Should You Start A Devlog For Your Indie Game?

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  • Опубліковано 19 жов 2024
  • I started a dev log after I was basically done with my first game! What about you?
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    ► What I believe: • What I Believe

КОМЕНТАРІ • 113

  • @thomasbrush
    @thomasbrush  2 роки тому

    Thanks for watching! Hope you learned a ton.
    ► Get my 2D game kit, free: www.fulltimegamedev.com/opt-in-2D-game-kit
    ► Learn how to become a full time game dev, free: www.fulltimegamedev.com/opt-in-how-to-make-six-figures
    ► Enroll in my 3D workshop, free!: www.fulltimegamedev.com/opt-in-15-minute-3D-game
    ► Make your game instantly beautiful with my free workbook: www.fulltimegamedev.com/opt-in-instant-beauty-color-workbook
    ► Join my 2D character workshop, free: www.fulltimegamedev.com/opt-in-2d-character-art-workshop
    ► Wishlist Twisted Tower: store.steampowered.com/app/1575990/Twisted_Tower/
    ► Learn how to make money as a UA-camr: www.fulltimegamedev.com/opt-in-indie-game-income-workshop

  • @berkedev3777
    @berkedev3777 2 роки тому +78

    I'm no genius... but I think that having to record myself in a timelapse makes me more focused. It also made for somewhat decent content so there we are 60 days down!

    • @Tuskbumper
      @Tuskbumper 2 роки тому +2

      It all depends on the person and what you're making the devlog for. I don't he explained his reasoning super well but he's not completely wrong

  • @KhroMcKrakken
    @KhroMcKrakken Рік тому +5

    As someone who watches Devlogs religiously, I wholeheartedly disagree with this take. I don't watch devlogs to watch as tutorials or anything. It's a documentation of problem solving and design.
    In fact my favorite devlogs to watch are the ones where they admit that they don't know what they're doing. Those are the ones that motivate me the most because seeing their progress despite not mastering it, makes me feel like I can do it too.
    And there's so many other benefits to making them as your first starting your dev journey. One of them is a large pool of help.
    Because when you can make other people care about your dev journey, they want to see you succeed. If they see you struggling, they want to help. And this makes you learn faster because instead of googling, you have others to bounce problems off of and cause you to learn.
    Not to mention having people cheer you on tends to make you want to continue.
    A really great dev that I recommend everyone watch because he makes me feel so optimistic is PrismaticaDev. And his first devlog is him learning Unreal Engine. And he got ridiculously good at it very fast.

  • @ASpev_Gamedev
    @ASpev_Gamedev 2 роки тому +43

    I agree with your take on starting a Devlog but there is also another side that I don’t think is talked about as much. I started a Devlog on my channel to keep me invested in my commercial game. This works for me because if I start to think about quitting, I look to the people who watch my devlogs. I just think It would be a waste of their time and mine if I stopped now so I might as well try and release it.

  • @CHIPPED_Games
    @CHIPPED_Games 2 роки тому +30

    It seems most devs I talk to are very concerned about money, and I understand that, at the same time if you manage to be in a position in life where that's not necessarily an obstacle, your attention and direction to the fun aspects of what you develop greatly increase.
    I say this from a marketing direction background, not a dev one. Your message about an army is very intriguing, this is a slow growth but a fundamentally strong one, which I agree, is probably the most important when it comes to monetary value. Slow growth can be very powerful, but initialize it with a more powerful product.
    Imo if you focus too early on getting traffic without a product, that traffic becomes cold again and if you have no clear idea on how long your game or app will take to ship, just know you're slowing down the development of your actual product. In a nutshell - get back into the lab before you shout eureka.

    • @julianodbz
      @julianodbz 2 роки тому +1

      Best comment for sure.

  • @zayniacgames
    @zayniacgames Рік тому +5

    Rewatching this 6 months later and I can tell you everything Thomas has said in this video is 100% on point. So glad I waited to start Devlogs after my the first Commercial release. Thanks for the great advice!

