Ray Tracing On vs Off in 10 Games in Late 2023 - How Good is Ray Tracing After 5 Years? | RTX 4080

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  • Опубліковано 27 січ 2025

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  • @MxBenchmarkPC
    @MxBenchmarkPC  Рік тому +12

    Please give this video a thumbs up if you liked it and feel free to comment below or ask me anything. It will help me to get recognized by youtube's algorithm. Thanks! :)
    Timecodes:
    0:00 - Cyberpunk 2077 (RTGI, Shadows, Reflections, RTAO, Path Tracing)
    3:34 - Alan Wake 2 (RTGI, Shadows, Reflections, RTAO, Path Tracing)
    5:45 - Dying Light 2 (RTGI, Shadows, Reflections, RTAO)
    7:38 - ELDEN RING (Shadows, RTAO)
    9:32 - Hogwarts Legacy (Shadows, Reflections, RTAO)
    11:26 - STAR WARS Jedi Survivor (RTGI, Reflections)
    13:24 - THE FINALS (RTGI)
    14:59 - Ratchet & Clank Rift Apart (Shadows, Reflections, RTAO)
    16:47 - Metro Exodus & Enhanced Edition (RTGI, Reflections, RTAO)
    18:57 - The Witcher 3 Next Gen (RTGI, Shadows, Reflections, RTAO)

    • @HANAKINskywoker
      @HANAKINskywoker Рік тому

      Hogwarts legacy is the worst (lmao it looks like you made a mistake but I'm 💯% sure that you didn't and that's the actual visuals)

    • @ttghhgg1918
      @ttghhgg1918 9 місяців тому

      @@HANAKINskywokernot worse than Elden turd atleast Hogwarts still has great ambient occlusion rt

    • @HANAKINskywoker
      @HANAKINskywoker 9 місяців тому

      @@ttghhgg1918just look at the bushes at 10:17

    • @HANAKINskywoker
      @HANAKINskywoker 9 місяців тому

      @@ttghhgg1918 at least it doesn't makes that much difference in favor of regular rasterization

  • @SpectreICollateral
    @SpectreICollateral Рік тому +94

    Metro Exodus is probably the best example because it's an obvious visual upgrade while somehow running on par with the no RT version, in some scenarios running even better. It adds a lot of truth to the claim that raytraced-only lighting is actually no more graphically intensive than rasterized-only lighting, it's just a matter of most current gen developers not having the skillset to properly work with RT because they've been trained to work with raster all their lives and games are primarily made for consoles (which don't play nice with RT).

    • @MxBenchmarkPC
      @MxBenchmarkPC  Рік тому +17

      Agreed, Metro Exodus currently has one of the most impressive implementations of RTGI.

    • @MrFlamethrower32
      @MrFlamethrower32 Рік тому +4

      Yup, Metro is really the only game where RT transforms the visuals and is worth the perf hit. Even now playing through Alan wake 2 with PT on, it doesn't add anything amazing to it. Id argue frame generation is a bigger feature nowadays than path tracing, and even some Ray tracing (reflections is still worth it to me, going past rainy car windows in cyberpunk and seeing the cities reflections won't ever get old to me)

    • @MrTobiKay
      @MrTobiKay Рік тому +2

      I agree RT is most transformative in Metro Exodus.
      I also liked PT in Cyberpunk and RT in The Witcher 3.
      RT in Jedi Survivor is not as transformative, but at least it does not come with a huge performance hit.

    • @penumbrum3135
      @penumbrum3135 Рік тому +2

      Would be nice if they updated it to have ray reconstruction. Could potentially even run slightly better and have much more responsive bounce lighting.

    • @dugnice
      @dugnice Рік тому +7

      I think RT in Cyberpunk is a major upgrade, graphically. I actually tested it myself just a day ago and it feels like a different game, visually without it.
      That said, I'm only able to run the game with RT with frame generation, so clearly it's not worth it otherwise, but now that I've played the game with RT, I don't want to go back to playing without it.
      Frame generation is going to allow more gamers to experience RT without having to spend thousands of dollars on a gaming rig in order to do so.

  • @mister_leggmon2147
    @mister_leggmon2147 Рік тому +51

    The performance loss for the visual upgrade is pretty big. Sometimes rt just looks diffirent without being better. Maybe in the future Rt will make the game development easier but for now is a personal preference .

    • @provalivay
      @provalivay Рік тому +1

      That's 4k, ofc FPS will be much lower even with DLSS.

    • @MrVLXX
      @MrVLXX Рік тому +5

      Full RT like in Cyberpunk or almost full RT like in AW2 definitely makes a big difference. Most games still only use it for one feature though, reflections, GI OR shadows.
      If the game is using RT for reflections, then of course its not going to be a big difference other than for reflective surfaces. That doesn't mean RT is bad, it means RT isn't used fully yet.

    • @iclicklike3397
      @iclicklike3397 7 місяців тому

      There is no upgrade. There is a change sure. Upgrade? Subjective and choice in the art design process. Pretty much all of the stuff added by RT can be done in the development stage with rast with no 50% hit to performance.

