Sound design in this game is fucking beautiful, everything sounds so well and satisfying, from the typewritter and inventory menu to the ambient and footsteps
I actually really enjoyed the last boss of this game. Keeping the boss distracted with Billy while Rebecca is going around opening the windows was a blast. I was taunting it, making it spin in place, luring it with shots everytime he went to threaten Becky.
When you started pitching the idea of basing the entire game around the train I remembered (again) why this channel is just a cut above every other one out there. Providing constructive criticism that goes beyond "wouldn't it be cool if..." to provide grounded changes that both fixes the fundamental flaws while remaining true to the game's vision is just *chef's kiss*
RE0's Training Facility and Birkin's Lab from RE2 are two different places. Rebecca's experience from RE0 wasn't factored into REmake (developed at roughly the same time) because they were sticking close to the original RE1 script. That and Mikami strongly disliked Rebecca's personality and traits despite those same ones being leftovers from Jill's character conception initially. Also, Umbrella Chronicles (which has a truncated version of RE0 playable there) has an additional scenario that shows Rebecca collapsing from exhaustion in a save room after RE0's events (she has a nightmare about Yawn too as foreshadowing). Richard is in it and shows how he got bit in the first place saving her from Yawn's attack.
Zero is underrated af, and, I know I'm in the minority here, but I love the item management and inventory - it's quite similar to the "Real Survival" mode you can unlock in REmake. That giant bat can go fuck itself though.
Honest question. So you enjoy holding down the left analog stick and or w key and running back and forth to pick up items on the other side of the map?
Being able to quickly move items between the inventory and a storage box in a menu is superior to slowly selecting one item at a time, waiting for the game to load for each. Perhaps they could have chosen to put a single item box in each area, in addition to being able to drop items in the game-world, so the player has the option of both.
It's actually not that convoluted on Rebecca's level. She goes to the area in resident evil 2 but doesn't stay that long and travels back via the cable cars when she's exploring the underground labs. I only know this and other missing tidbits because I had the guidebook which gives you little stories and even has a timeline of all the resident evil lore through the 60's-90's! It's really cool! If you can find the guidebook.
As I sit here drunk, I have to say that RttRL is one of my favourite things to watch on UA-cam and I've been waiting so long for the next part that I had an accident in my pants when I saw this pop up on my notifications. Love the content you create and as always it's worth the wait!
As a massive Resi fan who started back with the original in 1996, I have to say that I have not seen anyone provide the level of insight that is available in this series. Mr Brit, you are that skilled that I will do what I thought was unthinkable: I will play the only mainline Resi game I skipped, Resi 6. Wish me luck!
12:00 Just as a heads up for new players, after the train crash the only items that will litter the ground are the ones that you actually went out of your way to pick up on the train. While this isn't a super big issue during a first playthrough as you'll naturally try to carry everything and be dropping things constantly, experienced players may opt to leave behind unnecessary items like the Hunting Gun without interacting with them to save inventory space and be in for a rude awakening when it doesn't spawn on the ground following the train crash. As tedious as it may seem, remember to at the very least pick up and drop any supplies you want to take with you to the Training Facility before the end of the train segment or you will be at a severe disadvantage throughout the Training Facility section.
The item management made this game feel like a slog back on the GameCube for me. There's some cool enemy design and music though, those plant things in the mansion freaked me out. Once that music started to play, holy canoli.
Resi 0 was my very first RE game so of course it holds a special place in my heart. I had zero expectations when starting it (Haha) but it absolutely worked its Resi magic on me. Especially the visuals. I adore the aesthetics of the opening train level. And actually, your idea of a more present train Resi 0 sounds good. And the circular track design would be a cheeky connection to the design of the number itself.
Every single point you made is spot on, except the one about the loading. I know that the original's is slow, but the current version of the game (the remaster) fixed that by pretty much not having loading times. You can go from menu to playing in an instant and switching between characters that are far from each other is super quick. Keep in mind that ever since the remaster came out people picking up the game will most likely pick up that version. This has to be kept in mind while making analysis of games that are particularly old.
I never gave up hope this series would one day continue. To this day RTRL has been my most watched Playlist on UA-cam. And now it has one more video I will put on everytime I need something to distract myself from. Resi: CV has been one of my favorite videos for some reasons
Awesome! I was looking forward to this video and it didn’t disappoint. Your RE and SH content is some of the best on UA-cam. Your suggestion to integrate the train into further exploration was something I never thought of before. The idea to have it be a traveling item box/hub area would be cool in a remake. It also reminded me of an indie horror title that came out recently called Choo-Choo Charles. Anyway, keep up the good work. Now I can look forward to the RE4 video!