  • @arctiformgames
    @arctiformgames 2 роки тому +32

    Here I am going againt what everyone tells me haha. I totally feel the struggle of developing my first commercial game and trying to manage social media and devlogs. It really does take a lot and doing it while working with a family is extra tough. I've been doing it for 2 years now on one single project. l, however, actually slightly disagree Thomas. Now I think you have a great point. Finish a game and know what it takes. That's good. BUT. Personally, I've found that I know indie game development is what I want to do because I've pushed through the stress, failure, and agony of trying to do all this at once yet I'm determined as ever to make it happen. I've adjusted when I see something isn't working. Anyway I appreciate you putting it out there because it's good to feel the shattering early on and prove to yourself you can do jt by doing it. Thanks!

    • @jimkurth
      @jimkurth 2 роки тому +3

      I agree with you. I’m in the same boat as you. What i interpreted from him was don’t become a UA-camr for your first game. I think the message might be geared more towards children or younger adults who don’t have a plan or have anything in development. For me, I’m at the stage in my 2 year project that I just accomplished a milestone in my development that told me the hardest part of my project (AI) is, for the most part, complete and it’s just small hills from here on out until I’m ready to publish. So I need to start a devlog as a normal person, just as any movie film company would present a teaser for a movie coming out 1 year from now. It would be a lesson learned to complete a game and market it to a market that has no idea who you are or what your product is

    • @RobinRhombus2
      @RobinRhombus2 2 роки тому +2

      I uh, good luck.
      I don't really have anything to comment on here.

    • @anshpudaruth5549
      @anshpudaruth5549 2 роки тому +1

      Man, I'm a hobbyist and I can't imagine scaling up projects to a commercial scale. You're a legend and so is everyone pushing through their struggles.

  • @jdyerjdyer
    @jdyerjdyer 2 роки тому +7

    Without that "army", it is harder to hold yourself to a schedule. Harder to focus on and finish one project over another. Harder to know what works and what doesn't work. Harder to do it all. Working in a vacuum is hard. Get fans. Get an audience. Hold yourself accountable. Focus on a single project (or two at most). Get the feedback on your work that is critical to turning it from just "something to do" to making it a success. Most importantly, though, is to have fun!

  • @javalijoiadojogos8592
    @javalijoiadojogos8592 2 роки тому +5

    That's some really good advice! I've just started an indie devlog since the fun that I get making the videos actually pushes me to follow up on my game and to get more excited about it! I've decided to give the devlog a bit of a "Challenge" format, just to help with that specific point.
    but really, keep up the amazing vids man!! They're the precious fuel any indie game developer needs on their journey

  • @stratidemic
    @stratidemic 9 місяців тому

    I really love the way this video is done, like how candid and straight forward you are, felt less like watching a yt video and more about getting the actual advice I'd want from these videos! As someone just starting out on a solo dev path, it fills me with so much more confidence to hear someone successful tell me about the same doubts and worries I have now from there own perspective! :)

  • @autumnshade84
    @autumnshade84 2 роки тому +2

    There are so many skills to learn with making games-that’s for sure! I’d definitely add dev logs to that because like you said they’re billboards for your work and while I’m loving developing my own game, I want it to be played by others. My strategy, as I’m about to start making devlogs, will be to set limits in the length of the videos and how many I make. My initial goal, like my game, is to learn how to simply make videos and importantly how to create entertainment value in them. The amount of views and amount of subscribers is not my initial goal, that will come later when I’ve done the process enough for me to do it efficiently. I’m hoping that will be a good long term strategy.

  • @indianastilts
    @indianastilts 2 роки тому +1

    I have to brutally say, when I started this video and was listening to you, I was like... Whaat you think normal people shouldn't do devlogs and what I think is that devlogs are all about making mistakes on your games and learning from them, finding solutions from problems found during developing the game you are making from scratch, so yes to devlogging... However... I continued watching what you were saying and the video and it makes sense what you are saying! You give such great advice and tips! Great vid!

  • @JessePrice
    @JessePrice 2 роки тому

    You know, a few months back you answered a question I sent in and it opened my eyes tremendously to my actual ability and experience. Your answer was honest and direct and I took it in stride, and since then I have re-evaluated the scope of my project(s) and have actually learned so much by just doing what you said and making more crappy small games and realized not only was I not even ready for the project I was asking questions about, but by having a smaller project focus I actually complete things and now I'm a better developer.
    The community needs your brutal honesty like this. It is helpful to the people willing to take off their rose tinted glasses and listen to a more experienced person. Thank you for all that you do man, it's helped me quite a bit

  • @this-is-gamedev
    @this-is-gamedev 2 роки тому

    Starting a youtube channel for gamedev tutorials, devlogs, etc has been among the best thing I started last year. And, I fully agree with you. UA-cam is very rewarding and the content is long lasting but it's also a lot more work than other social media.

