Great video. I'm looking forward to the gameplay. I think i found mine in a 2nd hand shop but that was a few years ago. Unfortunately i melted the heros in pine cleaner!
Nice video! You`ve done a very good job with theming the henchmen. Very smart indeed! Haven`t played it for ages but still my favourite dungeon crawl. I particularly like the D12 system and also the realism of having to buy spell components in between adventures. If you have two fireballs then when they`ve gone, they`ve gone. It makes you think more carefully about when to use them rather than being able to hurl one almost every turn as in games such as Warhammer Quest. It was a shame they didn`t add more expansions but the one they did, Terror In The Dark I thought was very good
Nice review mate. Little trip down memory lane, loved this in its day but dont think id play something so unsophisticated these days. By the way, the word you were groping for relating to coats of arms etc is called Heraldry. Cracked me up when you still didnt get it at the end. Cheers.
Played lots of Hero Quest as a kid. My Dad tried to get us on this Advanced one but it was a bit complicated for 8-10 year olds. Only played it a couple of times before going back to the original.
Similar here - though I was probably around 14. Remember the "rat people" and the modular plates. Preferred the simpler rules and liked the aesthetics of HQ much more.
Thanks for the great overview of AHQ. Was wondering if you've had a gander at the Reforged rules. They almost seem like they could function as a full blown RPG, an alternative to WFRP
I really enjoy watching and listening your videos. Really entertaining! This one is missing from my GW dungeon / hero collection. Prices are kinda insane these days.
@@TheBattlinBarrowGaming Any chance to find those pdf's of the titd tiles? Ive scoured google looking but no luck. I have the tiles from the dungeon lairs box, but I don't really want to cut them up (box is mint) and more of a collector piece for me. Thanks. -Jason
I was born in 1991 and remember playing this game with my brother at my cousins house about the late 90’s to early 00’s. Nostalgia overload!!! 💀🧝🏻♂️🧟♂️🧙🏻♂️🤴🏼👸🏼💀☠️👻
At long last Advanced Heroquest is getting some love lol. I've got this game sat on the shelf, will have to play it and compare the rules with the new fan rules. Me and my brother used to play this game when we were youner back in the day and lucky I collected Skaven and Chaos armies so had many of of the minis which was handy...........Love to see a playthrough, as this game is under-rated and overlooked, sometmes forgotten. It's hard and sometimes unfair but that's what you want in a game nothing too easy lol.
@@TheBattlinBarrowGaming I came across your youtube by pure accident. I was looking on BGG and decided to read some reviews on AHQ and saw your video there. Oh I got excited and rushed over to watch it...but there is one other video where solo play is done or in a foregin Language with no subtitles lol. It's an interesting game. Enjoyed your videos and subscribed lol....Love the banter.
Just like to add something else I like about AHQ and that is the randomness of the dungeon levels. You can`t descend into the next level until you find some stairs inside a room to do so. These stairs only appear in certain types of rooms and even then you have to make a roll to mean that they are there. That means you have no idea how large each level might be. In one game you might find the stairs quickly and in another you won`t. I love that kind of level of randomness and never knowing. It`s not until you get to the bottom level of each game that the dungeon is mapped out for you
AHQ has NOT removed monster variety. They are just not included jn the box. You can add every model of the GW Old World line of White Metal models. I made cards of the printed cards in the RPG rulebook included in the game. This game really is a square based skirmish game that needs a DM or AI cards and scenarios. Descent 1st edition is more like this game than WHQ.
