How to make a solid shell from a surface mesh (.stl or obj. file) - Fusion 360 & MeshMixer

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  • Опубліковано 6 вер 2024

КОМЕНТАРІ • 15

  • @jeffcaplan8263
    @jeffcaplan8263 Місяць тому

    This solved a problem I was having with editing an STL in Tinkercad. Thanks so much!

  • @brickthinking
    @brickthinking 2 місяці тому

    Thanks HEAPS for this Adam!! You have no idea how long it took me to find a solution to what I thought was a super simple problem.
    I usually use Blender for modelling but with the complex mesh I'm working with I was unable to shell it.
    Meshmixer did the trick perfectly! Fusion 360 however, has to be one of the worst pieces of software I've ever used 😂
    Side note for those wanting to print their shell, you can skip the "Make solid" step [especially as Fusion kept crashing and refused to do mine] because your slicing program will automatically fill the cavity between the two walls before printing 👌
    Cheers,
    Rich

  • @rujinopy7746
    @rujinopy7746 Рік тому

    Thank god! I found your vid 😂.That’s what I’ve been struggling for like 3 days trying to fill hollowed dental models that was taken by 3d scanner.

  • @brentcarter3284
    @brentcarter3284 4 місяці тому

    Would it be possible to shrink the shell in Meshmixer by scaling down so the final resulting model had thicker walls? I'm trying to find a way to thicken a stl file of a car body to make the printed shell thicker at smaller scales. Thanks for the information you provided.

  • @aeroflow3680
    @aeroflow3680 4 місяці тому +1

    GREAT

  • @NigelSheldon
    @NigelSheldon Рік тому +1

    Thank you! I’m going to try that

    • @adamtjames
      @adamtjames  Рік тому

      Of course!

    • @NigelSheldon
      @NigelSheldon Рік тому +1

      Hi. Thanks again for all your help! I'm trying to take a cylindrical mesh from 'image to lithophane' and convert it to a solid hollowed body so I can print it out and put a tea light in it for a present for my Dad. I went through these steps; however, the challenge I have is that at the reduce mesh option, even if I drag the proportion to 1, I still have over 10,000 triangles remaining and it doesn't work. The detail is also almost all but gone even at this amount of triangles with the proportion at this level. Any ideas of what I'm doing incorrectly? Thanks for sharing your expertise!!!!

    • @adamtjames
      @adamtjames  Рік тому

      @@NigelSheldon check out my “10,000 triangle mesh error solved” video!

    • @NigelSheldon
      @NigelSheldon Рік тому

      @@adamtjames LOL! Sorry about that! This is after I looked at that one too. I meant to put this question in there. Would you like me to put this question in that one? Thanks again!

    • @bryancoughlin3621
      @bryancoughlin3621 Рік тому

      Awesome!! Thanks

  • @user-lz5ym2go3l
    @user-lz5ym2go3l 6 місяців тому +1

    @adamjames where is the meshmixer link??/

    • @adamtjames
      @adamtjames  5 місяців тому

      Added the link in the description!