I've watched a lot of root playthroughs, but this was probably the best. The camera angle was fantastic and helped us see what was going on so clearly.
1:34:45 There was a last call where Eyrie could be stopped. He should have moved all 5 warriors twice to the top left fox spot and destroyed unprotected roost there. Eyrie couldn't recruit on any fox = turmoil.
I'm signed up to play Root at an upcoming convention, and so I wanted to make sure I knew the rules before I arrived. I watched this video after having read through the rules to help reinforce them, and I couldn't be happier. I came here only after getting 20 minutes into a Game The Game play-through where they kept missing/ignoring rules left and right. Awesome play-through! Great how knowledgeable your players were about the game such that you could take a break and let them explain a bit. Asked great questions to help reinforce certain aspects throughout the game.
At 1:46:52 the cats should have rescued ALL of their lost warriors with the field hospital ability. It is not 1 card per cat, it is one card per event.
Thanks for the playthrough, guys! And thanks to the Leder Games crew for sponsoring it. Was really fun to get to see the game in action. Hoping to pick this up later this year.
I didn't know you are doing sponsored play-throughs but I really like how you are handling it by 1) clearly stating it in the description and also at the beginning of the video, and 2) not having the roundtable discussion because that would give the whole thing a paid review vibe. Keep it up! On another note, I'd love to see Edward play one of the diplomatic races (the Vagabond or the Riverfolk Company). :)
Thank you for the very clear and understandable instructions for this game. Root was our Christmas game to the family, and has the ability to compete with my son's interest against even Minecraft (which we don't even allow in the house). Subscribed. Thank you for helping our family with this game, especially on no screen Sundays.
1:28:12 He spends a sword to aid someone to improve the relationship. He spends only the sword, but aids 2 cards with that and improves the relationship which needs him to aid twice/two cards. Unless I'm missing anything, looking at the rules, he can only give 1 card per aid and would have had to spend another item to aid a second time and with that then a second card to be able to improve the relationship... right?
You are correct. He would need to perform the "Aid" action twice in one turn to increase relationship. That requires two exhausted items and two cards given.
thanks guys, good stuff. u got a gr8 setup with all the cameras, chat, etc interesting concept this Root has, but it ended too quickly, just as the other game I watched of it. imo the point where strategizing and planning togeather to try and stop others from reaching their goals only just arrived. perhaps the win condition would need more than 30 VPs and/or the VPs u get from one stuff shouldn't really get to be high as 4-5 points.
Impressive the views this playthrough has(5k atm of writing). Shows the huge interest this game has and it's a perfect way to bring awareness to Heavy Cardboard :) Keep up the good work, Edward :)
I'm getting this game as a birthday present from my girlfriend in a few days :) this was an amazing and entertaining resource and helped me learn the game ahead of time ^^ thanks very much!
1:36:15 Eerie are recruiting a warrior in a Fox Clearance... but there aren't any roosts there!!! Am I right? Edit: waiting a couple of minutes I would have seen this very correction on the board...😂👍
Thank you for the rules explanation. Very helpful. 1:11:26 Should that card be the second dominance card at side of map? Or we just have one in a game?
I think it should've. Also, it could've provided a cool way for the Cats to win, since that top-left roost was pretty defenseless. A few clever recruits could've provided them the soldiers needed to conquer it and with both the bottom-right and top-left clearings, win the game.
Hmmm... Interesting game! Very nice concept with the asymmetric player powers and cute art work. Probably not a buy for me, but I wouldn´t mind playing it a couple of times.
Got my first Root experience planned for Wednesday night. This video really helped. Would love to see you get a close-up camera so we can see individual cards. Thanks.