Nice overview. I remember playing this not as frequently as we did heroquest, but i dont remember why. Maybe the random levels before coming to the questfloor, idk anymore. All our players loved the charactercreation tho, which was the cool feature, heroquest hadnt. Unmodded at least 😉
Came originally for your dungeon tiles based upon HeroQuest. I am making my own set and I'm still deciding ultimately what material I intend to use. I played, but did not own that game as a child and, being an American, Advanced HeroQuest was largely just not a thing here in the US. About ten years ago, I bought a mostly complete copy of HQ for a fair price. It had fraying cardboard edges on the furniture bits and box had blown its corners. I repaired these and bought what I was missing, but … I also saw a listing for AHQ from a UK shop for a song along with the AHQ paint set. Shipping was dreadful of course, but I proudly own both now. I didn't really play the game because, as you say, it's a completely different game, the rules are quite wall-of-text and not particularly good, and it's really just an attempt to get you to buy a bunch of Citadel minis which you can't buy anymore. Still, I appreciate having Skaven to add to my HQ game, and the random dungeon generation is nice too. On the whole, I'm glad I bought it.
It is a really cool game. I am loving my solo playthrough of it at the moment at have something special planned for future games (Video this thursday explaining)
I really like the intro in this video, especially the music. It makes me really want to forget about going to work today, grab a whip and start slaying vampires. Are there more songs like your intro song? I'd love to make a gothic playlist to have in my games.
Some elements sound like an improvement over HeroQuest but it sounds overally complicated just for complicated sake. I still believe HeroQuest the superior, more family friendly and lay person game. Dungeon crawlers don't have to be over complicated to be enjoyed. The basic combat and the board I think are better and you can still heavily modify it for your own enjoyment if you are that way inclined. HeroQuest leaves alot open for the players to muck around with and let their imagination fly. Advanced HeroQuest is just not as player friendly although hit definitely sets a theme for more advanced uses who ended up going into Warhammer table top games. I will always cherish my HeroQuest game and it's expansions. Many people on line have given me great ideas in improving it without overally complicating it. I even have my own ideas of expanding it and that's what makes it an all time classic and great board game.
Yes AHQ can be over complex and all that rolling on charts can really slow the game down. I do love it though, but Heroquest is the best and will always have a special place in my heart.
I'm glad you finally mentioned how you came by this copy. I was wondering how in the world it still wasn't punched out! The synchronized color schemes for the henchmen is such a good idea. They turned out really well. This has got me excited to break out my copy again.
Go for it! This game needs some more love. I am thinking of doing some solo games whilst I wait for our group campaign to resume which we started right at the start of the world pandemic and havent been able to carry on with.
I much prefer how WHQ does the random dungeon, with dungeon cards to represent every tile so you never run out and you know you’ll get to the objective room eventually, it’s not dependent on random dice rolls. I also much prefer the art and variation of the tiles in WHQ. It’s just such a shame it’s so expensive now. I wish I’d kept hold of my copy from back in the 90s. I never even really played back then either, I was too young to fully understand it and me and my friend just kept playing Talisman 3rd edition instead!
YEah WHQ is great. IF you are new to the channel I did a series of videos about making my own copy of the game so if you no longer own it but want to have it back they may be of help
@@TheBattlinBarrowGaming Yes I am new to the channel. I currently have lots of your videos to go through so will definitely check those out as a priority. Thanks!
89? Really, I could have sworn 87 or so. Sure I was playing this before I was married in 88. Could be wrong. Memory is getting old. Thanks for the trip down memory lane though :)
@@TheBattlinBarrowGaming nothing wrong with your facts. I had a quick check after watching the video, just in case it was released on different dates in different countries, but no, 89 it is.
i have clear memory of it : my father bought HQ from MB for chrismas dec 1990 . i bought in Bristol AHQ in april 90 during a school travel cause in France at that time it was hard to find. So 1989 IS the right date of realise. in the shop where i bought it (an indépendant game shop) the box was put in a strategic corner like all new items. i bought blood bowl 2ne édition in april 1991.
I have some questions about the game and how its played. 1. Can the monsters move out of the rooms once they have been "opened" by a hero? 2. Do the "wandering monsters" show up every time a hero searches for treasure or just the one time? 3. When do the objects show up to the hero in the room? when they enter the room or just look thru the door? 4. Are there rules of engagement? can a hero disengage from a monster if they have exchanged an attack? 5. Can a hero move around a room without engaging with a monster?
