Please give this video a thumbs up if you liked it and feel free to comment below or ask me anything. It will help me to get recognized by youtube's algorithm. Thanks! :) Timecodes: ○ 0:00 - Cyberpunk 2077 (RTGI, Shadows, Reflections, RTAO, Path Tracing) ○ 3:34 - Alan Wake 2 (RTGI, Shadows, Reflections, RTAO, Path Tracing) ○ 5:45 - Dying Light 2 (RTGI, Shadows, Reflections, RTAO) ○ 7:38 - ELDEN RING (Shadows, RTAO) ○ 9:32 - Hogwarts Legacy (Shadows, Reflections, RTAO) ○ 11:26 - STAR WARS Jedi Survivor (RTGI, Reflections) ○ 13:24 - THE FINALS (RTGI) ○ 14:59 - Ratchet & Clank Rift Apart (Shadows, Reflections, RTAO) ○ 16:47 - Metro Exodus & Enhanced Edition (RTGI, Reflections, RTAO) ○ 18:57 - The Witcher 3 Next Gen (RTGI, Shadows, Reflections, RTAO)
Metro Exodus is probably the best example because it's an obvious visual upgrade while somehow running on par with the no RT version, in some scenarios running even better. It adds a lot of truth to the claim that raytraced-only lighting is actually no more graphically intensive than rasterized-only lighting, it's just a matter of most current gen developers not having the skillset to properly work with RT because they've been trained to work with raster all their lives and games are primarily made for consoles (which don't play nice with RT).
Yup, Metro is really the only game where RT transforms the visuals and is worth the perf hit. Even now playing through Alan wake 2 with PT on, it doesn't add anything amazing to it. Id argue frame generation is a bigger feature nowadays than path tracing, and even some Ray tracing (reflections is still worth it to me, going past rainy car windows in cyberpunk and seeing the cities reflections won't ever get old to me)
I agree RT is most transformative in Metro Exodus. I also liked PT in Cyberpunk and RT in The Witcher 3. RT in Jedi Survivor is not as transformative, but at least it does not come with a huge performance hit.
I think RT in Cyberpunk is a major upgrade, graphically. I actually tested it myself just a day ago and it feels like a different game, visually without it. That said, I'm only able to run the game with RT with frame generation, so clearly it's not worth it otherwise, but now that I've played the game with RT, I don't want to go back to playing without it. Frame generation is going to allow more gamers to experience RT without having to spend thousands of dollars on a gaming rig in order to do so.
The performance loss for the visual upgrade is pretty big. Sometimes rt just looks diffirent without being better. Maybe in the future Rt will make the game development easier but for now is a personal preference .
Full RT like in Cyberpunk or almost full RT like in AW2 definitely makes a big difference. Most games still only use it for one feature though, reflections, GI OR shadows. If the game is using RT for reflections, then of course its not going to be a big difference other than for reflective surfaces. That doesn't mean RT is bad, it means RT isn't used fully yet.
There is no upgrade. There is a change sure. Upgrade? Subjective and choice in the art design process. Pretty much all of the stuff added by RT can be done in the development stage with rast with no 50% hit to performance.
Very good showcase, adding cyberpunk ending theme as background music is a jewel in this crown. Only thing worth mentioning is that some games have mods that add even further visual enhancement to RT ( like Hogwarts sammilucia rt config or Witcher 3 uberrtxgi mod ).
This is a great video. The effects of RT and PT are very scene dependent. It some scenes i barely notice a difference, in others it's like wow. I like the reflections are the most important thing for me.
I play CP at 1440p 120+ Fps with 4080. PT makes dark street corners super dark and scary and realistic and I love it. The game does not even have flashlight so it's even better.
I agree for the most part. Half of the games on here the RT looked great but there were also the other half that left a lot to be desired as far as a visual upgrade. If you want full advantage of RT without sacrificing your fps too badly you are looking to at least get a 4070 ti which is over $700 as i type this. There are plenty of cards half that much that can run great at 1440p without RT on. At this moment a $300 dollar jump for the RT for me doesn't feel worth it.
@@ttghhgg1918 don't lie to yourself it is minor. that guy didn't even record frametimes and already used DLSS and had 20-40% Performance hit. Its not a question about the price and never was! If i can choose between raytracing and using upscaling vs running the game on the nativ resolution and get the same performance I choose the option without upscaling everytime.
@@mistergrimmjaw4592 that’s you because you don’t understand graphics you are the kind of people who would play gta 5 at 500fps when literally for a single player game u would never ever need more than 60fps n maybe you are blind but once u play games with ray traced lighting u can never go back just see Witcher 3 decade old game gets ray tracing n it literally changed the game n native resolution sucks I tried uncharted 4 yesterday n native looked ass then I turned on dlss n the whole image n textures became sharper n yes some games like red dead 2 n maybe dead space looks better at native but other than that 90% of the game looks better with upscaling as upscaling also has better sharpening n better anti aliasing than taa n msaa which are like old technology
Ray traced reflections seem to be the only visual upgrade worth the FPS hit if your card can handle it. Losing 50% or more of your frame rate for slightly better ambient occlusion is it worth it to me when you can achieve similar results with Reshade MXAO for less performance.