  • @kiyopawn
    @kiyopawn 2 роки тому +9

    This was an angle I didn't know existed about making a devlog.
    The early part I mean, the angle which doing a devlog with your first commercial product may give you stress.
    However, I do want an audience or also a "UA-cam Channel Army".

  • @NinetyRalph
    @NinetyRalph Рік тому +2

    I've failed just enough to be able to make a commercial game, the only thing that keeps me the furthest from being motivated is being lonely, I think devlogs are a good idea

  • @pixelsoupgames
    @pixelsoupgames 2 роки тому +2

    Great advice,
    We started our own studio (there are 3 of us), and are in the process of just making 6 mini games to get used to the whole process of starting and finishing a project. We also a started a youtube channel since we believe it will be very valuable down the line. It would be very difficult to do all of it alone and maintain the same quality of work. Also, getting views on dev log videos is very hard . You have to do it because you love it.

  • @CloudlessStudio
    @CloudlessStudio 2 роки тому +1

    I love making videos. Especially showcasing my games. Sometimes they even do well. And most comments on devlogs tell me that they are enjoyable.

  • @joegreen427
    @joegreen427 2 роки тому +5

    I disagree. A person should do a dev log if they want to and promote it and help keep you accountable. However, what i think you're saying is we shouldn't because it will get in the way of our game project and a person may become unmotivated.?

  • @Saikodan99
    @Saikodan99 2 роки тому

    This is something I'm contemplating for a while now. I am halfway through my MVP and I really love doing it, but I keep wanting to update my progress somewhere.
    I tried a blog in the past, but it's just not enough - not enough fans, not enough interest, it just stood there.
    Making a devlog is probably the best option, but you don't have to create an insanely edited video with lots of jokes and clever comments combined with a Dani-style transitions. You can just document your work with some of your game dev/gameplay video in the background, make it short, add some nice thumbnails, and that's it.
    Then you can have a nice devlog, with minimum effort.

  • @faldruid8412
    @faldruid8412 2 роки тому +2

    I 100% agree with this. Hard enough to keep pushing yourself to get a game out the door without adding the extra work and pressure of posting everyday.

  • @notmychannel167
    @notmychannel167 2 роки тому +3

    yeah for me making my game on my own is taking alot of my time so I set a goal for myself to get my demo done is to finish the demo by April 29th 2022 so that after I done my game demo I can start uploading videos again I am trying to make my first indie horror game

  • @UnderfundedScientist
    @UnderfundedScientist 2 роки тому +5

    I disagree with waiting to start .
    There's an argument to be made for making a big splash rather than a slow build up.
    But like you said "unless you're a genius "
    You will need practice, for everything, including making videos.
    But I do agree , it should be literally as often as you can manage, always striving to increase quality and in turn view duration and engagement.
    Don't give up, you got this

    • @R1C4RD0R3D15
      @R1C4RD0R3D15 2 роки тому +1

      how exactly did it come into peoples minds that you need to be a "genius" to make dev logs? I hate how loosely that term is thrown around. We are talking about editing videos and publishing them. It is very easy. It takes time, but that is it. Stop with the genius bullshit.

  • @arkwolfstudios
    @arkwolfstudios 2 роки тому +1

    this is some good advice, my advice to perhaps help would be record yourself working on your game if possible, put all the videos onto an external hard drive or google drive, and when you hit that wall where you don't know what to do, then go off and edit a video together. you don't have to post it but it allows you to keep working on a part of it and up your skills and then if you do want to post it pop it up on your youtube channel. that's my goal anyway.

  • @KeyboardKrieger
    @KeyboardKrieger 2 роки тому +1

    I'm at that exact point and stopped doing videos to have more time for development. I'm not willing to loose a whole day just for a video.
    I hate the other social media too, but it's a lot easier to post stuff on insta and Twitter than on UA-cam.

  • @herohuntstudios
    @herohuntstudios Рік тому

    well who knows thomas will release game dev youtube course after a year
    thanks thomas you are my inspiration !

