Great video! Thank you so much for making this! I feel like more videos should be made on this since not knowing optimization techniques is what hinders many people's creativity.
Clear and concise! Thank you for this helpful tutorial and the optimization tips and tricks. I also appreciate the migration advice to move only what you need into a new blank project.
I spent the past hour clicking into UE videos and leaving because they were full of filler or just bad. finally stopped on yours and watched it all. Thank you!
About optimizing lights. It's easy to put several unneeded lights in center of scene and then optimize scene by removing them. I want to see tutorial on how to optimize lighting when scene already have only lights that are needed (like it would be in real life). More info missed in this tutorial: to optimize these lights you can decrease their Attenuation Radius to minimal that fits your scene and disable Cast Shadows if possible. This is what I can call optimization, not placing and removing unneeded lights.
@@NilsGallist I have some point lights inside my houses, they are really low on the brightness, and radius is also fairly small, but they all overlap and cause everything to be bright white on the view mode
Hey dude, your LOGO says: Nils Gallist 3DArtist / Live Performa(CNE) and not performa(NCE) Just wanna let you know if you maybe still did not saw And huge Thanks! Just converted about 1k of 8k textures and 2k of 4k textures down :D wasnt aware of how bad it is to work with such resolutions till everything got very laggy
ok, but what about I make another level map, level. Im migrating it to that master project-content again.And lets say I have used in that new level,second map half of the assets I've already used in that first level,map I migrated earlier. Will it migrate all assets needed for that second map,level again= including half of these assets I already have (because I already used them and migrated with the first map,level)? or will it see I already have them in my master project (used in first map) and will only migrate rest=NEW of the assets needed to recreate another level,map?
I was using a powerful computer and having a problem with fps, but then I downloaded just one fckng shtty fab asset, it crashed my entire computer, and my fps dropped to 2(really). Then, after a lot of effort, I managed to delete the asset's ambient occlusion texture and only this made everything okay.
Hi , I have an issue when I'm doing a render, the pictures are blurred . It seems that UE doesn't take time to wait for a good resolution to record the still. Is there a solution to slow down the process of rendering ?
Unfortunately I just simply cannot get Ue5 light baking to work, I wasted about 10 hours on this on different projects and pcs but it just wont work...
This is literally the best video I have ever watched on performance optimizations. Thank you so much!
Great video! Thank you so much for making this! I feel like more videos should be made on this since not knowing optimization techniques is what hinders many people's creativity.
Mind blown. Thank you for this! Super useful
Clear and concise! Thank you for this helpful tutorial and the optimization tips and tricks. I also appreciate the migration advice to move only what you need into a new blank project.
So simple, but so informative!
I spent the past hour clicking into UE videos and leaving because they were full of filler or just bad. finally stopped on yours and watched it all. Thank you!
Yeah! Some of them I watched are good while the rests of them are mostly nah. And I'm also came here watching this great video too.
This information is GOLD my friend, thank you so much! Sub'd and liked!
Excellent optimization tips. I will certainly implement these where applicable.
About optimizing lights. It's easy to put several unneeded lights in center of scene and then optimize scene by removing them. I want to see tutorial on how to optimize lighting when scene already have only lights that are needed (like it would be in real life).
More info missed in this tutorial: to optimize these lights you can decrease their Attenuation Radius to minimal that fits your scene and disable Cast Shadows if possible. This is what I can call optimization, not placing and removing unneeded lights.
i have also noticed that objects that have emissive lights use a lot less resources that say a point light does
Yes do not rely missive materials to light out your scene.
@@NilsGallist I have some point lights inside my houses, they are really low on the brightness, and radius is also fairly small, but they all overlap and cause everything to be bright white on the view mode
If not intended to be dynamic, set them to static and bake lighting.
@@NilsGallist they are static, I haven't baked them though
Great video, thank you!
That's a to have video! very informative.
Very Help Full ❤😊
Hey dude, your LOGO says: Nils Gallist 3DArtist / Live Performa(CNE) and not performa(NCE)
Just wanna let you know if you maybe still did not saw
And huge Thanks! Just converted about 1k of 8k textures and 2k of 4k textures down :D wasnt aware of how bad it is to work with such resolutions till everything got very laggy
super useful! you're the best
Great video
Thanks a lot!
Guru! Subscribed!
GREAT! Thanks! 🙂
im back again, why does everything apear black (undefined) when i go into required texture resolution view?
I think with lumen all lights are dynamic, it can't be static
well done ! did you know i have to pause the video to find where you click
your are the best man.!
thank mate, this help me a lot
Fantastic tips!
Wow Thank you
What if most of my assets show as 'Undefined', like not coloured at all (in Required Texture Res mode)?
Very useful!!
Aamazing!!!!!
Very GOOD Tutorial - Thank you! Where can I get the Barn?
Great stuff, after migrating sometimes level won't visible in that new project, that it due to the plug-in not enabled, can we export plugin settings?
send this vid to the stalker 2 devs
Best one!
thx, it was helpful
Thank you for the video!
May I ask, what is the song playing during the intro/begining?
ok, but what about I make another level map, level. Im migrating it to that master project-content again.And lets say I have used in that new level,second map half of the assets I've already used in that first level,map I migrated earlier. Will it migrate all assets needed for that second map,level again= including half of these assets I already have (because I already used them and migrated with the first map,level)? or will it see I already have them in my master project (used in first map) and will only migrate rest=NEW of the assets needed to recreate another level,map?
the last topic : getting rid of bloatware - migrating maps over will take world settings too? but project settings id have to migrate over too right?
I was using a powerful computer and having a problem with fps, but then I downloaded just one fckng shtty fab asset, it crashed my entire computer, and my fps dropped to 2(really). Then, after a lot of effort, I managed to delete the asset's ambient occlusion texture and only this made everything okay.
Hi , I have an issue when I'm doing a render, the pictures are blurred . It seems that UE doesn't take time to wait for a good resolution to record the still. Is there a solution to slow down the process of rendering ?
Can you make more optimizing videos?
Very Good
Unfortunately I just simply cannot get Ue5 light baking to work, I wasted about 10 hours on this on different projects and pcs but it just wont work...
ty
how do i stop my landscape from being totally red?
This most likely means you have a very complicated Shader on there. If this is the only red Shader, it might actually be fine tho.
typo in video, performacne
I love it when UE5.5.1 crashes every 15 minutes on my RTX 4090