@@GreatMossWaterexactly , some changes are subtle but they add up and once you're used to RT and how " right " it looks , it's very easy to notice rendering problems with raster and this is most evident with reflections , as i would enable it over SSR in almost every game that has it
U seem to have a Iq of 2 n rt reflection is actually the least important as in any games u barely get reflections unless it’s raining or puddle but rtgi rtao is insane it changes everything every scene in a game
As per the video these are things which are "most noticeable". The star mark (*) indicates what i would personally use for each game. CP2077: raster: for performance rt: for significantly crisper reflections pt: for significantly better global illumination and denser shadows/ao and all of rt* Alan Wake 2: raster: for performance* rt: for crisper reflections pt: for denser shadows/ao and all of rt Dying Light 2: raster: for performance rt: for significantly better global illumination in indoor spaces and overall better reflections* Elden Ring: raster: for performance* rt: shadows and ao aren't that noticeable when playing but will mention Hogwarts: raster: for performance* (sometimes better AO in outdoor spaces compared to RT) rt: for reflections even if they are very low quality and noisy Star Wars Jedi Survivor: raster: for performance* (GI is really good) rt: for low quality reflections same as hogwarts The FINALS: raster: for performance, however, compared to rt performance increase isnt that high rt: for clarity in dark spaces* (since this is a competitive title, most are advised to turn off rt, however, in this game since the performance loss isnt that much and considering the clarity gain u get, i think rt is better than raster) Ratchet and Clank: raster: for performance* rt: for crisper reflections Metro Exodus: raster: for performance and atmosphere* original rt: for unnoticeable GI improvement (has some lighting inaccuracies as well) enhanced rt: more realistic GI (however takes away the atmosphere - this is a subjective opinion) Witcher 3: raster: for performance and atmosphere* rt: global illumination is better but takes away atmosphere (subjective) In conclusion, the most noticeable difference in almost all games are the changes to GI which may/may not have a better visual uplift. sometimes rtgi takes away the "atmosphere" from the games. Sometimes it adds to the atmosphere like in indoor spaces in Dying Light 2 (subjective). Hence RT is very much game-dependent. Reflections comes at a second place for me and that too is only worth it in cp2077 (subjective). Overall ray tracing is only worth using in CP2077, Dying Light and THE FINALS only.
PT looks so so realistic in CP2077 man! Look at those reflections, they're very realistic and perfect. For me, anytime & anyday I could trade my high fps for PT implementation like in this game. Where are those blind people who said RT is gimmick and only a scam by nvidia? Thank you for the video mate! I really appreciate your work.
Found a good deal on rtx 4070. It's been 5 years since rtx came out. I was eagerly trying to test rtx. To be honest I was a little disappointed in how rtx performs even with path tracing on. I feel like a simple GTX should get people through a few more years.
Frames drop a lot with RT and PT! Even with a very expensive gpu like the 4080! It doesn't seem worth it to pay so much money for this. And in many cases the visual difference is too small to notice.
2:48 3:08 3:28 just pause at these stamps, the difference is huge and not "too small" as you put it. Sure there's hit in fps, however objectively it looks so realistic. Sorry, you are blind if you can not tell difference at the mentioned timestamps.
@@Ragssssss if you start cherry picking, you can find some cases that RT and PT look much better, this is true. If I start cherry picking too, I could find cases that there is no difference. Also, in some cases RT/PT has more detail but at the same time it looks a bit unnatural, like floors or streets that look more like mirrors, lol. It is not bad to have these options for some games but realistically speaking, they are overrated and not needed for the average gamer. Maybe only for some geeks that want to spend a ton of money and stand there looking at shinny surfaces in 4K when they play Cyberpunk.
@@diasspeed all of what you just said is just not true. It's not cherry picking but the difference I see with my own eyes and no it doesn't look unnatural to me. Also, here I am referring specifically to cp2077, in other games the difference is minimal that I agree and would rather have it off and play at 100+ fps, moreover RT in hogwarts legacy looks fake.
@@dexter2178 I work in technology n I have UA-cam channel talking about graphics n played every modern game n for single player games u don’t need 1 fps more than 60. For multipler games upcapping fps is okay but for modern game 60fps should be capped period. It cools the Gpu , it gives the gpu headroom n have less input lag , n it eliminates frame pacing issues as it’s not going from 120fps to suddenly 70fps n caused stuttering. N the difference is barely noticeable for single player games if u just turn on gsync n vsync. I have a 4070 even I cap every game at 60fps even tho it can easily run at 120fps but there is no benefit at all I’ve tried 1000s of combinations. 60fps capped is the best
After look at this, I can say that PT looks an actual upgrade. RT has so much noise, kind of distracting. It will be a long time for GPUs to be able to do that well.
@@MORGUEZHR RR is only present in 2 games, and we will barely see more of that. Unfortunately. Not every dev studio wants to invest into path tracing, they prefer to have default UE5 features. Lumen is better than nothing, but is nowhere close to path traced lighting And Lumen is also noisyl, not having a RR built in. Or may be it depends on a game more or less
I'd be curious of the performance difference with The Witcher 3 when you compared RT off running in DX11 mode and RT on running in DX12 mode. Just Enabling DX12 (without RT) is a huge performance impact, and I'd suspect that most people would run DX11 when they don't want to use RT.
Cyberpunk with Pathtracing looks just phenomenal and I really enjoyed it on my 4080. It makes such a huge difference. Definitely worth it. Who doesnt see the difference, must be blind.
And people say it's a gimmick LOL. I have 4090 and PT looks out of thr world man just so gorgeous, it is whole different game with PT on. I had 4080 too, but swapped it for 4090 only to use PT.
@@Ragssssss Once you have seen Pathtracing, you dont want to go back. Yeah, absolutely. It is really that much of a difference. I cant wait for Black Myth Wukong, which will also feature Pathtracing by nvidia.
@@mllecamill3 I can bet my 100 bucks, those people who utter shit about RT have never really owned an RTX card and used RT once. Just on bandwagon to downplay RT for the sake of satisfying ego & justifying their purchase, nothing else I could think of.
