Optimization Made EASY || UE5 || Increase FPS and Reduze Filesize
Вставка
- Опубліковано 19 чер 2024
- Better Performance and smaller Filesize, what more do you want?
Website: youtube.ngallist.com
Patreon: / ngallist
LinkedIn: / nilsgallist
Timestamps:
00:00 Intro
00:30 - Editor Performance
01:15 - Optimizing Lights
03:55 - Optimize Texture Size
06:20 - Detect Huge Files
07:04 - Get Rid of Bloatware
#pixelstreaming #ue5 #mobile #dev #unrealengine5 - Ігри
Very Good
This is literally the best video I have ever watched on performance optimizations. Thank you so much!
thank mate, this help me a lot
Wow Thank you
thx, it was helpful
About optimizing lights. It's easy to put several unneeded lights in center of scene and then optimize scene by removing them. I want to see tutorial on how to optimize lighting when scene already have only lights that are needed (like it would be in real life).
More info missed in this tutorial: to optimize these lights you can decrease their Attenuation Radius to minimal that fits your scene and disable Cast Shadows if possible. This is what I can call optimization, not placing and removing unneeded lights.
i have also noticed that objects that have emissive lights use a lot less resources that say a point light does
Yes do not rely missive materials to light out your scene.
@@NilsGallist I have some point lights inside my houses, they are really low on the brightness, and radius is also fairly small, but they all overlap and cause everything to be bright white on the view mode
If not intended to be dynamic, set them to static and bake lighting.
@@NilsGallist they are static, I haven't baked them though
how do i stop my landscape from being totally red?
This most likely means you have a very complicated Shader on there. If this is the only red Shader, it might actually be fine tho.