1) Yes they can but you can loose them, if you are out of line of sight after two turns they return to the room. 2) There are two ways of playing with a GM and solo. If with a GM when you search there is chance you fail if this happens the GM can take a token, These are various things like traps and wandering monsters. THe GM is free to play these at any point so could play a wandering monster when searching. If playing solo when searching you roll a dice and a fail rule can produce wandering monsters. 3) THe room, including monsters is set up as soon as the door is opened. 4) Everyone has a deathzone, these are the squares adjacent to the model (not diagonal) when something enters this they must stop and all they can do is fight. Next turn they are free to move out of the zone. 5) As long as you dont enter the death zone then yes you can move around monsters in a room. Hope this helps.
Finally some AHQ! Thank you :) I absolutely love this game. I house rule it a Little bit but the atmosphere is old school amazingness. I am very glad to see video's on this game. I would love to see gameplay from the "One vs many" version in the 1995 Warhammer Quest roleplay book. I think the quest is called "The doom of Grishnack".
was there AHQ in the Warhammer Quest book? I dont own the original WQ but I am trying to source a copy! I may (which I have started doing) have to buy it seperate. If I continue with that I will make the tiles myself.
@@TheBattlinBarrowGaming there in no AHQ in WQ. But WQ 1995 is one of the best games ever imo. It has a more deep level up system for your warriors and rules for skill checks when playing. It also has solo/coop rules so it almost has everything. It is hard though.. but like AHQ I house rule a bit.
Thanks! We are going to be starting a massive Advanced Heroquest campaign on the channel. The music is by Kevin MacLeod and is called Skye Cullin. I use it on most videos for background because it does remind me of a game I used to play many years ago (I cant even remember the name of the game, just the music) :D
Yeah I am bad for that with board games. I dont (and I should ) take too much care of boardgame minis. I have done with some games in the past, made a foamcore insert. I think I will do for the games I am including in this series being I play them on a regular basis.
We played it the other week (video goes up Tuesday) and when you watch that and how we felt after we may have to take this advice and replay it at some point in the future using those rules....
This is a weird mix of improvements over the original and steps backward. The art design is so ugly on this (that box art says it all), where everything in original Heroquest looked amazing. I'd miss the nice solid gameboard even though these flimsy dungeon tiles allow for more dungeon shapes. And where's the furniture? Doors that seem better but actually all break immediately. Overall I'd rather play original Heroquest for the loving design of every element and if I want more complexity, just jump up to AD&D.
Whilst i really like ahq i do have to admit when i first got it and opened it up i did think 'is that all?' but having played it i really enjoy it, also its great for solo and coop play, which is my preferred method
Great video. I'm looking forward to the gameplay.
I think i found mine in a 2nd hand shop but that was a few years ago. Unfortunately i melted the heros in pine cleaner!
oh no! Hope you can find replacements for the models at some point!
Excellent video. Love the painted minis.
Glad you like them!
Best Dungeon Crawler ever created. And i am a big fan of that genre ;)
I am planning on getting a lot more AHQ on th echannel.
@@TheBattlinBarrowGaming Oh nice, abo then :)
Nice video! You`ve done a very good job with theming the henchmen. Very smart indeed!
Haven`t played it for ages but still my favourite dungeon crawl. I particularly like the D12 system and also the realism of having to buy spell components in between adventures. If you have two fireballs then when they`ve gone, they`ve gone. It makes you think more carefully about when to use them rather than being able to hurl one almost every turn as in games such as Warhammer Quest. It was a shame they didn`t add more expansions but the one they did, Terror In The Dark I thought was very good
Nice review mate. Little trip down memory lane, loved this in its day but dont think id play something so unsophisticated these days. By the way, the word you were groping for relating to coats of arms etc is called Heraldry. Cracked me up when you still didnt get it at the end. Cheers.
Ahhhh the pain of recording and having a complete brain melt haha.
I always dreamed of this game. Alas as a kid I only ever got hold of a copy of basic hero quest. Wish I knew where it was now.
