fiction and Princess Mononoke. But nowadays it seems like Disney isn't interested in adult oriented movies and TV, Marvel and Star Wars is mostly geared to kids/teens/young adults, and now that they own Fox it seems they'll let them making that kind of mature content
I loved messing around with the rag doll physics in this game to get them in the craziest position before their models froze up to get some unholy abominations to look at lmao. While not as good as other Turoks, I still liked this game for what it was
This is still a fun game. Fair play to reaching to Daryl Mandryk. I tried reaching out to him so many times but never heard from him. Mindblowing to see all that Turok 2 stuff and what the original idea for it was. It's a shame that it and Armada of the Damned were cancelled. They would have been really good.
You could organize an entire set of Wha Happun's for games that tried to start entire franchises (or sub-franchises) and fell apart after one installment. It is just such a common fate for games or films that show up here.
Touchstone, as a gaming label, yes it was short lived. However, it was heavily used for a good 30 years as a brand name that allowed Disney to make non-family, PG to even R-rated features. You probably remember seeing the name in many films like Splash, Good Morning Vietnam, Dead Poets Society, Roger Rabbit, Pretty Woman, Sister Act, Armageddon, Unbreakable, just to name a few. The label lost relevance when Disney successfully started to make PG-13 films like the Pirates franchise, and with the purchases of Marvel, Disney and Fox, they now have plenty of much more recognizable brands under which they can make any type of movies for any ages. People love to stereotype Disney as nothing but cookie cutter family stuff, but the truth is, they do have a history of making many non-family hits, be with Touchstone, Hollywood Pictures (another label they created with the same purpose), or when they also owned Miramax for about 15 years. Classic Media, meanwhile, has been a company that started out as purchasing a bunch of classic IPs and libraries from studios that no longer exist, and used said library for licensing, like UPA, Filmation, and Dell Comics, under which the Turok comics started, and hence Disney had to buy the rights to use from them.
sure, but the whole idea of expanding/reviving Touchstone as a banner to release M-rated games under, and then hamstringing the content of the games despite creating a new banner SPECIFICALLY FOR these types of games is just ridiculous
The more I watched of this, the more I started saying "Oh, no.." Because I wasn't aware that this Turok, which I've had a physical copy of (but haven't played), had enough problems to feature in this series.
Oh man. I remember joining the turok 2 team as a co op engineer, 2 weeks in of my work they shut the project down and lay off half of the team. They had to send external people to let people go as we had to wait at our desks and wait for that layoff person point at you. It was like waiting for the Grim ripper. Luckily I have survived the layoffs since I was a co op and went to do my internship at the pirates of the caribbean team.
I remember this game as the 2nd game I ever bought for my PS3 (after Warhawk) and I had an absolute blast with it from start to finish. Getting chased by scarface Trex was pretty intense. Impaling a soldier to a wall with a fully charged arrow was incredibly satisfying and the knife was overpowered AF. Multiplayer was surprisingly pretty fun and lag free as well (I vaguely remember at times that deathmatch would just devolve to a knife match where people would frantically try to trigger the instakill knife animation first to one up one another lol). Oh and I still have my original copy I bought 14 years ago on launch day! Man, those were the days...
Aight Imma say it, Dinosaur Hunter and Seeds of Evil are the only entries in this series I can actually go back and play. The remakes definitely helped that a lot. Even Turok 3 is hard for me to go back to since it runs abysmally. If there's one thing this entry in the series did right it was the variety of predators you could fight. If Turok ever comes back I want more Dino's, less human enemies, and as much as it is a staple of the series, they should move away from the point A to point B level structure. (Bring back Bruckner tho as an Easter Egg please he's just so awful in a good way)
@@jbbrolic feels like the fog has been decreased a bit, if anything the quality of life improvement is the usage of dual analog sticks. I tried going back to the original and the scary part was trying to play using the c-buttons. I appreciate the originals for everything they did, but I'll always wonder why they went exclusively on N64 when PlayStation had the dual shock.
@@jbbrolic There's a lot of visual options within the remasters, like bloom, lens flare, and the aforementioned fog distance. You can set it to where it's like the original games or reduced greatly. With or without fog, performance shoots up tremendously compared to its n64 counterparts. You'll pretty much get smooth 60 fps across most potatoes. Oh yeah, there's an fov slider in 2 and some barebones but essential fov options in Dinosaur Hunter.
@@fleedledeedle666 Idk why is the real reason acclaim never released the games in psx, but is funny that the console is remembered with his dualshock, becouse that is not the original control, the original didn't have analogs, and because the console is released like that, force the developer to make the games with the tanks controls in mind, sooo the fps games controls like shit (n64 games too but here is worse). The only thing they could have done is force to play with the dualshock like that aliens game.
Honestly despite its flaws, Turok was quite enjoyable. Not great by any stretch, but It had some good moments. Ron Perlman is always a welcome edition too. * Addition.....
I’m glad this is being covered finally. I remember being interested in this because Turok actually had legs in the game, which was pretty uncommon back then. At least from what I saw in the trailers anyways.
Why the fudge did Disney acquire Turok? Anyway, new dev strips everything unique about a game to make it indistiguishable from everything else, and struggles with Unreal 3, we've heard these stories before. It's amazing it sold so well; probably just the marketing and the name.
I was obsessed with this game when it came out, it’s the reason I wanted a 360 along with Halo. I’ve been obsessed with Turok since I was 4 lol the reboot isn’t my favorite but I’ll always have a soft spot for it.
Turok is one of the few games I'm absolutely dying for a new release. Having played it on the N64, and also buying the 2008 game on release, it's heartbreaking it's gone now with no love. A new Turok now would be amazing. Likely not gonna happen, though. RIP Turok PS Cerebral Bore is still the coolest videogame weapon ever. Shit was so cool.
