16:29 An amusing factoid - The achievement doesn't reference humor. Non-English speakers frequently confuse the words 'fun' and 'funny', or at least believe them to be synonyms. The achievement is saying that firing a gun is _enjoyable_, not comedic. It's amazing how common that mistake is. Not very knowing how to make the grammar for rightness is excusable for someone who isn't fluent in the language - even native speakers fail to construct sentences properly from time to time - but messing up _vocabulary_? That just makes me leaf.
Speaking as someone who once tried to make a game (game maker, before I had internet at home, pre-steam) they are looking at their project through the glasses of "I MADE A THING AND IT MOVES!" and they can't even see how bad it is by themselves. Devs probably though 3 dollars was a humble asking price as well.
Howell2010: Are those glasses or blinders? 'Cause I've tried to make stuff as well and I'm often too busy overcome by how awful it is to release it. If I do, it's typically with an immediate desire to admit how bad it is and apologize, then quickly remove it. >_>
Gmr Leon Well, that answers the OP's question. These developers lack the quality you are displaying. Even though our every creation will look shit in our eyes, we need to have a benchmark that will make even the most aloof of creator to objectively go: "Yeah, no, there are F2P flash games more competent than this shite".
Umm Trash? I'm not going to excuse the translations as it IS stupidly bad, so is the UI, but the gameplay itself didn't look too bad.. Somewhat resident evil-ish.. And I'm pretty sure you could do a lot worse then this game for MORE then 3 dollars. 3 Dollars can't even buy you a subway sandwich. If you think this is trash then you haven't seen the real shit that some people release onto steam which cost MORE then 3 bucks.. At least this game IS a game.
KoinGaming Just because other trash is even worse, doesn't make this any less garbage. The gameplay looks terrible, because it looks terribly awkward to control, the sprint runs out unbelievably quickly, and everything is janky in the extreme. The level design is repetitive crap as well, identikit corridors, the very best that the copy and paste tool can provide. As for comparing it in any way to Resident Evil...just, no. Even the 1996 original had better mechanics. For example, being able to run for more than 5 seconds. There are free games better than this, and when $3 can get you games like Just Cause 2 on Steam sales, I'm sorry, there's just no way to excuse crap like this. This is Slaughtering Grounds level stuff in terms of quality, if not effort.
KoinGaming Well, there is kind of an entry barrier and everything below isn't worth ones money and time, no matter how littlew that may be. And this game is, for me at least, well beyond that barrier or in other words: i wouldn't play it even if it were free.
Paul Dennett Sprint runs out quickly? That's a fault in the game? No. That's a game mechanic. You have to play around it. You have no clue what "good game mechanics" means "You have to be able to run longer than X".. CoD has running where a soldier can sprint for 10 seconds until you run out of stamina.. And although the game itself isn't great, the game mechanics are. Understand what words you use. Game mechanics isn't what you think it is. "Looks awkward to control".. To me it looks like the old resident evil sort of shooting. Check that out. "Level Design is repetitive crap" .. So you've played through the game? You think you need to be able to see multiple levels in the first 19 minutes? And Jim died multiple times as well so yeah. This game will also be discounted at some point. And you think when Just cause came out it cost 3 dollars? And a discount doesn't mean the actual worth of the game. It's still a 10 dollar game (Was a 30~40 dollar game when it first came out.). You're being silly with your expectations for prices. 3 dollars for a indie game when it first comes out is ALREADY stupidly low. And even though it isn't a good game, it's still a game with something to offer. Those videos are first impression videos yes. This obviously isn't good, but to me the game mechanics looked pretty solid, which is the MAIN point of the game. Horrible translations, UI all make it not a good game, but at least to me the game mechanics looked solid (Smooth movement, not a horrible camera, and if the aiming is OK then the game mechanics are decent.). I debunked everything you said as most of it wasn't displayed in the video and were unreasonable assumptions for things you didn't actually know.. The things would be different if you did some research into what the game has and if it really WAS the whole game in that single level, without anything more to it. But otherwise you need to look into what game mechanics are and tell me how exactly they suck instead of saying something that has nothing to do with bad game mechanics.