I had so many games like that that I had but dont now
the art box is really nice ! i m french, i bought it in a game shop in Bristol in 1990. i still love this game and use MB furnitures
Can't believe you found a copy in such good condition!
hes in UK
shouldnt be that tough
Played lots of Hero Quest as a kid. My Dad tried to get us on this Advanced one but it was a bit complicated for 8-10 year olds. Only played it a couple of times before going back to the original.
Similar here - though I was probably around 14. Remember the "rat people" and the modular plates.
Preferred the simpler rules and liked the aesthetics of HQ much more.
I love this game!!!
Great video. thanks
Glad you liked it!
Thanks for the great overview of AHQ. Was wondering if you've had a gander at the Reforged rules. They almost seem like they could function as a full blown RPG, an alternative to WFRP
I haven't looked at them, I use the enhanced ruleset but I will have a look at them though as they sound interesting
Good to see AHQ getting some love (I might have to see if I can find my old copy out ...it's up in the attic ...somewhere...).
We are definitely going to be doing some more AHQ on the channel soon.
I really enjoy watching and listening your videos. Really entertaining! This one is missing from my GW dungeon / hero collection. Prices are kinda insane these days.
Thanks, I got lucky on ebay with this one paying only £40! It's worth keeping an eye out or you could do what I did with WHQ and make your own
Got to get a copy of this. I got all the mini's in a Heroquest set, contemplating printing the floorplans.
I printed the floor plans for the expansion as that was way too pricy for me
@@TheBattlinBarrowGaming Good call. Pointless paying a fortune for paper & cardboard. Nice vids, thanks.
@@TheBattlinBarrowGaming Any chance to find those pdf's of the titd tiles? Ive scoured google looking but no luck. I have the tiles from the dungeon lairs box, but I don't really want to cut them up (box is mint) and more of a collector piece for me. Thanks. -Jason
I was born in 1991 and remember playing this game with my brother at my cousins house about the late 90’s to early 00’s. Nostalgia overload!!! 💀🧝🏻♂️🧟♂️🧙🏻♂️🤴🏼👸🏼💀☠️👻
There is something about games from this era isnt there!
At long last Advanced Heroquest is getting some love lol. I've got this game sat on the shelf, will have to play it and compare the rules with the new fan rules. Me and my brother used to play this game when we were youner back in the day and lucky I collected Skaven and Chaos armies so had many of of the minis which was handy...........Love to see a playthrough, as this game is under-rated and overlooked, sometmes forgotten. It's hard and sometimes unfair but that's what you want in a game nothing too easy lol.
I do want to play this again! And you are right you dont see many videos about this game. I actually really like this game
@@TheBattlinBarrowGaming I came across your youtube by pure accident. I was looking on BGG and decided to read some reviews on AHQ and saw your video there. Oh I got excited and rushed over to watch it...but there is one other video where solo play is done or in a foregin Language with no subtitles lol. It's an interesting game. Enjoyed your videos and subscribed lol....Love the banter.
Just like to add something else I like about AHQ and that is the randomness of the dungeon levels. You can`t descend into the next level until you find some stairs inside a room to do so. These stairs only appear in certain types of rooms and even then you have to make a roll to mean that they are there. That means you have no idea how large each level might be. In one game you might find the stairs quickly and in another you won`t. I love that kind of level of randomness and never knowing. It`s not until you get to the bottom level of each game that the dungeon is mapped out for you
AHQ has NOT removed monster variety. They are just not included jn the box. You can add every model of the GW Old World line of White Metal models. I made cards of the printed cards in the RPG rulebook included in the game. This game really is a square based skirmish game that needs a DM or AI cards and scenarios. Descent 1st edition is more like this game than WHQ.
Nice overview. I remember playing this not as frequently as we did heroquest, but i dont remember why. Maybe the random levels before coming to the questfloor, idk anymore. All our players loved the charactercreation tho, which was the cool feature, heroquest hadnt. Unmodded at least 😉
cool!