  • @firepotatoplays5263
    @firepotatoplays5263 2 роки тому +1

    great vid man, appreciate it

  • @GrahamOfLegend
    @GrahamOfLegend 2 роки тому

    "It may be the most valuable thing you do in the long run" is exactly why I'm here. I need to figure out how to be consistent with it though. Thanks for sharing your thoughts on this!

  • @drierwhisper729
    @drierwhisper729 2 роки тому

    I didn't have any audience except for 100 wishlists when I released Hunted, now it has 1000 downloads and when I post an announcement it feels so good to see 10 people immediately like the post

  • @MiniatureGiantsGameDev
    @MiniatureGiantsGameDev 2 роки тому

    I started my UA-cam channel during the pandemic. I'm not an excellent/flamboyant/etc kind of dev thats going to talk about "a day in the life of" kind of devlogs, but the approach I took was just as I go through the process, when I find something that I found challenging or for which there wasn't alot of up-to-date material, I would make a video and share it. So these come off as a lot of 5-10 minute tutorial type videos. I've released 18 videos in total and so far have 408 subscribers. It quickly gives a good indication of who is looking for what kind of content, and has given me quite a long roadmap of stuff I could produce. So I say when you make something, work out how it adds value. If its valuable it will get eyes.

  • @UnderfundedScientist
    @UnderfundedScientist 2 роки тому +1

    I truly admire your honesty

  • @firecyclegames
    @firecyclegames Рік тому

    Thanks for this. I feel really silly for not having done devlogs on my first games, given how good they are for marketing. But I was too overwhelmed to even make the game as good as it could be, let alone adding more to the workload. Many thanks!

  • @castavaanvarlessa
    @castavaanvarlessa Рік тому +1

    How does it feel? I regularly struggle with having no support behind me and a single finished game that was pretty not fun. I have absolutely no audience because my entire life I've always kept a small circle...sometimes, based on my mental state, there is no circle...just me and my beloved supportive spouse. I struggle a lot with time management and boundaries because I have 4 kids all younger than teen-age and my wife is also getting things done with her business, (we share my laptop because our other computers are old and no longer work), that I sometimes help with and to top it all off, cleaning is never done in this house. It's hard to have all these ideas but be constantly worn out mentally by everyday life.

  • @scobro
    @scobro Рік тому

    I'm not doing full devlogs completely showing the process of what I've done, I'm just breaking down by game and showing the best parts of it while talking about it. I feel this approach is much more engaging as non game devs can see a coolmfuture game while game devs will get to Seema very cute down and shortened version of the development process.

  • @JesseTheGameDev
    @JesseTheGameDev 3 місяці тому

    I've been making Unreal Engine plugins, but I'm about to start my first major game. And against your advice, I'm going to also start a Devlog for the reasons you mentioned 😬

  • @nanomantube
    @nanomantube 2 роки тому +1

    I was foolish enough to do this. I can see how making devlogs can take away your time from working on your game. It was an effort to both get exposure to my game and keep a record of the progress I've made. However, It just takes a lot of time to stay on top of it which, if anyone is like me, I don't have with a full time job and game dev on the side.

  • @Aboutro
    @Aboutro 2 роки тому +1

    *me with my huge ego* “but everyone will like my first game!?

  • @aztecagames
    @aztecagames Рік тому

    Great vid! Starting from the bottom myself with no real audience other than random viewers I picked up playing Monster Hunter on Twitch :D Now I'm going full indie and if I could replicate even a fraction of what you've done then that would be great!

  • @kevinbatdorf
    @kevinbatdorf 2 роки тому +1

    My take is if you do a dev log as a beginner and it’s boring and no one engages, you’ll lose that positive feedback loop and will quit. I think you need the right voice to be a creator like this, and/or be attractive.

  • @Rafael-tt8cz
    @Rafael-tt8cz Рік тому

    Well, I personally think, that even though you're not the best developer in the world, you absolutelly should start making devlogs, it's comproved that show your advance to the public makes you commited to make something.

  • @Alexindiegamedev
    @Alexindiegamedev 2 роки тому

    Thank you for the input

  • @themadartist1980
    @themadartist1980 2 роки тому +2

    I once started a yt channel for gamedev and some music remixes. One of those vids blew up (25K views) and it was a gravity falls remix... So pretty much headed in the wrong direction.