KoinGaming Are you the dev because I can't think of any other reason why you'd be defending this turboshit. Literally everything about it looks terrible.
I HATE stamina systems in games. They're always done wrong, by gaming logic a super solider has the same stamina as a 40 stone man running to the local Taco Bell, if you're entire army can't run more than 20 feet then you have issues.
I think they can work quite well, they just have to be designed to work well. Limiting sprinting in a FPS? The sprint is already balanced by the simple fact that you can't shoot (or at least shoot accurately) while doing it. There's no mechanical reason to force you to stop every 5 seconds to take a breather. This game creates its own problem, because it has slow zombies and they wanted to make it more tense, so you only move faster than them while "running". Problem is... slow zombies. And your "run/sprint" is more of a light jogging pace. Now, a game like Monster Hunter or Dark Souls? Stamina is essential in those. Every fight is a constant back-and-forth of trying to manage how you use your stamina, each attack, block or dodge potentially leaving you open to taking some devastating hits if you're not smart about leaving yourself enough stamina to escape punishment.
They should just remove it completely. Its more annoying than anything. Sure, its more "realistic", but if I wanted a realistic stamina system I'd go for a fucking jog.
My thoughts exactly! This is one of the many reasons why I prefer the Battlefield series (with its many flaws) over Call of Duty. My super soldier can run further than 50 feet without getting tired. I mean, with Call of Duty logic you would have those tubs of lard failing every single PT test imaginable until they got discharged. Esspecially if they have eco suits now lol.
This game proves that it's hard to animate women... or maybe just makes it look hard. Really hard. Like, harder than Jim looking at a picture of Jonathan Holmes.
I have a friend who's only got one leg and she can move faster than that. Without her prosthetic on. She can hobble along faster and for more extended periods of time than this girl. I seriously don't get why so many games have problems with giving people more realistic levels of stamina with a longer period of regeneration depending upon how much you exerted yourself at a time.
If a flashlight is knocking on your door, make sure you don't open it because obviously the flashlight will come in, and no one likes an uninvited guest barging into their home.
How do you make the flashlight come in? Firmly grasp the handle, that's generally a good place to start, also try to find the bit that moves if it's the kind that turns on that way, should be close to the broader end, if not... I dunno, try twisting it? When in doubt, just keep stuffing batteries in holes.
Poll: Would you rather a game developer make their game in English, even if it isn't very good, or a game developer make their game in their native language, and read subtitles? Personally I would prefer the latter, if only to avoid this cringeshow. Of course that assumes the subtitles are any good.
I also turn subtitles on for a lot of movies, especially ones that involve people talking softly or a lot of made-up words, but I know some people dislike subtitles because your attention is limited to the lower half of the screen.
To me it depends. If the game is GOOD and designed with a different language in mind then I'd be more than happy with subtitles. However if it's bad broken English makes it all rather charming and can lead to humor as opposed to just awfulness.
The latter. I purposedly play the Metro games in their native language; not because the english voice acting is bad, but because goddamn the native is good.
I noticed a trend with all those shitty games you play: they all lack a tutorial area. You know, the very beginning of the game that serves to explain how the game is played and get you acclimated? Even games on the NES, assuming those games were made by a competent team, had a very basic introductory section that was very easy and showed you what the core gameplay was about.
Honestly, I feel that these games are trying to copy the retro NES format, where the first level is easy compared to the rest of the game, but still extremely iconic and reasonably challenging. However, the only reason they could ever get away with this is because the games were often quite simple. Anyway, if the game was too complex, you could just read the manual. Games like *this*, however, inevitably fail to follow this format. The first level isn't unique or memorable at all; it looks like the start of Dark Souls.