Turok is the Hellraiser of gaming. An absolute banger that came out of an unexpected licence , a sequel that didn't quite hit that high bar but was still great, then a big mess of mediocrity as the ip rights get messy. A remaster of 1 & 2 was perfect. Now let it rest in chunks of gore and make new dinosaur games.
I feel like these guys just went about it the wrong way. Wouldn't it have been a better idea to lean into the Native American elements that make up Turok's DNA and splice them up with sci-fi elements? Trying to ape popular FPS games probably wasn't the way to go with this game.
The day we get a new Turok game will also be the day Capcom releases a new, proper Dino Crisis game. God do I wish both franchises continued on or atleast for Dino Crisis's case, get a remake like the RE games.
Turok 2 seeds of evil is still till this day my favorite 1990’s classic fps. I liked the new Turok 2008 but I wish we could got something in the same universe as the comics or even a retelling/reboot of the N64 games.
Turok 2 is iconic to me in so many ways. At the moment that this video's outro music played all I could hear is the start of Adon's level narration. "The Port of Adia...." I hope newer games offer creative weapons like Turok did (and not just the Cerebral Bore or the Chronoscepter).
Turok 2008 was my first (and actually the only) Turok game I played. So I didn't know what came before this entry, what changed, what was lost and so on. That's probably why I had a good time with it. Really enjoyed 2008.
I absolutely loved Turok, especially 2 I played them as a kid and while I didn’t know what to do half of the time and was scared in some places I just remember having so much fun playing the multiplayer with my siblings and becoming a monkey I also remember looking up cheat codes and typing in BEWAREOBLIVIONISATHAND and getting to fight the final boss, I was absolutely confused at what I was looking at but was excited to see all the new weapons and such that I had It’s a shame that the games didn’t continue as I think the concept of a Native American killing dinosaurs with all these creative weapons is so cool 😭
"That studio was called Revolution Studios, nestled deep into the heart of Vancouver, British Columbia, which is neither British nor Columbian." As someone who lives in said province close to said city, I'm deeply amused by this. Had to pause the video momentarily to catch my breath. XD
Would love to see an episode about Serious Sam 4 - almost a decade in the making, put on ice for Talos Principle and some VR games and then released undercooked, unfinished and poorly performing with tons of questionable design elements and horrendous marketing.
If I recall correctly, Talos Principle started development as Serious Sam 4 before they decided to turn it into its own thing given the lack of Holding S and Shooting, while Serious Sam 4 started development as Talos Principle 2 before they realized that their Talos Principle sequel that had a lot of Holding S and Shooting should really be a Serious Sam game
I agree. From what I've seen it's not that bad but it also suffers a mediocre art direction. It's absurd how the series has been looking worse going on (say what you want about SS2 but it was so wacky and creative). Still seems to have done good enough to justify the making of Siberian Mayhem (where they seem to have in turn learned from ss4) but they really don't want to move the plot beyond SS2 yet...
As a diehard Turok fan, I really appreciate you taking the time to make this video. I personally thought the 2008 reboot was super underrated. Sales numbers speak volumes. My friends and I grinded achievements and multiplayer on that for months. With a bit more funding, the franchise could make a solid return and compete against the likes of any story telling and multiplayer. Video was a blast to watch tho bud. Keep making great content.
Wait...evolution wasn't the last console Turok?! I had no idea this even existed, and i certainly had a 360 at the time and was playing a load of Halo 3. How did i miss this?!
I played through Turok 2008 for the first time this year and I had a pretty rough time of it. The difficulty spikes in places were super frustrating (especially the bit when you get trapped underground with the giant scorpions and endless bullet sponge enemies with guns) and it was really difficult to see what you were aiming at cause the screen shake was so insane. It definitely feels its age. I did like how overpowered the knife was, though.
I really wanted to like this game, but it rarely feels like anything but a shadow of the big name shooters it was trying to imitate. Plus all the sterile, bloodless fights against the enemy humans were truly sleep inducing.
The last Turok i played was Evolution. I know that game was hated by alot of fans. But its seriously an underrated gem. Its the game I have the most childhood nostalgia for. Im not some fan who loved it as a kid and all of a sudden hates it as an adult like most fans do..🙄 I love Evolution and still do today! Seriously missed opportunity for Microsoft and sony not adding it to their digital stores...
While many seemingly had an issue with the game, I never really taken issue with it. I remember finding the demo I think before it released and I never really followed it's release but when I eventually got it, I found it to be a pretty cool game that stood out from the rest of my collection. Sure it may have had generic stuff ig if you wanna look at tropes but idk, there wasn't really any other game like it that I found as satiating. To date, there has not been a pretty gritty dino game that has detailed gore, and the crazy killing animations you'd have for dinosaurs, using your knife. The game just had a lot of fun satisfying moments that others didn't.. Massive rip that the game never gotten its sequel tho...
I honestly stopped watching the instant I heard the guy say the old comics were crap and had aged badly. It was very clear to me from that point that this game turned out badly for the same reason video game movies and live-action anime adaptations often do; it was made by people who thought the source material was beneath them and their duty was to "fix" it to teach the creators/owners "how it's done". See also: the unmade American Godzilla from 1983 and the made American Godzilla from 1998.
I never knew Disney owned the Turok license. I always thought the sparks from the human enemies was just the bullets piercing their metallic looking armour. I loved Turok 2008 and played it over and over so damn much.
I remember being super excited for this series to make the jump to the next gen. When I kept hearing it was lackluster I kept putting it off and just never got around to it.
Honestly I think this game stands up on its own. I got all the achievements and played the hell out of it. For its time the AI was really good. The secondary effect on weapons was a great idea. And the veriety of enemies, Raptors, Compies, Dilophosaurus, Giant Scorpions, Giant Wasps, Soldiers and like 3 bosses. The story was generic but it well voice acted and entertaining enough in a popcorn flick way.