Ive started a campaign similar to what you do with WHQ, the second part is out tomorrow
Came originally for your dungeon tiles based upon HeroQuest. I am making my own set and I'm still deciding ultimately what material I intend to use. I played, but did not own that game as a child and, being an American, Advanced HeroQuest was largely just not a thing here in the US.
About ten years ago, I bought a mostly complete copy of HQ for a fair price. It had fraying cardboard edges on the furniture bits and box had blown its corners. I repaired these and bought what I was missing, but … I also saw a listing for AHQ from a UK shop for a song along with the AHQ paint set. Shipping was dreadful of course, but I proudly own both now. I didn't really play the game because, as you say, it's a completely different game, the rules are quite wall-of-text and not particularly good, and it's really just an attempt to get you to buy a bunch of Citadel minis which you can't buy anymore.
Still, I appreciate having Skaven to add to my HQ game, and the random dungeon generation is nice too. On the whole, I'm glad I bought it.
I like this video. You can really feel how much you love this game. It's awesome. I want to buy it now. :)
It is a really cool game. I am loving my solo playthrough of it at the moment at have something special planned for future games (Video this thursday explaining)
How much did the artwork improve on those white dwarfs.
I really like the intro in this video, especially the music. It makes me really want to forget about going to work today, grab a whip and start slaying vampires.
Are there more songs like your intro song? I'd love to make a gothic playlist to have in my games.
The best thing about advanced heroquest is a cup of tea and biscuit.
I had Troll Slayers Oath from White Dwarf. Photo-copied it from my mates magazine
Some elements sound like an improvement over HeroQuest but it sounds overally complicated just for complicated sake. I still believe HeroQuest the superior, more family friendly and lay person game. Dungeon crawlers don't have to be over complicated to be enjoyed. The basic combat and the board I think are better and you can still heavily modify it for your own enjoyment if you are that way inclined. HeroQuest leaves alot open for the players to muck around with and let their imagination fly. Advanced HeroQuest is just not as player friendly although hit definitely sets a theme for more advanced uses who ended up going into Warhammer table top games. I will always cherish my HeroQuest game and it's expansions. Many people on line have given me great ideas in improving it without overally complicating it. I even have my own ideas of expanding it and that's what makes it an all time classic and great board game.
Yes AHQ can be over complex and all that rolling on charts can really slow the game down. I do love it though, but Heroquest is the best and will always have a special place in my heart.
I'm glad you finally mentioned how you came by this copy. I was wondering how in the world it still wasn't punched out!
The synchronized color schemes for the henchmen is such a good idea. They turned out really well. This has got me excited to break out my copy again.
Go for it! This game needs some more love. I am thinking of doing some solo games whilst I wait for our group campaign to resume which we started right at the start of the world pandemic and havent been able to carry on with.
I much prefer how WHQ does the random dungeon, with dungeon cards to represent every tile so you never run out and you know you’ll get to the objective room eventually, it’s not dependent on random dice rolls. I also much prefer the art and variation of the tiles in WHQ. It’s just such a shame it’s so expensive now. I wish I’d kept hold of my copy from back in the 90s. I never even really played back then either, I was too young to fully understand it and me and my friend just kept playing Talisman 3rd edition instead!
YEah WHQ is great. IF you are new to the channel I did a series of videos about making my own copy of the game so if you no longer own it but want to have it back they may be of help
@@TheBattlinBarrowGaming Yes I am new to the channel. I currently have lots of your videos to go through so will definitely check those out as a priority. Thanks!
89? Really, I could have sworn 87 or so. Sure I was playing this before I was married in 88. Could be wrong. Memory is getting old. Thanks for the trip down memory lane though :)
I have to admit whilst writing the script I was shocked by this after doing the fact checking I had it down as 87 (same with Heroquest)
@@TheBattlinBarrowGaming nothing wrong with your facts. I had a quick check after watching the video, just in case it was released on different dates in different countries, but no, 89 it is.
i have clear memory of it :
my father bought HQ from MB for chrismas dec 1990 .
i bought in Bristol AHQ in april 90 during a school travel cause in France at that time it was hard to find. So 1989 IS the right date of realise. in the shop where i bought it (an indépendant game shop) the box was put in a strategic corner like all new items.
i bought blood bowl 2ne édition in april 1991.