  • @timotei-iliebadila9006
    @timotei-iliebadila9006 2 роки тому

    Thank you for your advice :D

  • @gfslamguitar
    @gfslamguitar 2 роки тому +1

    The biggest issue I'm having in early development, is getting even friends to play my beta or demo. It's like pulling teeth.

  • @LammyGaming
    @LammyGaming 2 роки тому

    This video popped up for me at the perfect time in my life

  • @kiyu3229
    @kiyu3229 2 роки тому +2

    what i will do (and what others person should do for their game ) is posting progress on reddit

    • @themadartist1980
      @themadartist1980 2 роки тому +1

      Same here my dude

    • @klusimo4543
      @klusimo4543 2 роки тому +1

      Indeed I shall post your progress on reddit

    • @kiyu3229
      @kiyu3229 2 роки тому +1

      @@klusimo4543 yes you should

  • @ItsMeChillTyme
    @ItsMeChillTyme 2 роки тому

    When life gets in the way, there is no time for things like a devlog. Maybe if you're still young and have people to offload "life stuff" to then its easy to do and you should go for it. But if you're someone who has a job and has a game as a side project, I don't think you'll be able to efficiently achieve devlogging while also making your game at a good pace. A voiceover or a script is a task, recording is a task, editing is a task. Then you have to manage all that storage creep that it may take. Not to mention, that you may not feel like developing because you don't feel like recording and because you obligated yourself to devlog its a lock. And all of life's responsibilities will creep up on you if you skip those out (such as taking care of your personal health, maintenance, etc.). There's simply no good way someone fresh in a normal job will be able to manage game development and dev logging with all the community management and social media presence that it takes. If you have friends you can get to edit your timelapses and take care of other stuff for you, it may be possible.

  • @2dspaceadventuregame952
    @2dspaceadventuregame952 Рік тому +1

    Everybody makeing a game should do a devlog from the start. It gets you talking to camera. Focuses you. Creates a fan base incase game ever do gets finished. There are so many benefits to doing devlog and literally no drawbacks. It takes you 5-10 min to record a video. (I get it, people like to edit for 5 hours after that). Imageing makeing a game for a year or two or more and nobody knows about it and THEN you decide to start promoting it. Doesnt make sense.

  • @ZachI2289
    @ZachI2289 2 місяці тому

    I think of it as free marketing. If you get a large following you can get see many eyes on it like free marketing

  • @remijoel1448
    @remijoel1448 2 роки тому

    Do I need a mic, a good quality camera and a nice background to do a devlog?

  • @Wishbone_Games
    @Wishbone_Games 2 роки тому

    I have been working on my game, and i started doing devlogs every once in a while... im going to keep going i only get like 10 views per video🤷‍♂️

  • @willkamechehe1496
    @willkamechehe1496 2 роки тому

    Tip on all of your videos, turn up your voice volume a little bit. Thank you!

  • @SzaraduszazFNAF
    @SzaraduszazFNAF Рік тому

    What is a devlog? (sorry for the stupid question)

  • @wirrexx
    @wirrexx 2 роки тому

    I will start my own discord channel and follow my progress!

  • @helguuhucu
    @helguuhucu 2 роки тому +1

    Nowadays, could my game be successful without much online presence or like a big number of followers and stuff?

    • @citywizardgames
      @citywizardgames 2 роки тому +1

      I think so, yeah. I often see quality games doing well on Steam that seem to have had little marketing plan, but usually they are so high quality that the video/screenshots speak for themselves.