This is perfect timing I just finished watching a long play through of this game Turok(2008) yesterday. Like I’ve been wanting a reboot or remaster forever
"I think the idea was to make a more grounded universe that was, grittier/darker/more mature. [...] Halo and Aliens were big influences, so the Space Marine cliches were really leaned into. The ambitions of the higher-ups were to make a AAA blockbuster, something that could compete with the "Halo"s of the day." Translation: "The suits thought it best that we follow trends instead of something like, oh I don't know, look to the comics, the source material and get inspiration from that if the campiness of the previous video games was too outdated." See, here's the thing: Halo and Aliens were successful because they were market LEADERS, not followers. They gave us some great iterations in the FPS and sci-fi horror genres, respectively. Most of us start as part of the wolf pack, but in order to become the leader of it, you have to stand out, not blend in. I wish these AAA publishers would see this but nooooooo, they want all the money so they make sludge like Turok in order to appeal to the lowest common denominator and it works enough because there are just too many consumers out there that don't consider if they really need to be pre-ordering something sight unseen and 0 reviews out yet(unless it comes to specific pubs who put out consistent quality work like Nintendo and Devolver Digital), or they don't just wait and see the user reviews of the game and then decide to purchase or not. /rant
"The team was leaning the game in more of a horror direction, but this was difficult as Disney is not okay with blood or showing human suffering." _laughs in Multiverse of Madness_
Great video! Imo this game really needs a remaster or something. Also I fondly remember really wanting Turok as DLC in Smash Ultimate for some reason in 2019/2020 lmfaooo
Got this game years after it came out for like $5 at gamestop and took it back the next day. Came home and booted up Turok: Evolution on my GameCube and had a really good night with the homies.
I feel like Turok should get the Doom 2016 treatment. Take the over-the-top stuff that made the early games special and double down on it with modern tech.
Here's a unique one. Don't know if it'll qualify, but: The movie Stay Alive, a critical and commercial flip, unique only in the way that it is the only horror movie ever created by the Disney Corporation. That is all.
Did… did you just do 2 Dinosaur themed videos in a row?… GOD BLESS YOU GOOD SIR! You aren’t the Hero we Deserve but you are the one we need right now… Also do the Hyperscan!
I remember renting this game when it came out. It played nice but I don't remember much about it other than "I am a warrior, not a soldier" Which is very much not the line, but is vaguely correct. Still preferred Evolution
I remember getting the demo disc for this from the pre order and replaying it with my friend a dozen times. Stabbing a velociraptor in the face with a knife was probably the coolest thing I had ever seen at the time.
The fact disney had a game studio with "Propaganda" in their name will never stop being hilarious. I still have my copy of Turok and played it recently, a shame it didn't get a sequel.
Check out my new gameplay channel, where I check out Turok Evolution on the GBA! - ua-cam.com/video/58OVVq8Aze8/v-deo.html
Cool Beans!
I think Microsoft wants out of the video game industry. They’re pushing for digital streaming for all of their content _one way or another._
If console makers see how a cheaper mobile device can embarrass sales of machines built for _Pixar level talent,_ meanwhile clashing with the realities these companies _themselves_ have manufactured, since the level of quality control within the video game industry is comparable to the fast food industry, then the doom looms too large. Going out for some milk and never returning is starting to look like a good idea to Sony and Microsoft.
Either way Doom and Loom are great games…
Turok Evolution on GBA is the best. 2 player mode makes it a ton of fun. If you like Metal Slug then this game is for you.
Dear Sirs: 2:30 to 2:35
You're wrong Matt.
British Columbia is still a British Colony under the Royal Crown & it is technically Columbia due to it being named after the Columbian River.
It's about time. Thank you Matt. Will you please do a clocktower what happun soon? Please please please 🙏? Clock tower is my favorite game. I know you like it too. Maybe have stop skeleton's from fighting as a guest since Derrek likes it too?? If you do please dig up any and everything you can. Maybe show some of the original commercials if you can. Thanks even if you don't.
You guys should do a What happun on quake 4.
Ah yes, Turok, definitely an IP to pick up if you're not looking for super violence or gore. Whoever at Disney thought was a good idea must have taken a cerebral bore to the dome.
And if they want to use Touchstone as a separate studio, let Touchstone be separate! Why have a second, "mature" label and then just Disney it?
I will never understand why Disney hates human violence yet has no issues when it comes from animals. Like from Star Wars Fallen Order it’s the same exact thing. You hit an animal and some creatures will literally split in half from a lightsaber strike but when you hit a stormtrooper they just fall over like they were hit by a bat. You can completely gib dinosaurs into multiple pieces with explosive in this game yet people just rag doll from the same thing. It’s wild
Yes, a very family friendly ip, much like Doom and Grand Theft Auto.
@@uhoh6706 Mickey Mouse demands it. He wants no other animals to reign above him.
Dumber IP purchases has happened, like the infamous 4kids anime dubbing group (who strictly were against any sort of guns, blood, alcohol, etc.) bought and dubbed One Piece (which has plenty of guns, blood, alcohol, etc.)…….everyone hates that dub btw
I was a QA tester for this game back in the day with Disney Interactive Studios. The game has a lot of flaws but it was really fun to LAN deathmatch with other testers and get paid for it!
How does one get into QA testing?
@@John-Doe-Yo step one: time travel back at /least/ 15 years
@@awsomeepicninja
Yes.
Back to the days when they advertised on Craigslist to pay YOU to play THEIR unfinished game while eating PIZZAHUT'S pizza.
Good times.
@@John-Doe-Yo I knew a guy who worked for a Vivendi Universal (I forgot what became of them) but be lived in the area, which was the Inglewood area of LA. He said aside from being decent at gaming, you had to have pretty good writing skills to articulate any issues or thoughts on the game.
@@whosaidthat84 ah that makes sense
The weird thing is, the game was actually really fun. It was a damn solid FPS, just in no way a Turok game, and THAT was by far the biggest problem. For its time, the gunplay felt great.
