You probably won't see this but if you do i have a bit of advice. Try and get the brightstone mine (not bitterstone). It is a unique building that gives 1500 income and boosts your economy (I can't remember the exact effects) It is near the Zhufbar faction, at mount Gunbad. Like and reply if you want him to see this!
You need to confederate with Zhufbar Heir, they hold Grom Peak which is just *immense* for the Dwarves. Can build a Brightstone mine - +1500 gold a turn, 10% to trade agreements and +6XP to artillery if I recall correctly! You also get another iron mine in Zhufbar itself for +3 XP for infantry right up at the border.
Legend, you shouldn't place your army in these formations. Keep the artillery behind your Melee line so you only need to move your thunderers back. In that battle the green skins attacked and immediately disabled your organ guns because they were at the front. It's much easier and simpler to move 4 squads back than half your army forward.
heir, dwarfs are shorter than their enemies. That means the thunderers can shoot from behind across/above their own men. You don't need to put them in front like empire gunners.
Would you suggest bringing quarrelers in a late game army like this? I usually do for some ranged damage from behind my frontlines but idk if it's just a waste
Hey heir, ever think of just saving the replay of a campaign match and go back to it to do commentary? that way you could have gotten some badass close ups without messing up your strategy.
Heir....O' Heir, I summon thee to thy pathetic comment in the hopes you will heed this call, please, Heir O' Heir, come to me in my times of need, I wish to ask thee a question: How is your day?
Heir I highly recommend this blood mod. It increases the blood left on the ground for an all around more bloody game! Your new graphics card should have no problem handling it. steamcommunity.com/sharedfiles/filedetails/?id=715572242
well of course the difficulty makes a large difference, and i agree that confederations are a really good (i wish there were confederations back in medieval 2).it is just that i am comparing it to other total war games where i needed almost a week to make any significant progress in the campaign.I am buying this thing anyway when i update my pc i am not hating or anything
Heir, i freaking love your vids from the campaigns, but you army for the high king is realy bad, you should have the folowing army. 7 ironbreakers (main line), 4 hammerers (flanking units), 4 thunderers and 2 quarelers, 1 organ gun and last the high king and a runesmith
and also for almost every lord you have upgraded their melee and defence, but you realy have to upgrade their second row of upgrades, so your units are faaaaaarrrr beteeeer then normal.
or you can have 6 ironbreakers, 4 hamerers 2 trollhamer torpedos, 4 thunderers, high king, runesmith and 2 gyrocopterd with brimstone guns or 1 organ gun and a gyrocopter w/brimstone gun, or 2 organ guns
You probably won't see this but if you do i have a bit of advice. Try and get the brightstone mine (not bitterstone). It is a unique building that gives 1500 income and boosts your economy (I can't remember the exact effects) It is near the Zhufbar faction, at mount Gunbad. Like and reply if you want him to see this!
Heir goes soprano at 9:54 LOL
MAAAAAN that speech!! thumbs up
You need to confederate with Zhufbar Heir, they hold Grom Peak which is just *immense* for the Dwarves. Can build a Brightstone mine - +1500 gold a turn, 10% to trade agreements and +6XP to artillery if I recall correctly!
You also get another iron mine in Zhufbar itself for +3 XP for infantry right up at the border.
Legend, you shouldn't place your army in these formations. Keep the artillery behind your Melee line so you only need to move your thunderers back. In that battle the green skins attacked and immediately disabled your organ guns because they were at the front. It's much easier and simpler to move 4 squads back than half your army forward.
You should send the enginner to the army of Throgrim so you can deal with the two grudges at the same time
heir, dwarfs are shorter than their enemies. That means the thunderers can shoot from behind across/above their own men. You don't need to put them in front like empire gunners.
you know i started a dwarf campaign as Ungrim Ironfist and he got assassinated by a level 1 greenskin agent in the second turn.
that moment when for the majority of the battle you just have your organ gun crews sitting there not picking up the guns :(
"Let's listen to what's going to be a rather interesting war speech here" (Gets an ad for Hillary Clinton) lol
+Master Leek lol that had to be a disappointment.
HeirofCarthage well it certainly didn't inspire any war fervor against the Grobi's
Have you read Thogrim lore ? If not I highly suggest it, it freaking awesome
Would you suggest bringing quarrelers in a late game army like this? I usually do for some ranged damage from behind my frontlines but idk if it's just a waste
lol at: Shady Beard-Burner :P
Heir, you made me exit a sws video, this is how dedicated I am to watch this dwarf series
Upload some Total War: Attila
WHOOP WHOOP!
when there will be a vampire campaign
I have a dream that one day I will be the top comment!
You'll get there one day!
Schniedragon88 Thank you for your taking your time and helping me through these massive defeats, peace, love and unity brah
Hey heir, ever think of just saving the replay of a campaign match and go back to it to do commentary? that way you could have gotten some badass close ups without messing up your strategy.
Why are you sending one Thane to Akendorf when the Thane you have moving to Giantholme Mountains will pass tyhrough Akendorf anyway? ...
Why is episode 15 of this out when only episode 13 of Vampire Counts is out?
Because the Dawi are superior to rotting corpses.
Heir....O' Heir, I summon thee to thy pathetic comment in the hopes you will heed this call, please, Heir O' Heir, come to me in my times of need, I wish to ask thee a question: How is your day?
Trade with the Empire pls
greenskins got rekt
Woots. 1st
FRANZ BibleThump
Heir doesn't love me
nobody does
Hello
Hi
taste ale
Heir I highly recommend this blood mod. It increases the blood left on the ground for an all around more bloody game! Your new graphics card should have no problem handling it.
steamcommunity.com/sharedfiles/filedetails/?id=715572242
i havent played the game but doesnt the campaign seem a bit too easy?I mean you are already the strongest faction after basically 12 hours of gameplay
well of course the difficulty makes a large difference, and i agree that confederations are a really good (i wish there were confederations back in medieval 2).it is just that i am comparing it to other total war games where i needed almost a week to make any significant progress in the campaign.I am buying this thing anyway when i update my pc i am not hating or anything
Heir, i freaking love your vids from the campaigns, but you army for the high king is realy bad, you should have the folowing army. 7 ironbreakers (main line), 4 hammerers (flanking units), 4 thunderers and 2 quarelers, 1 organ gun and last the high king and a runesmith
and also for almost every lord you have upgraded their melee and defence, but you realy have to upgrade their second row of upgrades, so your units are faaaaaarrrr beteeeer then normal.
or you can have 6 ironbreakers, 4 hamerers 2 trollhamer torpedos, 4 thunderers, high king, runesmith and 2 gyrocopterd with brimstone guns or 1 organ gun and a gyrocopter w/brimstone gun, or 2 organ guns
that's a really bad army composite ....
+Daniel Stylianou no, fy
Hammerers are bad compared to ironrbreakers in campaign, id rather have just iron breakers tbh