You should make a video about the notes and documents in RE games (and Silent Hill, Fatal Frame etc.) There is a special feeling to those I think. Cause NO ONE writes diaries like that in real life.
This is what attracted me to your channel in the first place and TBH I kinda forgot about the series! Nice to see it back. Came for RTTRL, stayed for the comedy gold Ninja Gaiden videos.
@@Rihcterwilker TBF, once you get to the lab sections and need to backtrack for a hookshot that takes 2 slots in your inventory it does get a bit tedious. The first half of the game worked quite well though, since you would always return to the main hall after exploration. But that's only until at some point you realise that there's a limitation to how many items you can store in one room and here comes the tedium again. I still like the lack of item boxes though, just think it could've been better executed in the second half.
For real! I try to acknowledge that point, but the more I think about it, the more I'm okay w/o item boxes. It requires another level of strategizing, you have to consider how to use both characters to transfer items, and you have to prioritize. Isn't that kind of the point of survival horror? granted, RE0 was the first tank-control fixed camera RE game that I played (i had watched my brothers play the others so I was familiar with the sotry) so that might have been why it didn't bother me. I also have gotten tot he point where I play, i mostly just play as Billy and treat Rebecca as a walking item box XD
RE0 has always been an unsung hero of the series. I mean sure the story was terrible and it didn't take proper advantage of the mechanical changes it made to the series, but I think it's an awesome shake up. Great look, sound and I actually kind of liked the inventory system.
Thoroughly enjoy all these RttRLs. Hopefully soon, UA-cam will open up the "Thank" feature for the channel and I can go back to donating a buck here and there. Left Patreon over their nonsense but would love to keep helping out my favorite channels.
Joke about this not being the first in the RttRL series despite being the zeroth game in the RE series. OK, now to actually watch the video and think of a real insightful comment to leave.
NGL I've been waiting to see some new content from you since you made that summary video so much so that I didn't get to see this one when it came out bummer
I dug the game personally. It was experimental enough to make it a fresh entry for the series while sticking to the fundamentals and is not something middle of the road and stale, not to mention frustrating, such as Code Veronica. Though, I can't help but admit that the game does have its fair share of issues regarding the design and its story consistency. Personally, I prefer RE0 over Code Veronica.
@@joshuanelson6795 nahh, not for me. CV felt more linear with some of the most frustrating moments in the game and some of the worst voice-acting. And it felt stale and unintuitive compared to the games prior to it. And above all, CV wasn't that scary especially for its time. Zero wasn't perfect however, but it had a more creative design.
@@Dacho_Shaki To each their own. I personally loved the diversity in CV's environments (the prison, graveyard mansions, security rooms, torture rooms, airport, etc.) and The Nosferatu is easily one of the best monsters/bosses of the entire franchise in my opinion. And while it may not be for everybody, I also loved the story in CV. Seeing Chris and Claire finally reunite was a treat (strange they haven't made further appearances together), the Ashford twins, while goofy, were really memorable and interesting antagonists and Wesker is an absolute badass throughout the game. Yes, the voice acting as a whole was bad, but that's par for the course with early Resident Evil.
Frankly I found 0 far MORE frustrating than CV. Not to say there was no frustration in CV, there was, but nothing in it compared to those fucking monkeys, the leech men, the stupid instakill frog, and the awful bosses (the bat and both leech queen fights can go to hell). As for uniqueness, I honestly diddnt think it was any better than CV. The new elements it added were nice, but it's hard to appreciate them when they were handled do poorly, and the environments were all dull. CV had more than its fair share of issues, though i did quite like it overall, but I can honestly say I'd happily play 10 more times over replaying re0 even once.
man Zero seems pretty good all things considered, You've certainly sparked my interest to play Zero with it's masterclass sound design & melancholic camera shots, it is the only classic RE game that I didn't finish & probably because I felt a bit overwhelmed with the innovations, not that they're super well thought out as you point out & elaborate in the video, one day hopefully I'll finish it.
Biggest missed opportunity in terms of storytelling imo is the omission of other Bravo team members throughout RE0. And don’t get me started on the FF type villain… gorgeous game that should have been so much better than this. Oh and great video too!
Leeh sephirot was really an eyesore bit the same could be said to code veronica villains. Compare them to Wesker in the first game amd you see that the series was straying a little too much into the anime style.
17:52 "What's worse is there’s no get out of jail magnum just lying around" Uhh, there's a "Get out of jail" loaded grenade launcher just lying around in the next room (albeit guarded by two plague crawlers/giant insects)
I am very glad I watched this before playing Zero. I’m addicted to RE remake, and I know for a fact I would’ve spent 2 hours moving all my items to then find a shortcut, so thanks for saving me the headache!