Hate it, they could make games with proper reflections and what basically is ssao but costs all your fps, all it looks muddy without it in some games, I despise ray tracing what an awful invention
Different games have completely different results of using RTX. Where the game is transformed and becomes very beautiful, and where nothing changes. But I personally think that path tracing is the most effective result, but it is too heavy. In Cyberpunk this technology is very beautiful. And thanks for the music, I'm crying again.
3080rtx, I play witcher 3 & cyber punk, red dead redemption, monitor Samsung odyssey g9, 1000hrs with both ray tracing on and off. Let me told you Ray Tracing is a lie, a marketing scam, because I turn on and off and play and not seeing the difference. Don't buy the ray tracing scam, just turn it off
Still not enough to make me say holy shit wow I need that on. Main reason I've switched to AMD side of things, I just know ray tracing isn't a selling future for me at least yet. We'll see how ue5 does the future
My takeaway watching this is that rt reflections add the most value. Unless you're path tracing, prebaked lighting tends to look better (and closer to the path tracing) than rt.
Great comparison video, unlike some others you see on here, there is a lot of diffrent time of day and scenes used. Liked and subbed for that. RTGI/path tracing is fantastic, and the best thing about RT in my humble opinion.
@@dugnice how so? You will not have both with frame generation. There's always a trade-off, it's not real frames, it's frame interpolation. I don't get it, in what scenario would you want to sacrifice responsiveness and introduce input lag to get some reflections
@@diomed96 I've been playing Cyberpunk with RT on for about a week now using one of the frame gen mods and the game's responsiveness is just fine. 🤷🏻♂️
Hi, I have an Asus Dual 4070 and from today my games, although they reach over 100 fps, the fluidity seems to be jerky, I don't understand why, if you can help me I would be very grateful
@@pijinio hi, after all the research I did, I learned that it is to the bottleneck, my processor (ryzen 5 3600) is too weak for a 4070, but a few days ago I received the Ryzen 7 5800x which will soon I'll try
I have the same I run games butter smooth as for single player games turn on vsync gsync triple buffer n also put ur max refresh rate to 141 in nvidia control panel n see the magic n yes put reflex to ultra in nvidia cp
Looks like path tracing requires much more details from models and animations side, currently it somehow looks even little weird. Maybe too realistic?) nevertheless thank you for the video, you make great comparisons. And I learned about Nukem 9 fsr mod from your videos!
Rt is a nice tech but something that disturbs me soo much is not that it is fps intensive but its about that most games with it uses screen space and its just a me problem but it just can't be unavoidable my opinion
It is tranformative in some places ( like outskirts of lyendell) and very subtle in others , performance isn't bad if not for the fact it doesn't have any upscaling and you're forced to deal with native RT , which virtually no one does since it's so heavy . I wish they added reflections as well but they must add upscaling to make this mode usable
Везде, когда вода чистая и идеально спокойная. Но в жизни так почти не бывает. А игра просто не запаривается симуляцией грязи и переотражений от дна лужи
@@PhilosophicalSock так там ещё при этой технологии машины напидорены до зеркала, даже разбитые. На мой взгляд, это выглядит убого. Зеркала одни везде, что делает атмосферу искусственной.
Вы делайте отдельно ртх тени и ртх освещение. Ртх освещение включать нет смысла, если включил тени, оно будет жрать фпс, но картинку не изменит почти никак.
Wow, Hogwarts Legacy looks way worse with RT! Looks like developers just added ray tracing "for show" simultaneously breaking game on less than 12GB GPUs. Completely worthless...
I loved how the main hall floor just suddenly changed from limestone to an ultra polished marble floor. Then again, even that wouldn't reflect that much.
None says "Fake fps" anymore XD you are the 5% still calling it Fake Frames and the other 95% can just enjoy it and sees the benefits, calling it fake is so cringe XD
нельзя сказать что лучи не нужны, это глупо но пока лучи заметны только в играх типа Dying Light 2, которые заточены под лучи, потому что не используют других технологий отражений, за счет лучей они не выглядят лучше других игр, они выглядят убого без лучей.
Hardware raytracing is just dumb. Its a silly gimmick that Nvidia fanboys have propped up. Software RT is going to take over as its far more efficient and is almost just as good looking in only a couple years of development.
RT looks like shit for example Hogwart Legacy or Jedi Survivor. You have to search for perfect place to see difference and most of the time it will look worse with RT. LOL
From my experience i played Hogwarts with DLAA instead of DLSS and no rt but also i included config that had function to reduce stutters but it also boosted graphics and it made my experience immersive asf and graphics were amazing in some places especially when flying on broom.