  • @H2_S0_4
    @H2_S0_4 Рік тому +31

    Very good showcase, adding cyberpunk ending theme as background music is a jewel in this crown. Only thing worth mentioning is that some games have mods that add even further visual enhancement to RT ( like Hogwarts sammilucia rt config or Witcher 3 uberrtxgi mod ).

    • @MxBenchmarkPC
      @MxBenchmarkPC  Рік тому +2

      Thanks for the info!

    • @krakadzil
      @krakadzil Рік тому +2

      Witcher 3 uberrtxgi mod is discontinued, isn't it?

  • @walter274
    @walter274 Рік тому +13

    This is a great video. The effects of RT and PT are very scene dependent. It some scenes i barely notice a difference, in others it's like wow. I like the reflections are the most important thing for me.

    • @MxBenchmarkPC
      @MxBenchmarkPC  Рік тому +1

      Thanks!

    • @club4ghz
      @club4ghz Рік тому

      I play CP at 1440p 120+ Fps with 4080. PT makes dark street corners super dark and scary and realistic and I love it. The game does not even have flashlight so it's even better.

  • @SamCableguy
    @SamCableguy Рік тому +34

    Still not a single game that I’m willing to sacrifice my FPS for minor visual upgrade

    • @ttghhgg1918
      @ttghhgg1918 9 місяців тому +3

      That is not minor n yes say you are poor but don’t give crap like rt is minor when u can see everything change on a scene with rt n pt

    • @ArtimesPrimes
      @ArtimesPrimes 8 місяців тому +1

      I agree for the most part. Half of the games on here the RT looked great but there were also the other half that left a lot to be desired as far as a visual upgrade. If you want full advantage of RT without sacrificing your fps too badly you are looking to at least get a 4070 ti which is over $700 as i type this. There are plenty of cards half that much that can run great at 1440p without RT on. At this moment a $300 dollar jump for the RT for me doesn't feel worth it.

    • @LucasAMNC
      @LucasAMNC 7 місяців тому

      @@ttghhgg1918 Daddy bought me an rt gpu now im going on youtube calling everyone poor

    • @mistergrimmjaw4592
      @mistergrimmjaw4592 6 місяців тому

      @@ttghhgg1918 don't lie to yourself it is minor. that guy didn't even record frametimes and already used DLSS and had 20-40% Performance hit. Its not a question about the price and never was! If i can choose between raytracing and using upscaling vs running the game on the nativ resolution and get the same performance I choose the option without upscaling everytime.

    • @ttghhgg1918
      @ttghhgg1918 6 місяців тому

      @@mistergrimmjaw4592 that’s you because you don’t understand graphics you are the kind of people who would play gta 5 at 500fps when literally for a single player game u would never ever need more than 60fps n maybe you are blind but once u play games with ray traced lighting u can never go back just see Witcher 3 decade old game gets ray tracing n it literally changed the game n native resolution sucks I tried uncharted 4 yesterday n native looked ass then I turned on dlss n the whole image n textures became sharper n yes some games like red dead 2 n maybe dead space looks better at native but other than that 90% of the game looks better with upscaling as upscaling also has better sharpening n better anti aliasing than taa n msaa which are like old technology

  • @leonxl9579
    @leonxl9579 Рік тому +7

    Ray traced reflections seem to be the only visual upgrade worth the FPS hit if your card can handle it. Losing 50% or more of your frame rate for slightly better ambient occlusion is it worth it to me when you can achieve similar results with Reshade MXAO for less performance.

    • @GreatMossWater
      @GreatMossWater 10 місяців тому

      Right on, can never go back to non-RT after seeing many times light sheens on the floor despite the light source is behind a wall.

    • @lynackhilou4865
      @lynackhilou4865 9 місяців тому +1

      ​@@GreatMossWaterexactly , some changes are subtle but they add up and once you're used to RT and how " right " it looks , it's very easy to notice rendering problems with raster and this is most evident with reflections , as i would enable it over SSR in almost every game that has it

    • @ttghhgg1918
      @ttghhgg1918 9 місяців тому

      U seem to have a Iq of 2 n rt reflection is actually the least important as in any games u barely get reflections unless it’s raining or puddle but rtgi rtao is insane it changes everything every scene in a game

  • @Nore_258
    @Nore_258 Рік тому +9

    Metro & Cyberpunk are the most note-able.

