Optimization Made EASY || UE5 || Increase FPS and Reduze Filesize

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  • Опубліковано 4 лют 2025

КОМЕНТАРІ • 53

  • @krStavrev
    @krStavrev 8 місяців тому +13

    This is literally the best video I have ever watched on performance optimizations. Thank you so much!

  • @edh3268
    @edh3268 Місяць тому

    Great video! Thank you so much for making this! I feel like more videos should be made on this since not knowing optimization techniques is what hinders many people's creativity.

  • @joevillarreal192
    @joevillarreal192 2 місяці тому +2

    Mind blown. Thank you for this! Super useful

  • @sylvaindelaine
    @sylvaindelaine 4 місяці тому

    Clear and concise! Thank you for this helpful tutorial and the optimization tips and tricks. I also appreciate the migration advice to move only what you need into a new blank project.

  • @revisualisation
    @revisualisation 3 місяці тому +3

    So simple, but so informative!

  • @Clawstorm
    @Clawstorm 7 місяців тому +7

    I spent the past hour clicking into UE videos and leaving because they were full of filler or just bad. finally stopped on yours and watched it all. Thank you!

    • @alyasVictorio
      @alyasVictorio 2 місяці тому

      Yeah! Some of them I watched are good while the rests of them are mostly nah. And I'm also came here watching this great video too.

  • @etherealproject1733
    @etherealproject1733 2 місяці тому

    This information is GOLD my friend, thank you so much! Sub'd and liked!

  • @charactersmoreorthree
    @charactersmoreorthree 2 місяці тому

    Excellent optimization tips. I will certainly implement these where applicable.

  • @lyoshko
    @lyoshko 9 місяців тому +7

    About optimizing lights. It's easy to put several unneeded lights in center of scene and then optimize scene by removing them. I want to see tutorial on how to optimize lighting when scene already have only lights that are needed (like it would be in real life).
    More info missed in this tutorial: to optimize these lights you can decrease their Attenuation Radius to minimal that fits your scene and disable Cast Shadows if possible. This is what I can call optimization, not placing and removing unneeded lights.

    • @RiverFox_YT
      @RiverFox_YT 8 місяців тому +1

      i have also noticed that objects that have emissive lights use a lot less resources that say a point light does

    • @NilsGallist
      @NilsGallist  8 місяців тому +1

      Yes do not rely missive materials to light out your scene.

    • @RiverFox_YT
      @RiverFox_YT 8 місяців тому +1

      @@NilsGallist I have some point lights inside my houses, they are really low on the brightness, and radius is also fairly small, but they all overlap and cause everything to be bright white on the view mode

    • @NilsGallist
      @NilsGallist  8 місяців тому

      If not intended to be dynamic, set them to static and bake lighting.

    • @RiverFox_YT
      @RiverFox_YT 8 місяців тому +1

      @@NilsGallist they are static, I haven't baked them though

  • @sergioschvening6318
    @sergioschvening6318 Місяць тому

    Great video, thank you!

  • @joinplaygames
    @joinplaygames Місяць тому

    That's a to have video! very informative.

  • @Saturo-XD1
    @Saturo-XD1 19 днів тому

    Very Help Full ❤😊

  • @VELVET462
    @VELVET462 15 днів тому +1

    Hey dude, your LOGO says: Nils Gallist 3DArtist / Live Performa(CNE) and not performa(NCE)
    Just wanna let you know if you maybe still did not saw
    And huge Thanks! Just converted about 1k of 8k textures and 2k of 4k textures down :D wasnt aware of how bad it is to work with such resolutions till everything got very laggy

  • @한성주-t8o
    @한성주-t8o 3 місяці тому

    super useful! you're the best

  • @TanerBektes
    @TanerBektes 26 днів тому

    Great video

  • @Tomydurand
    @Tomydurand 15 днів тому

    Thanks a lot!

  • @Piotr-n8s
    @Piotr-n8s 2 місяці тому

    Guru! Subscribed!

  • @MagT_DE
    @MagT_DE 5 місяців тому +1

    GREAT! Thanks! 🙂

  • @RiverFox_YT
    @RiverFox_YT Місяць тому +1

    im back again, why does everything apear black (undefined) when i go into required texture resolution view?

