This is one very solid tutorial here! I like how you didn't spend 5 minutes on random introductions and another 5 minutes asking for subscriptions, straight to the point! Looking forward to your new videos.
Thank you for this tutorial. You made 3 days of importing and converting and failing into a breeze. Now I can quick and simple import and manipulate my scanned files. Thank you!
WITHOUT A DOUBT, you ought to make some more of these video gems! You evidently have a gift for concise, well approached narratives & related instructions. Thank you! ...Looking forward to your next!
I was so happy to watch a video that didn't waste half the time asking me to subscribe that I subscribed. Seriously though, what an excellent video. Great info presented intelligently and directly. Wish more content providers followed your example. This is an excellent example of what "how to" videos should be.
Absolutely excellent work! So handy! I'd basically given up on using STLs or scan data directly. I'd bring those in and then remodel the part using the STL/Scan as a reference, but that's pretty limited for complicated shapes. Thanks!
Dude. THANK YOU! i was feeling sick about buying a 400 dollar scanner and not being able to scan my rc car bodies and use them to cut solids in fusion 360. now ill be designing all sorts of parts with perfect fitment. if i make parts using this method and get a sale ill ba back here to tip you lol. thanks!
Such a great video. Learned a lot, and I really like how on point you where in the video. Perfect pacing. And I learned a ton. Best 6 minutes spent. I hope you plan on making more video's in the future.
Thanks! I've got a whole list of (maybe) interesting, (definitely) niche topics for future videos. This has just been a particularly hectic holiday season. New stuff soon, hopefully.
Whoa!!! You did a VERY, VERY good job explaining the solution to something I've tried to deal with for a long time. Congratulations! Awesome video, and overall channel content!!! I definitely subbed/belled your channel.
Wow! I've been fighting the other way for a few weeks now. Very nice simple to the point tutorial. Thank you for your precision in speech! And damn....your modeling skills are on point
Brilliant tutorial mate, I've got ReCap installed but haven't used it yet, still I've installed it to check out the picture to 3d model feature. Now I know that this program can be used to something extra than my first purpose.
Fantastic tutorial! One of the best I have ever found for Fusion 360, let alone the importing issues with polygons that stop me all the time with Fusion.
Bloody brilliant, I have been looking all over for ways to do this, its a shame that 360 cant handle an .stl on its own, bu this is a good workaround for now thanks
Am I wrong to be a little annoyed that Autodesk already has all of the code required to make the triangle mesh -> quad mesh -> t-spline -> brep conversion a one-click process but instead they spread it out over two apps and three dialogs? I guess I'm not paying them any money, but a lot of people are, and if I was one of those people I would be legit mad.
I was thinking the same thing. To be fair: each one of those steps can run into its own problems. I was trying the same process on a different model earlier today and ran into some trouble on the T-spline to BRep step (where a couple points were too sharp?) and it needed some manual intervention. That doesn't give them a free pass though. They could combine all of those error detection steps into the same single-click, too!
Nice clean video man. I typically teach a similar workflow (not always with mishmixer or recap, but have done that was well). I work on a customer support team for Fusion.
Thanks! I've been meaning to make a follow-up video that shows those early steps replaced with Instant Meshes. That little utility makes it a lot faster and easier to get a good result (with some more interactivity during the process to fine-tune problem spots). Soon, hopefully.
Whether this will work for me or not, doesn't matter. Great video! I'm trying to make a stand for PS4 controllers! Xbox One controllers (and even my Switch Pro) were easy enough for me if I'm honest using calipers. The bizarre shape of the PS4 controller however means your video might actually help me get this done! If that happens, I tip my hat to you. If not, I give you a nod and a wink and thank you nonetheless. This will help someone for certain and here's to it being me!
Absolutely awesome vid! I’ve had this problem for so long and a solution has finally presented itself in a clear concise manner, thanks so much. Was wondering if you could clarify the part about ReCap, so you just download the free trial and it will let you keep using it even after 30 days?
Yep. There aren't any other steps besides saying "No" whenever they ask if you want to subscribe. The 30-day trial is technically for "ReCap Pro", but it's also the only way to download plain "ReCap", which is free to use and still has the export as "OBJ Quads" feature. It feels like an intentionally confusing scheme to try and trick people into subscribing when they don't actually need to.