The one thing that never gets talked about (and to be fair, I totally get it), is actually how fun the Multiplayer was. Although the netcode was kind of bad depending on ping, the Multiplayer component was super active for a fair while. It took the really fun combat and applied it to a creative MP setting with environmental hazards, enemy AI placed in the worlds near power weapons to cause havok, it felt a little bit ArenaFPS like, which was exactly what it should have been given the premise Rage Wars set back in the day. There was also a 4 player coop scenario mode that was incredibly challenging but satisfying to win due to how limited the lives were.
There were some really good parts of this game, but it just wasn't in any way a Turok title. And that's guna hurt for a while.
Just like Banjo Kazooie: Nuts and Bolts!
What a time to experience.
A game tester in the comments confirmed the multiplayer was really fun and solid
Yeah even as a huge Turok fan, i really enjoyed this game. It had great gunplay and physics.
It's funny how, towards the more recent era, games _could_ get away with having the most dogwater, embarrassingly bad, rushed, bargin bin, clearance, 95% off, buy 1 get 10 free story mode as long as their multiplayer is amazing.
From what I hear, Turok '08 was just a few years too early from potentially becoming the spark to rekindle the franchise. I wonder how popular it would have been if it were released in, say, 2014, where the online services for console games were already miles and miles more intuitive.
With this wave of some pretty good retro styled shooters making a comeback, I hope Turok will as well. Turok 2 is the first fps game I've ever played, the series deserves a comeback.
Most likely been requested before, but a What Happened on SimCity (2013) could be interesting, if possible. One of the first games to usher in the "always online" BS. Essentially killed the franchise. I'd love to see Matt's take on it.
Spore would be a good episode as well, it was the No Mans Sky of the late 2000s
@@Anex952 idc what anyone says spore was still my shiiiiiiiit back in the day as a kid I remember watching all the trailers and counting down the days for the release and it didn’t exactly live up to the hype but I still had a blast and the only other game I obsessed over like that was backbreaker and GTA 4 after I found out it also used the euphoria physics engine for the rag dolls lol
@@Anex952 It's strange because in many ways Spore wasn't at all like No Man's Sky, both for good and bad reasons
When NMS came out it was overhyped and turned out awful and boring , when Spore came out it was overhyped but turned out mediocre but sometimes fun.
Then it switched, NMS was gradually improved into being a good enough game while Spore just wallowed in its mediocrity and was largely forgotten
Great idea
It's simple--EA happened.
I honestly think Turok would do better if it kept the colorful semi campy style of the originals.
It gave it a unique style and personality that would've made it stand out, I feel like it's not inherently outdated.
Doom Eternal is wacky and ridiculous and colorful and that game was incredibly successful, but we also live in different times from the 2000's, so who knows.
Yeah, during the 2000s and early 2010s it seemed like every action game had to be super serious. Many established franchises had to change their style in order to fit, kind of what Matt already covered in regards to companies like Capcom and games like Bionic Commando and Final Fight Streetwise
This seems like a recurring element in a lot of these kinds of stories - attempts to "modernize" a franchise that end up dating it so much more than if they'd just stuck to the original style, because those modernizations are always chasing trends while the original style was usually a much more unique and distinct thing that doesn't have strong associations with a specific development era.
Yeah like from what it seems Turok (2008) is a legitimately good game, but just really forgettable, if it kept the goofy style of the older Turoks it probably would've been such a well loved game maybe still not sold as well as Disney wanted, but definitely would've been remembered instead of being a Halo Knockoff
@@CatCheshireThe Not a fan of something like Batman Begins, eh?
@@dogg-paws honestly here, only BB is any good in the trilogy. Dark Knight and Rises have no Gotham and Nolan made Batman one of THE WORST DETECTIVES ever all because if Batman was any good Joker and Talia would instantly get found out and those plots wouldnt happen. Rhas' works in BB because Bruce would have had to believe Ducard he was the real villain and as far as the plot went, there was nothing linking Ducard to being the actual head.
Around the time this game was coming out, I honestly had no knowledge of Turok, and thought it was new thing, and wondered why a dinosaur shooter wasn't getting that much positive buzz.
Jump to now, years of listening to Matt talk about Turok for a decade, I am well educated (I also forgot this was one of Disney's games, that they straight up gave up on, which I still find funny today.)
fr I had this game as a kid thought it the coolest thing ever
Thankfully Universal owns the Turok IP nowadays.
@@V3ntilator and done nothing with it
@@chidaluokoro9104 yeah thankfully we haven’t seen a Native American themed FPS with a variety of cool ass weapons and fucking DINOSAURS. I mean has there ever been another game series w a more insane and amazing premise? Just thinking about what someone w some talent and who actually gave a fuck could do with a turok game makes me pissed it’s been a bloating corpse for years
I'll never stop being fascinated by every company's drive to be the Next Big Thing In AAA, when evidence shows that this has a 99% failure rate, as well as like a 50% chance of ending up on What Happened.
Just... make something good.
You see, companies want to make the next big thing to please shareholders, because shareholders want to make all of the money all of the quick and then leg it. If they make a disaster, well, the shareholders just scamper away like cockroaches and jump into some other company in hopes to make their quick bucks there.
High risk, high reward! Just ask Capcom with Monster Hunter World.
And ironically "The Next Big Thing" at least 75% of the time spends more time aping the latest character tropes, trends, mechanics, and graphics. Like, how is your product gonna be original, when near all of its DNA is a hodgepodge of its peers?
@@Hilian95 stop blaming to the shareholders like a clown, it is up to management to know what they can do or not, it is the money of the shareholders that is in danger, no one like to lose money in a bad investment, devs another hand will get pay anyway.
I’m sure it’s already been said but imo higher ups and executives are usually the culprits not always but a lot of the time these higher ups sense they have high paying jobs and/or big egos they feel they must give there input in order to make themselves feel like they are needed for more then just a wallet, and sense they control the money it’s hard to overrule them or ignore them, it’s a double edged sword since developers need the financing
The moment you said that Halo was a strong influence on the game, it all made sense. So many shooters in those days kept trying to copy Halo style shooting and its mechanics and ended up being worse for it.