Hooveh On the start of Dark Souls you have a lot of text explaining the comands, and there's a lot of situations to make you test the commands that you learned, e.g, there's a message teaching how to attack and there's a hollow on the wall that don't attack you at all, or the one who teach you how to use your inventory and so on. My point is, this game don't explain anywhere how to control your character, use items and what not, nothing like the start of Dark Souls.
Strazdas In that case, why not make the tutorial skippable like in Banjo-Kazooie? If you know how to play the game, Bottles give you all your starting moves and let you do as you want. Or why not make the tutorial almost all gameplay like the opening of God of War 1? The section on the ship as it's attacked by the hydra is really there to teach you about how Kratos controls. The problem with tutorials is that they're often front-loaded. The tutorial area should be the very first thing developers work on, and personally, I think it should only teach the core mechanics before teaching you about new tricks as they become relevant.
Wow this game is actually really deep and metallic if you look closely... You play as a female protagonist. Now, look where the camera is positioned and how the environment is laid out... The camera is looking through a GLASS CEILING as the male controls the helpless female through the game...
It's been a long time since I've laughed *this hard* on UA-cam. I mean...the voice actor had to be a native English speaker putting on an accent, right? I mean...didn't have to be but...I'm assuming so? Why on Earth did she not correct the dialogue? I can only imagine she was shouted down "JUST READ THE LINES, IT'S NOT HARD." so she did. She read. All. The lines.
i wouldnt be upset being out three bucks for this game. to put perspective on it thats like buying a mcdouble and a large fri. so yeah. just bearly better than mcdonalds.
Jim, you are beloved. Just curious, do you have a little black book of clever greetings that you go to for new videos and new acquaintances IRL? I imagine you meeting someone new at a business lunch and saying, "Nice to meet you, you crusty week old dirty shit encrusted diaper!"
That camera angle. Why? Why the fuck? Why did the dev think that was a good idea? I honestly don't think it would be possible to come up with a worse camera without just pointing it into some void outside the map and making the game completely unplayable. A shame since the game looks decent otherwise (outside of the translation obviously).
Hearing this monologue in the beginning there is only one thing I can think of:
ALL YOUR BASE ARE BELONG TO US
Damn you beat me to it!
Those graphics are horrifying! Shotgun shells/10
Nice to see people are still making PS1 games.
A Dreamcast game came out tuesday. For reals. I wish I was making this up/
Jonathon Carroll I know mate. That's because the Dreamcast was awesome.
Retro 32-bits graphics.
PS 1 graphicly ? Yes. PS1 gameplay quality ? No.
***** True, this is a mix between PS2 and PS3.
A new Jim Sterling video in such hole? Well, I'll do find a use for it.
16:29
An amusing factoid - The achievement doesn't reference humor. Non-English speakers frequently confuse the words 'fun' and 'funny', or at least believe them to be synonyms. The achievement is saying that firing a gun is _enjoyable_, not comedic. It's amazing how common that mistake is.
Not very knowing how to make the grammar for rightness is excusable for someone who isn't fluent in the language - even native speakers fail to construct sentences properly from time to time - but messing up _vocabulary_? That just makes me leaf.
Exceedingly Dry Owl I can tell he that many non English speakers cares about what they write...
Steam tags:
- Female Protagonist
- Anime
- Funny
- Jimfuckingsterlingson
*STRONG FEMALE PRO-TAG-ON-IST
Randygandalf95 *JIM STICKING HIS TONGUE IN YOUR EAR
Wrath Kim Ah, that explains that earache I've been having for the past week.
Randygandalf95 Don't you just love it?
Also:
-Batteries in such a hole.
"Yes,obviously flashlight will come in"
Does that sound dirty to anyone else?
Think of the pussybilitities.
Yes, obviously fleshlight will come in >:)
Nice to see everyone's ASSumptions :D
I'm sad I can't be held aCUNTable for any of these old puns...
I don't understand why people see games like this and think "Yup, this is good enough for release!"
Speaking as someone who once tried to make a game (game maker, before I had internet at home, pre-steam) they are looking at their project through the glasses of "I MADE A THING AND IT MOVES!" and they can't even see how bad it is by themselves.