Loved your Silent Hill stuff, naturally I jump on the Resi train after a few runs of those haha well done, both SH1, 2,&3 as well as Re1, 2, 3, RE0, Code Veronica, & Resi4 have been a maaaassive part of my life and are some of my favorite survival horror I've experienced. So kool to hear someone dive so deep 👌🏽
All they had to was add 3 item boxes one in the wannabee Spencer mansion hallway on in the lab saveroom with the mini elevator and one in the room with the bunk beds in the treatment plant
The grappling hook and the shotgun now taking two spaces in the(PRETTY DAMN SMALL) inventory is what really kills this game for me. It has the worst backtracking in the series, by a long shot. and those fucking random frogs...
I wonder if having one item box per major area would work, that way you can pack your stuff into a box and open it in the next area. That way maybe they could put an extra box before the final boss to try and alleviate the frustration that comes with either "fine, just take the ammo and go." or "Hey guess what? Go back and get stuff." Also a possible idea to keep the surprise switch would be to have the player character drop some of their items when they take a character away from you. Like maybe the monster grabs Rebecca or Billy so hard that their bullets fall out of their pockets like a kid getting their lunch money taken in a cartoon
One thing I can't stand is the fact we cannot skip door transitions in the remasters I mean why tf not? If it’s for tension then make it a toggle so new players can feel it. Makes zero and re1 a pain to replay. Btw it seems console only as pc has mods
Yay. Talking about making my day! The train section of this game was superb. I still need to finish this game...the awful zombie frog after the second tyrant battle got me and I have not been back since.
You know Charlie, I think the fundamental issue here is that gameplay-wise you're really looking for a metroidvania-sytle exploration game, where player choice and resource management is at the forefront, and instead the more traditional ResE games, while they have a component of that, are primarily character-driven horror sci-fi that grow to an epic conclusion. Even in the original Resident Evil, the Mansion being freeform was more a way to set the scene and draw the player into the world as opposed to an intentionally foundational design decsison. If that had been the case then the more action-packed 2nd and 3rd acts would have retained the puzzlebox nature of the original mansion visit, but instead they opted for less strict puzzles and more setpieces to hammer home how evil and twisted Umbrella's experiments were. As much as I agree that it would be awesome for a game series with Resident Evil's charms ( cool characters, over-the-top villains, intriguing psuedo science and as you say " American Action Heroes as done by Japanese Video Game Company) I don't think the people actually making these games understand the core appeal of that kind of experience, and instead as is typical listen to the more action-oriented facets of both the fan community and their own tastes. Anyway, rant over, Idk if you'll even see this but on the off chance you do great work as always, and I can't wait for the next installment of Road To The Rocket Launcher!
You make a good point, which also sets up the later games' upping the spectacle. I do doubt that the micro-mechanics and such in the older RE games were a byproduct of selling the player on action and story, but only beyond RE1. The focus on replayability and "run optimization" really hit a peak with RE3, which I think had to have been the result of deliberate refinement. You could very well be right. I don't think Capcom went as heavy on the cinematic presentation after RE1 though. There was definitely a charm to the use of live action and Japanese power ballads with English lyrics interspersed, along with the style of the credits.
I'm glad you brought up the RE2 throwback NEST lab in this video because I was also confused about it. Capcom didnt make clear whether it was the same NEST lab from original RE2 or a new one that looks exactly like it. Because I know that's where William Birkin and his crew operates, and if there were zombies and a freakin prototyrant prowling around down there 2 months before the Raccoon City outbreak, then the crew must've been badasses for working around occupational hazards like that, or we're looking at a dumb plot hole here
They actually clear that up in Outbreak. It is the same NEST. That's why the arial cable car seems so long. The NEST is under the majority of Raccoon City, it seems.
@@kazumahazeuzumaki I remember playing Umbrella Chronicles' RE0 section and recalling seeing zombies all over the place. If that story segment is to be believed then Wesker really was a badass, clearing the whole area of them by his lonesome before he was even O.P. That could be how they cleaned it up for it to make sense and connect with Outbreak and RE2
On the one hand, the bat boss is hellish on the Hard difficulty setting, since you are allowed barely enough flame grenade rounds to take it down in a perfect run. On the other hand, the Leech Hunter mini game is one of the most fun additions to the more traditional Mercenaries Mode, since it involves a lot more strategy and careful planning than in the following games, where finding ways to keep up the kills counter is all you really need to pay attention to.
Yeah, leech hunter feels like a much better fit for the fixed-camera games as it plays far more to their strengths. IMO, Mercenaries modes were never particularly good until re4.
