Can You Click Fast Enough for This Flumph Combo?
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- Опубліковано 5 жов 2024
- Flumph is a great combo piece but can you even click fast enough to pull it off before you time out??
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FINALLY A VIDEO THAT’S NOT 15 MINUTES LONG. Thank you.
It's still 15 minutes if you cut out Crim begging the timer not to cut him off while he combos lmao
Crim out here casually exposing the illuminati symbols on the backs of the cards to start off a vid.
Not only that, but the color wheel on the back of the cards is, clockwise, WUBRG - if you ever want to figure out an ally pairing, just look at the letters left and right (right of G is W). Reds allied color pairings are RG and BR and UR and RW are enemy pairs.
You are correct crim the pattern on the back of magic cards shows which colors are friendly and enemies. You can also trace whay the shards and wedges are.
Yo Crim! If you feel like giving thos deck another run, you can run a bunch of selfless saviors aside from the Lorans Escape and ranger Captains to find them and then play Boromir to protect both halves of the combo.
Ranger captain does double duty functioning like a silence.
A half hour Crim video with ultra jank?? I'm in heaven
7:42 the editor is doing the lords work
The enemy colour thing is correct. Allied colours are next to each other, and enemy colours are opposite from each other on the symbol on the back of cards.
Video idea:
Play only stifle effects with regrowths and your win con is uro and creature lands.
Seeing crim so excited to do crazy jank brings me much joy.
Hey, I remember seeing this deck before. Mtggoldfish I think
The cardback is also why you get the terms "Wedge" and "Arc" for the three color combinations. A color plus its enemies, like Mardu is a wedge, since they form a triangle. A color plus its allies, like Bant, is an arc since they form an arc.
That laugh when the first guy conceded! I laughed just like that earlier when I used Natural Order on a 0/1 Plant token into Wordspine Wurm..on Turn 3. They always concede
This type of deck always raises the question of how people should react to infinite combos on arena/modo. On the one hand, a loop has been presented which results in the deterministic win for the combo player and in paper that player wins. However, the argument can be made that arena/modo are separate from paper and players need to work within the bounds of these systems, meaning that the opponent is not responsible for conceding when a click-intensive combo begins. I personally believe it to be good sportsmanship that you concede in these situations but I know that players are within their rights to take the path which offers them the highest potential to win. Ultimately, the ideal situation would be to implement a system which can process a loop automatically for a desired number of loops.
From what I've seen in other videos, modo allows you to set "always select this target" or something to that effect, which would really help in the combos that _always_ want to pick the same target. In the event that the selected target becomes invalid, then I guess the system would then require you to pick a different one.
Crim you laughter is so genuine. I love it, bro 🥰
Yo, a THIRTY minute video AND it's Flumph!? Crim has gifted us this day
It is both funny and sad how Arena breaks with the full timeout.
Its kind of annoyoing ngl I play Yawg and I've lost a couple matches due to the time outs.
"That's how the thingie mabober works...." Christ I feel old. Excuse me while I go take some ibuprofen
reprieve + thoughtsieze feels so wonderful to me
30 min vid. Seems like he heard all those people complaining.
Crim is correct, Allied are colors next to each other in the wheel, enemy colors are across.
Rip me. I'll get my revenge some day I swear
Props to you for letting the stupid thing play out!
Get flumpthed my brother in fluff
@schrottinator Course. I played the combo before the orc nerf so never know what could happen. Plus content :3
Get flumpthed my brother in fur.
@@quickster303owo ggs
You're right on the colors, Crim. The 2 colors next to are the allies, the 2 across are the enemy
They really ought to update Arena so it detects infinite targeted loops such as this...
I think the combo gets better with a Yorion commander. You need more cards than OP to start, and that makes an 80 card deck attractive.
I find it very annoying that arena counts time while animations are running. Some animations take way more time, and it's not the player's fault
21:16 it even auto-targeted crim'own face when the timer ran out, it's so dumb
It's interesting how much Leyline of Sanctity can screw up with the timeless meta
Thank you for respecting the foo fighters and muting Crim.
I know you love good music Crim, you ment no disrespect in your copyright avoidance strat
Crim what the flumph is this?😂
Lowkey I was curious if the opponent at 13:56 had some loop from Diabolic, Supplier, and Dark Rit that could get them a Thoracle or something?
I haven't finished watching the game, but I feel like the rakdos breach player was just practicing the combo. Either that or they didn't realize the whole can't target thing.
I am expecting it to be an enemy color,
They have black sleeves, thus I was expecting blue
Bro, green and white are opposite of black
he's flumph, hes flumph, hes in your head. he's flumph, he's flumph, he might be dead.. (he's not!)
You need to pickup the Challenge of the Magi books.
When you own everything here but the fourth bowmasters in paper.....
I feel so bad for the innocent Flumph 😭
I don't understand why the timeout counter doesn't reset every time you set a target for the game action.
I agree that's how I've been told/understood enemy vs ally colors work. I still don't know shards vs wedges though so if someone can explain that. That would be appreciated haha
@kaziksmolski3429 ok, thanks!
It was slow last game because you had the stop active on your opponent's turn
we finally see crim touching real magic card
Why dosen't Arenas timer reset when a game action is taken?
Ahh, that moment when he's complaining about the combo taking too long while doing the whole thing with a stop set so it takes 3x as many clicks...
@6:55 ELI5, but isn't uro/goyf a nonbo?
Kinda, kinda not. Both Uro and goyf want a stocked graveyard, so while yes, Uro eats the yard which weakens goyf, it makes sense to play them together. Besides, the opponent (Crim in this case) usually has enough stuff in their yard to fuel goyf by the time you escape Uro.
1:34 you’re right!
There really should be some kind of combo detection in arena
Its a programmers nightmare.
MtG has so...many weird ways to go infinite, I do not envy the team that needs to see if a loop is deterministic
That being said, action loops probably could be done without too much fuss.
@lambda6736 i agree with action loops, if I do this same loop 10 times in a row with no change in my boardstate it's probably safe to assume it's infinite right.
More complex combos would prolly have to be done manually tho
love to see the crim vid being a 30min affair (:
Can anyone tell me what the name of the background music is?
Arena hates Combros. The oppression cannot continue!
glassesless crim looks naked lol
Flumph has quite the Dump you see.
The enemy colors aren’t next to each other.
Thats what he said
I didn’t know u we’re a speed runner 😂
And There was much rejoicing
i
WEEEEEEEEE 29:47
Love group hugs deck
Long crim video 😍
A video that isn't 15 minutes or less? Say it ain't so, Crim?
Crim looks Asian without his glasses.
Every deck has bowmasters. How boring.
I can click fast enough to be first.
They should let this guy go.
Seth already did the flumph combo
They are running out of content ideas I guess and technically it`s different because one was presented by Seth on modo and the other by Crim on MtGA