Devs probably though 3 dollars was a humble asking price as well.
Howell2010: Are those glasses or blinders? 'Cause I've tried to make stuff as well and I'm often too busy overcome by how awful it is to release it. If I do, it's typically with an immediate desire to admit how bad it is and apologize, then quickly remove it. >_>
Gmr Leon They are more of blinders than rose coloured glasses. I had been trying to think of a clever way to say that but I'm not that smart >.>
Gmr Leon Well, that answers the OP's question. These developers lack the quality you are displaying. Even though our every creation will look shit in our eyes, we need to have a benchmark that will make even the most aloof of creator to objectively go: "Yeah, no, there are F2P flash games more competent than this shite".
They dont think that. They think "Its shit but people will pay for it so why not be greedy"
Thanks Jim, this review sure did come in.
's good to have you back. Keep exposing inexcusable trash like this so we don't have to. Keep up the good work. Peace!
Umm Trash? I'm not going to excuse the translations as it IS stupidly bad, so is the UI, but the gameplay itself didn't look too bad.. Somewhat resident evil-ish.. And I'm pretty sure you could do a lot worse then this game for MORE then 3 dollars. 3 Dollars can't even buy you a subway sandwich.
If you think this is trash then you haven't seen the real shit that some people release onto steam which cost MORE then 3 bucks.. At least this game IS a game.
KoinGaming Just because other trash is even worse, doesn't make this any less garbage. The gameplay looks terrible, because it looks terribly awkward to control, the sprint runs out unbelievably quickly, and everything is janky in the extreme. The level design is repetitive crap as well, identikit corridors, the very best that the copy and paste tool can provide.
As for comparing it in any way to Resident Evil...just, no. Even the 1996 original had better mechanics. For example, being able to run for more than 5 seconds.
There are free games better than this, and when $3 can get you games like Just Cause 2 on Steam sales, I'm sorry, there's just no way to excuse crap like this. This is Slaughtering Grounds level stuff in terms of quality, if not effort.
KoinGaming Well, there is kind of an entry barrier and everything below isn't worth ones money and time, no matter how littlew that may be. And this game is, for me at least, well beyond that barrier or in other words: i wouldn't play it even if it were free.
Paul Dennett Sprint runs out quickly? That's a fault in the game? No. That's a game mechanic. You have to play around it. You have no clue what "good game mechanics" means "You have to be able to run longer than X".. CoD has running where a soldier can sprint for 10 seconds until you run out of stamina.. And although the game itself isn't great, the game mechanics are. Understand what words you use. Game mechanics isn't what you think it is.
"Looks awkward to control".. To me it looks like the old resident evil sort of shooting. Check that out.
"Level Design is repetitive crap" .. So you've played through the game? You think you need to be able to see multiple levels in the first 19 minutes? And Jim died multiple times as well so yeah.
This game will also be discounted at some point. And you think when Just cause came out it cost 3 dollars? And a discount doesn't mean the actual worth of the game. It's still a 10 dollar game (Was a 30~40 dollar game when it first came out.). You're being silly with your expectations for prices. 3 dollars for a indie game when it first comes out is ALREADY stupidly low. And even though it isn't a good game, it's still a game with something to offer.
Those videos are first impression videos yes. This obviously isn't good, but to me the game mechanics looked pretty solid, which is the MAIN point of the game. Horrible translations, UI all make it not a good game, but at least to me the game mechanics looked solid (Smooth movement, not a horrible camera, and if the aiming is OK then the game mechanics are decent.).
I debunked everything you said as most of it wasn't displayed in the video and were unreasonable assumptions for things you didn't actually know.. The things would be different if you did some research into what the game has and if it really WAS the whole game in that single level, without anything more to it. But otherwise you need to look into what game mechanics are and tell me how exactly they suck instead of saying something that has nothing to do with bad game mechanics.
KoinGaming Are you the dev because I can't think of any other reason why you'd be defending this turboshit. Literally everything about it looks terrible.