2024 - year of UE5. К сожалению, большинство разрабов будут ограничиваться дефолтными фишками движка. И среди них нет трассировки путей и реконструкции лучей
@@PhilosophicalSock пруфы ;) Лично я обратил внимание на то, что чем более криворукие разрабы, тем больший эффект от лучей. И ... UE5 не работает без лучей ;) (динамические меши)
@@Aleksey-vd9oc "Эффект" лучей зависит от сцены. Статичное можно запечь так, что и не будет отличаться. Даже контра новая выглядит как будто в ней глобальное освещение. Которого там нет, естественно. Но это не значит, что валв более пряморукие, чем CDPR или Ремеди. Игры абсолютно разные. Полностью динамичное освещение в огромном мире киберпунка делать без лучей - рехнуться можно. Потому там и выглядит с трассировкой во многих местах намного лучше. Не везде, но много где. Или разрабы Метро криворукие? Ну ок, как скажешь и что пруфы? Коробочный Lumen - убожество. Я не сказал, что там нет лучей. Они есть, но вперемешку со Screen-space эффектами. И без отражений. И это прекрасно видно в играх на ue5
@@PhilosophicalSockВроде звучит так просто "запечь текстуры", да только вот это работа, много работы... Одно дело когда выхода нет, а другое когда этот выход есть. В свое время шейдеры тоже были лишь модной "маркетинговой" фишкой... Для меня не существует вопроса, есть у лучей будущее или нет, я сейчас конкретно утверждаю что в 2024 это маст хэв. Я не разраб, просто вижу факты: так или иначе лучи юзают более 200 а может 300 игр, не помню точно Лучи поддерживаются всеми ключевыми вендорами, от видюх до движков и библиотек амудэ планирует вроде в рдна 4 или 5 существенно нарастить лучи И уже даже сейчас лучи поддерживаются более чем половиной видюх ... будущее наступило upd. Да и прекрасный люмен, который умеет только статические меши, неожиданно жрет дохрена ресурсов, пусть не RT, но шейдерных ... и в результате имеет теже -50% фпс что и при лучах )))
Это самое "просто" требует в разы больше вычислительных мощностей. И этого "просто" не хватает для приближения картинки к живой, реалистичной. Освещение (и отражения) значит очень много
Although looks better with RT. I still don't think its worth the performance hit,even on 4000 series. I play RT Off always, perhaps next gen gpus will have less of a performance hit from RT
Tottaly agree, RT enhanced literally kills the creepy gloomy deppresing feel of the game which made is so immersive, RT enhanced has such a bright sun makes the game feels like its set in a summer time, the GI in indoor places ruined the immersion
@@dfgffdvfvvf7909 one of those kids doesnt understand that pathtracing is accurate lighting and not boosted lighting. Pathtracing is the only way to make the Game look like what should look like.
Please give this video a thumbs up if you liked it and feel free to comment below or ask me anything. It will help me to get recognized by youtube's algorithm. Thanks! :)
Timecodes:
○ 0:00 - Cyberpunk 2077 (RTGI, Shadows, Reflections, RTAO, Path Tracing)
○ 3:34 - Alan Wake 2 (RTGI, Shadows, Reflections, RTAO, Path Tracing)
○ 5:45 - Dying Light 2 (RTGI, Shadows, Reflections, RTAO)
○ 7:38 - ELDEN RING (Shadows, RTAO)
○ 9:32 - Hogwarts Legacy (Shadows, Reflections, RTAO)
○ 11:26 - STAR WARS Jedi Survivor (RTGI, Reflections)
○ 13:24 - THE FINALS (RTGI)
○ 14:59 - Ratchet & Clank Rift Apart (Shadows, Reflections, RTAO)
○ 16:47 - Metro Exodus & Enhanced Edition (RTGI, Reflections, RTAO)
○ 18:57 - The Witcher 3 Next Gen (RTGI, Shadows, Reflections, RTAO)
Hogwarts legacy is the worst (lmao it looks like you made a mistake but I'm 💯% sure that you didn't and that's the actual visuals)
@@HANAKINskywokernot worse than Elden turd atleast Hogwarts still has great ambient occlusion rt
@@ttghhgg1918just look at the bushes at 10:17
@@ttghhgg1918 at least it doesn't makes that much difference in favor of regular rasterization
Metro Exodus is probably the best example because it's an obvious visual upgrade while somehow running on par with the no RT version, in some scenarios running even better. It adds a lot of truth to the claim that raytraced-only lighting is actually no more graphically intensive than rasterized-only lighting, it's just a matter of most current gen developers not having the skillset to properly work with RT because they've been trained to work with raster all their lives and games are primarily made for consoles (which don't play nice with RT).
Agreed, Metro Exodus currently has one of the most impressive implementations of RTGI.
Yup, Metro is really the only game where RT transforms the visuals and is worth the perf hit. Even now playing through Alan wake 2 with PT on, it doesn't add anything amazing to it. Id argue frame generation is a bigger feature nowadays than path tracing, and even some Ray tracing (reflections is still worth it to me, going past rainy car windows in cyberpunk and seeing the cities reflections won't ever get old to me)
I agree RT is most transformative in Metro Exodus.
I also liked PT in Cyberpunk and RT in The Witcher 3.
RT in Jedi Survivor is not as transformative, but at least it does not come with a huge performance hit.
Would be nice if they updated it to have ray reconstruction. Could potentially even run slightly better and have much more responsive bounce lighting.
I think RT in Cyberpunk is a major upgrade, graphically. I actually tested it myself just a day ago and it feels like a different game, visually without it.
That said, I'm only able to run the game with RT with frame generation, so clearly it's not worth it otherwise, but now that I've played the game with RT, I don't want to go back to playing without it.
Frame generation is going to allow more gamers to experience RT without having to spend thousands of dollars on a gaming rig in order to do so.
The performance loss for the visual upgrade is pretty big. Sometimes rt just looks diffirent without being better. Maybe in the future Rt will make the game development easier but for now is a personal preference .
That's 4k, ofc FPS will be much lower even with DLSS.
Full RT like in Cyberpunk or almost full RT like in AW2 definitely makes a big difference. Most games still only use it for one feature though, reflections, GI OR shadows.
If the game is using RT for reflections, then of course its not going to be a big difference other than for reflective surfaces. That doesn't mean RT is bad, it means RT isn't used fully yet.
There is no upgrade. There is a change sure. Upgrade? Subjective and choice in the art design process. Pretty much all of the stuff added by RT can be done in the development stage with rast with no 50% hit to performance.
Very good showcase, adding cyberpunk ending theme as background music is a jewel in this crown. Only thing worth mentioning is that some games have mods that add even further visual enhancement to RT ( like Hogwarts sammilucia rt config or Witcher 3 uberrtxgi mod ).
Thanks for the info!
Witcher 3 uberrtxgi mod is discontinued, isn't it?
