Quixel Mixer | 03 | Pattern Basics
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- Опубліковано 2 лип 2024
- In this video, we go over how to create a clean material of CMU (Concrete Masonry Unit) to near real-world scale. I go over the basic understanding to the noise mask and break down its settings, patterns and pattern settings, and cover how we go about texturing the CMU in a few different ways.
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At this time, the program is in it's BETA phase for the next year, so there may be some items that are different in the final version from the state this video was recorded in.
If you would like to see more about this software, visit:
www.quixel.com/mixer
Megascans Library:
www.quixel.com/megascans
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fantastic series! Im looking foward to the next videos.
THIS JUST GETS BETTER.
THANK YOU SENSEI!!
Best teacher ever !
This tutorialseries is absolute great. Much better then the tutorials from quixel self. The pace is the right, all things are explained. The tutors in quixel run too fast through the process, so if your are an absolute beginner than me, your are lost the contact. Not so here. I can follow along and all is clear. Thanks again for this. Maybe in the future you will make some videos for complexer materials?
I have some complex materials planned for sure!!
Great you are back!
Simple and easy alternative for Substance designer
Straight forward for sure! Just wait till Mixer 2020 early next year!
@@DesignwithTP Am interested in it, $99 seem fair for the features. Just, please, don't ever sell yourself out to Adobe. Having perpetual / lifetime licenses is what keeps Indie devs alive, sad to see Allegorithmic abandoning that due to Adobe policy.
Thank you very much. Very nicely explained.
Great tutorial, as always! In new version there is no Reflectance panel at all
Thanx for ur video which is very helpful
i like your southern accent cowboy thanks for the help
Next vids? Cool job btw.
Hello! Awesome tutorial! Could you please help me out here? I need to make a porcelain tile floor, but with different patterns. For instance, if I choose one of the ''marbles'' from Megascans, how can I make it with different patterns in which tiles? Thanks!
Awesoe. Is there a way to add a custom image to each tile?
I'm curious, for the pattern dropdown options, what if I wanted something like a hexagon or some other custom shape instead of the defaults, square, circle, checker, and gradient, is there a way to do this?
I also noticed that the jitter selections are more complex in my Mixer than you're showing.e.g. britghtness, gradient, size, etc.
Great Tutorial! What does "CMU TEX" mean?
TEX was just my nomenclature for "Texture" for the purposes of the video recording.
I love Mixer but i cant find Sphere visualization, looks rendered.
Currently there is no other geometry visuals in Mixer other than a plane. I do not know if they are adding other geometries or not. For my preview images like in the thumbnail, I use Marmoset Toolbag 3 for rendering the sphere. Same software Quixel users for their rendered previews I believe.
@@DesignwithTP Thank you so much 🙏🙏🙏
what is difference between mixer and substance designer?
Good question. There are a lot of aspects to texture authoring that is very similar between both programs, meaning for a lot of texture types you can achieve the same result. However, how you get to the final result between the two is what sets them apart. Substance Designer, for one, is a node based system while Quixel Mixer is a dual-stacked layer based system. Designer, right now, has more..."options"... to things you can do IF you know how to do them. That's the caveat with Designer is the learning curve I would say is much higher for a certain outcome. With Mixer, everything is up-front, clean, and get's you the results in a faster more elegant fashion. Meaning, to get to a similar look it can take less time and has a straight forward approach to understanding how to get there. It is improving and expanding its horizons to what it can do too, for instance, MDL support is a thing coming at some point. I wouldn't be discouraged at using one program over another, they are both fantastic programs and you can't go wrong.
substance designer is more complex and featured and capable
@@amilom007 Not true at all. Designer is more complex but whatever you create with it will always look procedural and fake. My game scenes look so much more realistic, natural and believable since I started using Mixer.
Lol CMU just sounds weird to me. They are cinder blocks 😁