Nice job in many ways! 👍 I think I'll give it a try. And depending on my success, maybe I can tryout _Instant Meshes_ (Instant Field-Aligned Meshes) too. Thx! 😀
Fantastic video Nicholas :) hey how did you takr the video footage of the controllers rotating? Were the controllers on a turntable or was the camera on a circular dolly? It looked great.
Thanks! They were on a turn-table with a white vinyl backdrop and lots of lights. It was the first time I'd used it and the effect turned out better than I'd hoped!
Hi, I get everything right but when trying to Convert quads to t-spline i get the following error Error: Mesh to T-Spline conversion failed. No idea why.
It's probably a trick of the soft lighting in that camera shot. Up close it doesn't look much smoother than your typical 3D print. I didn't do anything special to sand or smooth it.
Does anyone know how I can do what he did at 5:03 making the mold from the controllers in AutoCad Fusion (different from 360)? I’ve been trying but the extrude just goes through the controller for example, not reading to take data out of the box for the mold
Instead of disabling design history, you can "Create" a "Base Feature". -- It temporarily disables the design history for a single feature that you can accept at the end, and it shows up as a single step in your timeline. :-)
The "Sculpt" workspace doesn't appear in the list unless design history is disabled. I just tried with a Base Feature and it wasn't there. :/ I agree that it's a pretty strange requirement. Intuitively it seems like Base Features should be 100% equivalent to a temporary history disable, but they don't appear to be.
Zbrush core (10 euros /month ou 180 euros permanant) is nice to replace recap photo and to generate .OBJ quads. Zbrush core is faster and has more options to clean. (try dynamesh and zremesher options)
This is one very solid tutorial here! I like how you didn't spend 5 minutes on random introductions and another 5 minutes asking for subscriptions, straight to the point! Looking forward to your new videos.
Thank you for this tutorial. You made 3 days of importing and converting and failing into a breeze. Now I can quick and simple import and manipulate my scanned files. Thank you!
I've watched a lot of "get your stl into fusion 360" videos, and this is head and shoulders above. Thanks! Nice design too.
I like the way you talk. It's not annoying or boring like most UA-camrs
This is beautiful and has now changed my life... THANK YOU for this! Never thought to use ReCap
WITHOUT A DOUBT, you ought to make some more of these video gems!
You evidently have a gift for concise, well approached narratives & related instructions.
Thank you!
...Looking forward to your next!
This is how tutorials should be edited. Nice job.
I was so happy to watch a video that didn't waste half the time asking me to subscribe that I subscribed.
Seriously though, what an excellent video. Great info presented intelligently and directly. Wish more content providers followed your example. This is an excellent example of what "how to" videos should be.
Absolutely excellent work! So handy! I'd basically given up on using STLs or scan data directly. I'd bring those in and then remodel the part using the STL/Scan as a reference, but that's pretty limited for complicated shapes. Thanks!
Excellent video. I wish there were more object scanned to make doing things like this much easier!
That was fantrastic!!!! Wow! Thank you. Wish they made ReCap for Mac.
Dude. THANK YOU! i was feeling sick about buying a 400 dollar scanner and not being able to scan my rc car bodies and use them to cut solids in fusion 360. now ill be designing all sorts of parts with perfect fitment. if i make parts using this method and get a sale ill ba back here to tip you lol. thanks!
straight to the point! nice vid
Thank you so much for making this. I looked at alternatives to recap to avoid dealing with the 30 day trial, and blender can also export to obj quads.
Such a great video. Learned a lot, and I really like how on point you where in the video. Perfect pacing. And I learned a ton. Best 6 minutes spent. I hope you plan on making more video's in the future.
Thanks! I've got a whole list of (maybe) interesting, (definitely) niche topics for future videos. This has just been a particularly hectic holiday season. New stuff soon, hopefully.
Whoa!!! You did a VERY, VERY good job explaining the solution to something I've tried to deal with for a long time. Congratulations! Awesome video, and overall channel content!!! I definitely subbed/belled your channel.
And right there, you just made my day.
Although I skipped the Meshmixer and Recap part and went directly into Blender.
you saved my life with this trick, haha! thank you!