Its impossible to copy the competition. Even more when you don't understand what made it work. Bungie was focused on fun, the copy cats where focused on profit
Not to mention the original Turoks were completely different than the Halo games. Turoks were about killing dinosaurs and watching them die in unique, fun ways. Awesome, over-the-top weapons to kill those dinosaurs with, and collecting and having all those unique weapons in your inventory. The devs probably never even played the original 2 Turoks, because if they did, maybe theyd have realized that Turoks aren't Halos...if they wanted a Halo game, they shoulda just had made a Halo game.
Part of me wants somehow someway for Turok Evolution to be remade, the game ended up as it did because Acclaim wanted it out an entire year early, so that's why the game was so rough. The devs behind the game were obviously very passionate about it so it was a shame, the music and concept art for it was phenomenal. Evolution deserves its own video too.
There is a What Happened video for Turok Evolution.
That game was fun asf I use to play multiplayer blood bath matches with my cousins . It wasent as bad as some ppl make it out to be
Turok evolution is great
Yo Matt, love your work and videos. One thing, I worked at Disney. Testing turok. Touchstone didn't exist. It was always DIS. They used that name as a sort of "scapegoat" so Disney interactive was not associated with a soft M game. The license was acquired when Michael Eisner was in charge as Buena Vista games. Then Bob Iger came in and wanted synergy and rebranding everything as Disney and having the Disney name. Hence, Disney interactive studios. Thanks for the hard work. I have other insights for projects at dis, and other companies if you're interested. I suggest the game time shift. It was a real shit show. A game we were on for 9 months, all nighters with teams in two shifts, only to have them put it in hold..... Again. Cheers!
That sounds interesting and never even heard of the game but I’d say message him on Twitter maybe or definitely patreon if you’re a member he’d def reply there🤷🏼♂️
WOAH! TimeShift was a really fun game for me growing up and the OSTs were fantastic, especially the main theme! The world & aesthetics of the game also stand out to me to this day!
Matt should *absolutely* do a vid on it!
Bob Iger is an absolute menace... not content with sinking the video game division of Disney, he's slowly but surely been destroying Disney Animation as well.
It's really a damn shame this killed the franchise for the most part. Nightdive is doing wonders with the remasters and I hope that they get to Evolution, because Idgaf it was my favorite
Evolution was cool if you don't count the flying sections
@@PsychoKrueger I didn't mind them as a kid, but they are definitely the weakest part
Evolution was my first taste or Turok on the GameCube. I was like 8 when I played it and I loved split screen with my nephew who was around my age
my brother and i co-oped evolution and had a blast. Id looooove to it remastered because id buy it again.
I thought it was good too. Probably my 2nd favorite Turok. Loved when you'd hit an enemy with that poison arrow, and they'd start to get weak, and then start puking their guts out just before they died. So badass 😂
The fact the Disney own a ruthless dinosaur hunter that kills with no remorse has to be the most bonkers Disney ever did it’s like Nintendo owning a horror IP like Fatal Frame oh wait they did for a time
I mean if you think about it, Disney owns a lot of horror stuff under other labels like Touchstone. It was Disney's money that produced movies like The Sixth Sense.
I'm surprised Turok hasn't been integrated into Marvel.
Well Disney began making a lot of movies aimed at adults when they created the Touchstone banner (films like Pretty Woman, Armageddon), they also owned Miramax for a while whic distributed films like Pulp Fiction and Princess Mononoke. But nowadays it seems like Disney isn't interested in adult oriented movies and TV, Marvel and Star Wars is mostly geared to kids/teens/young adults, and now that they own Fox it seems they'll let them making that kind of mature content
Nintendo still owns Eternal Darkness. I cry myself to sleep every night knowing that.
@@grimvoldslair5537 do they still own Geist???
When I heard "bought" and "Disney" in one sentence I already understood this story won't going to end with a masterpiece
Universal Pictures/Dreamworks owns Turok IP. Not Disney.
"I. AM. TUROK!"
- Tal'Set, 'Turok: Dinosaur Hunter' (1997)
"Am I Turok?"
- Joseph Turok, 'Turok' (2008)
This game is a guilty pleasure of mine as I quite liked it back in the day, still do today.
me too
The problem, was definitely that it didn't have enough B-list actors voice acting and eating probably a quarter of the budget.
I loved messing around with the rag doll physics in this game to get them in the craziest position before their models froze up to get some unholy abominations to look at lmao. While not as good as other Turoks, I still liked this game for what it was
This is still a fun game. Fair play to reaching to Daryl Mandryk. I tried reaching out to him so many times but never heard from him. Mindblowing to see all that Turok 2 stuff and what the original idea for it was. It's a shame that it and Armada of the Damned were cancelled. They would have been really good.
You could organize an entire set of Wha Happun's for games that tried to start entire franchises (or sub-franchises) and fell apart after one installment.
It is just such a common fate for games or films that show up here.
Touchstone, as a gaming label, yes it was short lived. However, it was heavily used for a good 30 years as a brand name that allowed Disney to make non-family, PG to even R-rated features. You probably remember seeing the name in many films like Splash, Good Morning Vietnam, Dead Poets Society, Roger Rabbit, Pretty Woman, Sister Act, Armageddon, Unbreakable, just to name a few. The label lost relevance when Disney successfully started to make PG-13 films like the Pirates franchise, and with the purchases of Marvel, Disney and Fox, they now have plenty of much more recognizable brands under which they can make any type of movies for any ages. People love to stereotype Disney as nothing but cookie cutter family stuff, but the truth is, they do have a history of making many non-family hits, be with Touchstone, Hollywood Pictures (another label they created with the same purpose), or when they also owned Miramax for about 15 years.