in a two-player game with cats vs eiry, when you craft a boot and place it on the top right corner or your cat board, what value is it? what does it do beyond the +1 VP? what happens when that crafting space on the cat board fills up during a two-player game? great video! thank you
At 1:28:20 the vagabond aids the Marquise by giving him 2 cards by exhausting one item. Shouldnt he have exhausted two items? For what I understand you exhaust an item to give one card, doesnt this mean that if you want to give two cards you have to exhaust two items? Please, let me know. I've spent so many hours trying to fully get this game, I'd like to get it all right! :D
Love your teaching and play through videos!! You do a great job. However, I have to correct you on the Vagabond. Vagabond correction... You do not *"exhaust"* an item when it becomes DAMAGED. You simply move it to the damaged section of your player board as is! If it was already exhausted then you move it there in it's exhausted state. If it was refreshed since the beginning of your turn then you move it to the damaged section as a refreshed item. NOTHING changes by moving it TO the damaged section of the player board! You also didn't describe the relationship track correctly AT ALL. The Vagabond must provide aid one time to move up to the 1st stage. Then on the same turn or the players next turn...if the Vagabond provides aid two more times they will move up to the 2nd stage in the relationship track. To become allied (3rd stage) with another faction would require the Vagabond's relationship to be at the 2nd and then provide 3 aid on the same turn!! The allied faction does not become hostile just because an allied warrior gets removed! It only becomes hostile if more allied warriors are damaged and therefore removed...than the damage that the Vagabond took to HIS ITEMS (moving them to his damage area). As far as an enemy faction goes...if the Vagabond (either alone or with allied warriors) removes three warriors from a non-hostile faction in a clearing...those warriors are removed and that faction now becomes hostile with the Vagabond. The Vagabond does NOT score any victory points for the removal of these three warriors from this new enemy faction!!! Starting with the Vagabond's next turn...future warriors, tokens and buildings that are removed AFTER a faction becomes hostile with the Vagabond count as *"infamy"* victory points!! The Vagabond gets one victory point per piece that's removed in BATTLE. You do NOT get any infamy victory points if you remove an enemy faction's pieces by using the *"strike"* action with the crossbow!!
Only the Vagabond gets the items that are crafted, so whenever someone crafts an item, it's basically just for Vagabond, which makes sense. But if the cats had crafted code breakers, would they have been able to use that ability until the vagabond came to collect?
I have one doubt. While playing a ambush card if it removes the warriors the battle ends. What does it mean? If the attacker has 1 warrior and 1 building. Can i remove the building or not? If yes why does it mentions battle stops after removing warriors
@@mauricioferreira2925 Possibly, perhaps. I haven't played Fallout. But I do know that the COD MW2 Campaign opening opens with Colonel Sheppard saying that line. Perhaps its in both?
1:50:28. The statement that the Woodland alliance always gets the higher die role is incorrect. They get the higher die roll only when they are the defender.
I have a feeling the gameplay was on the short side due to Eyrie's crushing victory. Is this a typical playtime at 4 players for this game? If so, I might be very tempted to acquire it.
60-90 minutes is typical for four players. As players get more experience the game will play faster but it will also be longer as players tend to get more aggressive once they know where to strike.
If the explanation by Edward is correct, didn't Dave play his faction wrong? At the beginning of three of his turns, Dave played one bird card, instead of the two needed to play a bird card? It seemed like it made his game much easier.
Main issue is it is fairly is easy to counter play the Eyrie. You just need to stop from recruiting. That ends their turn completely and resets their orders and leaders. They let him take so many actions by letting him keep growing.
At 1:10:25 isn't there a rule saying that the tokens don't get you victory points? And at 1:35:00 : a move action allows you to move twice right? So this would only be one move he did plus the second were he places a sympathy for his warrior.
Tokens and buildings give you victory points when you remove them. Tokens don't count towards ruling a clearing. Cats move twice, not the default for the other factions.
@@MickRissling Hey, thank you. :) But the move action means you can move around your meeples twice, and this is true for every faction. So I can mive some meeples from one clearing to another and then do the same thing again and this is a regular move action. Or did I get this completely wrong?
At the begining of the video just for the explanation. Real gameplay stsrts around minute 40ish. The alliance starts with nothing, however his forst simpathy token goes anywhere in the map according to the suit of tye card used to do the action.
It seems this was a game of fake appearances. Alliance seems scary because you can't clearly see their progress and they explode out of nowhere. Ayrie seems weak because they are limited by decree and can be toppled. So everyone focused on the former ignoring the latter completely. Not even once was Ayrie countered. And that was a total mistake.
You add one or two cards, of which at most one may be a bird card, so what they did there was legal. Otherwise, I totally agree, cool game. They really should have tried to stop the birds sooner!
yeah, it is Edward's style. I like it, it makes the game easier to follow and allows players to actually play rather than explaining rules of the fly. That being said, most of the guests explain the moves they make quite in details, so for this particular game the faction specific rules could have been skipped. but the video is less than 2 hours anyway, absolutely manageable (especially for someone like me watching at 1.5x, so weird when I actually meet those guys at convention and they talk at their regular speed, almost as if they are different people entirely)
That's only in the walkthrough game; rule 5.1.1 says to assign turn order randomly. The Marquise does set up first, but setup order isn't the same as turn order in Root.
don't call rabbits 'bunnies'! so offensive! don't they deserve more respect? does their fluffy appearance suggests no worth for getting addressed in a proper way?! I'm so outraged.. and don't get me started on 'trash panda'.. jk lel, just couldn't believe the commenters, don't worry bout it bros
Wow..45 minutes of learning curve with patient players. Would not fit our gaming group. Way complicated and pale colours, way of boredome. Congrats for the explanation tho dude and the quality of the video.
