What's Causing my Frame Rate to Drop? - Unreal Engine 5 Stat Profiling Tutorial

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  • Опубліковано 22 тра 2024
  • In this episode we cover the steps required to identify the cause of your frame rate drops. We go into more detail about CPU-related frame rate drops, using the profile tool.
    www.unrealengine.com/en-US/bl...
    docs.unrealengine.com/5.3/en-...
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КОМЕНТАРІ • 50

  • @odin719
    @odin719 6 місяців тому +49

    in UE 5.3
    Tools - Profile - Profile Data Visualizer

    • @MrKylePopovich
      @MrKylePopovich 5 місяців тому +1

      Amazing, thank you.

    • @HipernovaGames
      @HipernovaGames 5 місяців тому +6

      Okey, can fin the file in \Saved\Logs\profileViz, but, how can open ?

    • @Skalbemann
      @Skalbemann 4 місяці тому +4

      @@HipernovaGames got the same problem.. shit does not work

    • @pamparam3495
      @pamparam3495 4 місяці тому +2

      @@Skalbemann yes the same, can't open this log file

    • @pamparam3495
      @pamparam3495 4 місяці тому +4

      @@Skalbemann found the way - open an empty 5.2 project to see this log

  • @luckycogstudios
    @luckycogstudios 3 місяці тому +6

    Underrated video, I wish Epic had a bunch of videos like this, short and too the point! I'm glad to see this at the top of Google's search results when searching for UE5 profiling.

  • @briankranevitter3114
    @briankranevitter3114 3 місяці тому

    This is exactly the performance tests video i always wanted to see.
    Thank you!

  • @FredericoZveiter
    @FredericoZveiter 2 місяці тому

    Thank you so much for this video, short and sweet! 👏👏👏

  • @PlayerOnHard
    @PlayerOnHard 6 місяців тому

    This is so relevant for me at the moment, much appreciated.

  • @julianmillo1459
    @julianmillo1459 6 місяців тому

    Very helpful, thank you so much for posting this!

  • @grothjacky
    @grothjacky Місяць тому

    Thank you so much for the video, it's exactly what I was looking for! :)

  • @asdrofllmao
    @asdrofllmao Місяць тому

    Great resource, thank you!

  • @roja
    @roja 4 місяці тому +1

    Wow! Totally helpful. Subbed.

  • @ArsMar
    @ArsMar 3 місяці тому

    Very useful, thank you!

  • @JonSkov-DK
    @JonSkov-DK 5 місяців тому

    Very useful video 10/10

  • @Utopia2023Game2
    @Utopia2023Game2 5 місяців тому +1

    Jeeeeses thank u for this usefull video

  • @aka.Xavier
    @aka.Xavier 6 місяців тому +1

    Thanks for the video.
    Have you ever attempted to create a mobile version of any of your games?
    I tried with my first game, and it was challenging due to very limited resources. Despite the constraints, I managed to achieve results somewhat similar to the original.
    The process taught me a lot about optimizing my new games

    • @NumenBrothers
      @NumenBrothers  6 місяців тому +1

      Nope, I'm a PC man, through in through :)

  • @OleksandrSe
    @OleksandrSe 5 місяців тому

    Based, that's literally what I needed🥃

  • @googlefuuplayad9055
    @googlefuuplayad9055 3 місяці тому

    Nice thx 👍

  • @anjoomfaisal
    @anjoomfaisal 4 місяці тому

    thank you :D

  • @rifat.ahammed
    @rifat.ahammed 3 місяці тому

    Thanks

  • @kristinatamasauskaite9033
    @kristinatamasauskaite9033 3 місяці тому +1

    Subscribed

  • @esotericgamedev
    @esotericgamedev 5 місяців тому +2

    I see CPU Stall at the bottom of the GameThread hierarchy -- not sure what it means or where else to look.
    Thanks for the video

    • @NumenBrothers
      @NumenBrothers  5 місяців тому +1

      It's stalling for something- meaning there is something processing (probably GPU) before CPU processes again. Check your detailed stats in editor (when playing) and see if it's the red line (CPU) or another line that's the highest

  • @Restart-Gaming
    @Restart-Gaming 2 місяці тому

    Great found it save the log but now its not showing up under profile log its empty ?