I HATE stamina systems in games. They're always done wrong, by gaming logic a super solider has the same stamina as a 40 stone man running to the local Taco Bell, if you're entire army can't run more than 20 feet then you have issues.
Nah, it's fine. They're trying their best, and that's what counts when you're fighting for the survival of the (world/galaxy/x race)!
I think they can work quite well, they just have to be designed to work well. Limiting sprinting in a FPS? The sprint is already balanced by the simple fact that you can't shoot (or at least shoot accurately) while doing it. There's no mechanical reason to force you to stop every 5 seconds to take a breather. This game creates its own problem, because it has slow zombies and they wanted to make it more tense, so you only move faster than them while "running". Problem is... slow zombies. And your "run/sprint" is more of a light jogging pace.
Now, a game like Monster Hunter or Dark Souls? Stamina is essential in those. Every fight is a constant back-and-forth of trying to manage how you use your stamina, each attack, block or dodge potentially leaving you open to taking some devastating hits if you're not smart about leaving yourself enough stamina to escape punishment.
They should just remove it completely. Its more annoying than anything. Sure, its more "realistic", but if I wanted a realistic stamina system I'd go for a fucking jog.
My thoughts exactly! This is one of the many reasons why I prefer the Battlefield series (with its many flaws) over Call of Duty. My super soldier can run further than 50 feet without getting tired. I mean, with Call of Duty logic you would have those tubs of lard failing every single PT test imaginable until they got discharged. Esspecially if they have eco suits now lol.
So. Many. Typos.
* especially
* exo
* miscellaneous others
More effort appears to have been put into the English translation of the game's Steam Achievements than the game itself.
Just like the end of this video, ¨not sure it's completely release from pain, but at least temporarily weaken it.¨
What happened after?
We uninstalled the game.
Ba dum tss.
That running animation though.....more like: "Hey, i'm walking like a boss"
Welcome to The Human Clownipede, by JIM FUCKING STERLING SON!
The reaction to"Yes, Obviously flashlight will come in" made me laugh out loud. Loved the video Jim.
This game proves that it's hard to animate women... or maybe just makes it look hard. Really hard. Like, harder than Jim looking at a picture of Jonathan Holmes.
She got that Vince McMahon walk.
thats really authentic writing... I really believed that the character in this game doesnt understand english
I have a friend who's only got one leg and she can move faster than that. Without her prosthetic on. She can hobble along faster and for more extended periods of time than this girl. I seriously don't get why so many games have problems with giving people more realistic levels of stamina with a longer period of regeneration depending upon how much you exerted yourself at a time.
I knew I'd seen that walk somewhere before! It's HeTher Mills.
"Obviously the Fleshlight will come in."
Imagine your walking on the street and you see someone "running" just like her right at you! XD
[sample_text] I wouldn't be worried: I can outrun her easily.
If a flashlight is knocking on your door, make sure you don't open it because obviously the flashlight will come in, and no one likes an uninvited guest barging into their home.
this was a classic video lol
How do you make the flashlight come in?
Firmly grasp the handle, that's generally a good place to start, also try to find the bit that moves if it's the kind that turns on that way, should be close to the broader end, if not... I dunno, try twisting it?
When in doubt, just keep stuffing batteries in holes.
I wonder if the devs have ever seen someone with normal motor-skill walk.
I was gonna watch this video, but my eyes were jarred with a terrible smell.
I certainly tossed myself off while you were gone, just not a building.
That powerwalk has to be the most comical animation in video game history
I like to think the localization was a design decision: i'm too busy laughing at the game to be annoyed at how awful it is.
I missed you Jim Sterling Son. I always miss you, the second your videos end.
Thank god for you.
Poll: Would you rather a game developer make their game in English, even if it isn't very good, or a game developer make their game in their native language, and read subtitles?
Personally I would prefer the latter, if only to avoid this cringeshow. Of course that assumes the subtitles are any good.