  • @AngryFryGames
    @AngryFryGames 2 роки тому

    I dissagree with this to an extent
    I feel like this video has the heavy idea that devlogs are made solely for marketing and that the time and effort isn't worth it if you aren't super talented. I do agree that devlogs do take a lot of time and effort but I respectfully disagree with everything else.
    Disagreement #1:(devlogs are made solely for marketing)
    I feel like you have a very technical view on the value of a devlog. Although it is true that devlogs can help you grow a potential audience for your game, it isn't the only reason you should make devlogs. For me, my motivation is simple: devlogs are fun to make! It's not just the viewers of a devlog alone that motivate me to work on my game, but it is looking back at my progress and showcasing it so other people can get inspired from it. I want to inspire as many people as I can through my videos and I love to see people in the comments saying they enjoy my content or asking how they can get started with game dev. In short, devlogs can become so much more than marketing if you utilize it to it's fullest.
    Disagrement #2:(devlogs aren't worth the hassle for your first game unless you are a genius)
    I disagree with this to an extent. If you are mainly passionate about game dev and have little to no motivation to be a youtuber, you should focus on finishing your first game before adding on to your workload. The reason I disagree with this is because some people may be equally as passionate about being a youtuber as they are with game dev. If you wan't to be a successful game dev youtuber in the future, why leave youtube behind? In addition to growing your game dev skills I think you should also improve your youtube skills at the same time. They could be part of the same journey instaid of isolated from each other. Growing these skills together would help you get closer to reaching your overall goal. In short, if you have passion for both game dev and youtube you shouldn't abandon youtube as an invaluable waste of time.
    I know I might be out of place giving my high and mighty opinion against a youtber with 282K subs, but this is just my personal take, and you are free to disagree with it. But I also know I'm not the only one out here, one of my favorite UA-camrs of the name of "Pontypants" grew his channel to have 102K subs from a single unreleased game. If you look back to his old videos, one year ago, he started working on his first commercial game "punch a bunch" and is still working on it to this day. His passion for his game and youtube channel has become one of the same journey and his huge following proves his success so far.
    Idduno who's still here but thx for staying to listen if you read this behemoth of a comment😊
    Bro.... you can leave now
    I SAID YOU CAN LEAVE!!!!!!

  • @ZooHair
    @ZooHair 2 роки тому

    Personally i enjoy making UA-cam videos. However i make short games that takes less than a month to complete which push me to learn faster and quicker.

  • @charleslamb6500
    @charleslamb6500 2 роки тому +1

    Well, amazing channel, #pure gold . . . $ :-))

  • @jordanwallace4232
    @jordanwallace4232 2 роки тому

    How do you decide what it’s worth to pay someone for contributions to a game? I haven’t made one before and am just now learning C# on code academy, but after a few games when I get a little better I want to hire my cousin to do some of the art. Any suggestions?

  • @mxgamers4058
    @mxgamers4058 2 роки тому

    Thanx thomas about youtube.....jus released 2 games and i believe am comfortable with making and completing a game am asking is it okay to start a devlog?

  • @dummyskin7768
    @dummyskin7768 2 роки тому

    😬And here I am anyway. Not one game released yet, barely got any skill and arguibly not a genius 🤔 but still enjoying this youtube thing. I honestly see UA-cam as important as the game I am working on since the need for new content gave me a new reason for setting milestones and completing it. I guess I might be naive on this point but I really enjoy creating content of any kind so I'm ready for any possible outcome. Also thanks to Thomas I am now also driven by the goal of leading an actual f***ing army😆

  • @Golden_games
    @Golden_games 2 роки тому

    what if you don't know your audience. do you make a game or build the audience first

  • @abhaiydhaliwal9919
    @abhaiydhaliwal9919 2 роки тому +1

    I just started ur Easy3D course, pretty cool and ez to follow.

  • @AcrylicPixel
    @AcrylicPixel 2 роки тому

    What other ways would you suggest to grow an audience while working on the game?

  • @BRSDevlog
    @BRSDevlog 2 роки тому

    I spent a year working on a application using unity . I got some programming skills but now when it comes to making my own project everything sucks I can't make simpler platformer sure I can copy and paste everything look up things but it feels worthless I feel worthless .

  • @StigDesign
    @StigDesign 2 роки тому

    i have mixed passion and energy hehe, :D
    and yes its a Must, 5:57 ;D

  • @MarvinEull
    @MarvinEull 5 місяців тому +1

    I think, that you should upload many videos, but they should not be crappy. On every video you should put in as much effort as you can to make it a good one. Then how Mr Beast said, improve one thing from one video to your next until your videos are the best. Because, UA-cam only promotes the best videos. With increasing quality, your views grow exponentially. This is also what Mr Beast said. Thus you should always aim for professionalism. Mr Beast also said that in order to be good at youtube you gotta obsess over it. That would be hard as a solo dev unless you have a partner that is responsible for the yt channel, then it could work. Otherwise Id say dont make a yt channel. The time invested is probably not worth it in the end bc you spread your focus.

