"BUT It ignites flammable objects in the area that AREN'T being worn or carried!!!" Congratulations! You ignited the floor you are standing on, the walls surrounding you, the roof above you, and every piece of furniture in the room. Which then proceeds to light you and your belongings on fire because a fire-room is no longer a fireball.
@@leos.2322The stone and dirt does not catch on fire, but the fire still lingers onto them due to the fire's magical properties and how powerful a fireball is compared to your regular fire like stoves and campfires
i mean for the sketch its funny, but i think actually that this rule should be interpreted like that the wizard automatically put a barrier around himself and his belongings, because anything else would be dumb. at least that's how interpret it in my games and my groups for various effects that say things like this xD
@@SageWon-1aussie Prison pocket. Makes paying for lunch really awkward, but I'm guessing the kind of guy who does that finds it funny. Might find the guards are less receptive to his sense of humor, though.
I do not play DND, but im just imagining a DM with a stream deck and a projector screen behind them ready to choose from a wide selection of these videos at the press of a button.
So, my old DM didn't go to THIS degree. But I do distinctly remember that we would specify (when the situation called for it). "I cast fireball into the middle of the room, as part of finishing the casting of the spell, I close the door with the opposite hand AFTER the fireball has crossed the threshhold into the room"
It's not a ball of fire that you lob. It's a concussive blast (from rapidly superheated air that expands outwards from a central point violently) that appears at a point within range. There's no travel time, nothing to dodge... it just... IS. That's why it's never required an attack roll from your wizard, just a reflex save from the enemies to get lucky and dodge AWAY from it, rather than into it.
@michaelmarsh1723 So very wrong... Literally the first part of the description for the spell. "A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame." You do infact send it from yourself to the location. So a DM can absolutely allow the wizard to close the door as soon as the mote passes the threshhold.
I did this without thinking once, but it wasn't Fireball, it was Shatter...on a ship...a FROZEN ship out in the middle of a FROZEN lake...*click tongue*, yeah~...there wasn't a ship after that and we were half dead from shrapnel as we fled to the nearest town, freezing our bleeding butts off.
On the plus side, being cold enough (pretty darn cold, tbh) is proven to lower heart rate and slow vital functions, so you'll take longer to bleed out. Could be worse, is all I mean.
I had my first ever character death two sessions ago when I forgot the battlefield layout. The Roll20 map showed a ruin with an open doorway, which the DM described as an archway of a partially collapsed tower. An hour of incredibly intense roleplay later a fight breaks out and my character gets cornered in this open doorway, so I cast Shatter on the surrounding area to hit a few enemies. I had forgotten that it was an archway and there was still twenty feet of brick above me that would promptly collapse. The DM offered to let me take it back when I realized what I had done but I went through with it because it fit the character and was a great story moment.
@@ozpin8329 i killed my rogue because i forgot that a crossing over a pit was supported by rickety boards, explicitly described by the GM, then he promptly failed a reflex save and fell 80 feet into water, fell unconscious from the damage and drowned
On a campaign note. Had a group I played with, I ran an upright Dwarven Champion. So this is an event I didn't do but as a player whole heartedly agreed with. The group has been bitching at each other for about ½ the session. We were currently in a tavern going round and round about what we were going to do next. The Sorcerer of the group slid a note over to the DM, DM looked at and said make a roll. 17. Now this wasn't completely out of character for our Sorcerer, he was a lot like a "typical" Bard. No one in the party said anything when he had his character set his mug down and get up and walk out of the tavern. After about a minute of the rest of the group continuing to argue the DM suddenly said "Roll perception." It suddenly went very quite at the table. It wouldn't have been the first time he dropped something on our heads for being stupid. So we rolled, everyone at disadvantage. The highest roll was a 12. Yeah everyone of us failed. Suddenly he starts rolling a crap ton of dice and says a fireball has just gone off in the middle of the table. Our Sorcerer had used slight of hand and dropped a delayed fireball in his mug right before he left the tavern. The party survived but no one was feeling very good being at ground zero for a 12d6 surprise fireball.
I've only dealt with this once, and it was when a player went and brought a wand of fireballs. Before then he was fine, just occasionally throwing out fireballs that hit a party member if the situation was bad, but after he got the wand? His first spell was fireball, even with his normal spell slots. He constantly injured the party and at one point downed the healer in the middle of a group of enemies. It was at the point where at one point he had two groups of enemies he could target and he shot at the one where the fighter was in the middle of it already because 'there were more targets there, so it'll deal higher damage', did not matter at all to him that one of those targets was a teammate the healer had to throw spells at to save. Eventually we got fed up, the fighter took the wand off him and snapped it in half(taking the full damage of the remaining uncast fireballs from the action), and his response was to ragequit the game because 'we were overreacting about occasional damage' from being hit 2-3 times each combat.
i had a shepherd druid with 2 carts full of expensive stuff, 6 goats, and 4 cows. we got attacked by insets in a cave aand another player whose character had entomophobia as a major part of her character decided to hurl an entire full necklace of fireballs at them. lost all but 1 cow and 1 goat and the rogue who was within 5 ft of ground zero got lucky and made his dex save so was completely unharmed
@@johnpaullogan1365Seems ok to me, since it is justified in character. Sure it sucks, but I suppose the fireball caster did something later to make amends ?
@@fredericboucheres2007 not yet. we've only had 2 sessions since and the last 2 sessions we've been dealing with the beholder we accidentally released. our group only is able to meet rather sporadically and the dms trade off so it is split between 2 campaigns
as the other guy say, here is the quote "When you cast an evocation spell that affects other creatures that you can see, you can choose a number of them equal to 1 + the spell’s level.". it only apply to other creature. remember, details in the fine print. you can exclude your party member to piss at you. but you can't protect yourself from being stupid
@@NightOfTheRavens BG3 made everything OP if you know how to build. but it is video game, balance isn't exactly the same as TTRPG where balance is a bit important for group play
You forgot the 3rd Prize. The volume of a 40' diameter flaming ball/sphere trying to squeeze into a 10'x10'x10 room and the adjacent corridors. If you're playing AD&D, then you ARE making saving throws for each and every item worn and carried. The temperature of the spell is quantified in the game so gold rings are definitely melting - including the magical ones.
There is even a table for how different types of materials save from various types of damage, so yeah even your sword might be unusable if you get a really bad roll, but hey your spellbook might survive, on a really *good* roll! 😅
@@cumunist2120 I had a character fall on their backpack full of potions, one was bottled hellfire, another was a ship in a bottle, everything was incinerated, then flooded/steamed, and our next party was introduced on said ship, now sticking out of a hole in the middle of a landlocked area, to continue the campaign. 😆
If they say "I don't care how big the room is" you introduce them to AD&D *Fireball*: If cast into a space too small for the full blast, the excess volume blows back at you.
This sounds like a mechanic you can use to build a big gun. If you think about it Guns work in a similar way... Be careful about "punishing" player with something like this. It might blow up in your face. *pun intendend*
I like to have variable power in how spells work and rolling the dice can be more akin to how much CONTROL you have over your intended spell, rather than a pass/fail. You could say "I want to cast a really small fireball" I'd say the control for that has, like, better chances, and gets double advantage, versus like "I want to cast the biggest fireball i possibly can" which means you gotta do like double disadvantage, etc. damage rolls can be different and stuffs
I've done this, once. It was when the DM antagonized my hydrophobic Tabaxi sorceress with water while she was hiding in a barrel on a ship to avoid ... water. "I cast fireball, centered on myself." DM, "You're in a barrel, in a small room." Me, "I don't care how big the room is, I'm freaking the hell out because of my character's actual phobia, I cast FIREBALL!"