12:10 Items getting thrown off the train is only partially true, the game will only hold on to the first 10 items with a priority of weapons being preserved first. I don't know between ammo or healing items which get preserved but I do remember a situation where I know for a fact I left a few healing items on the ground. That or ammunition. There's a 10 item limit per area so that's probably why that happens but it's important to know not to leave too much on the train
While I get the idea behind getting rid of the item box, it makes the game absurdly tedious. I swear half the game is just lugging healing items and ammo back to a save room or the main hall of the training facility.
This issue basically disappears on a 2nd playthrough, not only are you more used to the controls and know the enemys (less heals required), but you also know the items, thus reducing backtracking significantly
@@CoralCopperHead Never to the extent that it is in 0. In 1-3 and Remake the inventory system generally works fine, and you can put stuff in the box to save for later. In 0, you don’t have the box so half your shit is just lying around and you consta go back for it, and you can’t leave more than 10 items in a room which only adds to it further.
25:18 So, you want a "Snowpiercer (2014)" of sorts?, That could be really fun and interesting. Going around the many scenarios while maintaining the exploration, and the aspect of new enemies in the train every time you come back. Cool idea! xD
Damn I bought this game on sale a couple months back and have been putting off playing it. Now I've gotta go play it for myself so I can watch your video. Catch you in a week
That part with the insta-kill frog, I love how Billy... just did absolutely nothing at all. Like zero attempt from the AI to save you lmao
That's what screwed me over in my no save run.
I hate that part. The other partner just staring as you get vored.
@@SaberRexZealot the worst part is that it's totaly possible to never even encounter it.
I'm always super aware of that section now whether or not I need to 180 tf out of there the second it spawns because your partner will NOT help
@@Majinhero instakill frog? I DONT THINK IVE EVER ENCOUNTERED THAT! im a huge fan and i never ran into it do you have a link or a source?
Great video Charlie Rock On! 🙂
😩 Get out of my room.
Suzi replyguy pog
@@TheGamingBritShow no save room is safe from Suzi
Collab wen?
Rebecca and Bily in Real Life 🌚
Sound design in this game is fucking beautiful, everything sounds so well and satisfying, from the typewritter and inventory menu to the ambient and footsteps
The sound of the chandeliers on the train for instance
I'm really loving your channel more and more, your down to earth writing style is pretty refreshing, and you pick such great games to cover
true this channel is like a trip back to the 2000s
His Passion as well. Truly love it.
I love this series, I feel that your RE series is some of the best content on this site.
Can't describe how hyped I was to see a new RttRL in the sub feed.
Unironically, my favorite RE.
I actually really enjoyed the last boss of this game. Keeping the boss distracted with Billy while Rebecca is going around opening the windows was a blast. I was taunting it, making it spin in place, luring it with shots everytime he went to threaten Becky.
I've genuinely missed your videos
When you started pitching the idea of basing the entire game around the train I remembered (again) why this channel is just a cut above every other one out there. Providing constructive criticism that goes beyond "wouldn't it be cool if..." to provide grounded changes that both fixes the fundamental flaws while remaining true to the game's vision is just *chef's kiss*
That would have been fucking cool!
I can't wait for the RE:Village RttRL video where the progression/item hunting chart is just a straight line.
That's like 7 years from now)
I mean, that’s how RE4 worked.
RE0's Training Facility and Birkin's Lab from RE2 are two different places. Rebecca's experience from RE0 wasn't factored into REmake (developed at roughly the same time) because they were sticking close to the original RE1 script. That and Mikami strongly disliked Rebecca's personality and traits despite those same ones being leftovers from Jill's character conception initially.
Also, Umbrella Chronicles (which has a truncated version of RE0 playable there) has an additional scenario that shows Rebecca collapsing from exhaustion in a save room after RE0's events (she has a nightmare about Yawn too as foreshadowing). Richard is in it and shows how he got bit in the first place saving her from Yawn's attack.
Some people know stuff, others just assume and think they know stuff
Zero is underrated af, and, I know I'm in the minority here, but I love the item management and inventory - it's quite similar to the "Real Survival" mode you can unlock in REmake.
That giant bat can go fuck itself though.
The lack of item boxes really was a major flaw.
@@andreseh87 not for me
Honest question. So you enjoy holding down the left analog stick and or w key and running back and forth to pick up items on the other side of the map?
Being able to quickly move items between the inventory and a storage box in a menu is superior to slowly selecting one item at a time, waiting for the game to load for each.
Perhaps they could have chosen to put a single item box in each area, in addition to being able to drop items in the game-world, so the player has the option of both.