  • @Restart-Gaming
    @Restart-Gaming 2 місяці тому +1

    yea there something yet again work with my engine it shows nothing folder is empty it figures been dealing with set back for the last 3 year with unreal if its not one thing it another

  • @gail_blue
    @gail_blue 27 днів тому

    For loops have terrible performance in blueprints because they are made out of other blueprint functions(they are macros). So, if you can do checks like this in C++, it'll run 1000 times faster. I think Epic is pushing Verse because blueprints based on it will run at near native speed. Theoretically, blueprints should run just as fast as C++ (they are really easy for a human to 'compile' into C++, so the editor should also be able to do that automatically). It's is a real limitation of the engine.

    • @NumenBrothers
      @NumenBrothers  27 днів тому

      Thank you- sounds like you know much more about this than I do

  • @Restart-Gaming
    @Restart-Gaming 2 місяці тому

    ok tried again still not showing did find it but notice on yours its a uestat file like a square paper looked for mine its a folder when i open folder nothing there? is there another way to find it? also most of mine are all show GT tickable time tickablegameobjects time tick time ?

  • @undead_prime
    @undead_prime 6 місяців тому +4

    Unfortunaly i cant find a "Profiler" tab in Session frontend. UE version is 5.3.

    • @NumenBrothers
      @NumenBrothers  6 місяців тому

      Sad to see it looks like 5.3 might have retired profiler. 5.2 it's still there. Unreal Insights is the replacement- though I haven't played much yet with Unreal Insights.

    • @undead_prime
      @undead_prime 6 місяців тому +1

      On the bright side 5.2 still open profiles created in 5.3. But we will both of engine version need to be installed in order to be able to examine their contents. @@NumenBrothers

    • @codyozgaming9416
      @codyozgaming9416 5 місяців тому +1

      As the pinned comment says its now located in UE 5.3 at:
      Tools - Profile - Profile Data Visualizer

    • @max3116
      @max3116 4 місяці тому

      @@codyozgaming9416 the problem is that the file type needs to be (profviz) in order to open it. I think using 5.2 is the way to go to open profilers files.

    • @unrealdevop
      @unrealdevop 4 місяці тому

      @@max3116 To be honest Unreal Insights isn't that much different, it just has a lot more functionality which seems to scare a lot of people.

  • @studiobaxter1242
    @studiobaxter1242 3 місяці тому

    Interesting. Just when you think Unreal is the most complicated thing in the universe, you realise it's far more complicated than that.
    But, good to know and helpful, thanks.

  • @Restart-Gaming
    @Restart-Gaming 2 місяці тому

    I have on my side 3 tabs Console automation screen comparison no profiler tab?

    • @NumenBrothers
      @NumenBrothers  2 місяці тому

      check out the pinned comment: Tools -> Profile -> Profile Data Visualizer

  • @DelfosseFoo
    @DelfosseFoo 5 місяців тому +9

    What an unfortunate timing with 5,3. This video shows a real bottleneck and a way to find it. No such video for Insights exists, it's just hours of Epic guys talking about nothing, no real problem resolution. The info how to use Insights literally does not exist on the internet.

  • @Restart-Gaming
    @Restart-Gaming 3 місяці тому

    the new engine very new is not showing what you have on screen must have been a update after you made this video

  • @HeartsintheWind
    @HeartsintheWind 3 місяці тому

    Why not show us the array and bp work?

    • @NumenBrothers
      @NumenBrothers  3 місяці тому

      If I release a proper game in the future, I'm sure it will be appropriately dissected and critiqued. And if it fails, then I don't have to waste your time with my array and bp bumblings ;)

  • @ubiquitousinterface
    @ubiquitousinterface 3 місяці тому +1

    Does not work in ue5.3