This is a great video. The effects of RT and PT are very scene dependent. It some scenes i barely notice a difference, in others it's like wow. I like the reflections are the most important thing for me.
Thanks!
I play CP at 1440p 120+ Fps with 4080. PT makes dark street corners super dark and scary and realistic and I love it. The game does not even have flashlight so it's even better.
Still not a single game that I’m willing to sacrifice my FPS for minor visual upgrade
That is not minor n yes say you are poor but don’t give crap like rt is minor when u can see everything change on a scene with rt n pt
I agree for the most part. Half of the games on here the RT looked great but there were also the other half that left a lot to be desired as far as a visual upgrade. If you want full advantage of RT without sacrificing your fps too badly you are looking to at least get a 4070 ti which is over $700 as i type this. There are plenty of cards half that much that can run great at 1440p without RT on. At this moment a $300 dollar jump for the RT for me doesn't feel worth it.
@@ttghhgg1918 Daddy bought me an rt gpu now im going on youtube calling everyone poor
@@ttghhgg1918 don't lie to yourself it is minor. that guy didn't even record frametimes and already used DLSS and had 20-40% Performance hit. Its not a question about the price and never was! If i can choose between raytracing and using upscaling vs running the game on the nativ resolution and get the same performance I choose the option without upscaling everytime.
@@mistergrimmjaw4592 that’s you because you don’t understand graphics you are the kind of people who would play gta 5 at 500fps when literally for a single player game u would never ever need more than 60fps n maybe you are blind but once u play games with ray traced lighting u can never go back just see Witcher 3 decade old game gets ray tracing n it literally changed the game n native resolution sucks I tried uncharted 4 yesterday n native looked ass then I turned on dlss n the whole image n textures became sharper n yes some games like red dead 2 n maybe dead space looks better at native but other than that 90% of the game looks better with upscaling as upscaling also has better sharpening n better anti aliasing than taa n msaa which are like old technology
Ray traced reflections seem to be the only visual upgrade worth the FPS hit if your card can handle it. Losing 50% or more of your frame rate for slightly better ambient occlusion is it worth it to me when you can achieve similar results with Reshade MXAO for less performance.
Right on, can never go back to non-RT after seeing many times light sheens on the floor despite the light source is behind a wall.
@@GreatMossWaterexactly , some changes are subtle but they add up and once you're used to RT and how " right " it looks , it's very easy to notice rendering problems with raster and this is most evident with reflections , as i would enable it over SSR in almost every game that has it
U seem to have a Iq of 2 n rt reflection is actually the least important as in any games u barely get reflections unless it’s raining or puddle but rtgi rtao is insane it changes everything every scene in a game
Metro & Cyberpunk are the most note-able.
As per the video these are things which are "most noticeable". The star mark (*) indicates what i would personally use for each game.
CP2077:
raster: for performance
rt: for significantly crisper reflections
pt: for significantly better global illumination and denser shadows/ao and all of rt*
Alan Wake 2:
raster: for performance*
rt: for crisper reflections
pt: for denser shadows/ao and all of rt
Dying Light 2:
raster: for performance
rt: for significantly better global illumination in indoor spaces and overall better reflections*
Elden Ring:
raster: for performance*
rt: shadows and ao aren't that noticeable when playing but will mention
Hogwarts:
raster: for performance* (sometimes better AO in outdoor spaces compared to RT)
rt: for reflections even if they are very low quality and noisy
Star Wars Jedi Survivor:
raster: for performance* (GI is really good)
rt: for low quality reflections same as hogwarts
The FINALS:
raster: for performance, however, compared to rt performance increase isnt that high
rt: for clarity in dark spaces* (since this is a competitive title, most are advised to turn off rt, however, in this game since the performance loss isnt that much and considering the clarity gain u get, i think rt is better than raster)
Ratchet and Clank:
raster: for performance*
rt: for crisper reflections
Metro Exodus:
raster: for performance and atmosphere*
original rt: for unnoticeable GI improvement (has some lighting inaccuracies as well)
enhanced rt: more realistic GI (however takes away the atmosphere - this is a subjective opinion)
Witcher 3:
raster: for performance and atmosphere*
rt: global illumination is better but takes away atmosphere (subjective)
In conclusion, the most noticeable difference in almost all games are the changes to GI which may/may not have a better visual uplift. sometimes rtgi takes away the "atmosphere" from the games. Sometimes it adds to the atmosphere like in indoor spaces in Dying Light 2 (subjective). Hence RT is very much game-dependent. Reflections comes at a second place for me and that too is only worth it in cp2077 (subjective). Overall ray tracing is only worth using in CP2077, Dying Light and THE FINALS only.
PT looks so so realistic in CP2077 man! Look at those reflections, they're very realistic and perfect. For me, anytime & anyday I could trade my high fps for PT implementation like in this game. Where are those blind people who said RT is gimmick and only a scam by nvidia? Thank you for the video mate! I really appreciate your work.
Happy to help!
The Witcher 3 with ray tracing is just so beautiful.
Found a good deal on rtx 4070. It's been 5 years since rtx came out. I was eagerly trying to test rtx. To be honest I was a little disappointed in how rtx performs even with path tracing on. I feel like a simple GTX should get people through a few more years.
1080, 1080ti yes anything under that no
Some games do conventional RT so well, that there is no difference between the processing expensive Path Tracing and RT like in the game Alan Wake
Dog Town and Indoor scenes in Cyberpunk already look great especially dog town because it was made with new gen and stronger hardware in mind.
Frames drop a lot with RT and PT! Even with a very expensive gpu like the 4080! It doesn't seem worth it to pay so much money for this. And in many cases the visual difference is too small to notice.
