"When the servers don't crash" if when they do, it's horrible and dreadful, it's like : "Hey today I wanna flip a coin ! What will it be CIG ?" (Yes, not everyone rely on this game for their mood aye ? Just a small joke)
I love how Drake ships just work so well together, Caterpillar + Vultures is just perfection and the Cutty Black even has painting on the floor perfectly fitting 2 dragonflies. No other manufacturer has that level of harmony between their ships.
315P even better - tractor beam accessible from pilot seat and its facing foreward out in front of the nose - so, no having to maneuver to work behind the ship
@@lights4bre890 on paper perhaps, but the 315Ps tractorbeam isnt gimballed and you cant enter its remote turret. And there are cargo guards so you cant just yank the cargo from the front.
Caterpillar for life!!! Who doesn't want one? I can't wait to have all its features completed, like cockpit detaching and door lifts for ease of loading cargo.
Yeah it was a surprise hit for me - i was not super excited about the ship based tractor beams beforehand but seeing how much they add to the capability of the ships that have them i think they are an amazing addition to the game :)
I love how open ended this game is, I love the way you can come up with crazy ways of doing things like this and even though the profits arent as good as other things playing a game like this with friends makes it more fun :)
Great fun watching the video, just goes to show what an efficient crew can do. It kinda feels like the vultures are eating whats left of a carcus just like the bird irl, makes so much sense naming it the vulture.
It'd be really awesome to get an operation large enough to tackle Wake of Destruction in this manner, a couple of Cats, a half dozen Vultures and some defenders!
Great Team work. I have been a viewer of your channel for over a year. I finally jumped into Star Citizen partly due to your vids. I am enjoying the experience greatly. Thanks for your vids and God Bles you.
That's exactly what my org did last night. We setup a chop shop in d eep space. However half the ships towed in were invisible to most of us which caused obvious problems :)
Kate your videos are so calming to watch. Your step by step narration is fantastic and often helps me figure things out in my end too that I may have previously not known about. Keep up the great work!
It's also as munch effective as a reclaimer and needs less crew (3 for this method compared to 4-5 in order to not have the cargo guy going full sweat from the elevator to the cargo bay in the reclaimer) it also costs munch less in game, about 7 millions for 2 Vultures and a caterpillar compared to 15 millions for the reclaimer so twice the price, just need some cohesion but it's very cool
Awesome video! Proof that a couple good friends working together can make anything that much better! Thank you for this! Oh! And VERY interesting at the end for the question about salvage after stripping and destruction!
*This* is the kind of video that should be featured frontpage AND pinned on RSI's site for new players that find themselves being persistent with heir sessions in the Verse. A prime example of us seasoned pilots reminding new Citizens, "there's plenty to do & the option of making your own fun with what's available.". Beautiful crew coordination throughout this event.
Fantastic work processing the Kite. This is the same technique we use on salvage missions except on a smaller scale with a Cutlass and a vulture. Thanks for posting.
I don't think I'd have picked a loop like salvage and recovery left to my own devices, but seeing the emergent gameplay from it just makes me excited. Great video!
Whats great about the video is that it shows how SC allows players to approach missions in different ways. A caterpillar + 2 vultures is one way and i sure many others could find other combinations that best suit their skills and ships available to their party members
I spent yesterday essentially as a deckhand tractoring cargo onboard a C2, and it was a great time. It was like actually co-ordinating cargo recovery from wreckages.
this is a great way to overcome the vulture's relatively small cargo space, I love these kinds of big cargo operations ^^ will be trying out salvage for the first time today :D
Just starting playing, brother got me into. Loved your gunship pvp videos, and these fun looks at the PTU. Gotta say I'm hooked on getting to merc work and salvaging. I'll stay tuned for sure!!!!! Thanks for the content
I absolutely love the salvaging in this game. Once munching is in things are going to be even better with a swarm of vultures literally picking a ship apart
Amazing content, I really like the cinimatic footage and music combined with how you let us all know what's happening, it really helps me who is new to the game, thanks.