Wow! I've been fighting the other way for a few weeks now. Very nice simple to the point tutorial. Thank you for your precision in speech!
And damn....your modeling skills are on point
Brilliant tutorial mate, I've got ReCap installed but haven't used it yet, still I've installed it to check out the picture to 3d model feature. Now I know that this program can be used to something extra than my first purpose.
This is a great tutorial. You can also download Blender which has a ReCap Modifier and Decimate Modifier.
Thank you so, so, so much for this simple and effective tutorial of STL to solid.
This method is diamonds compare to all the others.
Havagooday
Greg
Thank you, appreciate all your work. I've just discovered your channel and it's amazing, keep on going!
Fantastic tutorial! One of the best I have ever found for Fusion 360, let alone the importing issues with polygons that stop me all the time with Fusion.
Fire video, i just hope that inventor can deal with quads just as well
Dude! Easy to follow tutorial. You really should do more Fusion360 modeling tutorials and make some money monetizing them! Please make more!
This is incredibly useful and I love that Switch pro controller stand design. You have earned a sub!
What CopyLion said. No mincing words, great instructional video.
Your videos are amazing. Your clarity of explanation and production values certainly don't seem like someone who uploads a video every couple years :)
Great work around and the best I've found so far. Thank you!
Excellent.
This dudes a legend!!! Thanks man! This make all the difference in the world!
Nice! Very clear and concise. Good radio voice!
Bloody brilliant, I have been looking all over for ways to do this, its a shame that 360 cant handle an .stl on its own, bu this is a good workaround for now
thanks
Well now I've watched all 3 of your vids...looking fourward to more!
Awesome. Well done, and thanks for the info, as well as showing the printed part afterward.
Absolutely stellar tutorial. Thanks for taking the time to put this together.
Am I wrong to be a little annoyed that Autodesk already has all of the code required to make the triangle mesh -> quad mesh -> t-spline -> brep conversion a one-click process but instead they spread it out over two apps and three dialogs?
I guess I'm not paying them any money, but a lot of people are, and if I was one of those people I would be legit mad.
I was thinking the same thing. To be fair: each one of those steps can run into its own problems. I was trying the same process on a different model earlier today and ran into some trouble on the T-spline to BRep step (where a couple points were too sharp?) and it needed some manual intervention.
That doesn't give them a free pass though. They could combine all of those error detection steps into the same single-click, too!
Each software is made by a different studio... They could implement it (Pretty please), but it might be inner politics
To sweeten the deal, Recap is only available for windows... so no use to people on mac and linux I guess.
just buy rhino it does it all :)
Very nice, thank you for the detailed story! ❤
This is a stunning tutorial. You are a master at putting together informative videos. Wow. More, please!
This is life changing... Thank you!
Nice clean video man. I typically teach a similar workflow (not always with mishmixer or recap, but have done that was well). I work on a customer support team for Fusion.
Thanks! I've been meaning to make a follow-up video that shows those early steps replaced with Instant Meshes. That little utility makes it a lot faster and easier to get a good result (with some more interactivity during the process to fine-tune problem spots). Soon, hopefully.
Very well done, learned a lot of new stuff in these 6min :)
Awesome guide on working with stl's and nice design mate:)Thanks
Nice one . Every days a school day . Happy modifying
Outstanding work mate and great video. 👍
thanks man for such a tutorial
i will try it and i hope my problem will be fixed
Sweet! You did in 5 min what other do in a confusing 30min to hour. Thx man!!
This video is amazing! i just subscribed if the content will be this competent, that was awesome!
Absolutely fantastic job on the video and explanation! Much thanks!
WOW! so clean. And thanks for the concise tuto :)
Great job! Easy peasy to follow.
This is friggin incredible! Thank you!!!
WOUW this is amazing thank you 🙏
Great tips and cool design. Thanks.
BOSS!! Moves! your going places son!
Great suggestion and the tutorial. Thanks! I'll try it immediately.