I have had similar issues when playing characters with flaws. Typically I go for Pica though. I did, however, scorch a herbarium once due to my character having lepidopterophobia. (Fear of butterflies.) Between the healing and replacing of the herbarium the party was pretty pissed off at me......
@@TheRifild Kinda. But you literally are fine. Since the effect talked about specifically makes X targets of your choice completely immune to the spell. So its like fireball explodes and the fire just turns to move around all the party members.
@@TheRifild In 5E, Wizards that specialize in the Evocation school of magic get the ability to sculpt their spells at level...two, I think? Possibly level three. Well before the point where they can start slinging fireballs, they've learned to reshape their spells in real time so the explosive magic they unleash doesn't hit their party members, or themselves.
1:15 Real-world accuracy (and natural fiber enthusiast) note: _Linen_ and _cotton_ (and, in the modern era, rayon) are mostly cellulose, and generally burn pretty easily. Silk is even more flammable, despite being made of protein. _Wool_ , however, while it _can_ burn, is difficult to ignite, burns slowly, and tends (especially when densely woven) to burn itself out fairly quickly when no longer exposed to an external heat source. This, combined with the fact that it stinks quite badly when it _does_ burn, meaning that you're likely to notice quickly if it catches fire, is a definite advantage to wool over most other materials when making cloth that has an elevated risk of being exposed to sparks, high heat, or open flame, or such as blankets for huddling up in next to a campfire, or clothing to be worn while adventuring with a pyromaniac wizard. By the same token, it has real advantages when making baby blankets, despite the roughness that it can often have. It also retains the majority of its insulting power (although by no means all of it) when soaking wet! (Synthetic fibers vary in how readily they ignite, and some of them have the nasty property of readily _melting and sticking to skin_ . Depending on the details of their composition, they may also produce highly toxic smoke.)
My players burned down a farm in a forest at one point early in a campaign. Over the following several sessions they began to hear rumors of a wildfire, and at one point they needed to return to their starting town to turn in one of their main quests only to find that a tremendous wildfire had engulfed the entirety of that beginner forest and had spread to decimate their starting town. A conveniently placed eye witness of the original farm burning turned them into wanted fugitives real fast, was a lot of fun to mess with them.
See depending on the structure, fireball either goes kaboom and knocks all the walls down, or if it's made of sturdy stone or is in a cave, an old DM I used to DJ for had the 'shaped charge' effect. Basically if Fireball was thrown into a small room, it would take ANY exit, be it a window or an open door. First time the wizard threw a fireball into a glorified janitor closet to deal with a giant spider that nested there. The door blew off, hit him for bludgeoning damage, then the fireball damage shot out - up to as many squares as the small room would have otherwise contained the blaze - and would have killed him if not for the paladin's lay on hands. Second time they were running from undead guards, threw fireball into the same room after everyone ducked behind cover. Shaped charge cleared out the entire horde.
You just gave me a brilliant idea for a siege engine in a magical setting. Giant cone on wheels, 10 feet in diameter at the wide end, with a smaller copper cone mounted on the inside against the wide end, pointing inward. Wide end has a small hole in the center. Wide end is placed against gate of defending enemy fortification. Wizard casts fireball into the big cone, it melts the copper cone (AD&D rules say that it melts soft metals like copper) and the force of the heated gas escaping forces the melted copper to stream out of the hole in a scorching jet, punching through most surfaces.
This video doesn't even take into account a situation in which there were hostages in the room, because they're most likely dead or at least very much hurt because of your choice for arson, good job.
Bonus bonus rounds: Structural collapse is one of the leading causes of firefighter deaths! And if your are in an above ground, wooden structure, now the town is on fire since without modern fire fighting capability, the odds of the fire spreading to adjacent buildings is high.
@Silverfox607 I couldn't agree more🤝. The eternal quest for knowledge knows no cultural borders. Its hard not to be cultured when you've read manuscripts and poured over tomes from the astral plane to the underdark. Damn I love playing wizards
They forgot the big reason for looking the dm in the eye, regardless of what happens to players, themselves, or the campaign. "I don't care." Also, my fellow players have great trust in me. After all, I'm the one that spotted them the items that give fire resistance.
I do remember a time I "pissed off the dungeon master". An NPC has tried assassinating my character 3 times throughout the campaign. However, each time was a huge fail. So on the 3rd attempt, my character avoids the attack and starts talking to the NPC. My character actually convinced the NPC to get back up after sitting on the floor getting ready to be killed, and then took the NPC to a blacksmith and bought the NPC a better weapon before taking the NPC to a bar and talking things out. The GM was very surprised but let it slide and instead killed the NPC on the next day.
Aw, now that's a missed opportunity. Coulda had a hilarious gag in which the NPC kept trying to kill your character in secret, but whatever they used accidentally helps the entire party instead, making them so loved by everyone that nobody suspects them of trying to kill you despite it being obvious. Later down the line, if they died during battle or whatever, your character could give a tearful heartfelt speech about how much they valued the NPC's friendship. "They were always looking out for me. They would always throw me a weapon when I needed it most. They gave me a double-edged battle axe, five swords, fifteen daggers, and thousands of arrows to fight assassins that I didn't even know were in the area. I'll never forget that time they pushed me towards that spike pit that actually ended up being flimsy cardboard designed to ward off intruders. We never would've found that enchanted ring if not for them. Here's your spoon-shaped bomb back, my friend. I'm sorry you were never able to fix the detonator."
That's an extremely wide net, though. There's two videos in this series now, from what I can see: seducing the dragon, and casting fireball in a small room. Both of these are absolutely things the player could justify with "it's what my character would do". So I'd say, you make a series of videos about things someone's character would do, and then there might be a separate video (which the DM may just line up behind the more relevant video about which exact dumb thing the character did) to play when the player justifies with "That's what my character would do" - where the response, I imagine, would be something along the lines of "Congratulations, you made an extremely unlikeable character that would do things that go directly against the party's interests, and you thought everyone would put up with it. Your character is dead now - make a character that *would not make the whole party hate their guts* ."
For higher levels: Delayed Blast Fireball into dungeon, Transmute rock to mud, then immediately Transmute mud to stone (the reverse); wait for fireball to go off, Rock to mud again, loot dungeon.
Pro tip to everyone out there, if you feel a bag of holding up with seawater mathematically when you tear the bag it instantly expands the contents creating basically a super powerful bomb
I have a question: Why would this piss off the DM? It would only piss off the other players. If I was the DM and someone did this I would be like, "Ok. That just happened. Now deal with it."
Sounds like the DM forgot that the wizard is an evoker and created pockets of safety around himself and his party. They took no damage. Everything else in the room is pretty crispy though.
"spend the entire campaign regaining your party's trust" god, yeah, I know that feeling when one of my players runs off to do something or summons without thinking or casts a spell without checking where their allies are. nobody trusts your character after that lmao
Yep, I cast fireball. I also gave everyone in the party damage resistance to fire potions BEFORE the fight. Idiots that didn't drink their potions can suck it.