  • @nethshansiriwardena508
    @nethshansiriwardena508 Рік тому +6

    As per the video these are things which are "most noticeable". The star mark (*) indicates what i would personally use for each game.
    CP2077:
    raster: for performance
    rt: for significantly crisper reflections
    pt: for significantly better global illumination and denser shadows/ao and all of rt*
    Alan Wake 2:
    raster: for performance*
    rt: for crisper reflections
    pt: for denser shadows/ao and all of rt
    Dying Light 2:
    raster: for performance
    rt: for significantly better global illumination in indoor spaces and overall better reflections*
    Elden Ring:
    raster: for performance*
    rt: shadows and ao aren't that noticeable when playing but will mention
    Hogwarts:
    raster: for performance* (sometimes better AO in outdoor spaces compared to RT)
    rt: for reflections even if they are very low quality and noisy
    Star Wars Jedi Survivor:
    raster: for performance* (GI is really good)
    rt: for low quality reflections same as hogwarts
    The FINALS:
    raster: for performance, however, compared to rt performance increase isnt that high
    rt: for clarity in dark spaces* (since this is a competitive title, most are advised to turn off rt, however, in this game since the performance loss isnt that much and considering the clarity gain u get, i think rt is better than raster)
    Ratchet and Clank:
    raster: for performance*
    rt: for crisper reflections
    Metro Exodus:
    raster: for performance and atmosphere*
    original rt: for unnoticeable GI improvement (has some lighting inaccuracies as well)
    enhanced rt: more realistic GI (however takes away the atmosphere - this is a subjective opinion)
    Witcher 3:
    raster: for performance and atmosphere*
    rt: global illumination is better but takes away atmosphere (subjective)
    In conclusion, the most noticeable difference in almost all games are the changes to GI which may/may not have a better visual uplift. sometimes rtgi takes away the "atmosphere" from the games. Sometimes it adds to the atmosphere like in indoor spaces in Dying Light 2 (subjective). Hence RT is very much game-dependent. Reflections comes at a second place for me and that too is only worth it in cp2077 (subjective). Overall ray tracing is only worth using in CP2077, Dying Light and THE FINALS only.

  • @Ragssssss
    @Ragssssss 9 місяців тому +5

    PT looks so so realistic in CP2077 man! Look at those reflections, they're very realistic and perfect. For me, anytime & anyday I could trade my high fps for PT implementation like in this game. Where are those blind people who said RT is gimmick and only a scam by nvidia? Thank you for the video mate! I really appreciate your work.

  • @MrMooMoo89
    @MrMooMoo89 11 місяців тому +3

    The Witcher 3 with ray tracing is just so beautiful.

  • @zhu777hao
    @zhu777hao Рік тому +5

    Found a good deal on rtx 4070. It's been 5 years since rtx came out. I was eagerly trying to test rtx. To be honest I was a little disappointed in how rtx performs even with path tracing on. I feel like a simple GTX should get people through a few more years.

  • @rafnogueira
    @rafnogueira Рік тому +2

    Some games do conventional RT so well, that there is no difference between the processing expensive Path Tracing and RT like in the game Alan Wake

  • @professorclup1082
    @professorclup1082 Рік тому +7

    Dog Town and Indoor scenes in Cyberpunk already look great especially dog town because it was made with new gen and stronger hardware in mind.

  • @diasspeed
    @diasspeed 11 місяців тому +4

    Frames drop a lot with RT and PT! Even with a very expensive gpu like the 4080! It doesn't seem worth it to pay so much money for this. And in many cases the visual difference is too small to notice.

    • @Ragssssss
      @Ragssssss 9 місяців тому

      2:48 3:08 3:28 just pause at these stamps, the difference is huge and not "too small" as you put it. Sure there's hit in fps, however objectively it looks so realistic. Sorry, you are blind if you can not tell difference at the mentioned timestamps.

    • @diasspeed
      @diasspeed 9 місяців тому +2

      @@Ragssssss if you start cherry picking, you can find some cases that RT and PT look much better, this is true. If I start cherry picking too, I could find cases that there is no difference. Also, in some cases RT/PT has more detail but at the same time it looks a bit unnatural, like floors or streets that look more like mirrors, lol. It is not bad to have these options for some games but realistically speaking, they are overrated and not needed for the average gamer. Maybe only for some geeks that want to spend a ton of money and stand there looking at shinny surfaces in 4K when they play Cyberpunk.

    • @Ragssssss
      @Ragssssss 9 місяців тому

      @@diasspeed all of what you just said is just not true. It's not cherry picking but the difference I see with my own eyes and no it doesn't look unnatural to me. Also, here I am referring specifically to cp2077, in other games the difference is minimal that I agree and would rather have it off and play at 100+ fps, moreover RT in hogwarts legacy looks fake.

    • @ttghhgg1918
      @ttghhgg1918 9 місяців тому

      Speak for yourself peasant don’t talk for others n visual difference is day n night in some games

  • @Dark88Dragon
    @Dark88Dragon Рік тому +2

    Cyberpunk is one of the few titles where RT really shows some eye-candy...unfortunately it is unplayable for the most as well then lol

  • @D_LopezYT
    @D_LopezYT Рік тому +7

    Great comparison, i prefer RT off with > 120 fps instead of RT on with 60 - 70fps

    • @vladcheck6747
      @vladcheck6747 Рік тому +1

      Я наоборот в неторопливые игры одиночные по большей части 60-120 но RTX включаю на своей 4080 Визуал и погружение > не всегда нужной плавности