The latter, every single time. But then I always turn the subtitles on anyway so I guess I'm already used to it.
I also turn subtitles on for a lot of movies, especially ones that involve people talking softly or a lot of made-up words, but I know some people dislike subtitles because your attention is limited to the lower half of the screen.
To me it depends. If the game is GOOD and designed with a different language in mind then I'd be more than happy with subtitles. However if it's bad broken English makes it all rather charming and can lead to humor as opposed to just awfulness.
The latter. I purposedly play the Metro games in their native language; not because the english voice acting is bad, but because goddamn the native is good.
muramasa the demon blade son
ALL THE LENS FLARE!!!
I noticed a trend with all those shitty games you play: they all lack a tutorial area. You know, the very beginning of the game that serves to explain how the game is played and get you acclimated? Even games on the NES, assuming those games were made by a competent team, had a very basic introductory section that was very easy and showed you what the core gameplay was about.
Honestly, I feel that these games are trying to copy the retro NES format, where the first level is easy compared to the rest of the game, but still extremely iconic and reasonably challenging. However, the only reason they could ever get away with this is because the games were often quite simple. Anyway, if the game was too complex, you could just read the manual.
Games like *this*, however, inevitably fail to follow this format. The first level isn't unique or memorable at all; it looks like the start of Dark Souls.
Hooveh
On the start of Dark Souls you have a lot of text explaining the comands, and there's a lot of situations to make you test the commands that you learned, e.g, there's a message teaching how to attack and there's a hollow on the wall that don't attack you at all, or the one who teach you how to use your inventory and so on. My point is, this game don't explain anywhere how to control your character, use items and what not, nothing like the start of Dark Souls.
*****
A guy on Steam said you needs no more than two hours to beat this game.
didnt you hear, EA said people spend too much time in tutorials and therefore games should be simpler
Strazdas In that case, why not make the tutorial skippable like in Banjo-Kazooie? If you know how to play the game, Bottles give you all your starting moves and let you do as you want.
Or why not make the tutorial almost all gameplay like the opening of God of War 1? The section on the ship as it's attacked by the hydra is really there to teach you about how Kratos controls.
The problem with tutorials is that they're often front-loaded. The tutorial area should be the very first thing developers work on, and personally, I think it should only teach the core mechanics before teaching you about new tricks as they become relevant.
I regularly toss myself off on tall building.
In a way Jim is a martyr, he suffers for our sins. Thank God for him.
I didn't even realise Jim had gone, the two videos a day thing was real good, like Alpha Zylon levels.
Dig the music. Watching a redhead repeatedly being subdued by zombies is also quite entertaining.
It's a known fact that bullets do NOT like to be confused.
The voice acting... oh god, my ears are melting...
I just made a game in C# console, probs gonna greenlight it, seems to be the way gaming is heading these days right?
No. You have to make it retro. Make your game in QuickBASIC.
It must also be full of horrible grammar and the title card needs to be made by a 5 year old on MSPaint.
Javascript is better.
Every game "programmer" knows that
Ah how common of me, C# is far too advanced for a game of greenlight quality, how about i change it to Scratch?
Rainbow Tank
If your an old publisher they wont even take your scam down actually.
Otho, the snarky, kind of clever, chubby fella with the suit and red ti- 0_0
"The main thing is not to confuse the bullets."
1:26 The eyes were jarred with a terrible smell..." Huh?
"It helps to have a flashlight come in!"
"Stop! What? Human 'clawning'."
This game is the work of a visionary comedy genius.
The game is so dark, yet I don't think I'm missing much.
Engrish: The Video Game.
Not even at the two minute mark and I'm already laughing at the dialog. God, the localization is terrible.
She's got that Vince McMahon walk down perfect.
It's like the developer went nah we don't need a budget for this we can slap it together on photoshop.
We all missed you! :D
These cutscenes look like a powerpoint presentation I did in primary school
Which was presumably yesterday, judging by your spelling 😜
Michael Bennett How did you know?
