Why does my animation still juggle around as if it isn't tracking properly? I followed the video tutorial exactly. I have the free version of camtrack AR.
I missed that you should set 30 fps in CamTrack AR app (60 by default). Not sure it was mentioned in video. Took me eternity before I found where is my problem.
Mocha Pro software can also generate a .hfcs file. Are there any plans to add in support for that? It would be HUGE to be able to use Hollywood standard planar tracking in Daz.
This looks amazing! On my list of must-haves. Congrats on this.
Why does my animation still juggle around as if it isn't tracking properly? I followed the video tutorial exactly. I have the free version of camtrack AR.
I missed that you should set 30 fps in CamTrack AR app (60 by default). Not sure it was mentioned in video. Took me eternity before I found where is my problem.
Mocha Pro software can also generate a .hfcs file. Are there any plans to add in support for that? It would be HUGE to be able to use Hollywood standard planar tracking in Daz.
You forgot to make a video to show how BODY2Hip works.
Would it be possible to do a 360% camera view HitFilm as it looks like a good Utility.
Can this be used to import tracking data generated with HitFilm Pro's own Foundry Point Tracking system?
With the free version of CamTrack AR app can it work?
Any estimate as to when this is going to be released?
It's out now at Daz3D: www.daz3d.com/camera-tracking-importer-for-daz-studio--hitfilm-composite-shot
Q: Could this be used to composite props to a person rather than the environment?