Just dropped back from the Vulture Munching video and so excited for the upcoming changes. Thanks for showing chill industrial gameplay while I am away from my primary PC.
Love seeing the unique designs of the ships become part of the gameplay. All cargo ships aren’t just generically interchangeable they are unique in their own right. Part of the reason I love the Cat so much. Your vids really keep me coming back to SC even when I get burned out. ❤
Your videos are the best at showcasing star citizen at what it's designed for. Creating your own game loops using what's available. Reminds me of me and my couple friends. Not to mention the minds blown of people who may not have ever seen star citizen.
It's really cool to see these game mechanics actually functioning in-game! Can't wait to see more and more content as team labour resources are freed up from Squadron 42!
Just a great demonstration of the capabilities of salvaging with friends, I have done this before on a much smaller scale with 2 friends, but that was before the salvage change for it not counting as stolen so we didn't earn much.
Great video! Very enjoyable to watch your gameplay. Had a chance to test C1 tractor beam and the location above ramp works quite well for moving cargo in and out
The Caterpillar needs a tractor beam on a rail above each side of the cargo bays. That way you can position over each bay as needed. Just hit alt 1,2,3,4 to reposition.
A friend and I salvaging last weekend managed to park my vulture in the front opening of his C2 so he'd just grab each box immediately. It was great until the A2 I was salvaging ran out of hull material I could see and had to start moving around. It's such a calm, simple and relaxing loop. Super excited for the additions in 3.22, hull munching will be great even if a bit simplified, and a storage buffer is such a good QoL thing so you don't need to hit the latter every other box when solo. Great video though, it's nice to see someone using the ship tractor beams, I've only used the vulture one so far to stop ships that I've bumped.
I got to fly a Caterpillar for a short time. Was rather fun! Thing felt a little strainge knowing I was to the side but had saved up a good bit of minerals from mining. SOOO cool running through and seeing all the cargo I made. Can't wait to be able to try out salvage. Should be nice and chill!
It was super cool to see someone actually use ship tractor beams for salvaging with a crew! I might start watching more of these types of videos as I get more into salvaging.
Really enjoying these longer logistics videos. I recently brought my former Elite wingmate over to Star Citizen and we both enjoy the industrial gameplay. These videos are giving us some great inspiration for multi-ship salvaging. Excellent stuff!
The ship towing gun makes the game richer and more interesting. I feel that Star Citizen is moving step by step towards a fulfilling and diverse gaming experience.
Man I love the caterpillar, its one of my favourite ships. And this is exactly the kind of industrial gameplay I'm looking for in SC, very cool to see how its done. And who cares about efficiency if you're having more fun
Gave salvaging a go this IAE and it's been awesome, my favourite thing to do is get a wreck with cargo, and have a buddy running the cargo into our ship while i'm salvaging with the vulture, once they've gotten all the cargo they switch out to grabbing boxes from the back and loading it into a bigger ship. Is very fun
With the narration, I love that this felt like a docu-series kinda TV show. An episode of a professional salvage operation show, that just so happens to be in space. Real and chill and interesting seeing how it works and issues that arise. It's like Space-Changing Rooms.
I love just going off deep into space to salvage and mine in peace. Looking forward to the new RSI mining ship which is the bridge between the MOLE and the Aurora. On board refinery. 500+ SCU of external storage. Just go off into space on your own with a bag full of food and water and never return to society until your cargo is full!
I did something like this a while back, me in a borrowed cat and two lads in vultures. It was stressful flying around space between the three ships non-stop. It'll be so much better with the on-board tractor beams.