@@TasTheWatcher Yes, that's actually a better idea. In some ways similar to something bigger e.g. Fallout.
Thank god the man himself returned
Let’s go
It's actually not that convoluted on Rebecca's level. She goes to the area in resident evil 2 but doesn't stay that long and travels back via the cable cars when she's exploring the underground labs. I only know this and other missing tidbits because I had the guidebook which gives you little stories and even has a timeline of all the resident evil lore through the 60's-90's! It's really cool! If you can find the guidebook.
Yoo! It's back.
Damn it's been almost 2 years since the last one.
As I sit here drunk, I have to say that RttRL is one of my favourite things to watch on UA-cam and I've been waiting so long for the next part that I had an accident in my pants when I saw this pop up on my notifications. Love the content you create and as always it's worth the wait!
I shit MY pants as well!..
Ayo new Brit RTRL?! let's gooo
Easily the best video on UA-cam on the game. Great video
As a massive Resi fan who started back with the original in 1996, I have to say that I have not seen anyone provide the level of insight that is available in this series. Mr Brit, you are that skilled that I will do what I thought was unthinkable: I will play the only mainline Resi game I skipped, Resi 6. Wish me luck!
Glad this series is still on going.
Always a good day when theres a Brit or Bit video upload.
Babe wake up, a new RttRL just dropped
Can you imagine what a game would look like if a big enough company threw enough money to make an HD prerender background horror game?
Just off to the shops so this is ideal timing my man
Oh my God, I can't wait for your RE4 Video. Awesome vid as always, gamingbrit
12:00 Just as a heads up for new players, after the train crash the only items that will litter the ground are the ones that you actually went out of your way to pick up on the train.
While this isn't a super big issue during a first playthrough as you'll naturally try to carry everything and be dropping things constantly, experienced players may opt to leave behind unnecessary items like the Hunting Gun without interacting with them to save inventory space and be in for a rude awakening when it doesn't spawn on the ground following the train crash.
As tedious as it may seem, remember to at the very least pick up and drop any supplies you want to take with you to the Training Facility before the end of the train segment or you will be at a severe disadvantage throughout the Training Facility section.
The legend is back!!!!
The item management made this game feel like a slog back on the GameCube for me. There's some cool enemy design and music though, those plant things in the mansion freaked me out. Once that music started to play, holy canoli.
Oh damn, you're alive!
30:15 It also goes full anime. CV did too, but now it's ear there's no turning back.
Resi 0 was my very first RE game so of course it holds a special place in my heart. I had zero expectations when starting it (Haha) but it absolutely worked its Resi magic on me. Especially the visuals. I adore the aesthetics of the opening train level. And actually, your idea of a more present train Resi 0 sounds good. And the circular track design would be a cheeky connection to the design of the number itself.
RE0 had its issues for sure, but I still enjoyed it.
just when the world needed you most, you came back!!
0 is most impressive looking game I've ever seen in my life and hasn't aged a day since
Definitely. 0 has the best pre-rendered BG's of all time. they are even better than remake's
@@ISetYourFaceOnFire sad the legacy of being an older project with unpolished experimentation hold it back so much
Broo it a 2002 game 😂😂😂
@@Jasm783 yeah that's why it's extremely impressive looking because it's old and has graphics a generation or two ahead of it's time
@@EddDoubleDD I thought it's was a 2010 game or something like that 😂😂😁😆❤
Every single point you made is spot on, except the one about the loading. I know that the original's is slow, but the current version of the game (the remaster) fixed that by pretty much not having loading times. You can go from menu to playing in an instant and switching between characters that are far from each other is super quick. Keep in mind that ever since the remaster came out people picking up the game will most likely pick up that version. This has to be kept in mind while making analysis of games that are particularly old.
I love this series. So glad to see this video finally out. Looking forward to the next one!
Babe wake up the gaming brit show uploaded
I never gave up hope this series would one day continue.
To this day RTRL has been my most watched Playlist on UA-cam. And now it has one more video I will put on everytime I need something to distract myself from.
Resi: CV has been one of my favorite videos for some reasons
I loved the training facility the most precisely because it was mansion-like. It's what the series does best.
Awesome! I was looking forward to this video and it didn’t disappoint. Your RE and SH content is some of the best on UA-cam.
Your suggestion to integrate the train into further exploration was something I never thought of before. The idea to have it be a traveling item box/hub area would be cool in a remake. It also reminded me of an indie horror title that came out recently called Choo-Choo Charles.
Anyway, keep up the good work. Now I can look forward to the RE4 video!