Whether this will work for me or not, doesn't matter. Great video! I'm trying to make a stand for PS4 controllers! Xbox One controllers (and even my Switch Pro) were easy enough for me if I'm honest using calipers. The bizarre shape of the PS4 controller however means your video might actually help me get this done! If that happens, I tip my hat to you. If not, I give you a nod and a wink and thank you nonetheless. This will help someone for certain and here's to it being me!
this helped me a ton. I love this tip.
Very helpful. Thanks a lot.
This was so helpful, thank you
You my friend are a godsend! Thanks!
Nice!!!!! I needed this. Thanks!
Nice job! Thanks for the tips.
Super nice tutorial, thanks man
Absolutely awesome vid! I’ve had this problem for so long and a solution has finally presented itself in a clear concise manner, thanks so much. Was wondering if you could clarify the part about ReCap, so you just download the free trial and it will let you keep using it even after 30 days?
Yep. There aren't any other steps besides saying "No" whenever they ask if you want to subscribe. The 30-day trial is technically for "ReCap Pro", but it's also the only way to download plain "ReCap", which is free to use and still has the export as "OBJ Quads" feature. It feels like an intentionally confusing scheme to try and trick people into subscribing when they don't actually need to.
Nice job in many ways! 👍
I think I'll give it a try. And depending on my success, maybe I can tryout _Instant Meshes_ (Instant Field-Aligned Meshes) too.
Thx! 😀
you are the best man you really helped me thank you alot
4:13 - OOpps! You have a hole on the right side cavity but easy to fix.
Amazing video ! Thank you so much !
Fantastic video Nicholas :) hey how did you takr the video footage of the controllers rotating? Were the controllers on a turntable or was the camera on a circular dolly? It looked great.
Thanks! They were on a turn-table with a white vinyl backdrop and lots of lights. It was the first time I'd used it and the effect turned out better than I'd hoped!
Hi, I get everything right but when trying to Convert quads to t-spline i get the following error Error: Mesh to T-Spline conversion failed. No idea why.
This is great, thanks!
yessssss! thanks! I had been creating beautiful quad meshes in 3dsmax only to have fusion decimate them into horrid triangulated trash. Now I know!
Need to save this video
Awesome tutorial, thanks!!!
At the end of the video the PLA its looks very smooth, how did you get that?
It's probably a trick of the soft lighting in that camera shot. Up close it doesn't look much smoother than your typical 3D print. I didn't do anything special to sand or smooth it.
Cool, thanks!!
This is great. Has this workflow improved any in the current version?
Great tutorial. Thanks.
I´m crying. Thank you
great video, already subscribed
I like this video. Just need a PS4 version now. I was going to do something like this to create a new radio face for my dash.
Does anyone know how I can do what he did at 5:03 making the mold from the controllers in AutoCad Fusion (different from 360)? I’ve been trying but the extrude just goes through the controller for example, not reading to take data out of the box for the mold
Just for my interest. Do autodesk have a official solution for this problem or is this workaround THE way? Thx for your effort to make this video btw.
Instead of disabling design history, you can "Create" a "Base Feature". -- It temporarily disables the design history for a single feature that you can accept at the end, and it shows up as a single step in your timeline. :-)
The "Sculpt" workspace doesn't appear in the list unless design history is disabled. I just tried with a Base Feature and it wasn't there. :/ I agree that it's a pretty strange requirement. Intuitively it seems like Base Features should be 100% equivalent to a temporary history disable, but they don't appear to be.
@@NicholasPiegdon huh, I didn't know that. Good to know!
Thanks for this stand
This is Great! The only problem I had was trying to download from Autodesk; I ended up having to use the co.uk site to successfully download a trial.
great video, thanks for sharing
EXCELENT! THANKS A LOT!
you have to make more videos like that!! thank you for your work. I subscribe
Very smart!
Thank you!
Zbrush core (10 euros /month ou 180 euros permanant) is nice to replace recap photo and to generate .OBJ quads. Zbrush core is faster and has more options to clean. (try dynamesh and zremesher options)
"Instant Meshes" is another good alternative that's completely free, too.
Great video!
Thanks! Subscribed.
Thank you for the tutorial. it helpful
dude, you saved me
printing mine now.... will it work with joycon confort grip? do you plan to build one for it?
Don't you think we could have the same results by using blender decimate modifier?
amazing video thanks a lot :)
awesome video thanks