I have some questions about the game and how its played.
1. Can the monsters move out of the rooms once they have been "opened" by a hero?
2. Do the "wandering monsters" show up every time a hero searches for treasure or just the one time?
3. When do the objects show up to the hero in the room? when they enter the room or just look thru the door?
4. Are there rules of engagement? can a hero disengage from a monster if they have exchanged an attack?
5. Can a hero move around a room without engaging with a monster?
1) Yes they can but you can loose them, if you are out of line of sight after two turns they return to the room.
2) There are two ways of playing with a GM and solo. If with a GM when you search there is chance you fail if this happens the GM can take a token, These are various things like traps and wandering monsters. THe GM is free to play these at any point so could play a wandering monster when searching. If playing solo when searching you roll a dice and a fail rule can produce wandering monsters.
3) THe room, including monsters is set up as soon as the door is opened.
4) Everyone has a deathzone, these are the squares adjacent to the model (not diagonal) when something enters this they must stop and all they can do is fight. Next turn they are free to move out of the zone.
5) As long as you dont enter the death zone then yes you can move around monsters in a room.
Hope this helps.
Finally some AHQ! Thank you :) I absolutely love this game. I house rule it a Little bit but the atmosphere is old school amazingness. I am very glad to see video's on this game. I would love to see gameplay from the "One vs many" version in the 1995 Warhammer Quest roleplay book. I think the quest is called "The doom of Grishnack".
was there AHQ in the Warhammer Quest book? I dont own the original WQ but I am trying to source a copy! I may (which I have started doing) have to buy it seperate. If I continue with that I will make the tiles myself.
@@TheBattlinBarrowGaming there in no AHQ in WQ. But WQ 1995 is one of the best games ever imo. It has a more deep level up system for your warriors and rules for skill checks when playing. It also has solo/coop rules so it almost has everything. It is hard though.. but like AHQ I house rule a bit.
@@CinKaiDRocks WQ has always been on my radar. I shall try to get a copy, it sounds great.
Thank you for the review. All of the info I wanted and not dull. I only played the MB Heroquest. Which song were you using? So familiar. From a game?
Thanks! We are going to be starting a massive Advanced Heroquest campaign on the channel. The music is by Kevin MacLeod and is called Skye Cullin. I use it on most videos for background because it does remind me of a game I used to play many years ago (I cant even remember the name of the game, just the music) :D
Whatever was happening with the framerate at the start was less scary than the game content thrown willy-nilly into the box, not even baggies. :)
Yeah I am bad for that with board games. I dont (and I should ) take too much care of boardgame minis. I have done with some games in the past, made a foamcore insert. I think I will do for the games I am including in this series being I play them on a regular basis.
Okay you have convinced me, im making inserts for my games, starting with Descent 2nd Edition :D
Play with Reforged rules: ahqreforged.blogspot.com/p/what-is-ahq-reforged.html The only way to play AHQ :)
We played it the other week (video goes up Tuesday) and when you watch that and how we felt after we may have to take this advice and replay it at some point in the future using those rules....
Yeah; they totally missed the appeal of the original here. If I'm in the mood to put in this much effort, I'll just play D&D.
Advanced Heroquest was vastly superior to Heroquest !!
Agreed!
This is a weird mix of improvements over the original and steps backward. The art design is so ugly on this (that box art says it all), where everything in original Heroquest looked amazing. I'd miss the nice solid gameboard even though these flimsy dungeon tiles allow for more dungeon shapes. And where's the furniture? Doors that seem better but actually all break immediately. Overall I'd rather play original Heroquest for the loving design of every element and if I want more complexity, just jump up to AD&D.
Whilst i really like ahq i do have to admit when i first got it and opened it up i did think 'is that all?' but having played it i really enjoy it, also its great for solo and coop play, which is my preferred method