This is my main concern. I'm always the teacher in my sessions and my throat gets raspy after taking for a while. Also it is disheartening when you see someone just doesn't care.
It's probably better to simply setup the board and then immediately start the first move for every player and show them how to read their player boards. After the first player, everyone will know how to move, battle and craft. While you move on to the second player, the first player can stare at their board and try to crack that puzzle and plot their second turn. The rules are pretty much all written on the boards, so it's not as bad as it looks/sounds in the video.
The game comes with a quickstart. It guides you on rails through the first two turns of each faction so you can get right into it if you are not a rulesbook first person.
Rules explanation and play through is what heavy cardboard does. If you DON’T want a rules explanation, you watch another video, not the other way around.
What the fuck kind of authoritarian douche bag tries to tell people how to speak? Do you even have a gaming group to play this with? Doubtful. English has no distinct second person plural pronoun, so until one makes its way into the lexicon, y'all are just going to have to get over it.
I've watched a lot of root playthroughs, but this was probably the best. The camera angle was fantastic and helped us see what was going on so clearly.
0:00 Heavy Cardboard Intro
0:35 Players Intro
2:34 Root Overview/Intro
7:47 Shared Concept: Movement & Clearings/Ruling
10:18 Shared Concept: Crafting
12:56 Shared Concept: Battling
17:34 Shared Concept: Dominance Cards
20:00 Marquis de Cat Overview
23:25 Eyrie Dynasties Overview
28:05 Woodland Alliance Overview
34:00 Vagabond Overview
43:58 Set Up
47:00 Game Playthrough
1:57:24 End Thoughts
Thanks xD
"players into? no credit to original artist?"
1:34:45 There was a last call where Eyrie could be stopped. He should have moved all 5 warriors twice to the top left fox spot and destroyed unprotected roost there. Eyrie couldn't recruit on any fox = turmoil.
I'm signed up to play Root at an upcoming convention, and so I wanted to make sure I knew the rules before I arrived. I watched this video after having read through the rules to help reinforce them, and I couldn't be happier. I came here only after getting 20 minutes into a Game The Game play-through where they kept missing/ignoring rules left and right.
Awesome play-through! Great how knowledgeable your players were about the game such that you could take a break and let them explain a bit. Asked great questions to help reinforce certain aspects throughout the game.
At 1:46:52 the cats should have rescued ALL of their lost warriors with the field hospital ability. It is not 1 card per cat, it is one card per event.
This was done before that fix to the game. It wasn’t added until 2019 this video was made in 2018
@@drgumper8056 Thanks a lot, I was surprised aswell
When the Vagabond crafts, my understanding was their hammers count as the suit of the clearing they are in, not as wild.
Thanks for the playthrough, guys! And thanks to the Leder Games crew for sponsoring it. Was really fun to get to see the game in action. Hoping to pick this up later this year.
I didn't know you are doing sponsored play-throughs but I really like how you are handling it by 1) clearly stating it in the description and also at the beginning of the video, and 2) not having the roundtable discussion because that would give the whole thing a paid review vibe. Keep it up!
On another note, I'd love to see Edward play one of the diplomatic races (the Vagabond or the Riverfolk Company). :)
I love your walkthroughs. This was so helpful in learning the game. Keep up the good work.
Thank you for the very clear and understandable instructions for this game. Root was our Christmas game to the family, and has the ability to compete with my son's interest against even Minecraft (which we don't even allow in the house).
Subscribed. Thank you for helping our family with this game, especially on no screen Sundays.
Awww yay! Happy to have helped and hope y'all are enjoying the game on those Sundays! Cheers, Adam (and family)!
1:28:12 He spends a sword to aid someone to improve the relationship. He spends only the sword, but aids 2 cards with that and improves the relationship which needs him to aid twice/two cards.
Unless I'm missing anything, looking at the rules, he can only give 1 card per aid and would have had to spend another item to aid a second time and with that then a second card to be able to improve the relationship... right?