  • @SurviveOnlyStrong
    @SurviveOnlyStrong 2 місяці тому +1

    I think with lumen all lights are dynamic, it can't be static

  • @sylvainhuard2133
    @sylvainhuard2133 7 місяців тому

    well done ! did you know i have to pause the video to find where you click

  • @T4SG
    @T4SG 4 місяці тому

    your are the best man.!

  • @danillo_bc5388
    @danillo_bc5388 9 місяців тому

    thank mate, this help me a lot

  • @NostromoVA
    @NostromoVA 6 місяців тому

    Fantastic tips!

  • @michaelstano4677
    @michaelstano4677 8 місяців тому +1

    Wow Thank you

  • @KicKbyElit3
    @KicKbyElit3 7 місяців тому +2

    What if most of my assets show as 'Undefined', like not coloured at all (in Required Texture Res mode)?

  • @decarrioden3445
    @decarrioden3445 7 місяців тому

    Very useful!!

  • @elenadmpl
    @elenadmpl 4 місяці тому

    Aamazing!!!!!

  • @bernhardhelbling3412
    @bernhardhelbling3412 5 місяців тому

    Very GOOD Tutorial - Thank you! Where can I get the Barn?

  • @ParabhdeepSingh
    @ParabhdeepSingh 5 місяців тому

    Great stuff, after migrating sometimes level won't visible in that new project, that it due to the plug-in not enabled, can we export plugin settings?

  • @datingsim
    @datingsim 2 місяці тому

    send this vid to the stalker 2 devs

  • @mdemircan
    @mdemircan 6 місяців тому

    Best one!

  • @zypzex7042
    @zypzex7042 9 місяців тому

    thx, it was helpful

  • @GuyChan3
    @GuyChan3 5 місяців тому

    Thank you for the video!
    May I ask, what is the song playing during the intro/begining?

  • @ArsBeneVivendi
    @ArsBeneVivendi 5 місяців тому

    ok, but what about I make another level map, level. Im migrating it to that master project-content again.And lets say I have used in that new level,second map half of the assets I've already used in that first level,map I migrated earlier. Will it migrate all assets needed for that second map,level again= including half of these assets I already have (because I already used them and migrated with the first map,level)? or will it see I already have them in my master project (used in first map) and will only migrate rest=NEW of the assets needed to recreate another level,map?

  • @tahun69
    @tahun69 6 місяців тому

    the last topic : getting rid of bloatware - migrating maps over will take world settings too? but project settings id have to migrate over too right?

  • @DaviesMurphy
    @DaviesMurphy 3 місяці тому

    I was using a powerful computer and having a problem with fps, but then I downloaded just one fckng shtty fab asset, it crashed my entire computer, and my fps dropped to 2(really). Then, after a lot of effort, I managed to delete the asset's ambient occlusion texture and only this made everything okay.

  • @divinevideo
    @divinevideo 7 місяців тому

    Hi , I have an issue when I'm doing a render, the pictures are blurred . It seems that UE doesn't take time to wait for a good resolution to record the still. Is there a solution to slow down the process of rendering ?

  • @decarrioden3445
    @decarrioden3445 7 місяців тому

    Can you make more optimizing videos?

  • @hannibaldex5815
    @hannibaldex5815 7 місяців тому

    Very Good

  • @real2late
    @real2late 3 місяці тому

    Unfortunately I just simply cannot get Ue5 light baking to work, I wasted about 10 hours on this on different projects and pcs but it just wont work...

  • @gladiyit6771
    @gladiyit6771 6 місяців тому

    ty

  • @RiverFox_YT
    @RiverFox_YT 8 місяців тому

    how do i stop my landscape from being totally red?

    • @NilsGallist
      @NilsGallist  8 місяців тому

      This most likely means you have a very complicated Shader on there. If this is the only red Shader, it might actually be fine tho.

  • @YOSFP
    @YOSFP 2 місяці тому

    typo in video, performacne

  • @QuantayPeoples
    @QuantayPeoples Місяць тому

    I love it when UE5.5.1 crashes every 15 minutes on my RTX 4090