Congratulations! You just lit everything in the room on fire and are now suffocating on the smoke! Better hope you brought those…oh wait! There are no items for holding your breath longer or breathing in caustic environments! Hope you can GTFO before those 30 seconds are up you low con Wizard!
This is so perfect. Now if only I had the perfect opportunity to use this... Here's a suggestion, how about when a player kills an important NPC to the quest line, or adopts something that is very likely to kill them later and they know it. Ooh, or maybe something to do with careless use of the Deck of Many things or recklessly use some other sort of powerful magic item or spell... I'd love to punish someone for silvery barbs spamming, I mean seriously, what was WotC thinking when they made that a 1st level spell? It's effectively a more powerful counterspell that works on effectively everything, it should not be so accessible!
My DM once gave my character a Power, I could use a spell from an Anime called Dragonslave: It has a 1-round warmup time and it creates a 5ft radius shield around me to protect me and my party, rains explosive fire across a 50ft radius around me, and puts me into a 3day coma when the spell ends. It was Super Effective inside an unholy cathedral where we fought a cult once...
I understand clothing, but books catch on fire and burn slowly and the spellbook is bound in leather and kept in leather bag or backpack. It should be salvageable.
I was a bit of a troll back in the online days but the amount of DPS and blinds that hailstorm gives was just worth the cost. The problem? it's very easy for party members to get involved XD Cloudkill too. The "Grease" spell is the worst one though XD
My favorite reaction from my DM was when I cast Sleet Storm for the first time on a group of about twenty enemies. She had to roll that many dex saves and I will always remember her "Wait, this is just to _knock them prone!?_ There's no actual _damage?"_ made me laugh for ten minutes straight.
@@ozpin8329 and prone is a powerful CC almost as strong as stun XD and the spell is ongoing for multiple rounds, so they have to save for it AGAIN at the next check. Twenty enemies... that's... wow that'd take like an hour just to roll the dice and record the numbers. Hi Hailstorm! (does damage and the same thing as sleet )
Rules as written are made to be broken for the fun/sake of the game BUT if you're the DM who breaks this one, you should also be the DM that allows some railgunesque shenanigans
Here's the thing though, this rule is geared towards the ideal, not insanely reckless party. If they do something stupid like this, knowing full and well what the consequences are, they deserve to lose their stuff.
The solution is simple: the tile they're standing on is now on fire, then it's no longer covered under the fireball once it becomes a terrain condition... Did you think that I would let your hubris go unpunished?
Technically, clothing pieces have their own hp, and at least masterwork or magical armor generally has enough of them to survive the blast. But yeah, spellbook is definitely gone.
There's a reason I give my spellcasters a good Dex Save and try to find Fire Resistance items early. If I ever HAVE to, I'm doing so with all safety measures in place.
I was playing as a first time dm with some first time players They were supposed to bodyguard someone, but that person got murdered in the morning while they were sleeping The lover of the character was a warlock who had a fight with the party and cast fireball. She died, and to this moment it was still the closest my party has gotten to death (due to their dumb ideas not mine)
"Oh, what? Did you think that the blaze of fire that you engulfed yourself and your party in wouldn't destroy you had on your persons?" Well, given that the spell's description reads: "It ignites flammable objects in the area that aren’t being worn or carried." Yes. Yes, I did.
@@JoshuaCard This is a contained explosion, everything inside would be even more damaged, and everything on the outside would be ignited So yes, you did not lose your flammable gear. However you are now in a brazen bull, good luck.
@@Pomet-w8y I'm ok with that. That's within the rules and too be expected based of my foolish actions. A consequence that explicitly contradicts the rules is unfair and if the DM is using their power to change the rules it should be explicitly stated before actions leading to those consequences are locked in.
I the second prize was going to be becoming this weeks winner of “congratulations you pissed off your party” 😂 These are so good, I need more! I’m DM for group of all new players and they would love these 😂😂😂
Had a character do this by mistake, she forgot just how big her fireball would be, and how small the room was. Her best friend of many years became a shadow on the ground.
Oh my god, please do one for deciding to sneak off and get into trouble instead of participating in the important plot RP with the rest of the party. I have seen so many bad outcomes for this one
One of our players had the bright idea to cast fireball in an engine room. The dm had to retcon it cause the entire moving base went up in a puff of smoke along with the whole party
I did notice an oversight in this video... Those nice bows your Ranger and Rouge have those have been burnt to crisp, along with anything else that was wooden
@SageWon-1aussie Fair point, but the bowstring would still probably be ruined, if not snap all together, and if it didn't, then your bow is still gone because if you light a wooden bow on fire, the fire will weaken the wood and then when you try to use it again the bow arms will break because they can no longer hold the tension from being superheated by a stupid wizard/sorcerer, but from my quick research the oiling is to stop your string from being rendered useless from things like rain, and water, however I doubt it can survive an explosion the magnitude of the fireball, I believe it's a 30 ft radius
And that's why Arms of Hadar is the superior "cast in a small room and close the door" spell. Much less flamable, much more controllable, still very very effective.
One fun one to do is to make fireball, when cast in a confined space, take up the total area of squares that it would take. So if a player thought they were safe by casting it into a 3x3 room 25 squares down the hall, they’re about to get a little spicy surprise.
So back in the 1980s there was this module for D&D, something to do with a fortified city. The group got separated up for defense, as a combat oriented cleric, I was placed on a roof with some other spellcasters. Once the fight began, I cast heat metal on the armor of the being that was attacking the city. The other cleric in my group followed suit. We moved position and then i cast chill metal on the armor... I got a Rod of Destruction a few moments later as the god-animated statue attacking the city exploded. Nearly killed my little squad as well. Fun fun. Needless to say. I learned very early on to be careful of where i cast which spell. Plus in the D&D game on Sega Genesis (The Eternal Sun) if you fireball or lightnjng bolt indoors, you have to dodge or eat the damage. You can't even hse poison cloud inside....
I was so thankful when my players debated for several minutes how the sorceress should best use careful spell to keep the party alive when she was about to cast Fireball for the first time (though she eventually decided that it was a better idea to just cast Burning Hands in the end)
I run a game where 3/4 players know fireball and two of them hurl them indiscriminately. So when the cultists wanted revenge on the party, they went to the town the party had won over and started throwing fireballs indiscriminately. That's the thing about having a signature move - it makes you easy to frame by anyone else who knows it.
if you wanted to go to the extreme here are some other things the insane heat from fireball could cause damage to: Bows and arrows as they are made of wood Wooden shields swords with wood (or even leather) grips Sword blades (could mess with the steel temperment, causing it to be less durable and prone to permanent bends or breakage)
I cast delayed blast fireball at 9th level storing it on a glyph that's on a bit of parchment with the trigger "if any creature of the prime material plane sees and reads this glyph", then give it to my quasit to post at the town square. AD&D 2ed was the best
Even more of a joke on you j3rk DM, the entire rest of the party are either Teiflings or Dragonkin or Forge Domain Clerics or some combination of those things!
Could you please kindly make a "Send this to your player if he randomly murdered a plot relevant character wasting a year of our actual lifes?" I'm currently in need of this
Plot relevant NPC has previously unmentioned lvl20 family member.... Edit: Previously unmentioned because who wants to talk about Uncle Albert, the Lich Lord. Such an embarrassment to the family....