    • @ttghhgg1918
      @ttghhgg1918 9 місяців тому +1

      U don’t need 120fps for a single player game ever. 60 is way more than enough with vsync n gsync it becomes butter smooth

    • @dexter2178
      @dexter2178 2 місяці тому

      @@ttghhgg1918 yes we do stop capping the visuals ain t that worth it if we gonna lose fps and bro said 60 fps is enough? lmao

    • @ttghhgg1918
      @ttghhgg1918 2 місяці тому

      @@dexter2178 I work in technology n I have UA-cam channel talking about graphics n played every modern game n for single player games u don’t need 1 fps more than 60. For multipler games upcapping fps is okay but for modern game 60fps should be capped period. It cools the Gpu , it gives the gpu headroom n have less input lag , n it eliminates frame pacing issues as it’s not going from 120fps to suddenly 70fps n caused stuttering. N the difference is barely noticeable for single player games if u just turn on gsync n vsync. I have a 4070 even I cap every game at 60fps even tho it can easily run at 120fps but there is no benefit at all I’ve tried 1000s of combinations. 60fps capped is the best

  • @POLICE_OF_CHICAGO
    @POLICE_OF_CHICAGO Рік тому +5

    Do you use any reshad on your cyberpunk game? Because your cyberpunk looks better then mine even if i do the same option then you, my game is vanilla

    • @MxBenchmarkPC
      @MxBenchmarkPC  Рік тому +4

      I've never used any reshade mods in my Cyberpunk 2077 videos or when playing the game in my free time.

    • @muhammaduayagi6063
      @muhammaduayagi6063 Рік тому

      Did you change your gpu if you?

  • @Supernova094
    @Supernova094 Рік тому +1

    Keep up the good work with all the videos , deserves more subs

  • @thetechnerd7467
    @thetechnerd7467 Рік тому +2

    After look at this, I can say that PT looks an actual upgrade. RT has so much noise, kind of distracting. It will be a long time for GPUs to be able to do that well.

    • @EnormousDuck2
      @EnormousDuck2 Рік тому

      Pt also has its noise and blur problems, but a different kinds of

    • @dfgffdvfvvf7909
      @dfgffdvfvvf7909 Рік тому

      thats why dlss 3.5 exists@@EnormousDuck2

    • @MORGUEZHR
      @MORGUEZHR Рік тому

      Just enable Ray Reconstruction.
      Makes most of the difference when it comes to dynamically changing lights.

    • @PhilosophicalSock
      @PhilosophicalSock Рік тому +1

      @@MORGUEZHR RR is only present in 2 games, and we will barely see more of that. Unfortunately.
      Not every dev studio wants to invest into path tracing, they prefer to have default UE5 features.
      Lumen is better than nothing, but is nowhere close to path traced lighting
      And Lumen is also noisyl, not having a RR built in. Or may be it depends on a game more or less

  • @cpt.tombstone
    @cpt.tombstone Рік тому +1

    I'd be curious of the performance difference with The Witcher 3 when you compared RT off running in DX11 mode and RT on running in DX12 mode. Just Enabling DX12 (without RT) is a huge performance impact, and I'd suspect that most people would run DX11 when they don't want to use RT.

  • @OmnianMIU
    @OmnianMIU Рік тому +7

    For AAA titles i prefer quality of RT/PT then higher fps.
    Nice content ❤

  • @POLICE_OF_CHICAGO
    @POLICE_OF_CHICAGO Рік тому +5

    You provide us the best content !

  • @mllecamill3
    @mllecamill3 10 місяців тому +1

    Cyberpunk with Pathtracing looks just phenomenal and I really enjoyed it on my 4080. It makes such a huge difference. Definitely worth it. Who doesnt see the difference, must be blind.

    • @Ragssssss
      @Ragssssss 9 місяців тому +2

      And people say it's a gimmick LOL. I have 4090 and PT looks out of thr world man just so gorgeous, it is whole different game with PT on. I had 4080 too, but swapped it for 4090 only to use PT.

    • @mllecamill3
      @mllecamill3 9 місяців тому +1

      @@Ragssssss Once you have seen Pathtracing, you dont want to go back. Yeah, absolutely. It is really that much of a difference. I cant wait for Black Myth Wukong, which will also feature Pathtracing by nvidia.

    • @Ragssssss
      @Ragssssss 9 місяців тому +1

      @@mllecamill3 hell yeah, I am waiting for that game too and yes anticipated on it's PT looks, I hope it will impressive as cp2077.

    • @mllecamill3
      @mllecamill3 9 місяців тому

      @@Ragssssss Nice to see a fellow appreciator of Raytracing. Most people don't seem to understand it..

    • @Ragssssss
      @Ragssssss 9 місяців тому +2

      @@mllecamill3 I can bet my 100 bucks, those people who utter shit about RT have never really owned an RTX card and used RT once. Just on bandwagon to downplay RT for the sake of satisfying ego & justifying their purchase, nothing else I could think of.