Classic Media, meanwhile, has been a company that started out as purchasing a bunch of classic IPs and libraries from studios that no longer exist, and used said library for licensing, like UPA, Filmation, and Dell Comics, under which the Turok comics started, and hence Disney had to buy the rights to use from them.
sure, but the whole idea of expanding/reviving Touchstone as a banner to release M-rated games under, and then hamstringing the content of the games despite creating a new banner SPECIFICALLY FOR these types of games is just ridiculous
The more I watched of this, the more I started saying "Oh, no.." Because I wasn't aware that this Turok, which I've had a physical copy of (but haven't played), had enough problems to feature in this series.
Oh man. I remember joining the turok 2 team as a co op engineer, 2 weeks in of my work they shut the project down and lay off half of the team. They had to send external people to let people go as we had to wait at our desks and wait for that layoff person point at you. It was like waiting for the Grim ripper. Luckily I have survived the layoffs since I was a co op and went to do my internship at the pirates of the caribbean team.
Ah yes! I've been waiting for this what happened forever! Turok has such an interesting drory behind it, and I'm glad it's being covered!!
I remember this game as the 2nd game I ever bought for my PS3 (after Warhawk) and I had an absolute blast with it from start to finish. Getting chased by scarface Trex was pretty intense. Impaling a soldier to a wall with a fully charged arrow was incredibly satisfying and the knife was overpowered AF. Multiplayer was surprisingly pretty fun and lag free as well (I vaguely remember at times that deathmatch would just devolve to a knife match where people would frantically try to trigger the instakill knife animation first to one up one another lol). Oh and I still have my original copy I bought 14 years ago on launch day! Man, those were the days...
Aight Imma say it, Dinosaur Hunter and Seeds of Evil are the only entries in this series I can actually go back and play. The remakes definitely helped that a lot. Even Turok 3 is hard for me to go back to since it runs abysmally. If there's one thing this entry in the series did right it was the variety of predators you could fight. If Turok ever comes back I want more Dino's, less human enemies, and as much as it is a staple of the series, they should move away from the point A to point B level structure. (Bring back Bruckner tho as an Easter Egg please he's just so awful in a good way)
@@jbbrolic feels like the fog has been decreased a bit, if anything the quality of life improvement is the usage of dual analog sticks. I tried going back to the original and the scary part was trying to play using the c-buttons. I appreciate the originals for everything they did, but I'll always wonder why they went exclusively on N64 when PlayStation had the dual shock.
@@jbbrolic There's a lot of visual options within the remasters, like bloom, lens flare, and the aforementioned fog distance. You can set it to where it's like the original games or reduced greatly. With or without fog, performance shoots up tremendously compared to its n64 counterparts. You'll pretty much get smooth 60 fps across most potatoes. Oh yeah, there's an fov slider in 2 and some barebones but essential fov options in Dinosaur Hunter.
@@fleedledeedle666 Idk why is the real reason acclaim never released the games in psx, but is funny that the console is remembered with his dualshock, becouse that is not the original control, the original didn't have analogs, and because the console is released like that, force the developer to make the games with the tanks controls in mind, sooo the fps games controls like shit (n64 games too but here is worse). The only thing they could have done is force to play with the dualshock like that aliens game.
It's more of a Quake ripoff, but I loved Rage Wars. Frag Tag is a great time with friends
Turok 2006 is better then all before it lmao id rather not shoot at untexured blobs. y’all need to take your nostalgic glasses off.
Honestly despite its flaws, Turok was quite enjoyable. Not great by any stretch, but It had some good moments. Ron Perlman is always a welcome edition too. * Addition.....
Actually the word is addition. And yes my name is karen
@@kenhammscousin4716 you so smart
@@kenhammscousin4716 corrected.... but left the mistake in there because I wear my mistakes with pride.... it's how we grow.
Man I freakin loved this game. This and Blacksite Area 51 are 2 games i can really remember from the old days
I’m glad this is being covered finally. I remember being interested in this because Turok actually had legs in the game, which was pretty uncommon back then. At least from what I saw in the trailers anyways.
Why the fudge did Disney acquire Turok?
Anyway, new dev strips everything unique about a game to make it indistiguishable from everything else, and struggles with Unreal 3, we've heard these stories before. It's amazing it sold so well; probably just the marketing and the name.
Never clicked on a what happened faster
Good to know it wasn't just me
Absolutely agree
Funny, it just got to my feed and I have checked it many times during the past two hours.
Absolutely loved that game as a teen and it’s still a guilty pleasure of mine. The more grounded tone of this one was more my cup of tea.
it was by no means a perfect game but it was fun as hell killing dino's with a knife and the end boss fight with the trex was awesome
I was obsessed with this game when it came out, it’s the reason I wanted a 360 along with Halo. I’ve been obsessed with Turok since I was 4 lol the reboot isn’t my favorite but I’ll always have a soft spot for it.
Turok is one of the few games I'm absolutely dying for a new release. Having played it on the N64, and also buying the 2008 game on release, it's heartbreaking it's gone now with no love.
A new Turok now would be amazing. Likely not gonna happen, though. RIP Turok
PS Cerebral Bore is still the coolest videogame weapon ever. Shit was so cool.
Turok definitely needs a reboot. Give the IP over to ID Software. The rest should work itself out.
Lmaooo the Ice-T clip from Fight for NY was perfect. I can see I'm not the only one loving Max Dood's play-through of it ahaha
Turok is the Hellraiser of gaming. An absolute banger that came out of an unexpected licence , a sequel that didn't quite hit that high bar but was still great, then a big mess of mediocrity as the ip rights get messy.
A remaster of 1 & 2 was perfect. Now let it rest in chunks of gore and make new dinosaur games.
Like Ark: Survival Evolved?
I feel like these guys just went about it the wrong way. Wouldn't it have been a better idea to lean into the Native American elements that make up Turok's DNA and splice them up with sci-fi elements? Trying to ape popular FPS games probably wasn't the way to go with this game.
@@manuelalbertoromero9528 Literally the old PREY game.
@@eintorpid9101 Something of the sorts.