Gotta say, the Crusader Spirit line of ships looks really sweet. For whatever reason, RSI and Origin are the ship manufacturers that really make my inner geek squee. :D
10:55 It just occurred to me - all they'd need to do to fix the awkward angle of the cat's tractor beam relative to the holds is to, firstly, show a wireframe overlay of the room your tractor'd item has entered along with the boxes in that room, and secondly allow the beam to bend around walls for the cargo hold of their attached ship (explaining it with some sort of 'beam repeater' in the cargo hold). I think quite a few ships will need this, and I feel it's more practical than needing someone in the holds with a handheld tractor to get the crates sorted.
industrial gameplay is chill & theraputic, when the servers don't crash
I mean I would like to salvage but my vulture doesn't want to equip it's salvage heads
"When the servers don't crash" if when they do, it's horrible and dreadful, it's like : "Hey today I wanna flip a coin ! What will it be CIG ?"
(Yes, not everyone rely on this game for their mood aye ? Just a small joke)
I would agree with this, and I wish devs would spend more time on server stability rather than on events
I love how Drake ships just work so well together, Caterpillar + Vultures is just perfection and the Cutty Black even has painting on the floor perfectly fitting 2 dragonflies. No other manufacturer has that level of harmony between their ships.
While the Nomad and RAFT are my favorite ships, Drake is my favorite manufacturer by more than a parsec
Then what was the problem with the boxes is this a consistent issue?
The Nomad would be pretty convenient to pair with the Vulture for smaller operations, as its tractor beam is operable from the pilot seat.
oooh yeah i didnt know that! i can see that being an excellent choice!
315P even better - tractor beam accessible from pilot seat and its facing foreward out in front of the nose - so, no having to maneuver to work behind the ship
@@lights4bre890 on paper perhaps, but the 315Ps tractorbeam isnt gimballed and you cant enter its remote turret. And there are cargo guards so you cant just yank the cargo from the front.
@@lights4bre890yes, but Nomad can put the Stuff from the Vulture or the Cargo right on their own 24 SCU grid without leaving the Cockpit. 😊
@@CathrineMacNielwhat scu storage?
Having multiple vultures on a job just looks right. Actually looks like a true mining job like in real life. Very therapeutic video.
Agreed
Caterpillar for life!!! Who doesn't want one? I can't wait to have all its features completed, like cockpit detaching and door lifts for ease of loading cargo.
When Multicrew Gameplay is finished and the Modules also, I would take it immediately. 😁
Or being able to fit snap 32SCU boxes.
I honestly don't think the cockpit will ever detach
The synergy between the Vulture and Cat is really nice. More manufacturers need that
The ship tractor beams have made a massive difference to the effectiveness of group salvage operations like this. Great video.
Yeah it was a surprise hit for me - i was not super excited about the ship based tractor beams beforehand but seeing how much they add to the capability of the ships that have them i think they are an amazing addition to the game :)
@@Citizen_Kate First I've seen of them being used in game. Great job and thanks for the tips!
Dang, this really makes me want to join a salvage crew
Love watching these kinds of operations you guys put together, makes me want to be involved in a large scale salvage operation myself.
I love how open ended this game is, I love the way you can come up with crazy ways of doing things like this and even though the profits arent as good as other things playing a game like this with friends makes it more fun :)
Great fun watching the video, just goes to show what an efficient crew can do. It kinda feels like the vultures are eating whats left of a carcus just like the bird irl, makes so much sense naming it the vulture.
haha yes the vulture was certainly named appropriately :D
Team work making the dream work!! Loved watching the problem solving and as a brand new player one of my fav parts of the game. Great vid
We are Caterpillar people! Always love seeing them in videos.
Thanks for highlighting the bugs and some good collaborative play!
It'd be really awesome to get an operation large enough to tackle Wake of Destruction in this manner, a couple of Cats, a half dozen Vultures and some defenders!
haha yes that sounds like it would be a lot of fun! :)
@@Citizen_Kate wonder how it will go in pyro, with solar flare and such
@@Citizen_Kate I would love to see it and Skunkworks has the logistics to pull it off!
Has anyone tried towing the Wake ships away for safer salvage?
Great Team work. I have been a viewer of your channel for over a year. I finally jumped into Star Citizen partly due to your vids. I am enjoying the experience greatly. Thanks for your vids and God Bles you.