  • @campfiregames4633
    @campfiregames4633 Рік тому +1

    Path Tracing looks like actual sunlight

  • @GlaciesA
    @GlaciesA 29 днів тому +1

    Hate it, they could make games with proper reflections and what basically is ssao but costs all your fps, all it looks muddy without it in some games, I despise ray tracing what an awful invention

  • @Scott-fy4rz
    @Scott-fy4rz Рік тому +1

    is this at 4k with the 4080? that vram usage is insane!

  • @Supra.L3gend
    @Supra.L3gend Рік тому +1

    Awesome video, can you please provide the name of the song used @3:11! Loved it!

    • @MxBenchmarkPC
      @MxBenchmarkPC  Рік тому

      P.T. Adamczyk - Never Looking Back (Cyberpunk 2077 Phantom Liberty OST).

  • @boroda985
    @boroda985 11 місяців тому

    Different games have completely different results of using RTX. Where the game is transformed and becomes very beautiful, and where nothing changes. But I personally think that path tracing is the most effective result, but it is too heavy. In Cyberpunk this technology is very beautiful.
    And thanks for the music, I'm crying again.

  • @TbearMuhahah
    @TbearMuhahah 4 місяці тому +2

    3080rtx, I play witcher 3 & cyber punk, red dead redemption, monitor Samsung odyssey g9, 1000hrs with both ray tracing on and off. Let me told you Ray Tracing is a lie, a marketing scam, because I turn on and off and play and not seeing the difference. Don't buy the ray tracing scam, just turn it off

  • @Cxmp-S
    @Cxmp-S Рік тому +3

    Still not enough to make me say holy shit wow I need that on. Main reason I've switched to AMD side of things, I just know ray tracing isn't a selling future for me at least yet. We'll see how ue5 does the future

  • @awepizza
    @awepizza Рік тому +3

    The only game worth losing fps \ noticeable without comparisons is Metro Exodus. All others is just not worth it.

  • @bjaurelio
    @bjaurelio Рік тому +3

    My takeaway watching this is that rt reflections add the most value. Unless you're path tracing, prebaked lighting tends to look better (and closer to the path tracing) than rt.

    • @ttghhgg1918
      @ttghhgg1918 9 місяців тому

      Rt reflection is actually the worst as most games don’t have shiny surfaces or puddles but rtgi n rtao is game changing

  • @lon3wolf642
    @lon3wolf642 Рік тому +2

    Great comparison video, unlike some others you see on here, there is a lot of diffrent time of day and scenes used. Liked and subbed for that.
    RTGI/path tracing is fantastic, and the best thing about RT in my humble opinion.

  • @mostafaelwakeel6118
    @mostafaelwakeel6118 Рік тому +1

    Nice video thanks

  • @muhammaduayagi6063
    @muhammaduayagi6063 Рік тому +45

    I will choose frame rate over ray tracing always

    • @dugnice
      @dugnice Рік тому +26

      Good news is that with frame generation gamers can have both.

    • @40Sec
      @40Sec Рік тому +8

      And people will choose low settings over ultra too. You're not special.

    • @diomed96
      @diomed96 Рік тому +4

      ​​​@@dugnice​​ how so? You will not have both with frame generation. There's always a trade-off, it's not real frames, it's frame interpolation. I don't get it, in what scenario would you want to sacrifice responsiveness and introduce input lag to get some reflections

    • @dugnice
      @dugnice Рік тому +15

      @@diomed96
      I've been playing Cyberpunk with RT on for about a week now using one of the frame gen mods and the game's responsiveness is just fine. 🤷🏻‍♂️

    • @Esmeranus1315
      @Esmeranus1315 Рік тому +2

      ​@@diomed96 do you have frame generation on your gpu?

  • @toma3383
    @toma3383 Рік тому +1

    Are you going to upgrade the cpu, or is it ok for now?

    • @MxBenchmarkPC
      @MxBenchmarkPC  Рік тому +2

      I don't have any plans on switching the CPU in the near future.

  • @chadwolf3840
    @chadwolf3840 9 місяців тому

    The fps difference on aw2 between ray and path traced is pretty big

  • @gianlu.1234
    @gianlu.1234 Рік тому +1

    Hi, I have an Asus Dual 4070 and from today my games, although they reach over 100 fps, the fluidity seems to be jerky, I don't understand why, if you can help me I would be very grateful

    • @pijinio
      @pijinio Рік тому

      What CPU is installed?

    • @gianlu.1234
      @gianlu.1234 Рік тому

      @@pijinio hi, after all the research I did, I learned that it is to the bottleneck, my processor (ryzen 5 3600) is too weak for a 4070, but a few days ago I received the Ryzen 7 5800x which will soon I'll try

    • @ttghhgg1918
      @ttghhgg1918 9 місяців тому

      I have the same I run games butter smooth as for single player games turn on vsync gsync triple buffer n also put ur max refresh rate to 141 in nvidia control panel n see the magic n yes put reflex to ultra in nvidia cp

  • @BloodRaider96
    @BloodRaider96 4 місяці тому

    Yey from 95 fps to 25 fps just to see the water reflection and a bit of extra shadows on texture surfaces

  • @krakadzil
    @krakadzil Рік тому +1

    Looks like path tracing requires much more details from models and animations side, currently it somehow looks even little weird. Maybe too realistic?) nevertheless thank you for the video, you make great comparisons. And I learned about Nukem 9 fsr mod from your videos!

