The Boulogne/Bologna mistake is an relatable one, I recently muddled Persian Anashan and the city state Anshan, although in my case I was confused as to why two cities with the "same" name were in my game. Also, as Macedon is up next in the A-Z series, if you play as Alexander, please name every city you control after yourself; not doing so just wouldn't be the Alexander way.
i haven't played enough civ 6 yet to build my own wonder, but i've watched enough ursa ryan to recognize the mausoleum of halicarnassus just from the foundation
Dear Ursa, from my personal perspective, what I love about your UA-cam is your narration, and my favourites are the ones where you "over explain" like this one, or end up doing this because there's so much going on (e.g. that Alexander game). I don't need your "over explanations" to get better in playing Civ - I am a Deity player and have been for years - but I so enjoy what you do that I no longer play Civ myself! Why bother?
Korea might even be a rival for Brazil for being the best Science Civ in the game. Brazil is still my No1, due to the fact that you can get up to +8 campuses and the additional great people points. I might have to play a few games to see it for myself. 😅Great series nonetheless! 😊
Korea is by far a more guaranteed pick. Much less RNG reliant. Brazil can do well if you get lucky, but korea is by far the best guaranteed science civ
What a game! I'm just sad we didn't get to see penguins, I thought for sure you'd build Amundsen-Scott, alas, no time for it. P.S Those 2 pinned but unbuilt mines by your capital that have been there since day 1 have been making me laugh every time I see them for some reason.
Got some bad news and some good news, apparently Mansa Musa wants to be my friend on Skype, but I was too busy watching your video so, oh well. Hell I didn’t even know he was still alive. 8:12, you better hope France doesn’t get a great general by the name of Napoleon. lol. Oh, the good old days of 1066.
This video is what I need. I mean Potatoe Mcwhiskey does a wonderful job helping beginners learn the game and at least be able to beat emperor but this detailed gameplay is what I need to learn how to beat deity.
Another couple tips that may be of use in aggressive wars later into the game: 1. I've found it can be helpful to bring an observation balloon or drone along with my naval ranged units simply for the visibility it gives, allowing them to attack targets behind hills and from further away in the case that their range exceeds their sight. 2. If the AI manages to get nasty anti-air defences (usually in the form of battleships, missile cruisers or GDRs) it's worth noting that these do not counter-attack siege weaponry or naval ranged units, so even after unlocking flight it can be worth maintaining this part of your military to help take down cities garrisoned by such units.
Such a cracking degree of detail - great general approach and extra depth on the quirks of Korea. Many people say Korea is a great civ for new players, but this series shows you how to get the very best out of them.
Would it be useful to make a video about the differences in game length and how to gauge if you are ahead or behind on the turn # (generally speaking, of course)?
OK, so I've watched plenty of war games from you by now, and one thing I've noticed is that you basically never raze a city unless there is no hope of holding it loyalty wise. But in my games, sometimes I will see a city that is like just off of freshwater, or where the district placement bothers me, or where the city blocks any possibility of settling a natural wonder, and I guess my question is whether in any of those cases it would be justifiable to raze the city and build a better one yourself, or whether in your opinion it is always better to keep the existing city because it would waste too much production to replace it...
I never raze to replace, no - aqueducts, neighbourhoods and canals can often fix a city location late game for less cost than starting again. I probably should raze more than I do but for the sake of amenities, I'd rather keep the city for loyalty pressure, being able to heal and upgrade units, and for selling a city back in a peace deal. The yields you get often outweight any pain as well. Certain civs like Scotland might change my impression on that at times but honestly keeping them in the long run is often better
Hey Ursa, would you consider retelling the Oxford story in your December update this year? I've tried digging around your "Channel Updates" playlist but can't find the story.
Has somebody counted which of the three following sentences Ursa has said the most? 1. Oxford University is terrible 2. I really need to get some counterspies in 3. I should build some dams to prevent floods from destroying half of my empire
I think a big takeaway here, as it has always been, is that it would be wonderful if they took the time to try and develop the AIs strategic capabilities and situational awareness. Just giving them a ton of artificial boosts doesn't make them more difficult in a fun and meaningful way.
@@UrsaRyan her neighbours had no science either. You usually end up behind everyone in science when going for domination, and yet you werent behind anyone
It's a fixed gold amount multiplied by your driving science or culture, whichever you have more of the tree completed. So if you have 50% of techs but 40% of civics, it will be defined by your techs. The more you have the more yield you get!
now think if you had actually moved your units close to the cliffs from the beginning... since all your line infantry came from the warriors and even the bombards were created as archers.. you would have had this +5 combat strength during the entire game! at this level of strength, you even told it yourself this extra 5 would have been completely bunker! A little bit of a miss here sir Ryan...