When I casted Fireball in a tiny room earlier today, it was because I was under a madness effect that made me perceive the floor as a mimic and my party members as untrustworthy. One Fireball and a two-storey fall later, my party members lost a lot of trust in me (In-character). Out of character, the Fireball was so out of pocket that everyone in the group was caught off-guard. Even my DM was surprised. He expected me to smite the floor, not nuke the room with me in it lol.
The thing about fireball is… It really does do everything. So much utility, packed into a 3rd level slot. Yeah, it does crazy damage if you up-cast, but consider… -It can be used, per 2014 5e RAW, as indirect artillery; it technically can be used without LOS (the specific wording is on page 242 of the PHB, “A bright streak flashes from your pointed finger *to a point you choose within range[…]* ”). -You can use it to clear corners you can’t see around or suspicious looking tunnels, again leaning into its indirect fire capabilities. -You can use it to light objects on fire from a safe distance such as torches (a bit of a waste, true, but not if you cast it at 3rd level), potentially solving whatever torch puzzles the DM cooks up. -It can be used as a signal flare. Again, this might seem wasteful, but big ass explosions are brighter than whatever prestidigitation can come up with. -It can be used to distract enemies. Consider this; a minor illusion won’t fool everybody. A loud, cacophonous BOOM will draw a LOT of guards away from where your party intends to go. And, of course, there’s nothing quite like pointing your finger at someone and watching them burn alive. But that’s the *boring* use.
I'm proud to say that yes.... yes I'm guilty of a variation of this. It was during a Pathfinder campaign, and our party was holed up on the second floor of warehouse in the seaport district of a city being invaded by demons and undead. Out of frustration I just told the group (and dm) "I'mma going to just randomly lob a fireball out the window" .... The DM looked at me with a pained expression and said "what at again?" me "Nothing... just going to toss it out into the giant ass crowd in the dockyard out there".... He sighed and just pulled out his bag of dice and a notepad and started rolling dmg for close to 5 minutes. Apparently, he planned out this big run and gun fight and had placed explosive barrels throughout the seaport.... and also there was a fireworks factory next to a mind-controlled dragon.... So we end up well charred but standing in the ashes of our enemies, half a city, with a pissed off mostly dead dragon limping towards us , and the DM decides to do a soft reboot by having the big bad demon summon a portal to suck the party into prison dimension.
Trying to piss off an omnipotent being is not a great idea. I do remember a Dragon Magazine cartoon that made me howl. Tagline: "What do you mean, Ring of Dungeon Master Control?"
Yes I know fireball doesn't destroy objects that are carried or worn. It's a skit video. Fire hot. Fire hurt.
@TheCantripCast
wait what if one of the party members heals from fire damage?
@@chongwillson972then fire.... help?
DM makes the rules as far as I'm concerned. 😂 Just call it a house rule.
I assume the edge lord is next on the chopping block?
Hear me out, what if that upcast fireball was easy to track by the local authorities?
"BUT It ignites flammable objects in the area that AREN'T being worn or carried!!!"
Congratulations! You ignited the floor you are standing on, the walls surrounding you, the roof above you, and every piece of furniture in the room. Which then proceeds to light you and your belongings on fire because a fire-room is no longer a fireball.
Usually the room isn't flammable, you know stone and dirt don't catch fire
@@leos.2322 Do you have any idea how much wood was used in medieval architecture? Buildings made out of stone were a rarity.
@@leos.2322The stone and dirt does not catch on fire, but the fire still lingers onto them due to the fire's magical properties and how powerful a fireball is compared to your regular fire like stoves and campfires
i mean for the sketch its funny, but i think actually that this rule should be interpreted like that the wizard automatically put a barrier around himself and his belongings, because anything else would be dumb. at least that's how interpret it in my games and my groups for various effects that say things like this xD
@@aereonexapprentice7205 So it's like magical napalm?
Chad Nudist Dragonkin Sorcerer: What spell book? What clothes? What fire damage?
the level 2 rogue and monk: what fireball? (evasion check)
Party of one for where do you keep your coins?
@@SageWon-1aussie Prison pocket. Makes paying for lunch really awkward, but I'm guessing the kind of guy who does that finds it funny. Might find the guards are less receptive to his sense of humor, though.
@@SageWon-1aussie ever heard of foreskin
@@lemax6865no shoes, no shirt, no service, lunch isn’t bought but hunted lol
I do not play DND, but im just imagining a DM with a stream deck and a projector screen behind them ready to choose from a wide selection of these videos at the press of a button.
So, my old DM didn't go to THIS degree. But I do distinctly remember that we would specify (when the situation called for it).
"I cast fireball into the middle of the room, as part of finishing the casting of the spell, I close the door with the opposite hand AFTER the fireball has crossed the threshhold into the room"
It's not a ball of fire that you lob. It's a concussive blast (from rapidly superheated air that expands outwards from a central point violently) that appears at a point within range. There's no travel time, nothing to dodge... it just... IS. That's why it's never required an attack roll from your wizard, just a reflex save from the enemies to get lucky and dodge AWAY from it, rather than into it.
@@michaelmarsh1723if it was a concussive blast it wouldn’t make Fire Damage. More like bludgeoning or even force damage.
@michaelmarsh1723 So very wrong... Literally the first part of the description for the spell.
"A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame."
You do infact send it from yourself to the location. So a DM can absolutely allow the wizard to close the door as soon as the mote passes the threshhold.
@@michaelmarsh1723 go actually read the entry for fireball. you couldn't be more wrong.
@michaelmarsh1723 me when I spread misinformation on the internet
JoCat said it best: " You'll either be dead from getting caught in your own fireballs or killed by your fellow party members caught in your fireball."
JoCat's the best
-laughs in Sculpt Spells-
Evocation Wizard anyone?
Like poisons, a little bit of fire every day to build immunity.
I did this without thinking once, but it wasn't Fireball, it was Shatter...on a ship...a FROZEN ship out in the middle of a FROZEN lake...*click tongue*, yeah~...there wasn't a ship after that and we were half dead from shrapnel as we fled to the nearest town, freezing our bleeding butts off.
On the plus side, being cold enough (pretty darn cold, tbh) is proven to lower heart rate and slow vital functions, so you'll take longer to bleed out. Could be worse, is all I mean.
intelligence versus wisdom, am i right?
I had my first ever character death two sessions ago when I forgot the battlefield layout. The Roll20 map showed a ruin with an open doorway, which the DM described as an archway of a partially collapsed tower.
An hour of incredibly intense roleplay later a fight breaks out and my character gets cornered in this open doorway, so I cast Shatter on the surrounding area to hit a few enemies. I had forgotten that it was an archway and there was still twenty feet of brick above me that would promptly collapse. The DM offered to let me take it back when I realized what I had done but I went through with it because it fit the character and was a great story moment.