  • @tomthomas3499
    @tomthomas3499 Рік тому

    Watching this on my mobile phone, all i can see is the fps magically gone...

  • @NEJJJJJ-t4x
    @NEJJJJJ-t4x 9 місяців тому +1

    There is barely a difference with rt on is almost like putting hdr on and the framerates are more important too

  • @SEBAII85
    @SEBAII85 Рік тому

    Its the path ray tracing that makes the noticable differences

  • @JLeeCN
    @JLeeCN Рік тому

    Im confused...are you running DLSS in DLAA or Quality mode?

  • @RandomStranger...
    @RandomStranger... Рік тому

    the finals and elden ring look like a 2010 game even with raytracing

  • @albertoelhambriento437
    @albertoelhambriento437 Рік тому +1

    I love cyberpunk 2077 music 😊

  • @Manlyman47
    @Manlyman47 6 місяців тому +1

    the ray traycing in Dying Light looks really good. Im surprised that game is brought up so little in ray traycing discussions.

  • @yars_streaming
    @yars_streaming Рік тому

    With PT image has a slight yellowish tint.

  • @monkeu6684
    @monkeu6684 Рік тому

    Rt is a nice tech but something that disturbs me soo much is not that it is fps intensive but its about that most games with it uses screen space and its just a me problem but it just can't be unavoidable my opinion

  • @РустамХалитов-с8б

    Elden ring rt looks like a joke

    • @chadwolf3840
      @chadwolf3840 9 місяців тому +1

      It’s not noticeable and the performance hit is huge. Can’t even hit 60fps with a 4090.

    • @lynackhilou4865
      @lynackhilou4865 9 місяців тому

      It is tranformative in some places ( like outskirts of lyendell) and very subtle in others , performance isn't bad if not for the fact it doesn't have any upscaling and you're forced to deal with native RT , which virtually no one does since it's so heavy .
      I wish they added reflections as well but they must add upscaling to make this mode usable

  • @manoman2u
    @manoman2u Рік тому +1

    Path tracing is awesome

  • @TheDado512
    @TheDado512 Рік тому +1

    I only see difference in Dying Light 2 and Metro. Even CP is not big for me, as it is only reflections. RT can not be a selling point.

    • @xerxeslv
      @xerxeslv Рік тому +1

      Funny thing is - after 5 years RT is still the same as it was...

  • @Alykard28
    @Alykard28 Рік тому

    Где вы в жизни видели, что бы лужи на Осфальте были как чистое зеркало? 🤦‍♂️

    • @PhilosophicalSock
      @PhilosophicalSock Рік тому

      Везде, когда вода чистая и идеально спокойная. Но в жизни так почти не бывает.
      А игра просто не запаривается симуляцией грязи и переотражений от дна лужи

    • @Alykard28
      @Alykard28 Рік тому

      @@PhilosophicalSock так там ещё при этой технологии машины напидорены до зеркала, даже разбитые. На мой взгляд, это выглядит убого. Зеркала одни везде, что делает атмосферу искусственной.

  • @matthewkingsmill7372
    @matthewkingsmill7372 Рік тому +1

    Path tracing is the one.

  • @CuttinInIdaho
    @CuttinInIdaho Рік тому

    0:59 This is why Nvidia is still on top.

  • @alexandervolkov97
    @alexandervolkov97 11 місяців тому

    Вы делайте отдельно ртх тени и ртх освещение. Ртх освещение включать нет смысла, если включил тени, оно будет жрать фпс, но картинку не изменит почти никак.

  • @stellar_blade_karina
    @stellar_blade_karina 8 місяців тому

    2:47 RTX Off looks better

  • @DeepuSajwan09
    @DeepuSajwan09 7 місяців тому

    What is path tracing?

  • @Fomincev
    @Fomincev Рік тому +1

    Dying Light worst because it breaks SSS

  • @loen6478
    @loen6478 Рік тому

    You need hdr to really appreciate it

  • @thishallakshan7410
    @thishallakshan7410 Рік тому +2

    ngl RT looks beautiful give it some more generations and it will become a normal thing

    • @dugnice
      @dugnice Рік тому +1

      I think frame generation is going to help make RT very common, very fast.

    • @thishallakshan7410
      @thishallakshan7410 Рік тому +1

      @@dugnice yeah

    • @dfgffdvfvvf7909
      @dfgffdvfvvf7909 Рік тому

      probaly when gtx gets unsupported @@thishallakshan7410

    • @Ragssssss
      @Ragssssss 9 місяців тому

      ​@@dugniceit's already doable with 4070 & above, although obviously not at 4k but 1440p with FG.