I think this may pair well with SRV to bring ships to a deadspace location were the stripping and salvage is done.
That's exactly what my org did last night. We setup a chop shop in d eep space. However half the ships towed in were invisible to most of us which caused obvious problems :)
Looking to do exactly this when dragging Hammerheads out of the restricted area it seems a shame to waste so much salvage material.
shipyards or junkyards
Kate your videos are so calming to watch. Your step by step narration is fantastic and often helps me figure things out in my end too that I may have previously not known about. Keep up the great work!
The Vulture + Caterpillar is so much cooler than a Reclaimer! Thanks for giving us a peak into this chill gameplay loop.
It's also as munch effective as a reclaimer and needs less crew (3 for this method compared to 4-5 in order to not have the cargo guy going full sweat from the elevator to the cargo bay in the reclaimer) it also costs munch less in game, about 7 millions for 2 Vultures and a caterpillar compared to 15 millions for the reclaimer so twice the price, just need some cohesion but it's very cool
Awesome video! Proof that a couple good friends working together can make anything that much better! Thank you for this!
Oh! And VERY interesting at the end for the question about salvage after stripping and destruction!
*This* is the kind of video that should be featured frontpage AND pinned on RSI's site for new players that find themselves being persistent with heir sessions in the Verse.
A prime example of us seasoned pilots reminding new Citizens, "there's plenty to do & the option of making your own fun with what's available.".
Beautiful crew coordination throughout this event.
Fantastic work processing the Kite. This is the same technique we use on salvage missions except on a smaller scale with a Cutlass and a vulture. Thanks for posting.
I don't think I'd have picked a loop like salvage and recovery left to my own devices, but seeing the emergent gameplay from it just makes me excited. Great video!
Whats great about the video is that it shows how SC allows players to approach missions in different ways. A caterpillar + 2 vultures is one way and i sure many others could find other combinations that best suit their skills and ships available to their party members
I love the added bonus of watching a salvage vid and getting a mission tutorial at the same time 😁
I spent yesterday essentially as a deckhand tractoring cargo onboard a C2, and it was a great time. It was like actually co-ordinating cargo recovery from wreckages.
this is a great way to overcome the vulture's relatively small cargo space, I love these kinds of big cargo operations ^^ will be trying out salvage for the first time today :D
That shot of the caterpillar coming in to Area 18 gave late night trucker vibes and it’s something to behold. Good luck in the give away everyone!
Just starting playing, brother got me into. Loved your gunship pvp videos, and these fun looks at the PTU. Gotta say I'm hooked on getting to merc work and salvaging. I'll stay tuned for sure!!!!! Thanks for the content
Really good seeing how salvage and the cargo refactor is amounting to a sum greater than its parts
i remember when you first started posting videos of SC, i'm glad that you're still putting out SC content!
I absolutely love the salvaging in this game. Once munching is in things are going to be even better with a swarm of vultures literally picking a ship apart
Amazing content, I really like the cinimatic footage and music combined with how you let us all know what's happening, it really helps me who is new to the game, thanks.
Thanks! I've always liked the Black Kite mission but salvaging her is such an awesome idea for group play! Thank you for that!
Just dropped back from the Vulture Munching video and so excited for the upcoming changes. Thanks for showing chill industrial gameplay while I am away from my primary PC.
Group salvage gameplay loop is really all coming together now. Good stuff!
Excellent demonstration of teamwork and how Star Citizen really gets the importance of immersion. Also.. Team caterpillar, I'm on board!
My buddy got me into playing with the Vulture, and I have to say I'm loving it very much. Great vid by the way.
Love seeing the unique designs of the ships become part of the gameplay. All cargo ships aren’t just generically interchangeable they are unique in their own right. Part of the reason I love the Cat so much.