@@ozpin8329 i killed my rogue because i forgot that a crossing over a pit was supported by rickety boards, explicitly described by the GM, then he promptly failed a reflex save and fell 80 feet into water, fell unconscious from the damage and drowned
On a campaign note. Had a group I played with, I ran an upright Dwarven Champion. So this is an event I didn't do but as a player whole heartedly agreed with. The group has been bitching at each other for about ½ the session. We were currently in a tavern going round and round about what we were going to do next. The Sorcerer of the group slid a note over to the DM, DM looked at and said make a roll. 17. Now this wasn't completely out of character for our Sorcerer, he was a lot like a "typical" Bard. No one in the party said anything when he had his character set his mug down and get up and walk out of the tavern. After about a minute of the rest of the group continuing to argue the DM suddenly said "Roll perception." It suddenly went very quite at the table. It wouldn't have been the first time he dropped something on our heads for being stupid. So we rolled, everyone at disadvantage. The highest roll was a 12. Yeah everyone of us failed. Suddenly he starts rolling a crap ton of dice and says a fireball has just gone off in the middle of the table. Our Sorcerer had used slight of hand and dropped a delayed fireball in his mug right before he left the tavern. The party survived but no one was feeling very good being at ground zero for a 12d6 surprise fireball.
thats a way to make everyone shut up
😂
You're fired.
Learned a lesson then ?
@@nobodyshome6792 Yep. It's always the quiet ones with the shortest fuse.
I've only dealt with this once, and it was when a player went and brought a wand of fireballs. Before then he was fine, just occasionally throwing out fireballs that hit a party member if the situation was bad, but after he got the wand? His first spell was fireball, even with his normal spell slots. He constantly injured the party and at one point downed the healer in the middle of a group of enemies. It was at the point where at one point he had two groups of enemies he could target and he shot at the one where the fighter was in the middle of it already because 'there were more targets there, so it'll deal higher damage', did not matter at all to him that one of those targets was a teammate the healer had to throw spells at to save.
Eventually we got fed up, the fighter took the wand off him and snapped it in half(taking the full damage of the remaining uncast fireballs from the action), and his response was to ragequit the game because 'we were overreacting about occasional damage' from being hit 2-3 times each combat.
Snapping a wizard's wand almost always leads to them ragequitting the party. 😂
i had a shepherd druid with 2 carts full of expensive stuff, 6 goats, and 4 cows. we got attacked by insets in a cave aand another player whose character had entomophobia as a major part of her character decided to hurl an entire full necklace of fireballs at them. lost all but 1 cow and 1 goat and the rogue who was within 5 ft of ground zero got lucky and made his dex save so was completely unharmed
@@johnpaullogan1365Seems ok to me, since it is justified in character. Sure it sucks, but I suppose the fireball caster did something later to make amends ?
@@fredericboucheres2007 not yet. we've only had 2 sessions since and the last 2 sessions we've been dealing with the beholder we accidentally released. our group only is able to meet rather sporadically and the dms trade off so it is split between 2 campaigns
would have made the player change his character to neutral evil and reported to the very zealous local paladin guild.
Evocation Wizard says "my fire only hurts those with hostile intent toward me"
and yourself. you can't actually use sculpt spell to exempt yourself since it says other creatures
as the other guy say, here is the quote "When you cast an evocation spell that affects other creatures that you can see, you can choose a number of them equal to 1 + the spell’s level.". it only apply to other creature. remember, details in the fine print. you can exclude your party member to piss at you. but you can't protect yourself from being stupid
@@jk2l Oh wow, evocation wizards are much worse in DnD then in BG 3.
@@NightOfTheRavens BG3 made everything OP if you know how to build. but it is video game, balance isn't exactly the same as TTRPG where balance is a bit important for group play
@@NightOfTheRavensThe ability is still stupidly good in 5e and basically lets you blast with impunity, it's just a little less stupidly good.
I love how DnD players are committed enough to act in character even when it's to the detriment of the party
"whenever I had a problem, I cast fireball, and right away I had a different problem!" - jason mendoza
To be fair, it's a completely different problem.
You forgot the 3rd Prize. The volume of a 40' diameter flaming ball/sphere trying to squeeze into a 10'x10'x10 room and the adjacent corridors.
If you're playing AD&D, then you ARE making saving throws for each and every item worn and carried. The temperature of the spell is quantified in the game so gold rings are definitely melting - including the magical ones.
Thank you for this
There is even a table for how different types of materials save from various types of damage, so yeah even your sword might be unusable if you get a really bad roll, but hey your spellbook might survive, on a really *good* roll! 😅
Everyone is dead the fucking campaign is over
@@cumunist2120 I had a character fall on their backpack full of potions, one was bottled hellfire, another was a ship in a bottle, everything was incinerated, then flooded/steamed, and our next party was introduced on said ship, now sticking out of a hole in the middle of a landlocked area, to continue the campaign. 😆
Metals melting from an instantaneous fireball doesn't really make sense if you account for physics but hey, it's a game
If they say "I don't care how big the room is" you introduce them to AD&D *Fireball*: If cast into a space too small for the full blast, the excess volume blows back at you.
This sounds like a mechanic you can use to build a big gun. If you think about it Guns work in a similar way... Be careful about "punishing" player with something like this. It might blow up in your face. *pun intendend*
DID I STUTTER I STILL CAST FIREBALL
@@Cyberzombie23 THAT'S THE SPIRIT!
I like to have variable power in how spells work and rolling the dice can be more akin to how much CONTROL you have over your intended spell, rather than a pass/fail.
You could say "I want to cast a really small fireball" I'd say the control for that has, like, better chances, and gets double advantage, versus like "I want to cast the biggest fireball i possibly can" which means you gotta do like double disadvantage, etc. damage rolls can be different and stuffs
I've done this, once. It was when the DM antagonized my hydrophobic Tabaxi sorceress with water while she was hiding in a barrel on a ship to avoid ... water. "I cast fireball, centered on myself." DM, "You're in a barrel, in a small room." Me, "I don't care how big the room is, I'm freaking the hell out because of my character's actual phobia, I cast FIREBALL!"
it's technically aquaphobia because hydrophobia is the medical name for rabies (dumb I know)
I have had similar issues when playing characters with flaws. Typically I go for Pica though.
I did, however, scorch a herbarium once due to my character having lepidopterophobia. (Fear of butterflies.)
Between the healing and replacing of the herbarium the party was pretty pissed off at me......
laughs in evocation wizard
Sculpt Spells FOR THE WIN!
Exactly lol. Fireball go brrrrr
not a dnd expert but wouldn't it still be like the meme "this is fine"?
@@TheRifild Kinda. But you literally are fine. Since the effect talked about specifically makes X targets of your choice completely immune to the spell. So its like fireball explodes and the fire just turns to move around all the party members.
@@TheRifild In 5E, Wizards that specialize in the Evocation school of magic get the ability to sculpt their spells at level...two, I think? Possibly level three. Well before the point where they can start slinging fireballs, they've learned to reshape their spells in real time so the explosive magic they unleash doesn't hit their party members, or themselves.
1:15 Real-world accuracy (and natural fiber enthusiast) note: _Linen_ and _cotton_ (and, in the modern era, rayon) are mostly cellulose, and generally burn pretty easily. Silk is even more flammable, despite being made of protein. _Wool_ , however, while it _can_ burn, is difficult to ignite, burns slowly, and tends (especially when densely woven) to burn itself out fairly quickly when no longer exposed to an external heat source. This, combined with the fact that it stinks quite badly when it _does_ burn, meaning that you're likely to notice quickly if it catches fire, is a definite advantage to wool over most other materials when making cloth that has an elevated risk of being exposed to sparks, high heat, or open flame, or such as blankets for huddling up in next to a campfire, or clothing to be worn while adventuring with a pyromaniac wizard. By the same token, it has real advantages when making baby blankets, despite the roughness that it can often have. It also retains the majority of its insulting power (although by no means all of it) when soaking wet!