Michael Bennett You are missing a period as well, making your judging both hypocritical and *point*less. lolololol i r so funeh.
Why the hell did they try a narrative experience if they don't even master the damn language?!
For the first 5 minutes I thought the protagonist was a male, wearing a glitchy red baseball cap backwards at a weird angle.
the music is only in my left ear which is a pain
A confused bullet is a terrible thing.
Wow this game is actually really deep and metallic if you look closely... You play as a female protagonist. Now, look where the camera is positioned and how the environment is laid out... The camera is looking through a GLASS CEILING as the male controls the helpless female through the game...
Obviously fleshlight will come in
Ever seen "KillerClowns from Outerspace?" great movie!
The protagonist looks like a lego person
dont lie jim, we didn't even realize you were off
Jim, didn't you know it 'Helps to have a map'?
The way that enclosed areas in the game name are filled with white is already a sign of quality.
wow i was already on a tall building luck i had some 4g internet and got the see your video , uff almost
It's been a long time since I've laughed *this hard* on UA-cam.
I mean...the voice actor had to be a native English speaker putting on an accent, right? I mean...didn't have to be but...I'm assuming so?
Why on Earth did she not correct the dialogue? I can only imagine she was shouted down "JUST READ THE LINES, IT'S NOT HARD." so she did. She read. All. The lines.
Aww Jim, you didn't show us any of the documents. Going by the poorly written dialogue lines, they'd probably have been a goldmine of broken English.
Reminds me of "I will escape".
That stamina tho.
Helps to have a map. Well it probably would.
of course flashlight will come in
Are these the same guys/guy who made one day for ched?
Resident Evil 2 remake looks very promising.
5:10 Hang on... the game has awesome jogging and a gangsta walk? What's next?!
Jim, you should play Sunless Sea.
You know the game is got problems when one of the tags is jimfuckingsterlingson.
she never do find use for the batteries
Where can I purchase the OST?
just buy the special edition of the game on steam. the soundtrack is included.
these games encourage me to make a game myself...
And to think I watched this while playing Nier Automata.
lol ohhh it hurts
i hate it when they clown my humans T_T
Is the soundtrack composed of low quality midi files or what?
Those graphics are horrifying! Shotgun shells/10
Obvious flashlight is obvious...
i wouldnt be upset being out three bucks for this game. to put perspective on it thats like buying a mcdouble and a large fri. so yeah. just bearly better than mcdonalds.
More lens flare than a Michael Bay movie... a bit of irony for ya considering it's darkness...
Jim, you are beloved. Just curious, do you have a little black book of clever greetings that you go to for new videos and new acquaintances IRL? I imagine you meeting someone new at a business lunch and saying, "Nice to meet you, you crusty week old dirty shit encrusted diaper!"
0:30 that's not gold, that's pyrite
HELPS TO HAVE A MAP
High 5: The VideoGame
High Five Simulator.
i'm sorry Jim... but the first few minutes already proved to me that this isn't worth your time or my time at all... keep up the good work.
steamcommunity.com/sharedfiles/filedetails/?id=387983668
This game looks like it has some amazing potential.
Da Fuck was that cutscene? lol
who else want to see JimFuckingStearlingSon do a video on this?
How did you find this gem?
Ohohohohoh wow!!!! Those animations! Dat face! Oh my god yes Jim will fucking love it!
How do you intend on driving away without filling the truck up with diesel instead of loading it in the back?
At least this game's female protagonist hasn't been sexualised, though come to think about it, neither is she very human like
At least the repeating music isn't annoying.
That camera angle. Why? Why the fuck? Why did the dev think that was a good idea? I honestly don't think it would be possible to come up with a worse camera without just pointing it into some void outside the map and making the game completely unplayable.
A shame since the game looks decent otherwise (outside of the translation obviously).
A shit Silent Hill clone, just what the world needs!
The flashlight will come in? I want a russian girlfriend
6:02
There you go you buttmunchers. Use it at your own risk!
English is hard yo.