Your vids really keep me coming back to SC even when I get burned out. ❤
Your videos are the best at showcasing star citizen at what it's designed for. Creating your own game loops using what's available. Reminds me of me and my couple friends. Not to mention the minds blown of people who may not have ever seen star citizen.
Salvage gameplay is something I haven't tried yet, but after watching you having such blast, I guess I'll have to try it out for myself!
It's really cool to see these game mechanics actually functioning in-game! Can't wait to see more and more content as team labour resources are freed up from Squadron 42!
Just a great demonstration of the capabilities of salvaging with friends, I have done this before on a much smaller scale with 2 friends, but that was before the salvage change for it not counting as stolen so we didn't earn much.
Great video! This is what I hope will be the best way of salvaging in the future! Love the workflow. Keep up the great videos
That's a real nice showcase of what is possible, especially the part where you swapped out the salvage heads!
Great video! Very enjoyable to watch your gameplay. Had a chance to test C1 tractor beam and the location above ramp works quite well for moving cargo in and out
A pretty cool concept. I’m glad your tractor beams were working. I couldn’t get mine to work at all recently
The Caterpillar needs a tractor beam on a rail above each side of the cargo bays. That way you can position over each bay as needed. Just hit alt 1,2,3,4 to reposition.
Got absolutely hooked recently and these videos really help to decide what path to take in the verse!
A friend and I salvaging last weekend managed to park my vulture in the front opening of his C2 so he'd just grab each box immediately. It was great until the A2 I was salvaging ran out of hull material I could see and had to start moving around. It's such a calm, simple and relaxing loop.
Super excited for the additions in 3.22, hull munching will be great even if a bit simplified, and a storage buffer is such a good QoL thing so you don't need to hit the latter every other box when solo.
Great video though, it's nice to see someone using the ship tractor beams, I've only used the vulture one so far to stop ships that I've bumped.
I'm a big fan of the Caterpillar! Joining up with a couple of Vultures looks like it worked out pretty well.
looks relaxing to do that kind of salvage gameplay when everything works and theres no game-breaking bugs
Hey Citizen Kate, love how you present the dialog within your videos. Seen a few of them, excited to seen what's next. Keep-m coming.
Thank you Kate and CIG and I'm very excited for the Caterpillar modularity.. it has lots of potential! .. and the working doorlifts! :)
I have to say I love seeing this game play. I am getting back into the game and it has been a blast. Please keep this going.
I'm a big fan of salvage ops, So I'm excited for more of your salvage videos. I need to do it again myself, It's been a while.
pretty excited to see where salvage goes in future patches. a swarm of small ships tearing apart an old hulk like that looks really fun.
I got to fly a Caterpillar for a short time. Was rather fun! Thing felt a little strainge knowing I was to the side but had saved up a good bit of minerals from mining. SOOO cool running through and seeing all the cargo I made. Can't wait to be able to try out salvage. Should be nice and chill!
It was super cool to see someone actually use ship tractor beams for salvaging with a crew! I might start watching more of these types of videos as I get more into salvaging.
I always love how you show how good this game can and will be once it's complete. Thanks again!
Salvage gameplay is where I really want to spend time, so it’s nice to see it coming along
Big fan of industrial and salvage gameplay. Thanks for the vid! I really enjoyed it:)
Always funny to watch Kate cutting thru all her missions & misadventures with the crew while being severely dehydrated 😄
Saw that 17% and was wondering if it was noticed by Kate 🤔
Had many close calls myself with hydration going unchecked 😊
Really enjoying these longer logistics videos. I recently brought my former Elite wingmate over to Star Citizen and we both enjoy the industrial gameplay. These videos are giving us some great inspiration for multi-ship salvaging. Excellent stuff!
Salvaging is pretty chill gameplay loop. Enjoyed it more than I thought when I checked out the vulture during freefly.
I love being able to have a variety of game loops in one mission or a clean string of missions it just adds great variety.
The ship towing gun makes the game richer and more interesting. I feel that Star Citizen is moving step by step towards a fulfilling and diverse gaming experience.