2:48 3:08 3:28 just pause at these stamps, the difference is huge and not "too small" as you put it. Sure there's hit in fps, however objectively it looks so realistic. Sorry, you are blind if you can not tell difference at the mentioned timestamps.
@@Ragssssss if you start cherry picking, you can find some cases that RT and PT look much better, this is true. If I start cherry picking too, I could find cases that there is no difference. Also, in some cases RT/PT has more detail but at the same time it looks a bit unnatural, like floors or streets that look more like mirrors, lol. It is not bad to have these options for some games but realistically speaking, they are overrated and not needed for the average gamer. Maybe only for some geeks that want to spend a ton of money and stand there looking at shinny surfaces in 4K when they play Cyberpunk.
@@diasspeed all of what you just said is just not true. It's not cherry picking but the difference I see with my own eyes and no it doesn't look unnatural to me. Also, here I am referring specifically to cp2077, in other games the difference is minimal that I agree and would rather have it off and play at 100+ fps, moreover RT in hogwarts legacy looks fake.
Speak for yourself peasant don’t talk for others n visual difference is day n night in some games
Cyberpunk is one of the few titles where RT really shows some eye-candy...unfortunately it is unplayable for the most as well then lol
Great comparison, i prefer RT off with > 120 fps instead of RT on with 60 - 70fps
Я наоборот в неторопливые игры одиночные по большей части 60-120 но RTX включаю на своей 4080 Визуал и погружение > не всегда нужной плавности
U don’t need 120fps for a single player game ever. 60 is way more than enough with vsync n gsync it becomes butter smooth
@@ttghhgg1918 yes we do stop capping the visuals ain t that worth it if we gonna lose fps and bro said 60 fps is enough? lmao
@@dexter2178 I work in technology n I have UA-cam channel talking about graphics n played every modern game n for single player games u don’t need 1 fps more than 60. For multipler games upcapping fps is okay but for modern game 60fps should be capped period. It cools the Gpu , it gives the gpu headroom n have less input lag , n it eliminates frame pacing issues as it’s not going from 120fps to suddenly 70fps n caused stuttering. N the difference is barely noticeable for single player games if u just turn on gsync n vsync. I have a 4070 even I cap every game at 60fps even tho it can easily run at 120fps but there is no benefit at all I’ve tried 1000s of combinations. 60fps capped is the best
Do you use any reshad on your cyberpunk game? Because your cyberpunk looks better then mine even if i do the same option then you, my game is vanilla
I've never used any reshade mods in my Cyberpunk 2077 videos or when playing the game in my free time.
Did you change your gpu if you?
Keep up the good work with all the videos , deserves more subs
Thanks!
After look at this, I can say that PT looks an actual upgrade. RT has so much noise, kind of distracting. It will be a long time for GPUs to be able to do that well.
Pt also has its noise and blur problems, but a different kinds of
thats why dlss 3.5 exists@@EnormousDuck2
Just enable Ray Reconstruction.
Makes most of the difference when it comes to dynamically changing lights.
@@MORGUEZHR RR is only present in 2 games, and we will barely see more of that. Unfortunately.
Not every dev studio wants to invest into path tracing, they prefer to have default UE5 features.
Lumen is better than nothing, but is nowhere close to path traced lighting
And Lumen is also noisyl, not having a RR built in. Or may be it depends on a game more or less
I'd be curious of the performance difference with The Witcher 3 when you compared RT off running in DX11 mode and RT on running in DX12 mode. Just Enabling DX12 (without RT) is a huge performance impact, and I'd suspect that most people would run DX11 when they don't want to use RT.
For AAA titles i prefer quality of RT/PT then higher fps.
Nice content ❤
Thanks!
You provide us the best content !
Thanks, I'm trying my best!
Cyberpunk with Pathtracing looks just phenomenal and I really enjoyed it on my 4080. It makes such a huge difference. Definitely worth it. Who doesnt see the difference, must be blind.
And people say it's a gimmick LOL. I have 4090 and PT looks out of thr world man just so gorgeous, it is whole different game with PT on. I had 4080 too, but swapped it for 4090 only to use PT.
@@Ragssssss Once you have seen Pathtracing, you dont want to go back. Yeah, absolutely. It is really that much of a difference. I cant wait for Black Myth Wukong, which will also feature Pathtracing by nvidia.
@@mllecamill3 hell yeah, I am waiting for that game too and yes anticipated on it's PT looks, I hope it will impressive as cp2077.
@@Ragssssss Nice to see a fellow appreciator of Raytracing. Most people don't seem to understand it..
@@mllecamill3 I can bet my 100 bucks, those people who utter shit about RT have never really owned an RTX card and used RT once. Just on bandwagon to downplay RT for the sake of satisfying ego & justifying their purchase, nothing else I could think of.
Path Tracing looks like actual sunlight
Hate it, they could make games with proper reflections and what basically is ssao but costs all your fps, all it looks muddy without it in some games, I despise ray tracing what an awful invention
is this at 4k with the 4080? that vram usage is insane!
It is at 4K.
Awesome video, can you please provide the name of the song used @3:11! Loved it!
P.T. Adamczyk - Never Looking Back (Cyberpunk 2077 Phantom Liberty OST).
Different games have completely different results of using RTX. Where the game is transformed and becomes very beautiful, and where nothing changes. But I personally think that path tracing is the most effective result, but it is too heavy. In Cyberpunk this technology is very beautiful.
And thanks for the music, I'm crying again.
3080rtx, I play witcher 3 & cyber punk, red dead redemption, monitor Samsung odyssey g9, 1000hrs with both ray tracing on and off. Let me told you Ray Tracing is a lie, a marketing scam, because I turn on and off and play and not seeing the difference. Don't buy the ray tracing scam, just turn it off
Still not enough to make me say holy shit wow I need that on. Main reason I've switched to AMD side of things, I just know ray tracing isn't a selling future for me at least yet. We'll see how ue5 does the future
The only game worth losing fps \ noticeable without comparisons is Metro Exodus. All others is just not worth it.