  • @CreativeSteve69
    @CreativeSteve69 2 роки тому

    I got started on learning how to make my first Inide Game thanks to Ludum Dare 50 Thomas. Theme was pretty simple I was able to work around with which was Delay The inedable. So my goal is to make a Portal Esque type game. Where players have to achieve going through a WareHouse type building. Colors on colors are mixed up so they have to re-arrange them into the Analagous color family in order to unlock them. Just getting to the point on mapping out different level prompt ideas and concepts now. Before I get creating content. I'm just having trouble with coming up with concept art how does one tackle through this hurdle??

  • @nocultist7050
    @nocultist7050 2 роки тому

    I'm the least talented person I know. I should start making devlogs. Watching people fail is fun.

  • @seancstudio
    @seancstudio 2 роки тому

    Im going to make a channel to simply document the journey. Keep the project simple though. Not making a commercial game either though.

  • @charleslamb6500
    @charleslamb6500 2 роки тому +1

    I'd say having a dev - log is fine, if one doesn't take it too seriously and, don't spend too much time on it . .
    Some updates, dev - tips, and, maybe, some lore :-OO
    However, people are different, for a very insecure, or, a very stressed person, a dev - log is not good, maybe a youtube channel to talk about life, or, more ordinary stuff, can help . . :-)) $

  • @ihx7
    @ihx7 Рік тому

    you convinced me ill do UA-cam

  • @charleslamb6500
    @charleslamb6500 2 роки тому

    I have to say, ton of stuff to learn on your channel, really good content, I feel better off for it, as a very beginner indie dev, sort-of like, teacher I wish I had, years back . . .
    #nice #wise #champ #advice . . :-)) . .

  • @BaseRealityVR
    @BaseRealityVR 2 роки тому

    Good solid Based advice, Thanks Thomas 👍

  • @mmmyum4779
    @mmmyum4779 2 роки тому

    I say do it regardless. Not to get UA-cam clout, just to keep track of progress.

  • @cre8tivemediavault72
    @cre8tivemediavault72 2 роки тому

    Shiiiiii~t… I’ve been doing Devlogs for the past month for my game… Not too many views so I was considering if I should stop or not…😂😅

    • @amongusgamerprocool2398
      @amongusgamerprocool2398 2 роки тому +1

      I think the reason you aren't getting any views is mostly that:
      Your videos are really long and not edited - This leads to the videos getting rather boring - If you have the time I would suggest making them a lot shorter and editing them more. They are all streams, and not many people want to watch an old stream. Maybe you could edit one or more streams into a short video with commentary?
      Your thumbnails are also just screenshots from the unity editor - They could pretty easily be improved.
      But that is if you have the time for devlogs and are serious about this youtube thing. And hey, who am I to judge? My name is literally amongusprogamercool lmao. Good luck with your game :D

    • @cre8tivemediavault72
      @cre8tivemediavault72 2 роки тому +1

      @@amongusgamerprocool2398 Thank you! I totally agree too.
      Actually since the videos are so freaking long I’m doing exactly what you mentioned now. Live streams don’t work well for DevLogs (especially mine), so it’s best for me to just record the footage, then chop it down, edit it into smaller 5 minute vids, then upload to UA-cam.
      Streaming on Twitch is fun for major games or movies, but a bit if a pain for GameDev. Not too fun. I’ll redo all of these vids into a proper, shorter course soon though and cut out all the unnecessary stuff!😁👍✨

  • @nitras.design
    @nitras.design 2 роки тому +4

    Devlogs are great, but it starts to smell sour when you start to charge 700 dollars and claim you make indie games for a living.
    I am not a fan of that tone. But you do you. I am sure all those kids are now seeing a huge return on their investment.

  • @PaulGlitchard
    @PaulGlitchard 2 роки тому

    I personally think programmer UA-camr have it pretty hard to constantly upload videos tho so 100 videos will be hard to reach

  • @nomadshiba
    @nomadshiba 2 роки тому

    how do you know if you are a genius?