You are correct. He would need to perform the "Aid" action twice in one turn to increase relationship. That requires two exhausted items and two cards given.
thanks guys, good stuff. u got a gr8 setup with all the cameras, chat, etc
interesting concept this Root has, but it ended too quickly, just as the other game I watched of it.
imo the point where strategizing and planning togeather to try and stop others from reaching their goals only just arrived.
perhaps the win condition would need more than 30 VPs and/or the VPs u get from one stuff shouldn't really get to be high as 4-5 points.
Well done y'all! My pick for game of 2018 (so far).
Impressive the views this playthrough has(5k atm of writing). Shows the huge interest this game has and it's a perfect way to bring awareness to Heavy Cardboard :)
Keep up the good work, Edward :)
I really enjoyed watching the game. Thank you guys!
I'm getting this game as a birthday present from my girlfriend in a few days :) this was an amazing and entertaining resource and helped me learn the game ahead of time ^^ thanks very much!
Thank you for the rules explanation. Very helpful.
I love how you guys explain it. You got mixed up once in awhile saying mouse instead of rabbit
1:36:15 Eerie are recruiting a warrior in a Fox Clearance... but there aren't any roosts there!!! Am I right?
Edit: waiting a couple of minutes I would have seen this very correction on the board...😂👍
At 1:34:38 why WA put two WA warriors in the mouse clearing when he does not rule it. He ties with the MC because tokens don't count towards ruling.
Oooh! Just spotted this! Starting to watch it now, but can't wait. I sooo much want to buy a copy of Root. It'll be on my Christmas wishlist.
Totally game of 2018.
Hope it will get to Europe soon. Do we have an ETA for Europe?
Based on the KS comments, I'd say mid-August (they are expected to arrive to the Frankfurt FC on the 6th).
received yesterday (Italy)
1:59:34 not westward expansion, for the birds it’s eastward expansion.
The river confuses EVERYONE I've taught to play. lol
1:27:45 forgot to discard 1 item after exhausting Satchel
Thank you for the rules explanation. Very helpful.
1:11:26 Should that card be the second dominance card at side of map? Or we just have one in a game?
I think it should've. Also, it could've provided a cool way for the Cats to win, since that top-left roost was pretty defenseless. A few clever recruits could've provided them the soldiers needed to conquer it and with both the bottom-right and top-left clearings, win the game.
Thanks for this. Clarified so much.
At 1:11:26, the card spent for spreading sympathy was a goal card - so it should not have been discarded?
Hmmm... Interesting game! Very nice concept with the asymmetric player powers and cute art work. Probably not a buy for me, but I wouldn´t mind playing it a couple of times.
Great job guys! New SUB here!
Got my first Root experience planned for Wednesday night. This video really helped. Would love to see you get a close-up camera so we can see individual cards. Thanks.
in a two-player game with cats vs eiry, when you craft a boot and place it on the top right corner or your cat board, what value is it? what does it do beyond the +1 VP? what happens when that crafting space on the cat board fills up during a two-player game?
great video! thank you
Really looking forward to picking this one up. I'm curious how it compares to COIN games as I've played many of them and love them.
What happened at 1:06? We just jumped ahead!
At 1:28:20 the vagabond aids the Marquise by giving him 2 cards by exhausting one item. Shouldnt he have exhausted two items? For what I understand you exhaust an item to give one card, doesnt this mean that if you want to give two cards you have to exhaust two items? Please, let me know. I've spent so many hours trying to fully get this game, I'd like to get it all right! :D
I heard there were some slight changes to the rules. I wonder what kind of changes were those.
Love your teaching and play through videos!! You do a great job. However, I have to correct you on the Vagabond.
Vagabond correction...
You do not *"exhaust"* an item when it becomes DAMAGED. You simply move it to the damaged section of your player board as is! If it was already exhausted then you move it there in it's exhausted state. If it was refreshed since the beginning of your turn then you move it to the damaged section as a refreshed item. NOTHING changes by moving it TO the damaged section of the player board!
You also didn't describe the relationship track correctly AT ALL. The Vagabond must provide aid one time to move up to the 1st stage. Then on the same turn or the players next turn...if the Vagabond provides aid two more times they will move up to the 2nd stage in the relationship track. To become allied (3rd stage) with another faction would require the Vagabond's relationship to be at the 2nd and then provide 3 aid on the same turn!!
The allied faction does not become hostile just because an allied warrior gets removed! It only becomes hostile if more allied warriors are damaged and therefore removed...than the damage that the Vagabond took to HIS ITEMS (moving them to his damage area).