You should make a video about the notes and documents in RE games (and Silent Hill, Fatal Frame etc.) There is a special feeling to those I think. Cause NO ONE writes diaries like that in real life.
Goddamn, CVIT and TGBS uploading on the same day! brings a tear to my work week!!!
This is what attracted me to your channel in the first place and TBH I kinda forgot about the series! Nice to see it back. Came for RTTRL, stayed for the comedy gold Ninja Gaiden videos.
Been waiting for this
Rewatched this series yesterday, lamenting that this video ain't gonna come. Best surprise ever.
I had absolutely no issue with the lack of item boxes. I was surprised to hear this was an issue for people. I love the areas in this game too.
ok
It made it more realistic. People just wanna complain cause it isn't a clone of RE1.
People that are bad with management and forward thinking have a hard time with this game. It's their fault, but they see it as a flaw of the game.
@@Rihcterwilker TBF, once you get to the lab sections and need to backtrack for a hookshot that takes 2 slots in your inventory it does get a bit tedious. The first half of the game worked quite well though, since you would always return to the main hall after exploration. But that's only until at some point you realise that there's a limitation to how many items you can store in one room and here comes the tedium again.
I still like the lack of item boxes though, just think it could've been better executed in the second half.
For real! I try to acknowledge that point, but the more I think about it, the more I'm okay w/o item boxes. It requires another level of strategizing, you have to consider how to use both characters to transfer items, and you have to prioritize. Isn't that kind of the point of survival horror?
granted, RE0 was the first tank-control fixed camera RE game that I played (i had watched my brothers play the others so I was familiar with the sotry) so that might have been why it didn't bother me.
I also have gotten tot he point where I play, i mostly just play as Billy and treat Rebecca as a walking item box XD
your RttRL series is the best
Yeah, it has his problems, but is still one of my favorite Residen Evil games. Love the presentation, the locations and Rebecca
26:46 Yes! Menu sound-effects in classic RE games are so good!
RE0 has always been an unsung hero of the series. I mean sure the story was terrible and it didn't take proper advantage of the mechanical changes it made to the series, but I think it's an awesome shake up. Great look, sound and I actually kind of liked the inventory system.
This game was awesome! The only thing that sucked was no item box! At least we could drop and pick up items!
Still has a better story than RE4 and everything after.
Thoroughly enjoy all these RttRLs. Hopefully soon, UA-cam will open up the "Thank" feature for the channel and I can go back to donating a buck here and there. Left Patreon over their nonsense but would love to keep helping out my favorite channels.
Cant wait for you to talk about Resident Evil 8
Really loving these RE design videos man. Watched each one like 3 times each. Wish some were a bit longer. Looking forward to more down the road.
Joke about this not being the first in the RttRL series despite being the zeroth game in the RE series. OK, now to actually watch the video and think of a real insightful comment to leave.
Another episode of Road to the Rocket Launcher. I was beginning to think you dropped this series.
was waiting for this one!!!!
NGL I've been waiting to see some new content from you since you made that summary video so much so that I didn't get to see this one when it came out bummer
I dug the game personally. It was experimental enough to make it a fresh entry for the series while sticking to the fundamentals and is not something middle of the road and stale, not to mention frustrating, such as Code Veronica. Though, I can't help but admit that the game does have its fair share of issues regarding the design and its story consistency. Personally, I prefer RE0 over Code Veronica.
0 is good, but I think CV is way better.
@@joshuanelson6795 nahh, not for me. CV felt more linear with some of the most frustrating moments in the game and some of the worst voice-acting. And it felt stale and unintuitive compared to the games prior to it. And above all, CV wasn't that scary especially for its time. Zero wasn't perfect however, but it had a more creative design.
@@Dacho_Shaki To each their own. I personally loved the diversity in CV's environments (the prison, graveyard mansions, security rooms, torture rooms, airport, etc.) and The Nosferatu is easily one of the best monsters/bosses of the entire franchise in my opinion. And while it may not be for everybody, I also loved the story in CV. Seeing Chris and Claire finally reunite was a treat (strange they haven't made further appearances together), the Ashford twins, while goofy, were really memorable and interesting antagonists and Wesker is an absolute badass throughout the game. Yes, the voice acting as a whole was bad, but that's par for the course with early Resident Evil.
Frankly I found 0 far MORE frustrating than CV. Not to say there was no frustration in CV, there was, but nothing in it compared to those fucking monkeys, the leech men, the stupid instakill frog, and the awful bosses (the bat and both leech queen fights can go to hell).
As for uniqueness, I honestly diddnt think it was any better than CV. The new elements it added were nice, but it's hard to appreciate them when they were handled do poorly, and the environments were all dull.