@@eintorpid9101 The first Prey game is over 30 years old. I own it on CDTV and it released in 1991.
CD32 console got a upgraded Prey in 1993.
Turok 2008 is a serious guilty pleasure game for me.😅
The day we get a new Turok game will also be the day Capcom releases a new, proper Dino Crisis game. God do I wish both franchises continued on or atleast for Dino Crisis's case, get a remake like the RE games.
A buddy of mine owned this when I was a kid. I enjoyed it a lot back then
Turok 2 seeds of evil is still till this day my favorite 1990’s classic fps. I liked the new Turok 2008 but I wish we could got something in the same universe as the comics or even a retelling/reboot of the N64 games.
Turok 2 is iconic to me in so many ways. At the moment that this video's outro music played all I could hear is the start of Adon's level narration. "The Port of Adia...."
I hope newer games offer creative weapons like Turok did (and not just the Cerebral Bore or the Chronoscepter).
Turok 2008 is my first fps game as a kid and played many hours with it. I loved this game.
Best Turok game to this day is still the Gameboy Advance version of Turok Evolution. That game goes Metal Slug hard tho.
Ngl I loved this game back in the day, especially the multiplayer. I still have my 360 copy.
I actually liked Turok (2008), the melee kills were so freakin', insane. It deserved a better development and more love.
Turok on the N64 in the early 2000's, wish I could go back and relive being a kid all over again
Turok 2008 was the perfect combination of Action and survival horror. Ridiculously underrated game!
Turok 2008 was my first (and actually the only) Turok game I played. So I didn't know what came before this entry, what changed, what was lost and so on. That's probably why I had a good time with it. Really enjoyed 2008.
I absolutely loved Turok, especially 2
I played them as a kid and while I didn’t know what to do half of the time and was scared in some places I just remember having so much fun playing the multiplayer with my siblings and becoming a monkey
I also remember looking up cheat codes and typing in BEWAREOBLIVIONISATHAND and getting to fight the final boss, I was absolutely confused at what I was looking at but was excited to see all the new weapons and such that I had
It’s a shame that the games didn’t continue as I think the concept of a Native American killing dinosaurs with all these creative weapons is so cool 😭
"That studio was called Revolution Studios, nestled deep into the heart of Vancouver, British Columbia, which is neither British nor Columbian."
As someone who lives in said province close to said city, I'm deeply amused by this. Had to pause the video momentarily to catch my breath. XD
Would love to see an episode about Serious Sam 4 - almost a decade in the making, put on ice for Talos Principle and some VR games and then released undercooked, unfinished and poorly performing with tons of questionable design elements and horrendous marketing.
If I recall correctly, Talos Principle started development as Serious Sam 4 before they decided to turn it into its own thing given the lack of Holding S and Shooting, while Serious Sam 4 started development as Talos Principle 2 before they realized that their Talos Principle sequel that had a lot of Holding S and Shooting should really be a Serious Sam game
I agree. From what I've seen it's not that bad but it also suffers a mediocre art direction. It's absurd how the series has been looking worse going on (say what you want about SS2 but it was so wacky and creative).
Still seems to have done good enough to justify the making of Siberian Mayhem (where they seem to have in turn learned from ss4) but they really don't want to move the plot beyond SS2 yet...
@@DavideGendo Siberian Mayhem was mostly developed by other people
Croteam really is a shit show of a developer.
As a diehard Turok fan, I really appreciate you taking the time to make this video. I personally thought the 2008 reboot was super underrated. Sales numbers speak volumes. My friends and I grinded achievements and multiplayer on that for months. With a bit more funding, the franchise could make a solid return and compete against the likes of any story telling and multiplayer. Video was a blast to watch tho bud. Keep making great content.
Wait...evolution wasn't the last console Turok?! I had no idea this even existed, and i certainly had a 360 at the time and was playing a load of Halo 3. How did i miss this?!
I loved this game. I dont care if it was bad.
Someday they’ll make a new gore and action packed Turok game….someday…..
I played through Turok 2008 for the first time this year and I had a pretty rough time of it. The difficulty spikes in places were super frustrating (especially the bit when you get trapped underground with the giant scorpions and endless bullet sponge enemies with guns) and it was really difficult to see what you were aiming at cause the screen shake was so insane. It definitely feels its age. I did like how overpowered the knife was, though.
5:30... i only needed to see a split second and I was mad.
Was hoping you would do this episode for ages
I really wanted to like this game, but it rarely feels like anything but a shadow of the big name shooters it was trying to imitate. Plus all the sterile, bloodless fights against the enemy humans were truly sleep inducing.
my local video store back in the day loved this game. they had like dozens of copies, available to buy and rent. They stayed there for a while...
The last Turok i played was Evolution. I know that game was hated by alot of fans. But its seriously an underrated gem. Its the game I have the most childhood nostalgia for. Im not some fan who loved it as a kid and all of a sudden hates it as an adult like most fans do..🙄
I love Evolution and still do today! Seriously missed opportunity for Microsoft and sony not adding it to their digital stores...
I need to replay it to give it fair judgment but I remember loving evolution when I was like 12.
The GBA version of Evolution is the best Turok game.
@@tampabaytradeday786 lol i never even knew they made that..😅
Evolution has it's own What Happun?! Episode. Not good!!
I legit want to know Disney's thought process. "We bought this IP known for its sci-fi FPS violence, to remove the violence, what could go wrong."
While many seemingly had an issue with the game, I never really taken issue with it.
I remember finding the demo I think before it released and I never really followed it's release but when I eventually got it, I found it to be a pretty cool game that stood out from the rest of my collection. Sure it may have had generic stuff ig if you wanna look at tropes but idk, there wasn't really any other game like it that I found as satiating. To date, there has not been a pretty gritty dino game that has detailed gore, and the crazy killing animations you'd have for dinosaurs, using your knife. The game just had a lot of fun satisfying moments that others didn't..
Massive rip that the game never gotten its sequel tho...