As far as an enemy faction goes...if the Vagabond (either alone or with allied warriors) removes three warriors from a non-hostile faction in a clearing...those warriors are removed and that faction now becomes hostile with the Vagabond. The Vagabond does NOT score any victory points for the removal of these three warriors from this new enemy faction!!!
Starting with the Vagabond's next turn...future warriors, tokens and buildings that are removed AFTER a faction becomes hostile with the Vagabond count as *"infamy"* victory points!! The Vagabond gets one victory point per piece that's removed in BATTLE.
You do NOT get any infamy victory points if you remove an enemy faction's pieces by using the *"strike"* action with the crossbow!!
I like the camera/board layout. The player cameras are smaller and the board is emphasized. Player colors are noted. Thanks!
Only the Vagabond gets the items that are crafted, so whenever someone crafts an item, it's basically just for Vagabond, which makes sense. But if the cats had crafted code breakers, would they have been able to use that ability until the vagabond came to collect?
Items refers only to the little item chits. So, crafted cards with persistent effects are safe from the Vagabond.
I have one doubt. While playing a ambush card if it removes the warriors the battle ends. What does it mean? If the attacker has 1 warrior and 1 building. Can i remove the building or not? If yes why does it mentions battle stops after removing warriors
1:52:30 or so, the quote "War, War never changes." Is from COD Modern Warfare 2.
Its actually from fallout series
@@mauricioferreira2925 Possibly, perhaps. I haven't played Fallout. But I do know that the COD MW2 Campaign opening opens with Colonel Sheppard saying that line. Perhaps its in both?
@@thelyinggrayson It was in Fallout first
hey does wood alliances just start with 3 supports and with 0 hand cards? if thats the case, then Michael cannot craft in the first round right?
1:50:28. The statement that the Woodland alliance always gets the higher die role is incorrect. They get the higher die roll only when they are the defender.
And also when they're the attacker, just like everyone else.
Will this game be available on Amazon later? I missed the Kickstarter because of Hurricane María :/
Definitely not my kind of game, really glad you showed it to us!
I have a feeling the gameplay was on the short side due to Eyrie's crushing victory. Is this a typical playtime at 4 players for this game? If so, I might be very tempted to acquire it.
60-90 minutes is typical for four players. As players get more experience the game will play faster but it will also be longer as players tend to get more aggressive once they know where to strike.
If the explanation by Edward is correct, didn't Dave play his faction wrong? At the beginning of three of his turns, Dave played one bird card, instead of the two needed to play a bird card? It seemed like it made his game much easier.
agarwaen0001 Dave played correctly. He can play 1 or 2 cards with only one of them being a bird.
agarwaen0001, recheck 1:14:21
Main issue is it is fairly is easy to counter play the Eyrie. You just need to stop from recruiting. That ends their turn completely and resets their orders and leaders. They let him take so many actions by letting him keep growing.
At 1:10:25 isn't there a rule saying that the tokens don't get you victory points? And at 1:35:00 : a move action allows you to move twice right? So this would only be one move he did plus the second were he places a sympathy for his warrior.
Tokens and buildings give you victory points when you remove them. Tokens don't count towards ruling a clearing.
Cats move twice, not the default for the other factions.
@@MickRissling Hey, thank you. :) But the move action means you can move around your meeples twice, and this is true for every faction. So I can mive some meeples from one clearing to another and then do the same thing again and this is a regular move action. Or did I get this completely wrong?
wrong. move once for all except for the cats. Cats get to move twice per action@@marcoponts8942
1:31:18 - You don't have 3 wood, because one clearing (right-middle) not your rule. So don't build first action.
One question, can we expect you guys to play Sekigahara at some point?
Runaway leader problem? Seemed like everyone was playing well... Did they just not check birds enough?
Yup. There's a lot of discussion on BGG, but a big part of this game is forming temporary alliances to prevent one player from winning too hard
A big part of this game is learning when factions start to steam roll. And learning when and how to step in.
Make sense? Coo. Make sense? Coo. Make sense? Coo. Make sense? Coo. Make sense? Coo. Make sense? Coo.
Kirk Dyreson , minus that, and after I got used to the term “worriers”, it was a solid play through.
Where can I get this board? And I'm am in south Asia. Can they ship it here?
Why did the Alliance start with a base and supporter token?
At the begining of the video just for the explanation. Real gameplay stsrts around minute 40ish. The alliance starts with nothing, however his forst simpathy token goes anywhere in the map according to the suit of tye card used to do the action.
am i blind or are you not giving ronald jenkins his credit for the track?? like at all??
wait...maybe...not...im so fing lost..im sure ronald jenkins can figure it out...
