Optimization Made EASY || UE5 || Increase FPS and Reduze Filesize

Поділитися
Вставка
  • Опубліковано 19 чер 2024
  • Better Performance and smaller Filesize, what more do you want?
    Website: youtube.ngallist.com
    Patreon: / ngallist
    LinkedIn: / nilsgallist
    Timestamps:
    00:00 Intro
    00:30 - Editor Performance
    01:15 - Optimizing Lights
    03:55 - Optimize Texture Size
    06:20 - Detect Huge Files
    07:04 - Get Rid of Bloatware
    #pixelstreaming #ue5 #mobile #dev #unrealengine5
  • Ігри

КОМЕНТАРІ • 13

  • @hannibaldex5815
    @hannibaldex5815 6 днів тому

    Very Good

  • @krStavrev
    @krStavrev 27 днів тому

    This is literally the best video I have ever watched on performance optimizations. Thank you so much!

  • @danillo_bc5388
    @danillo_bc5388 2 місяці тому

    thank mate, this help me a lot

  • @michaelstano4677
    @michaelstano4677 11 днів тому +1

    Wow Thank you

  • @zypzex7042
    @zypzex7042 Місяць тому

    thx, it was helpful

  • @lyoshko
    @lyoshko Місяць тому +1

    About optimizing lights. It's easy to put several unneeded lights in center of scene and then optimize scene by removing them. I want to see tutorial on how to optimize lighting when scene already have only lights that are needed (like it would be in real life).
    More info missed in this tutorial: to optimize these lights you can decrease their Attenuation Radius to minimal that fits your scene and disable Cast Shadows if possible. This is what I can call optimization, not placing and removing unneeded lights.

    • @RiverFox_YT
      @RiverFox_YT Місяць тому

      i have also noticed that objects that have emissive lights use a lot less resources that say a point light does

    • @NilsGallist
      @NilsGallist  Місяць тому

      Yes do not rely missive materials to light out your scene.

    • @RiverFox_YT
      @RiverFox_YT Місяць тому

      @@NilsGallist I have some point lights inside my houses, they are really low on the brightness, and radius is also fairly small, but they all overlap and cause everything to be bright white on the view mode

    • @NilsGallist
      @NilsGallist  Місяць тому

      If not intended to be dynamic, set them to static and bake lighting.

    • @RiverFox_YT
      @RiverFox_YT Місяць тому

      @@NilsGallist they are static, I haven't baked them though

  • @RiverFox_YT
    @RiverFox_YT Місяць тому

    how do i stop my landscape from being totally red?

    • @NilsGallist
      @NilsGallist  Місяць тому

      This most likely means you have a very complicated Shader on there. If this is the only red Shader, it might actually be fine tho.