I honestly stopped watching the instant I heard the guy say the old comics were crap and had aged badly. It was very clear to me from that point that this game turned out badly for the same reason video game movies and live-action anime adaptations often do; it was made by people who thought the source material was beneath them and their duty was to "fix" it to teach the creators/owners "how it's done". See also: the unmade American Godzilla from 1983 and the made American Godzilla from 1998.
Add another nick to the "development was rocky because new engine" belt
I never knew Disney owned the Turok license. I always thought the sparks from the human enemies was just the bullets piercing their metallic looking armour. I loved Turok 2008 and played it over and over so damn much.
I remember being super excited for this series to make the jump to the next gen. When I kept hearing it was lackluster I kept putting it off and just never got around to it.
For me this one is the absolute best of the whole series
I played the shit out of this game back in the day. A solid action sci-fi adventure with dinosaurs and sick executions. What's not to love?
Honestly I think this game stands up on its own. I got all the achievements and played the hell out of it. For its time the AI was really good. The secondary effect on weapons was a great idea. And the veriety of enemies, Raptors, Compies, Dilophosaurus, Giant Scorpions, Giant Wasps, Soldiers and like 3 bosses. The story was generic but it well voice acted and entertaining enough in a popcorn flick way.
This is perfect timing I just finished watching a long play through of this game Turok(2008) yesterday. Like I’ve been wanting a reboot or remaster forever
Now that we have confirmation that MJ did work on sonic 3, can you do a what happened about it? It would be dope ✌️
I sense a Sonic Origins Wha Happun? incoming soon...
Seeds of evil was the first turok i layed on n64 and was technically my first fps game. I love that game so much lol
Man, I wish they would bring back turok.
I had the Demo for turok on my 360 when I was 7 or 8 and it blew my mind. I loved it so much. This video just unlocked those memories for me.
"I think the idea was to make a more grounded universe that was, grittier/darker/more mature. [...] Halo and Aliens were big influences, so the Space Marine cliches were really leaned into. The ambitions of the higher-ups were to make a AAA blockbuster, something that could compete with the "Halo"s of the day."
Translation: "The suits thought it best that we follow trends instead of something like, oh I don't know, look to the comics, the source material and get inspiration from that if the campiness of the previous video games was too outdated."
See, here's the thing: Halo and Aliens were successful because they were market LEADERS, not followers. They gave us some great iterations in the FPS and sci-fi horror genres, respectively.
Most of us start as part of the wolf pack, but in order to become the leader of it, you have to stand out, not blend in. I wish these AAA publishers would see this but nooooooo, they want all the money so they make sludge like Turok in order to appeal to the lowest common denominator and it works enough because there are just too many consumers out there that don't consider if they really need to be pre-ordering something sight unseen and 0 reviews out yet(unless it comes to specific pubs who put out consistent quality work like Nintendo and Devolver Digital), or they don't just wait and see the user reviews of the game and then decide to purchase or not.
/rant
I remember playing Turok in 64 and GameCube when I was a kid, multiplayer was so much fun
"The team was leaning the game in more of a horror direction, but this was difficult as Disney is not okay with blood or showing human suffering."
_laughs in Multiverse of Madness_
I don't get it
@@kenhammscousin4716 The film pushed boundaries in how much violence could be accepted in a Disney-produced product.
That Pirates of the Caribbean clip unearthed painful memories
I was so, SO hyped for that project
Not gonna lie. I actually liked this game when it came out.
I will say the co-op mode was a blast. As long as you played with competent people since lives were shared.
I will always miss the chronoscepter
Great video!
Imo this game really needs a remaster or something.
Also I fondly remember really wanting Turok as DLC in Smash Ultimate for some reason in 2019/2020 lmfaooo
Yesssss, I've been anticipating this one
How could you cover this game and not mention the amazing voice cast!?
Loved that game, the OST was a killer.
I'm always amazed by the 3A executives since they seem so disconnected and lack of common sense but some how are the highest payed people on earth.
The Nightdive ports of the first two games are awesome
Got this game years after it came out for like $5 at gamestop and took it back the next day. Came home and booted up Turok: Evolution on my GameCube and had a really good night with the homies.
Gotta say it, picked it up to play, it's actually pretty fun, shame they couldn't continue the series, had potential
I feel like Turok should get the Doom 2016 treatment. Take the over-the-top stuff that made the early games special and double down on it with modern tech.
Here's a unique one. Don't know if it'll qualify, but: The movie Stay Alive, a critical and commercial flip, unique only in the way that it is the only horror movie ever created by the Disney Corporation. That is all.
Matt's What Happened videos never, ever fail..."TUROK"!
...well, somebody had to make that sort of pun eventually...=P
With Turok and Dino Crisis on hiatus, does that make “Ark” the only high-profile game franchise involving dinosaurs still kicking around?
Did… did you just do 2 Dinosaur themed videos in a row?… GOD BLESS YOU GOOD SIR! You aren’t the Hero we Deserve but you are the one we need right now… Also do the Hyperscan!
I remember renting this game when it came out. It played nice but I don't remember much about it other than "I am a warrior, not a soldier"
Which is very much not the line, but is vaguely correct. Still preferred Evolution
I still enjoyed the game though. it had a lot of flaws but I had some good fun with it
I remember getting the demo disc for this from the pre order and replaying it with my friend a dozen times. Stabbing a velociraptor in the face with a knife was probably the coolest thing I had ever seen at the time.
The fact disney had a game studio with "Propaganda" in their name will never stop being hilarious. I still have my copy of Turok and played it recently, a shame it didn't get a sequel.
I'm wondering why they took that name to begin with. Like why was that the name they decided to go with?
Walter disney was a nazi
@@Igarappappa I was wondering that to, I looked it up but couldn't find anything.
@@kaiseryuuki4098 Because that's really not a good name to call a business.
As a naive 20yo this game was pretty fun. It looked much better than the n64 games I'd grown up with lol.