    • @ttghhgg1918
      @ttghhgg1918 9 місяців тому

      @@RagssssssI run cp ultra at 1440rt on at 60fps dlss balanced so it’s easily doable but yes ray reconstruction needs work as it a blurry mess

  • @iamspencerx
    @iamspencerx Рік тому

    Cyberpunk be like: here's some 30 fps gaming for ya

    • @ttghhgg1918
      @ttghhgg1918 9 місяців тому

      Said by every peasant

  • @thetechnerd7467
    @thetechnerd7467 Рік тому

    For whatever reason, RT looks blurry compared to native. PT looks best.

  • @airmicrobe
    @airmicrobe 11 місяців тому

    Ray tracing is perspective of a demo always

  • @krakadzil
    @krakadzil Рік тому +3

    Wow, Hogwarts Legacy looks way worse with RT! Looks like developers just added ray tracing "for show" simultaneously breaking game on less than 12GB GPUs. Completely worthless...

    • @krakadzil
      @krakadzil Рік тому

      Just googled Hogwarts sammilucia mods, that's jus wow, definitely will try!

    • @ridderbanaan
      @ridderbanaan Рік тому

      I loved how the main hall floor just suddenly changed from limestone to an ultra polished marble floor. Then again, even that wouldn't reflect that much.

  • @-Rizecek-
    @-Rizecek- Рік тому +2

    I prefer high 120FPS than ultra+raytracing 60-70FPS [FG:120FPS (fake FPS) ]

    • @venusprinzj8094
      @venusprinzj8094 Рік тому

      None says "Fake fps" anymore XD you are the 5% still calling it Fake Frames and the other 95% can just enjoy it and sees the benefits, calling it fake is so cringe XD

    • @-Rizecek-
      @-Rizecek- Рік тому

      @@venusprinzj8094
      Okey so it is softwarw fps not hardwear.

    • @venusprinzj8094
      @venusprinzj8094 Рік тому

      @@-Rizecek- i gurantee you that you will like FG some day. Maybe AMD will do with FSR3 or Nvidia with their leading FG. You will someday

    • @ttghhgg1918
      @ttghhgg1918 9 місяців тому

      Every single tv monitor uses frame generation tech for years so u are watching fake movies ?maybe your life is fake n you are too poor to afford gpu

  • @saiyaman9000
    @saiyaman9000 Рік тому

    Hey, there are some easy tweaks you can make to hogwarts legacy ray tracing if you want to make it look a bit better for yourself.

  • @usbsol
    @usbsol 5 місяців тому

    Pathtracing looks good - but not 3x better than raster, so not worth it when it eats 2/3 of your fps imo.

  • @_SLOleg
    @_SLOleg 17 днів тому

    нельзя сказать что лучи не нужны, это глупо
    но пока лучи заметны только в играх типа Dying Light 2, которые заточены под лучи, потому что не используют других технологий отражений, за счет лучей они не выглядят лучше других игр, они выглядят убого без лучей.

  • @soliitudegaming7275
    @soliitudegaming7275 Рік тому +1

    Hardware raytracing is just dumb. Its a silly gimmick that Nvidia fanboys have propped up. Software RT is going to take over as its far more efficient and is almost just as good looking in only a couple years of development.

  • @MacTavish9619
    @MacTavish9619 Рік тому +2

    RT looks like shit for example Hogwart Legacy or Jedi Survivor. You have to search for perfect place to see difference and most of the time it will look worse with RT. LOL

    • @H2_S0_4
      @H2_S0_4 Рік тому

      From my experience i played Hogwarts with DLAA instead of DLSS and no rt but also i included config that had function to reduce stutters but it also boosted graphics and it made my experience immersive asf and graphics were amazing in some places especially when flying on broom.

    • @dfgffdvfvvf7909
      @dfgffdvfvvf7909 Рік тому

      bro thinks dark shadows = good

  • @ViktorKorolyov
    @ViktorKorolyov Рік тому

    the main niticeable difference is FPS

  • @dennythescar80s8
    @dennythescar80s8 Рік тому

    Anyways, you can play With RT off very well, looks like RTX 4080 is not suit for it.

  • @Aleksey-vd9oc
    @Aleksey-vd9oc Рік тому

    2024 - year of RT

    • @PhilosophicalSock
      @PhilosophicalSock Рік тому

      2024 - year of UE5.
      К сожалению, большинство разрабов будут ограничиваться дефолтными фишками движка.
      И среди них нет трассировки путей и реконструкции лучей

    • @Aleksey-vd9oc
      @Aleksey-vd9oc Рік тому

      @@PhilosophicalSock пруфы ;) Лично я обратил внимание на то, что чем более криворукие разрабы, тем больший эффект от лучей. И ... UE5 не работает без лучей ;) (динамические меши)