(Synthetic fibers vary in how readily they ignite, and some of them have the nasty property of readily _melting and sticking to skin_ . Depending on the details of their composition, they may also produce highly toxic smoke.)
Ive played a dnd character who unironically used explosives as a melee weapon. ended shockingly well
My players burned down a farm in a forest at one point early in a campaign. Over the following several sessions they began to hear rumors of a wildfire, and at one point they needed to return to their starting town to turn in one of their main quests only to find that a tremendous wildfire had engulfed the entirety of that beginner forest and had spread to decimate their starting town. A conveniently placed eye witness of the original farm burning turned them into wanted fugitives real fast, was a lot of fun to mess with them.
Congratulations on your character being arrested and sentenced to death.
The player: "What?"
If you made more "You Pissed Off the Dungeon Master" I and many more people would love it I'm sure
What you said: "I cast fireball"
What I immediately thought: "I cast thunder spell"
See depending on the structure, fireball either goes kaboom and knocks all the walls down, or if it's made of sturdy stone or is in a cave, an old DM I used to DJ for had the 'shaped charge' effect. Basically if Fireball was thrown into a small room, it would take ANY exit, be it a window or an open door.
First time the wizard threw a fireball into a glorified janitor closet to deal with a giant spider that nested there. The door blew off, hit him for bludgeoning damage, then the fireball damage shot out - up to as many squares as the small room would have otherwise contained the blaze - and would have killed him if not for the paladin's lay on hands. Second time they were running from undead guards, threw fireball into the same room after everyone ducked behind cover. Shaped charge cleared out the entire horde.
You just gave me a brilliant idea for a siege engine in a magical setting. Giant cone on wheels, 10 feet in diameter at the wide end, with a smaller copper cone mounted on the inside against the wide end, pointing inward. Wide end has a small hole in the center. Wide end is placed against gate of defending enemy fortification. Wizard casts fireball into the big cone, it melts the copper cone (AD&D rules say that it melts soft metals like copper) and the force of the heated gas escaping forces the melted copper to stream out of the hole in a scorching jet, punching through most surfaces.
@@CrizzyEyes Make it count man. :P
This video doesn't even take into account a situation in which there were hostages in the room, because they're most likely dead or at least very much hurt because of your choice for arson, good job.
Bonus bonus rounds: Structural collapse is one of the leading causes of firefighter deaths! And if your are in an above ground, wooden structure, now the town is on fire since without modern fire fighting capability, the odds of the fire spreading to adjacent buildings is high.
Old modules sometimes had rules for old structures collapsing due to spells like fireball or lightning bolt.
imagine collapsing building with fire in 6 seconds. Is it made of nitrocellulose?
@@Blackwing2345635 The entire build had gone fwoosshhhh
Two words: Evocation Wizard
*Cackles in lack of consequences*
A fellow wizard of culture 🤝
@Silverfox607 I couldn't agree more🤝. The eternal quest for knowledge knows no cultural borders. Its hard not to be cultured when you've read manuscripts and poured over tomes from the astral plane to the underdark. Damn I love playing wizards
im pining so hard to get my second level just for that
curse me and my multiclassing into cleric, but storm domain is so good
The house, that is currently on fire because of that one chair in the corner, collapses. I need the party to make Dex Saves. 😂😂😂😂
Sculpt Spells doesn't apply to yourself; it specifies "other creatures".
the voices inside us its winning
They forgot the big reason for looking the dm in the eye, regardless of what happens to players, themselves, or the campaign. "I don't care."
Also, my fellow players have great trust in me. After all, I'm the one that spotted them the items that give fire resistance.
I do remember a time I "pissed off the dungeon master". An NPC has tried assassinating my character 3 times throughout the campaign. However, each time was a huge fail. So on the 3rd attempt, my character avoids the attack and starts talking to the NPC. My character actually convinced the NPC to get back up after sitting on the floor getting ready to be killed, and then took the NPC to a blacksmith and bought the NPC a better weapon before taking the NPC to a bar and talking things out. The GM was very surprised but let it slide and instead killed the NPC on the next day.
To quote a certain DM from Critical Role: "What's up with you guys recruiting useless characters to fight gods with?"
Aw, now that's a missed opportunity. Coulda had a hilarious gag in which the NPC kept trying to kill your character in secret, but whatever they used accidentally helps the entire party instead, making them so loved by everyone that nobody suspects them of trying to kill you despite it being obvious.
Later down the line, if they died during battle or whatever, your character could give a tearful heartfelt speech about how much they valued the NPC's friendship. "They were always looking out for me. They would always throw me a weapon when I needed it most. They gave me a double-edged battle axe, five swords, fifteen daggers, and thousands of arrows to fight assassins that I didn't even know were in the area. I'll never forget that time they pushed me towards that spike pit that actually ended up being flimsy cardboard designed to ward off intruders. We never would've found that enchanted ring if not for them. Here's your spoon-shaped bomb back, my friend. I'm sorry you were never able to fix the detonator."
We need a "You Pissed of the Dungeon Master" episode for the 'excuse' "But that's what my character would."
That's an extremely wide net, though. There's two videos in this series now, from what I can see: seducing the dragon, and casting fireball in a small room. Both of these are absolutely things the player could justify with "it's what my character would do".
So I'd say, you make a series of videos about things someone's character would do, and then there might be a separate video (which the DM may just line up behind the more relevant video about which exact dumb thing the character did) to play when the player justifies with "That's what my character would do" - where the response, I imagine, would be something along the lines of "Congratulations, you made an extremely unlikeable character that would do things that go directly against the party's interests, and you thought everyone would put up with it. Your character is dead now - make a character that *would not make the whole party hate their guts* ."
Honestly if a DM fucked me over like that after someone else cast fireball in that dumb way I'd hate the DM too.
I would say tight fitting clothes would be fine but anything loose would go up in flames or have the chance to.
The trick is to cast the fireball before you enter the room, like how the marines frag and clear a room.
For higher levels: Delayed Blast Fireball into dungeon, Transmute rock to mud, then immediately Transmute mud to stone (the reverse); wait for fireball to go off, Rock to mud again, loot dungeon.
Pro tip to everyone out there, if you feel a bag of holding up with seawater mathematically when you tear the bag it instantly expands the contents creating basically a super powerful bomb
Dude you need to make just a ton of these YPODM videos....absolute friggin gold. *chefs kiss*
The DM could also say that due to the nature of fire, all the oxygen in the room was burned up, and incinerated everyone's lungs.
As a reversal: if my players did this, it would be out of a hype moment in roleplay where the whole point is actually the self-sacrifice.
Jokes on you since I had fireball prepared I don't even need a spellbook to keep casting it.
I have a question: Why would this piss off the DM? It would only piss off the other players. If I was the DM and someone did this I would be like, "Ok. That just happened. Now deal with it."
Sounds like the DM forgot that the wizard is an evoker and created pockets of safety around himself and his party. They took no damage. Everything else in the room is pretty crispy though.
"And now for this season's Darwin Awards!"
jokes on you, i am a evocation wizard so nobody in my party took damage :p.
Intrusive thoughts wizard is best wizard.
