Really great demo. When I import an image to grade with an sRGB profile everything works great. I can then export a .cube file and bring it into Photoshop just like in the video and everything is consistent. However, I typically work in Adobe RGB (1998) and when I bring in a 16bit PNG image with that profile and assign the input transform to Adobe RGB and the output to sRGB the image doesn't look right. Looks a bit dark and overly saturated. What could I be doing wrong here? Thanks for the help and a great product!
@@gnomistphoto The increased saturation is correct however the effect is enhanced by the fact that Adobe RGB input transform is for a scene referred image debayered into Adobe RGB such as developing a raw file in fylm.ai and selecting Adobe RGB target (we no longer offer that option and we debayer into ACES linear by default). As your PNG image is display referred Adobe RGB you see change in exposure and saturation. Long story short, for it to stay “unchanged” we need to add an input which is a reverse of Adobe RGB output. Can’t say when we implement this but it’s on our to-do list. In the meantime you can work with Adobe RGB images and manually adjust exposure or use sRGB. You can always make manual adjustments later in PS, or you can install OCIO plugin for PS and then use a LUT that doesn’t bake input and output so is ACEScct. If later is too confusing, just stick to the first part of our answer :-) Thanks for your kind words.
Really great demo. When I import an image to grade with an sRGB profile everything works great. I can then export a .cube file and bring it into Photoshop just like in the video and everything is consistent. However, I typically work in Adobe RGB (1998) and when I bring in a 16bit PNG image with that profile and assign the input transform to Adobe RGB and the output to sRGB the image doesn't look right. Looks a bit dark and overly saturated. What could I be doing wrong here? Thanks for the help and a great product!
@@gnomistphoto The increased saturation is correct however the effect is enhanced by the fact that Adobe RGB input transform is for a scene referred image debayered into Adobe RGB such as developing a raw file in fylm.ai and selecting Adobe RGB target (we no longer offer that option and we debayer into ACES linear by default). As your PNG image is display referred Adobe RGB you see change in exposure and saturation. Long story short, for it to stay “unchanged” we need to add an input which is a reverse of Adobe RGB output. Can’t say when we implement this but it’s on our to-do list. In the meantime you can work with Adobe RGB images and manually adjust exposure or use sRGB. You can always make manual adjustments later in PS, or you can install OCIO plugin for PS and then use a LUT that doesn’t bake input and output so is ACEScct. If later is too confusing, just stick to the first part of our answer :-)
Thanks for your kind words.