    • @PhilosophicalSock
      @PhilosophicalSock Рік тому

      @@Aleksey-vd9oc
      "Эффект" лучей зависит от сцены. Статичное можно запечь так, что и не будет отличаться. Даже контра новая выглядит как будто в ней глобальное освещение. Которого там нет, естественно. Но это не значит, что валв более пряморукие, чем CDPR или Ремеди. Игры абсолютно разные. Полностью динамичное освещение в огромном мире киберпунка делать без лучей - рехнуться можно. Потому там и выглядит с трассировкой во многих местах намного лучше. Не везде, но много где.
      Или разрабы Метро криворукие? Ну ок, как скажешь
      и что пруфы? Коробочный Lumen - убожество. Я не сказал, что там нет лучей. Они есть, но вперемешку со Screen-space эффектами. И без отражений. И это прекрасно видно в играх на ue5

    • @Aleksey-vd9oc
      @Aleksey-vd9oc Рік тому

      ​@@PhilosophicalSockВроде звучит так просто "запечь текстуры", да только вот это работа, много работы... Одно дело когда выхода нет, а другое когда этот выход есть.
      В свое время шейдеры тоже были лишь модной "маркетинговой" фишкой...
      Для меня не существует вопроса, есть у лучей будущее или нет, я сейчас конкретно утверждаю что в 2024 это маст хэв.
      Я не разраб, просто вижу факты: так или иначе лучи юзают более 200 а может 300 игр, не помню точно
      Лучи поддерживаются всеми ключевыми вендорами, от видюх до движков и библиотек
      амудэ планирует вроде в рдна 4 или 5 существенно нарастить лучи
      И уже даже сейчас лучи поддерживаются более чем половиной видюх ...
      будущее наступило
      upd. Да и прекрасный люмен, который умеет только статические меши, неожиданно жрет дохрена ресурсов, пусть не RT, но шейдерных ... и в результате имеет теже -50% фпс что и при лучах )))

  • @user-ow9nk
    @user-ow9nk Рік тому +2

    looks better without it

    • @ttghhgg1918
      @ttghhgg1918 9 місяців тому

      Okay peasant go clean my toilet now

  • @LrG426
    @LrG426 Рік тому

    Выглядит так словно просто экспозицию добавили

    • @PhilosophicalSock
      @PhilosophicalSock Рік тому

      Это самое "просто" требует в разы больше вычислительных мощностей.
      И этого "просто" не хватает для приближения картинки к живой, реалистичной.
      Освещение (и отражения) значит очень много

  • @vyathaen
    @vyathaen Рік тому +2

    Although looks better with RT. I still don't think its worth the performance hit,even on 4000 series. I play RT Off always, perhaps next gen gpus will have less of a performance hit from RT

  • @Jakiyyyyy
    @Jakiyyyyy Рік тому

    I prefer 60 fps no ray tracing real frames than 30 fps with ray tracing or even 120 fps with fake frames lamo.

    • @ttghhgg1918
      @ttghhgg1918 9 місяців тому

      Frame generation is used in almost every other tv doesn’t make the image fake u bot.Just say you are a peasant

  • @КАВО2
    @КАВО2 Рік тому +4

    Metro Exodus original+RT = best version. Enhanced Edition - garbage dump.

    • @TurboRGB
      @TurboRGB Рік тому +4

      Tottaly agree, RT enhanced literally kills the creepy gloomy deppresing feel of the game which made is so immersive, RT enhanced has such a bright sun makes the game feels like its set in a summer time, the GI in indoor places ruined the immersion

  • @Woblmad
    @Woblmad Рік тому

    Теряем 50% фпс, а получаем целых ничего

  • @oussamakram3920
    @oussamakram3920 3 місяці тому

    i can hardly see the différence

  • @arico7923
    @arico7923 Рік тому

    Ray tracing off is what I prefer. Aside from the FPS gain with Ray tracing off, the shiny/mirror floors and surfaces in ray tracing on distracts me

    • @ttghhgg1918
      @ttghhgg1918 9 місяців тому

      What gpu do u run sir ?

  • @ИванРусаков-э6х

    Музыка супер ❤

  • @seleukoskallinikos
    @seleukoskallinikos 7 місяців тому

    raytracing is a gimmick

  • @ormus542
    @ormus542 Рік тому

    Thanks. you confirm that Ray tracing is not for me. too much reflexion, it seems unreal and the performance ? AMD for me ;)

    • @venusprinzj8094
      @venusprinzj8094 Рік тому

      Path tracing is future and realistic also immersive, the reason why Nvidia got 80% market share XD

    • @Ragssssss
      @Ragssssss 9 місяців тому

      Path Tracing is game changer.

  • @dennythescar80s8
    @dennythescar80s8 Рік тому

    Path Tracing looks more close to RT OFF 😂😂😆😆🤣🤣

    • @dfgffdvfvvf7909
      @dfgffdvfvvf7909 Рік тому +1

      are you slow

    • @venusprinzj8094
      @venusprinzj8094 Рік тому

      @@dfgffdvfvvf7909 one of those kids doesnt understand that pathtracing is accurate lighting and not boosted lighting. Pathtracing is the only way to make the Game look like what should look like.

    • @ttghhgg1918
      @ttghhgg1918 9 місяців тому

      @@dfgffdvfvvf7909more like poor probably still runs a 1650 gpu