just a note that to randomly choose a sound, it is probably easier to select a few Sound Wave files, right click and choose Create Single Cue. I'm sure MetaSounds are much more powerful though
Hey, You are welcome. It depends on your setup right now. Here is a page where epic shares the minimum hardware required (check the rendering section as well) : docs.unrealengine.com/5.3/en-US/hardware-and-software-specifications-for-unreal-engine You will also see what setups they use at epic games. They use really high end setups though. You can upgrade your system based on these metrics. Hope this helps.
@@SipAndCode7 Hi, thanks a lot! I saw all the recomendations, what I cant find though is whether rendering from live link with metahuman on ue5 is more cpu or gpu heavy. I just know that it wont work with less than 64gb of RAM (although the specs say otherwise).
Amazing tutorial.
we need more advance animation tutorial please.
Thank you very much. Would like to learn more from you.
just a note that to randomly choose a sound, it is probably easier to select a few Sound Wave files, right click and choose Create Single Cue. I'm sure MetaSounds are much more powerful though
Thank you very much for this tutorial. Any tips on were to put the money in the pc when using metahuman? Ram cpu or gpu?
Hey,
You are welcome. It depends on your setup right now. Here is a page where epic shares the minimum hardware required (check the rendering section as well) :
docs.unrealengine.com/5.3/en-US/hardware-and-software-specifications-for-unreal-engine
You will also see what setups they use at epic games. They use really high end setups though. You can upgrade your system based on these metrics. Hope this helps.
@@SipAndCode7 Hi, thanks a lot! I saw all the recomendations, what I cant find though is whether rendering from live link with metahuman on ue5 is more cpu or gpu heavy. I just know that it wont work with less than 64gb of RAM (although the specs say otherwise).
But how to force the sound to move with the character? No matter how far the camera is it is shouting with the same volume
So what if you get hit or spam the button? How do you stop the sound when the animation gets cut off?
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