CV had more than its fair share of issues, though i did quite like it overall, but I can honestly say I'd happily play 10 more times over replaying re0 even once.
Well, you've sold me on this game! I going to see if I can buy/emulate it :)
Considering the ship yard is no longer in RE2 by the time of the REmake, I think the recreation here did blow up with it
new road to the rocker launcher episode yay!
man Zero seems pretty good all things considered, You've certainly sparked my interest to play Zero with it's masterclass sound design & melancholic camera shots, it is the only classic RE game that I didn't finish & probably because I felt a bit overwhelmed with the innovations, not that they're super well thought out as you point out & elaborate in the video, one day hopefully I'll finish it.
Oh god, next game is RE 4! Can't wait!
I swear 0 was meant to be 2 player co op but they back peddled part way through. I'd love a classic RE with multiplayer
*Outbreak files 1 and 2:* "Did someone call us?"
Biggest missed opportunity in terms of storytelling imo is the omission of other Bravo team members throughout RE0. And don’t get me started on the FF type villain… gorgeous game that should have been so much better than this. Oh and great video too!
Leeh sephirot was really an eyesore bit the same could be said to code veronica villains. Compare them to Wesker in the first game amd you see that the series was straying a little too much into the anime style.
@@SIGNOR-G Absolutely... I didn't really see it at the time when CV came out, but it's one of the main reasons I rarely touch the game these days.
Man, everyone takes that RE2 room as being the same room and not just the visual reference it’s meant to be
17:52 "What's worse is there’s no get out of jail magnum just lying around" Uhh, there's a "Get out of jail" loaded grenade launcher just lying around in the next room (albeit guarded by two plague crawlers/giant insects)
My day gets a little brighter when the brit man himself posts
Here's hoping and anticipating possible RttRL for Resi Outbreak and Umbrella Chronicles. Keep up the good work!
I am very glad I watched this before playing Zero. I’m addicted to RE remake, and I know for a fact I would’ve spent 2 hours moving all my items to then find a shortcut, so thanks for saving me the headache!
Loved your Silent Hill stuff, naturally I jump on the Resi train after a few runs of those haha well done, both SH1, 2,&3 as well as Re1, 2, 3, RE0, Code Veronica, & Resi4 have been a maaaassive part of my life and are some of my favorite survival horror I've experienced. So kool to hear someone dive so deep 👌🏽
All they had to was add 3 item boxes one in the wannabee Spencer mansion hallway on in the lab saveroom with the mini elevator and one in the room with the bunk beds in the treatment plant
The grappling hook and the shotgun now taking two spaces in the(PRETTY DAMN SMALL) inventory is what really kills this game for me. It has the worst backtracking in the series, by a long shot.
and those fucking random frogs...
I wonder if having one item box per major area would work, that way you can pack your stuff into a box and open it in the next area. That way maybe they could put an extra box before the final boss to try and alleviate the frustration that comes with either "fine, just take the ammo and go." or "Hey guess what? Go back and get stuff."
Also a possible idea to keep the surprise switch would be to have the player character drop some of their items when they take a character away from you. Like maybe the monster grabs Rebecca or Billy so hard that their bullets fall out of their pockets like a kid getting their lunch money taken in a cartoon
One thing I can't stand is the fact we cannot skip door transitions in the remasters I mean why tf not? If it’s for tension then make it a toggle so new players can feel it. Makes zero and re1 a pain to replay. Btw it seems console only as pc has mods
Resident evil 1 for the DS actually let you skip doors.
@@samz8691 which makes me wonder why they didn't do the same thing for the ps4/xbox one remasters or allow us to toggle in a patch/update
The GOAT Resi series is back 😎
Must this blessing shield you from the wrath of the Holy Ones & Zeros.
Commenting and liking for the algorithm.
You need more exposure!
the aesthetic of this game and resident evil 1 remake was what I wish we have gotten more from Capcom
Yay. Talking about making my day!
The train section of this game was superb.
I still need to finish this game...the awful zombie frog after the second tyrant battle got me and I have not been back since.
You know Charlie, I think the fundamental issue here is that gameplay-wise you're really looking for a metroidvania-sytle exploration game, where player choice and resource management is at the forefront, and instead the more traditional ResE games, while they have a component of that, are primarily character-driven horror sci-fi that grow to an epic conclusion. Even in the original Resident Evil, the Mansion being freeform was more a way to set the scene and draw the player into the world as opposed to an intentionally foundational design decsison. If that had been the case then the more action-packed 2nd and 3rd acts would have retained the puzzlebox nature of the original mansion visit, but instead they opted for less strict puzzles and more setpieces to hammer home how evil and twisted Umbrella's experiments were. As much as I agree that it would be awesome for a game series with Resident Evil's charms ( cool characters, over-the-top villains, intriguing psuedo science and as you say " American Action Heroes as done by Japanese Video Game Company) I don't think the people actually making these games understand the core appeal of that kind of experience, and instead as is typical listen to the more action-oriented facets of both the fan community and their own tastes.