    • @nomadshiba
      @nomadshiba 2 роки тому

      i mean, an example, a name so we can compare ourselves and figure out

  • @bumbowo
    @bumbowo 2 роки тому

    This is a very nice way to say I am suppperrrrr talented XD ""jk

  • @Reditect
    @Reditect 2 роки тому

    Sources might want to be checked before posting a video. Also, viewers watch this and don't go a route they might have due to your words. Quantity on UA-cam matters, but quality is much more important. MrBeast has a massive team as to how he can make multiple high quality videos in high quantity. The first half of the video is misleading and confusing but the second half switches the narrative. The start of "don't do it at all", to the ending of "do it maybe" is just terrible in my opinion. If anyone has a passion for something, do it. It doesn't matter if is your first game or not. In fact, that could be in the title of the dev logs. "Making my first ever game!"

  • @charleslamb6500
    @charleslamb6500 2 роки тому

    I don't so much see people on youtube, as an audience, sigh not a very public, or really ' super - duper ' cool person, not a pro actor, or, that . . I see more people on youtube, as some that can get to know me, my projects, and, what I'm doing, if people like that, or, learn a little as well, I'm fine with it . . I guess I see them more as ' friends ', or, people that can give support, feed-back, or criticism . . I don't want an audience, in the beginning, at least, just some followers, or, some supporters . . . I'm bit weird, also sort-of hope people will be like, either support with money, or not, if they like the work, content, or, or sort-of stick around, if they like the specific stuff I like ( adventure, Indiana Jones, so on . . ) . . It's not for everybody, some people play driving sims, or, sports games mostly, some don't like horror stuff, Indiana Jones is bit scary, other people look for more scares, one can't please everyone, even if one picks the most popular genres, ever, maybe is Star Wars, some people won't like it, or, want something else . . So, I sort-of have youtube, to talk about what I do, and, if people like it, they can stick around, it's also a challenge, to stay true to oneself, and, keep a strong focus, when making one's own stuff, danger is it gets diluted, with too many requests, or, I don't really know so much, I try to make a 'take-or-leave-it' approach, if you like what I talk about, or, the particular stuff I make, stay . . . It's a fine balance, and, don't do it that well, atm . . :-(( $
    Also, I have a youtube channel, I guess I talk bunch of stuff, make 3D, Blender, engine stuff, ideas, or, just a place to be ' social ' or, talk about life, so on . . . .

  • @panickal
    @panickal 2 роки тому

    Hi

  • @RobinRhombus2
    @RobinRhombus2 2 роки тому

    Problem: Instagram disgusts me.

  • @crispy_dev
    @crispy_dev 2 роки тому +1

    Well, I guess I made a mistake then.

  • @dungeon268
    @dungeon268 2 роки тому

    I`m fucked up 😀

  • @nixantcreatives
    @nixantcreatives 2 роки тому

    Nah, i m not normal,🤣🤣

  • @qubalabHD
    @qubalabHD 2 роки тому

    IMMA FIRST, hi mr. brush

  • @patek2385
    @patek2385 2 роки тому

    Even if it's a shitty game?

  • @manicmaniacco
    @manicmaniacco 2 роки тому

    A UA-cam channel is possibly the most valuable asset in indie game development… But don't do it upfront unless you are a genius? Yeah… Makes perfect sense. There are numerous indie developers on UA-cam that wholeheartedly disagree with you.
    I think we figured out why Jonas has better views…

    • @thomasbrush
      @thomasbrush  2 роки тому

      Correct. Jonas is a genius.

    • @manicmaniacco
      @manicmaniacco 2 роки тому

      @@thomasbrush Your message in this video is remarkably contradictory. And Jonas is not a genius… By far.

    • @citywizardgames
      @citywizardgames 2 роки тому

      @@manicmaniacco I think Thomas was just trying to say that most people won't make good youtube content right off the bat, so it's just a waste of time when you could be putting that towards upping the quality of your game. Also your tone is whack

    • @thomasbrush
      @thomasbrush  2 роки тому

      @@manicmaniacco How so? Don't start a devlog while working your first commercial release. It's too much to learn at once. Unless you're a brilliant genius.

    • @manicmaniacco
      @manicmaniacco 2 роки тому +2

      @@citywizardgames Nobody ever makes good content when starting out. Ever. Somehow implying that people will make good content after they publish their first game is ridiculous and it robs people of a chance to create a great following for their first project… Something that will undoubtedly help keep them motivated.
      My tone is honest and blunt… Sorry if you are incapable of handling that.