There's a reason they're INT & not WIS casters
@@gingermcgingin4106 Imagine a wis caster wizard that gave people intrusive thoughts..
we had a wizard whose every spell was reflavored as poop themed. i think he still ekes out a win
"spend the entire campaign regaining your party's trust"
god, yeah, I know that feeling when one of my players runs off to do something or summons without thinking or casts a spell without checking where their allies are. nobody trusts your character after that lmao
Yep, I cast fireball. I also gave everyone in the party damage resistance to fire potions BEFORE the fight. Idiots that didn't drink their potions can suck it.
Potions? Ha, sculpt spells. Dont worry everyone will be fine. Well, everyone important anyway..
Congratulations! You just lit everything in the room on fire and are now suffocating on the smoke! Better hope you brought those…oh wait! There are no items for holding your breath longer or breathing in caustic environments!
Hope you can GTFO before those 30 seconds are up you low con Wizard!
Did you pour some potion in your coin purse? Molten gold running down your leg is no fun....😂
Jokes on you, its kill or be killed. I never cared for my "party" or my clothes in the first place. They're called expendables for a reason! lmao 🤣🤣🤣
Please turn this into a full series, this is amazing.
This is so perfect. Now if only I had the perfect opportunity to use this...
Here's a suggestion, how about when a player kills an important NPC to the quest line, or adopts something that is very likely to kill them later and they know it. Ooh, or maybe something to do with careless use of the Deck of Many things or recklessly use some other sort of powerful magic item or spell... I'd love to punish someone for silvery barbs spamming, I mean seriously, what was WotC thinking when they made that a 1st level spell? It's effectively a more powerful counterspell that works on effectively everything, it should not be so accessible!
Fireball
FIREBALL!
I DON'T CARE HOW SMALL THE ROOM IS, I CAST FIREBALL!!!
...and I took that personally.
Fireball
My DM once gave my character a Power, I could use a spell from an Anime called Dragonslave: It has a 1-round warmup time and it creates a 5ft radius shield around me to protect me and my party, rains explosive fire across a 50ft radius around me, and puts me into a 3day coma when the spell ends. It was Super Effective inside an unholy cathedral where we fought a cult once...
6'5" barbaraian says "5' radius?"🙏
I understand clothing, but books catch on fire and burn slowly and the spellbook is bound in leather and kept in leather bag or backpack. It should be salvageable.
Unless you take it out to cast something, then it's open and vulnerable imo
@@smolestoverlord1819 True. When I first read the rules about spellbooks, I was pretty paranoid about preserving them, for example keeping a book dry.
Joke's on you, I'm an Evocation Wizard, I can specifically exclude my allies from the fire!
Reject Fireball. Accept Cloudkill and it's partner in crime Arcane Lock.
hailstorm, go! reflex checks for everyone! XD
I'm a big fan of Forcecage and Sickening Radiance
I was a bit of a troll back in the online days but the amount of DPS and blinds that hailstorm gives was just worth the cost. The problem? it's very easy for party members to get involved XD Cloudkill too. The "Grease" spell is the worst one though XD
My favorite reaction from my DM was when I cast Sleet Storm for the first time on a group of about twenty enemies. She had to roll that many dex saves and I will always remember her "Wait, this is just to _knock them prone!?_ There's no actual _damage?"_ made me laugh for ten minutes straight.
@@ozpin8329 and prone is a powerful CC almost as strong as stun XD and the spell is ongoing for multiple rounds, so they have to save for it AGAIN at the next check. Twenty enemies... that's... wow that'd take like an hour just to roll the dice and record the numbers. Hi Hailstorm! (does damage and the same thing as sleet )
I absolutely love these skits.
I need more my dude….MORE!!!!
Hope you keep making these because i love it and I want you to keep telling me about new ways to piss off the dungeon master.
"It ignites flammable objects in the area that AREN'T being worn or carried."
Rules as written are made to be broken for the fun/sake of the game BUT if you're the DM who breaks this one, you should also be the DM that allows some railgunesque shenanigans
Here's the thing though, this rule is geared towards the ideal, not insanely reckless party. If they do something stupid like this, knowing full and well what the consequences are, they deserve to lose their stuff.
@@noahrice3362 if the DM has already told them that this part of the rule is abrogated, that's fine
Best um actually ever
The solution is simple: the tile they're standing on is now on fire, then it's no longer covered under the fireball once it becomes a terrain condition... Did you think that I would let your hubris go unpunished?
Ah, but everyone in the party has a ring of fire resistance, so they have a magical shield that makes them not burn.
"Get one free with every purchase of our patented bag of holding and portable hole combo pouch!"
Fire doesn't destory, but merely change the state of matter from a solid to a gas it is consuming through a chemical reaction.
And it eats up oxygen
The whole room would likely asphyxiate before burning up if the room is small and remote enough
@@jacobblanton5179this sounds like ww2 pro flamethrower propaganda (yes it does burn painfully)
This is why I tell the rest of my party to invest in Fire Resistance.
Chaotic alignments would do this anyway. Even if they got rid of the alignment system.
Divine spell book is immune to fire + general fire immunity.
I want more of Bearded Drew Carey roasting bad decisions in D&D.
Technically, clothing pieces have their own hp, and at least masterwork or magical armor generally has enough of them to survive the blast. But yeah, spellbook is definitely gone.
These skits just remind me of how my Rogue has single handedly landed our entire party in prison. Twice.
Any good mage will fire proof their robes and spellbook.
There's a reason I give my spellcasters a good Dex Save and try to find Fire Resistance items early. If I ever HAVE to, I'm doing so with all safety measures in place.
I cast Fireball! On the deck of a sailing ship with oiled ropes and fabric sails.
I was playing as a first time dm with some first time players
They were supposed to bodyguard someone, but that person got murdered in the morning while they were sleeping
The lover of the character was a warlock who had a fight with the party and cast fireball.
She died, and to this moment it was still the closest my party has gotten to death (due to their dumb ideas not mine)
two of them flew into a window to get more loot right before the mansion they were staying at collapsed
"Oh, what? Did you think that the blaze of fire that you engulfed yourself and your party in wouldn't destroy you had on your persons?"
Well, given that the spell's description reads: "It ignites flammable objects in the area that aren’t being worn or carried." Yes. Yes, I did.
You know what tends to happen when EVERYTHING around you is set aflame in a blazing inferno? Stuff starts to ignite, and then be on FIRE.
@@AidanNaut0 Except this is magical fire. And this magical fire does not ignite stuff that is worn or carried.
@@JoshuaCard This is a contained explosion, everything inside would be even more damaged, and everything on the outside would be ignited
So yes, you did not lose your flammable gear. However you are now in a brazen bull, good luck.
@@Pomet-w8y I'm ok with that. That's within the rules and too be expected based of my foolish actions. A consequence that explicitly contradicts the rules is unfair and if the DM is using their power to change the rules it should be explicitly stated before actions leading to those consequences are locked in.
@@JoshuaCard Magical fire hot. Hot fire make more hot fire. New Hot Fire not magic. New hot fire set everything on fire. It's really that easy.
I the second prize was going to be becoming this weeks winner of “congratulations you pissed off your party” 😂
These are so good, I need more! I’m DM for group of all new players and they would love these 😂😂😂
Jokes on you, I'm an evocation wizard.
Better than somebody running around town shouting "fireballfireballfireballfireball" in rapid fire.