Man I love the caterpillar, its one of my favourite ships. And this is exactly the kind of industrial gameplay I'm looking for in SC, very cool to see how its done. And who cares about efficiency if you're having more fun
I think people don't give the caterpillar enough love now that the C2's are out. Its got such a cool feel and weight to it. Love the video
Excellent display of the use of the new tractor beams. Can't wait until I get an opportunity to try it out myself!
Good to see that salvage gameplay getting better each patch.
Looks like you folks had fun doing this vid! Love watching!
Gave salvaging a go this IAE and it's been awesome, my favourite thing to do is get a wreck with cargo, and have a buddy running the cargo into our ship while i'm salvaging with the vulture, once they've gotten all the cargo they switch out to grabbing boxes from the back and loading it into a bigger ship. Is very fun
With the narration, I love that this felt like a docu-series kinda TV show. An episode of a professional salvage operation show, that just so happens to be in space. Real and chill and interesting seeing how it works and issues that arise. It's like Space-Changing Rooms.
This is awesome I never thought of just tractoring out the boxes as they are produced..
Seeing those new tractor beam effects from the SQ42 trailer make it in-game so quickly is just surreal.
Sometimes this game is actually relaxing! Loved the “explosion” at the end.
Really enjoyed watching you guys work together, Great video as always.
Super cool to see ship tractor beams come into the game. Gets me very excited for all the other features coming soon
I love just going off deep into space to salvage and mine in peace. Looking forward to the new RSI mining ship which is the bridge between the MOLE and the Aurora. On board refinery. 500+ SCU of external storage.
Just go off into space on your own with a bag full of food and water and never return to society until your cargo is full!
I really enjoy getting to see your gameplay and how sc looks with a focused team!!
Always fun to fly around in the Cat, really hope they go over it with a gold standard pass sometimes soon, it could use it
Best party salvage tutorial / video, I like the different tyle methods you used to salvage.👍
Great showcase of game play! I look forward to your next video. You are always finding something new to try. Keep it up!
Sounds like you all had fun, Salvaging/Cargo handling is so much fun in a group!
Love to see multi functional setups. Cant wait to see where there is docking messures in place to merge ships to do this proper.
I did something like this a while back, me in a borrowed cat and two lads in vultures. It was stressful flying around space between the three ships non-stop. It'll be so much better with the on-board tractor beams.
Nice, good to see the Caterpillar finally in action!
Thanks for sharing!
That is really chill. I'm really motivated to put on a construction helmet get some coffee and just start salvaging.
Gotta say, the Crusader Spirit line of ships looks really sweet. For whatever reason, RSI and Origin are the ship manufacturers that really make my inner geek squee. :D
10:55 It just occurred to me - all they'd need to do to fix the awkward angle of the cat's tractor beam relative to the holds is to, firstly, show a wireframe overlay of the room your tractor'd item has entered along with the boxes in that room, and secondly allow the beam to bend around walls for the cargo hold of their attached ship (explaining it with some sort of 'beam repeater' in the cargo hold). I think quite a few ships will need this, and I feel it's more practical than needing someone in the holds with a handheld tractor to get the crates sorted.
Love your videos! They're always well mixed with commentary and actual gameplay.
The love for the caterpillar on this channel has compelled me to get one. Lol. Great ship.
I love how you guys do the "lived in" experience of playing the game
That looked like fun! Going to need to see about doing this with some friends who would really appreciate this kind of activity!
The Caterpillar and Vulture combo really makes the game loop feel more full and satisfying!
Just picked up the Cat and absolutely love it. So much fun as a cargo runner and support.
This is exactly the kind of gameplay I was looking forward to. Even with just two people in a Vulture and Cutlass or C1 would be alot of fun.
I love this sort of combined gameplay loops! Keep up the great work on these videos!
And this one just proves, yet again: Drake Ship is Best Ship
Gotta admit the caterpillar is growing on me, but for now I am happy with my smaller ship ventures. Great vid