Hate to rain on your passive aggressive train, but we paid to license his music👍🏼
@@Heavycardboard ah good for you then..i apologize
the orange player plays so peacefully. Which for me is bad, thus the landslide. But then again, I have not played the game yet.
It seems this was a game of fake appearances. Alliance seems scary because you can't clearly see their progress and they explode out of nowhere. Ayrie seems weak because they are limited by decree and can be toppled. So everyone focused on the former ignoring the latter completely. Not even once was Ayrie countered. And that was a total mistake.
Vagabond could have done a lot. Was bad item management
It'd be fun to do turns by phases first.
Cool? Cool.
Cool
The vagabond player didn't seem to enjoy this one too much >.< I'd give it a play at playing it, but definitely not a buy for me.
Is it just me or did the Eyrie player place a Bird and another card into the Decree on his first turn? Either way well played all, love this game :D
You add one or two cards, of which at most one may be a bird card, so what they did there was legal. Otherwise, I totally agree, cool game. They really should have tried to stop the birds sooner!
you forgot one important part the eyri rule when it is a tie
Cool
OMG this game looks so cool but it's 40 mins in and he still explaining the rules 😭
lol it's basically like explaining 4 different games. Takes a while.
yeah, it is Edward's style. I like it, it makes the game easier to follow and allows players to actually play rather than explaining rules of the fly. That being said, most of the guests explain the moves they make quite in details, so for this particular game the faction specific rules could have been skipped. but the video is less than 2 hours anyway, absolutely manageable (especially for someone like me watching at 1.5x, so weird when I actually meet those guys at convention and they talk at their regular speed, almost as if they are different people entirely)
Chat box is so disruptive...why don't you do a Q&A afterwards in the comments instead?
Nobody even tried to stop the Eyrie
Everyone just attacked the cats lol
A cats a bit but they were scared of alliance for some reason
Why Woodland Allaince is first player?? It must be Cats.
That's only in the walkthrough game; rule 5.1.1 says to assign turn order randomly. The Marquise does set up first, but setup order isn't the same as turn order in Root.
Pssssst you keep calling rabbits mice. Are you Thor? ;-)
Great playthrough but the vagabond played very poorly, discarding an item just to aid was a terrible move.
Paul W agreed was just thinking the same thing. Items are very valuable
don't call rabbits 'bunnies'! so offensive! don't they deserve more respect? does their fluffy appearance suggests no worth for getting addressed in a proper way?! I'm so outraged.. and don't get me started on 'trash panda'..
jk lel, just couldn't believe the commenters, don't worry bout it bros
Feeder
"War, war never changes", is not a gears of war reference. Facepalm
As a huge Fallout fan...I am ashamed.🤦🏼♂️
too much cat-bashing... people must also keep the birds under control ;)
naw this artist isnt so old that you would just jack his music and not give them credit...
Licensed RJs music before we ever recorded a podcast back in 2013👍🏼
Wow..45 minutes of learning curve with patient players. Would not fit our gaming group. Way complicated and pale colours, way of boredome. Congrats for the explanation tho dude and the quality of the video.
This is my main concern. I'm always the teacher in my sessions and my throat gets raspy after taking for a while. Also it is disheartening when you see someone just doesn't care.
It's probably better to simply setup the board and then immediately start the first move for every player and show them how to read their player boards. After the first player, everyone will know how to move, battle and craft. While you move on to the second player, the first player can stare at their board and try to crack that puzzle and plot their second turn. The rules are pretty much all written on the boards, so it's not as bad as it looks/sounds in the video.
The game comes with a quickstart. It guides you on rails through the first two turns of each faction so you can get right into it if you are not a rulesbook first person.
Plese, dont tell the rules for an hour. To learn the rules I would see another video.
Rules explanation and play through is what heavy cardboard does. If you DON’T want a rules explanation, you watch another video, not the other way around.
they have time stamps to jump to what you want.
not sure. Don't like the colors, nor the board, nor the fact that we need 25 minutes of explanation.
Please stop saying y’all.
Unlikely to stop. It's how I speak, but I do appreciate the feedback!
Heavy Cardboard oh, that also explains the faux hawk.
What the fuck kind of authoritarian douche bag tries to tell people how to speak? Do you even have a gaming group to play this with? Doubtful. English has no distinct second person plural pronoun, so until one makes its way into the lexicon, y'all are just going to have to get over it.
Makes sense. Coo.
a year late but still felt like saying this...you suck