Had a character do this by mistake, she forgot just how big her fireball would be, and how small the room was. Her best friend of many years became a shadow on the ground.
Oh my god, please do one for deciding to sneak off and get into trouble instead of participating in the important plot RP with the rest of the party. I have seen so many bad outcomes for this one
One of our players had the bright idea to cast fireball in an engine room. The dm had to retcon it cause the entire moving base went up in a puff of smoke along with the whole party
I did notice an oversight in this video...
Those nice bows your Ranger and Rouge have those have been burnt to crisp, along with anything else that was wooden
Those wouldn’t immediately be destroyed, but definitely damaged and quickly become unusable
@BiggieBows1752 Depending on the material used for the string, I believe the string would be ruined beyond repair
@@Logged1n-i4p Oh yea you’re right, I was just thinking of the wood parts.
Bowstrings are oiled to avoid moisture damage 😂
@SageWon-1aussie Fair point, but the bowstring would still probably be ruined, if not snap all together, and if it didn't, then your bow is still gone because if you light a wooden bow on fire, the fire will weaken the wood and then when you try to use it again the bow arms will break because they can no longer hold the tension from being superheated by a stupid wizard/sorcerer, but from my quick research the oiling is to stop your string from being rendered useless from things like rain, and water, however I doubt it can survive an explosion the magnitude of the fireball, I believe it's a 30 ft radius
And that's why Arms of Hadar is the superior "cast in a small room and close the door" spell. Much less flamable, much more controllable, still very very effective.
I absolutely loving this series so far! It's been very enlighting and entertaining
I love how this guy is teaching me how to deal with those annoying brat friends of friend
The Elves gathered in meditation to combine their power, so they could cast Fireball as High Magic.
A 10th slot.
One fun one to do is to make fireball, when cast in a confined space, take up the total area of squares that it would take. So if a player thought they were safe by casting it into a 3x3 room 25 squares down the hall, they’re about to get a little spicy surprise.
This is why I love old man Wizard class. Evocation specialist allows me to just cast fireball without ever worrying about friendly fire.
So back in the 1980s there was this module for D&D, something to do with a fortified city.
The group got separated up for defense, as a combat oriented cleric, I was placed on a roof with some other spellcasters.
Once the fight began, I cast heat metal on the armor of the being that was attacking the city. The other cleric in my group followed suit. We moved position and then i cast chill metal on the armor...
I got a Rod of Destruction a few moments later as the god-animated statue attacking the city exploded. Nearly killed my little squad as well.
Fun fun.
Needless to say. I learned very early on to be careful of where i cast which spell.
Plus in the D&D game on Sega Genesis (The Eternal Sun) if you fireball or lightnjng bolt indoors, you have to dodge or eat the damage. You can't even hse poison cloud inside....
I was so thankful when my players debated for several minutes how the sorceress should best use careful spell to keep the party alive when she was about to cast Fireball for the first time (though she eventually decided that it was a better idea to just cast Burning Hands in the end)
I run a game where 3/4 players know fireball and two of them hurl them indiscriminately.
So when the cultists wanted revenge on the party, they went to the town the party had won over and started throwing fireballs indiscriminately.
That's the thing about having a signature move - it makes you easy to frame by anyone else who knows it.
Walks into goblin cave: "Die Maggots" (casts fireball in cave)
The sorcerer laughs at the wizard's tears as he shields his precious spellbook with his own body... and casts Fireball.
if you wanted to go to the extreme here are some other things the insane heat from fireball could cause damage to:
Bows and arrows as they are made of wood
Wooden shields
swords with wood (or even leather) grips
Sword blades (could mess with the steel temperment, causing it to be less durable and prone to permanent bends or breakage)
I cast delayed blast fireball at 9th level storing it on a glyph that's on a bit of parchment with the trigger "if any creature of the prime material plane sees and reads this glyph", then give it to my quasit to post at the town square. AD&D 2ed was the best
"It wasn't my fault, I didn't mean it", singed, naked wild magic sorc :'(
Jokes on you the caster is a sorcerer and doesn't have a spellbook to lose, and can use a focus in place of components
I was about to say this lol! Sorcerer don't give a damn :D
Even more of a joke on you j3rk DM, the entire rest of the party are either Teiflings or Dragonkin or Forge Domain Clerics or some combination of those things!
Could you please kindly make a "Send this to your player if he randomly murdered a plot relevant character wasting a year of our actual lifes?" I'm currently in need of this
Plot relevant NPC has previously unmentioned lvl20 family member....
Edit: Previously unmentioned because who wants to talk about Uncle Albert, the Lich Lord. Such an embarrassment to the family....
Sometimes, if you have one problem and think "I'll just cast Fireball" ...
... now you have _two_ problems.
When I casted Fireball in a tiny room earlier today, it was because I was under a madness effect that made me perceive the floor as a mimic and my party members as untrustworthy. One Fireball and a two-storey fall later, my party members lost a lot of trust in me (In-character). Out of character, the Fireball was so out of pocket that everyone in the group was caught off-guard. Even my DM was surprised. He expected me to smite the floor, not nuke the room with me in it lol.
The thing about fireball is…
It really does do everything. So much utility, packed into a 3rd level slot. Yeah, it does crazy damage if you up-cast, but consider…
-It can be used, per 2014 5e RAW, as indirect artillery; it technically can be used without LOS (the specific wording is on page 242 of the PHB, “A bright streak flashes from your pointed finger *to a point you choose within range[…]* ”).
-You can use it to clear corners you can’t see around or suspicious looking tunnels, again leaning into its indirect fire capabilities.
-You can use it to light objects on fire from a safe distance such as torches (a bit of a waste, true, but not if you cast it at 3rd level), potentially solving whatever torch puzzles the DM cooks up.
-It can be used as a signal flare. Again, this might seem wasteful, but big ass explosions are brighter than whatever prestidigitation can come up with.
-It can be used to distract enemies. Consider this; a minor illusion won’t fool everybody. A loud, cacophonous BOOM will draw a LOT of guards away from where your party intends to go.
And, of course, there’s nothing quite like pointing your finger at someone and watching them burn alive. But that’s the *boring* use.
“But I’m a Tiefling, I’m resistant to fire!”
Everything else isn’t
I'm an evocation wizard I'll just use sculpt to spell and we're all fine
I'm proud to say that yes.... yes I'm guilty of a variation of this. It was during a Pathfinder campaign, and our party was holed up on the second floor of warehouse in the seaport district of a city being invaded by demons and undead. Out of frustration I just told the group (and dm) "I'mma going to just randomly lob a fireball out the window" .... The DM looked at me with a pained expression and said "what at again?" me "Nothing... just going to toss it out into the giant ass crowd in the dockyard out there".... He sighed and just pulled out his bag of dice and a notepad and started rolling dmg for close to 5 minutes. Apparently, he planned out this big run and gun fight and had placed explosive barrels throughout the seaport.... and also there was a fireworks factory next to a mind-controlled dragon.... So we end up well charred but standing in the ashes of our enemies, half a city, with a pissed off mostly dead dragon limping towards us , and the DM decides to do a soft reboot by having the big bad demon summon a portal to suck the party into prison dimension.
Trying to piss off an omnipotent being is not a great idea.
I do remember a Dragon Magazine cartoon that made me howl. Tagline:
"What do you mean, Ring of Dungeon Master Control?"