Anyway, rant over, Idk if you'll even see this but on the off chance you do great work as always, and I can't wait for the next installment of Road To The Rocket Launcher!
You make a good point, which also sets up the later games' upping the spectacle. I do doubt that the micro-mechanics and such in the older RE games were a byproduct of selling the player on action and story, but only beyond RE1. The focus on replayability and "run optimization" really hit a peak with RE3, which I think had to have been the result of deliberate refinement. You could very well be right. I don't think Capcom went as heavy on the cinematic presentation after RE1 though. There was definitely a charm to the use of live action and Japanese power ballads with English lyrics interspersed, along with the style of the credits.
Glad to see the Road has returned
Lol at that dramatic ending reading 😄 Nice analysis, thanks!
This is the earliest I’ve ever been. I’ve got my celery sticks and orange juice ready, let’s go!
I'm glad you brought up the RE2 throwback NEST lab in this video because I was also confused about it.
Capcom didnt make clear whether it was the same NEST lab from original RE2 or a new one that looks exactly like it. Because I know that's where William Birkin and his crew operates, and if there were zombies and a freakin prototyrant prowling around down there 2 months before the Raccoon City outbreak, then the crew must've been badasses for working around occupational hazards like that, or we're looking at a dumb plot hole here
They actually clear that up in Outbreak. It is the same NEST. That's why the arial cable car seems so long. The NEST is under the majority of Raccoon City, it seems.
@@kazumahazeuzumaki I remember playing Umbrella Chronicles' RE0 section and recalling seeing zombies all over the place. If that story segment is to be believed then Wesker really was a badass, clearing the whole area of them by his lonesome before he was even O.P.
That could be how they cleaned it up for it to make sense and connect with Outbreak and RE2
Oh shit, it's my favorite DMC guy.
As always a banger Charlie.
On the one hand, the bat boss is hellish on the Hard difficulty setting, since you are allowed barely enough flame grenade rounds to take it down in a perfect run. On the other hand, the Leech Hunter mini game is one of the most fun additions to the more traditional Mercenaries Mode, since it involves a lot more strategy and careful planning than in the following games, where finding ways to keep up the kills counter is all you really need to pay attention to.
Yeah, leech hunter feels like a much better fit for the fixed-camera games as it plays far more to their strengths. IMO, Mercenaries modes were never particularly good until re4.
Been waiting for this!
It's great!
12:10
Items getting thrown off the train is only partially true, the game will only hold on to the first 10 items with a priority of weapons being preserved first. I don't know between ammo or healing items which get preserved but I do remember a situation where I know for a fact I left a few healing items on the ground. That or ammunition. There's a 10 item limit per area so that's probably why that happens but it's important to know not to leave too much on the train
If a baker experiences a great sadness, everybody can taste it in his bread
While I get the idea behind getting rid of the item box, it makes the game absurdly tedious. I swear half the game is just lugging healing items and ammo back to a save room or the main hall of the training facility.
This issue basically disappears on a 2nd playthrough, not only are you more used to the controls and know the enemys (less heals required), but you also know the items, thus reducing backtracking significantly
...Implying that wasn't an issue in the others.
@@CoralCopperHead Never to the extent that it is in 0. In 1-3 and Remake the inventory system generally works fine, and you can put stuff in the box to save for later. In 0, you don’t have the box so half your shit is just lying around and you consta go back for it, and you can’t leave more than 10 items in a room which only adds to it further.
This is the only good old school classic style RE I have never beat lol, I need to go back and give it a go.
Wake up babe new TGBS video!
Place your votes people, which will be made first: his RttRL for RE4, or an analysis of Silent Hill 3?
Okay, Silent Hill 3 won out. Now, RE4 or Silent Hill 4?
25:18 So, you want a "Snowpiercer (2014)" of sorts?, That could be really fun and interesting. Going around the many scenarios while maintaining the exploration, and the aspect of new enemies in the train every time you come back. Cool idea! xD
Damn I bought this game on sale a couple months back and have been putting off playing it. Now I've gotta go play it for myself so I can watch your video. Catch you in a week
Your train solution is so perfect that it makes me wanna scream lol
I spent the entire game thinking how to solve that problem, and then you say that and it just clicks
I love that ending hype for RE4 as if we won't be waiting a year for it XD