My takeaway watching this is that rt reflections add the most value. Unless you're path tracing, prebaked lighting tends to look better (and closer to the path tracing) than rt.
Rt reflection is actually the worst as most games don’t have shiny surfaces or puddles but rtgi n rtao is game changing
Great comparison video, unlike some others you see on here, there is a lot of diffrent time of day and scenes used. Liked and subbed for that.
RTGI/path tracing is fantastic, and the best thing about RT in my humble opinion.
Thanks!
Nice video thanks
Happy to help!
I will choose frame rate over ray tracing always
Good news is that with frame generation gamers can have both.
And people will choose low settings over ultra too. You're not special.
@@dugnice how so? You will not have both with frame generation. There's always a trade-off, it's not real frames, it's frame interpolation. I don't get it, in what scenario would you want to sacrifice responsiveness and introduce input lag to get some reflections
@@diomed96
I've been playing Cyberpunk with RT on for about a week now using one of the frame gen mods and the game's responsiveness is just fine. 🤷🏻♂️
@@diomed96 do you have frame generation on your gpu?
Are you going to upgrade the cpu, or is it ok for now?
I don't have any plans on switching the CPU in the near future.
The fps difference on aw2 between ray and path traced is pretty big
Hi, I have an Asus Dual 4070 and from today my games, although they reach over 100 fps, the fluidity seems to be jerky, I don't understand why, if you can help me I would be very grateful
What CPU is installed?
@@pijinio hi, after all the research I did, I learned that it is to the bottleneck, my processor (ryzen 5 3600) is too weak for a 4070, but a few days ago I received the Ryzen 7 5800x which will soon I'll try
I have the same I run games butter smooth as for single player games turn on vsync gsync triple buffer n also put ur max refresh rate to 141 in nvidia control panel n see the magic n yes put reflex to ultra in nvidia cp
Yey from 95 fps to 25 fps just to see the water reflection and a bit of extra shadows on texture surfaces
Looks like path tracing requires much more details from models and animations side, currently it somehow looks even little weird. Maybe too realistic?) nevertheless thank you for the video, you make great comparisons. And I learned about Nukem 9 fsr mod from your videos!
Happy to help!
Watching this on my mobile phone, all i can see is the fps magically gone...
There is barely a difference with rt on is almost like putting hdr on and the framerates are more important too
Lmao buy spec u ape
Its the path ray tracing that makes the noticable differences
Agreed!
Im confused...are you running DLSS in DLAA or Quality mode?
Quality mode.
the finals and elden ring look like a 2010 game even with raytracing
I love cyberpunk 2077 music 😊
the ray traycing in Dying Light looks really good. Im surprised that game is brought up so little in ray traycing discussions.
With PT image has a slight yellowish tint.
Rt is a nice tech but something that disturbs me soo much is not that it is fps intensive but its about that most games with it uses screen space and its just a me problem but it just can't be unavoidable my opinion
Elden ring rt looks like a joke
It’s not noticeable and the performance hit is huge. Can’t even hit 60fps with a 4090.
It is tranformative in some places ( like outskirts of lyendell) and very subtle in others , performance isn't bad if not for the fact it doesn't have any upscaling and you're forced to deal with native RT , which virtually no one does since it's so heavy .
I wish they added reflections as well but they must add upscaling to make this mode usable
Path tracing is awesome
I only see difference in Dying Light 2 and Metro. Even CP is not big for me, as it is only reflections. RT can not be a selling point.
Funny thing is - after 5 years RT is still the same as it was...
Где вы в жизни видели, что бы лужи на Осфальте были как чистое зеркало? 🤦♂️
Везде, когда вода чистая и идеально спокойная. Но в жизни так почти не бывает.
А игра просто не запаривается симуляцией грязи и переотражений от дна лужи
@@PhilosophicalSock так там ещё при этой технологии машины напидорены до зеркала, даже разбитые. На мой взгляд, это выглядит убого. Зеркала одни везде, что делает атмосферу искусственной.
Path tracing is the one.
0:59 This is why Nvidia is still on top.
Вы делайте отдельно ртх тени и ртх освещение. Ртх освещение включать нет смысла, если включил тени, оно будет жрать фпс, но картинку не изменит почти никак.
2:47 RTX Off looks better
What is path tracing?
Dying Light worst because it breaks SSS
You need hdr to really appreciate it
ngl RT looks beautiful give it some more generations and it will become a normal thing
I think frame generation is going to help make RT very common, very fast.
@@dugnice yeah
probaly when gtx gets unsupported @@thishallakshan7410
@@dugniceit's already doable with 4070 & above, although obviously not at 4k but 1440p with FG.
@@RagssssssI run cp ultra at 1440rt on at 60fps dlss balanced so it’s easily doable but yes ray reconstruction needs work as it a blurry mess
Cyberpunk be like: here's some 30 fps gaming for ya
Said by every peasant
For whatever reason, RT looks blurry compared to native. PT looks best.
Ray tracing is perspective of a demo always
Wow, Hogwarts Legacy looks way worse with RT! Looks like developers just added ray tracing "for show" simultaneously breaking game on less than 12GB GPUs. Completely worthless...
Just googled Hogwarts sammilucia mods, that's jus wow, definitely will try!
I loved how the main hall floor just suddenly changed from limestone to an ultra polished marble floor. Then again, even that wouldn't reflect that much.
