Greetins'. Glad to see people still interested in playing PoE Deadfire. Very nice intro to the character creation. Without sounding pedantic or suggesting anyone play my way, I did want to point out the multiclass concept in this game as you briefly touched on it during the beginning. PoE is strange in the way it implements class features and effectiveness overall. Your character (not considering equipment) gains HP, Accuracy, defensive stats, etc through leveling up. The most important thing a character gains for pure effectiveness is Power Level. This is a multiplicative modifier to all your abilities, usually a 5% increase per Power Level. So a rogue's Sneak Attack passive gains increased damage per Power Level. This also means if something is Power Level 4 to get, a single classed character gains access to it at an earlier level than a multiclassed one does. Multiclasses also share the average of starting skills (so a class with +2 gets +1 unless the other class also has that skill), hit points, and defenses. It's all really small changes at first, but it does hamper the effectiveness of the character- mostly at the early game. By the time a character is at least level 9 the multiclass should be "online" at Power Level 3. Depending on your quest progression and party size this could be a substantial portion of the game before your class is actually blending together. If you're at a limited party size you could be before the first major city and be this level. All this stands to say that, unless you have a specific theme and/or a specific role for a character, multiclassing can be a huge point of frustration. New players probably don't know that certain classes are redundant or cancel each other out; for example, a Ghost Heart Ranger/Conjurer Wizard is going to have a bad time conjuring anything because the Ranger pet makes you hit the summon limit. From the opposite end, Cipher and *any* martial class is going to be fine, because the martial end provides a hefty survivability boost while the Cipher side produces a number of hard-cc and debuff effects to add utility. In conclusion, thanks for adding new content surrounding this game, and for those who haven't played the first or are just now getting Deadfire, enjoy the game how you want whilst taking note that the multiclass warning is there for a reason. You'll have a lot more fun if you don't play like I did and get restartitus from trying to make the ultimate Mary Sue multiclassed gish. Clear skies.
Thank you . Helped me a lot for my char creation. Poe 2 is the best CRPG for me . The ranger is awesome. Can you play the paladin as an attacker or is the paladin role defensive?
Glad you found it helpful! As far as the paladin, you can absolutely spec them to be an attacker, though they won't be as brute DPS as the ranger or one of the "hardcore" DPS roles. They'll end up being like a hybrid utility DPS build. Still effective, though!
Greetins'. Glad to see people still interested in playing PoE Deadfire. Very nice intro to the character creation. Without sounding pedantic or suggesting anyone play my way, I did want to point out the multiclass concept in this game as you briefly touched on it during the beginning.
PoE is strange in the way it implements class features and effectiveness overall. Your character (not considering equipment) gains HP, Accuracy, defensive stats, etc through leveling up. The most important thing a character gains for pure effectiveness is Power Level. This is a multiplicative modifier to all your abilities, usually a 5% increase per Power Level. So a rogue's Sneak Attack passive gains increased damage per Power Level. This also means if something is Power Level 4 to get, a single classed character gains access to it at an earlier level than a multiclassed one does. Multiclasses also share the average of starting skills (so a class with +2 gets +1 unless the other class also has that skill), hit points, and defenses. It's all really small changes at first, but it does hamper the effectiveness of the character- mostly at the early game.
By the time a character is at least level 9 the multiclass should be "online" at Power Level 3. Depending on your quest progression and party size this could be a substantial portion of the game before your class is actually blending together. If you're at a limited party size you could be before the first major city and be this level.
All this stands to say that, unless you have a specific theme and/or a specific role for a character, multiclassing can be a huge point of frustration. New players probably don't know that certain classes are redundant or cancel each other out; for example, a Ghost Heart Ranger/Conjurer Wizard is going to have a bad time conjuring anything because the Ranger pet makes you hit the summon limit.
From the opposite end, Cipher and *any* martial class is going to be fine, because the martial end provides a hefty survivability boost while the Cipher side produces a number of hard-cc and debuff effects to add utility.
In conclusion, thanks for adding new content surrounding this game, and for those who haven't played the first or are just now getting Deadfire, enjoy the game how you want whilst taking note that the multiclass warning is there for a reason. You'll have a lot more fun if you don't play like I did and get restartitus from trying to make the ultimate Mary Sue multiclassed gish.
Clear skies.
That's why I'm not doing it, and why I dont' recommend it :)
I love to play as inquisitor or pure monk
cool
Paladin
Kewl
Thank you . Helped me a lot for my char creation. Poe 2 is the best CRPG for me .
The ranger is awesome.
Can you play the paladin as an attacker or is the paladin role defensive?
Glad you found it helpful! As far as the paladin, you can absolutely spec them to be an attacker, though they won't be as brute DPS as the ranger or one of the "hardcore" DPS roles. They'll end up being like a hybrid utility DPS build. Still effective, though!
@@Renfail amazing video .
👍🏾👍🏾🔥🔥🔥🔥🔥🔥🔥🔥
Indeed....
That'll be $79.95
for?
@@Renfail plus tax
@@shizzyg53 for?
Existing @@Renfail