I prefer high 120FPS than ultra+raytracing 60-70FPS [FG:120FPS (fake FPS) ]
None says "Fake fps" anymore XD you are the 5% still calling it Fake Frames and the other 95% can just enjoy it and sees the benefits, calling it fake is so cringe XD
@@venusprinzj8094
Okey so it is softwarw fps not hardwear.
@@-Rizecek- i gurantee you that you will like FG some day. Maybe AMD will do with FSR3 or Nvidia with their leading FG. You will someday
Every single tv monitor uses frame generation tech for years so u are watching fake movies ?maybe your life is fake n you are too poor to afford gpu
Hey, there are some easy tweaks you can make to hogwarts legacy ray tracing if you want to make it look a bit better for yourself.
Pathtracing looks good - but not 3x better than raster, so not worth it when it eats 2/3 of your fps imo.
нельзя сказать что лучи не нужны, это глупо
но пока лучи заметны только в играх типа Dying Light 2, которые заточены под лучи, потому что не используют других технологий отражений, за счет лучей они не выглядят лучше других игр, они выглядят убого без лучей.
Hardware raytracing is just dumb. Its a silly gimmick that Nvidia fanboys have propped up. Software RT is going to take over as its far more efficient and is almost just as good looking in only a couple years of development.
RT looks like shit for example Hogwart Legacy or Jedi Survivor. You have to search for perfect place to see difference and most of the time it will look worse with RT. LOL
From my experience i played Hogwarts with DLAA instead of DLSS and no rt but also i included config that had function to reduce stutters but it also boosted graphics and it made my experience immersive asf and graphics were amazing in some places especially when flying on broom.
bro thinks dark shadows = good
the main niticeable difference is FPS
Only to poor people
Anyways, you can play With RT off very well, looks like RTX 4080 is not suit for it.
2024 - year of RT
2024 - year of UE5.
К сожалению, большинство разрабов будут ограничиваться дефолтными фишками движка.
И среди них нет трассировки путей и реконструкции лучей
@@PhilosophicalSock пруфы ;) Лично я обратил внимание на то, что чем более криворукие разрабы, тем больший эффект от лучей. И ... UE5 не работает без лучей ;) (динамические меши)
@@Aleksey-vd9oc
"Эффект" лучей зависит от сцены. Статичное можно запечь так, что и не будет отличаться. Даже контра новая выглядит как будто в ней глобальное освещение. Которого там нет, естественно. Но это не значит, что валв более пряморукие, чем CDPR или Ремеди. Игры абсолютно разные. Полностью динамичное освещение в огромном мире киберпунка делать без лучей - рехнуться можно. Потому там и выглядит с трассировкой во многих местах намного лучше. Не везде, но много где.
Или разрабы Метро криворукие? Ну ок, как скажешь
и что пруфы? Коробочный Lumen - убожество. Я не сказал, что там нет лучей. Они есть, но вперемешку со Screen-space эффектами. И без отражений. И это прекрасно видно в играх на ue5
@@PhilosophicalSockВроде звучит так просто "запечь текстуры", да только вот это работа, много работы... Одно дело когда выхода нет, а другое когда этот выход есть.
В свое время шейдеры тоже были лишь модной "маркетинговой" фишкой...
Для меня не существует вопроса, есть у лучей будущее или нет, я сейчас конкретно утверждаю что в 2024 это маст хэв.
Я не разраб, просто вижу факты: так или иначе лучи юзают более 200 а может 300 игр, не помню точно
Лучи поддерживаются всеми ключевыми вендорами, от видюх до движков и библиотек
амудэ планирует вроде в рдна 4 или 5 существенно нарастить лучи
И уже даже сейчас лучи поддерживаются более чем половиной видюх ...
будущее наступило
upd. Да и прекрасный люмен, который умеет только статические меши, неожиданно жрет дохрена ресурсов, пусть не RT, но шейдерных ... и в результате имеет теже -50% фпс что и при лучах )))
looks better without it
Okay peasant go clean my toilet now
Выглядит так словно просто экспозицию добавили
Это самое "просто" требует в разы больше вычислительных мощностей.
И этого "просто" не хватает для приближения картинки к живой, реалистичной.
Освещение (и отражения) значит очень много
Although looks better with RT. I still don't think its worth the performance hit,even on 4000 series. I play RT Off always, perhaps next gen gpus will have less of a performance hit from RT
I prefer 60 fps no ray tracing real frames than 30 fps with ray tracing or even 120 fps with fake frames lamo.
Frame generation is used in almost every other tv doesn’t make the image fake u bot.Just say you are a peasant
Metro Exodus original+RT = best version. Enhanced Edition - garbage dump.
Tottaly agree, RT enhanced literally kills the creepy gloomy deppresing feel of the game which made is so immersive, RT enhanced has such a bright sun makes the game feels like its set in a summer time, the GI in indoor places ruined the immersion
Теряем 50% фпс, а получаем целых ничего
i can hardly see the différence
Ray tracing off is what I prefer. Aside from the FPS gain with Ray tracing off, the shiny/mirror floors and surfaces in ray tracing on distracts me
What gpu do u run sir ?
Музыка супер ❤
raytracing is a gimmick
Thanks. you confirm that Ray tracing is not for me. too much reflexion, it seems unreal and the performance ? AMD for me ;)
Path tracing is future and realistic also immersive, the reason why Nvidia got 80% market share XD
Path Tracing is game changer.
Path Tracing looks more close to RT OFF 😂😂😆😆🤣🤣
are you slow
@@dfgffdvfvvf7909 one of those kids doesnt understand that pathtracing is accurate lighting and not boosted lighting. Pathtracing is the only way to make the Game look like what should look like.
@@dfgffdvfvvf7909more like poor probably still runs a 1650 gpu