The Boulogne/Bologna mistake is an relatable one, I recently muddled Persian Anashan and the city state Anshan, although in my case I was confused as to why two cities with the "same" name were in my game. Also, as Macedon is up next in the A-Z series, if you play as Alexander, please name every city you control after yourself; not doing so just wouldn't be the Alexander way.
Glad it's not just me on the names!!
£203 - If you think the Science number in this game was good, just imagine if he remembered to build the University of Sankore.
i haven't played enough civ 6 yet to build my own wonder, but i've watched enough ursa ryan to recognize the mausoleum of halicarnassus just from the foundation
Why u no play China initially on lower difficulties and spam wonders? So much fun to be had
Dear Ursa, from my personal perspective, what I love about your UA-cam is your narration, and my favourites are the ones where you "over explain" like this one, or end up doing this because there's so much going on (e.g. that Alexander game).
I don't need your "over explanations" to get better in playing Civ - I am a Deity player and have been for years - but I so enjoy what you do that I no longer play Civ myself! Why bother?
Glad you like them!
Korea might even be a rival for Brazil for being the best Science Civ in the game. Brazil is still my No1, due to the fact that you can get up to +8 campuses and the additional great people points. I might have to play a few games to see it for myself. 😅Great series nonetheless! 😊
Korea is by far a more guaranteed pick. Much less RNG reliant. Brazil can do well if you get lucky, but korea is by far the best guaranteed science civ
Brazil works well at combining that with culture and faith, but Korea is by far more reliable. Both are super fun though!
What a game! I'm just sad we didn't get to see penguins, I thought for sure you'd build Amundsen-Scott, alas, no time for it.
P.S Those 2 pinned but unbuilt mines by your capital that have been there since day 1 have been making me laugh every time I see them for some reason.
Haha - such is the fate of any tile on the third ring!!
Got some bad news and some good news, apparently Mansa Musa wants to be my friend on Skype, but I was too busy watching your video so, oh well. Hell I didn’t even know he was still alive. 8:12, you better hope France doesn’t get a great general by the name of Napoleon. lol. Oh, the good old days of 1066.
This video is what I need. I mean Potatoe Mcwhiskey does a wonderful job helping beginners learn the game and at least be able to beat emperor but this detailed gameplay is what I need to learn how to beat deity.
Glad you enjoyed, I'll have to do more!!!
Another couple tips that may be of use in aggressive wars later into the game:
1. I've found it can be helpful to bring an observation balloon or drone along with my naval ranged units simply for the visibility it gives, allowing them to attack targets behind hills and from further away in the case that their range exceeds their sight.
2. If the AI manages to get nasty anti-air defences (usually in the form of battleships, missile cruisers or GDRs) it's worth noting that these do not counter-attack siege weaponry or naval ranged units, so even after unlocking flight it can be worth maintaining this part of your military to help take down cities garrisoned by such units.
Great tips, totally agree!
Such a cracking degree of detail - great general approach and extra depth on the quirks of Korea. Many people say Korea is a great civ for new players, but this series shows you how to get the very best out of them.
Really glad it was helpful! A fantastic civ to practice with, I love playing them
Very impressive win. That might be a faster flight than most can even get with Babylon!
Was a lot of fun I can't lie!
Would it be useful to make a video about the differences in game length and how to gauge if you are ahead or behind on the turn # (generally speaking, of course)?
Yeah, that could be fun!
Plot twist - over explained Korea is really just massive science - kill most enemies and then pivot for a cultural victory 😂
People will wear your jeans and listen to your pop music if they're dead, that's what I hear
Thank you for all your information and encouragement to play this wonderful game
You're very welcome!
gg’s! The science graph is comical 😂
Yeah i'm proud of that one I can't lie!
OK, so I've watched plenty of war games from you by now, and one thing I've noticed is that you basically never raze a city unless there is no hope of holding it loyalty wise. But in my games, sometimes I will see a city that is like just off of freshwater, or where the district placement bothers me, or where the city blocks any possibility of settling a natural wonder, and I guess my question is whether in any of those cases it would be justifiable to raze the city and build a better one yourself, or whether in your opinion it is always better to keep the existing city because it would waste too much production to replace it...
I never raze to replace, no - aqueducts, neighbourhoods and canals can often fix a city location late game for less cost than starting again.
I probably should raze more than I do but for the sake of amenities, I'd rather keep the city for loyalty pressure, being able to heal and upgrade units, and for selling a city back in a peace deal. The yields you get often outweight any pain as well.
Certain civs like Scotland might change my impression on that at times but honestly keeping them in the long run is often better
That bomber was highly effective
It certainly was!
Hey Ursa, would you consider retelling the Oxford story in your December update this year? I've tried digging around your "Channel Updates" playlist but can't find the story.
Yeah if I do another Q & A I'll tell it again
Has somebody counted which of the three following sentences Ursa has said the most?
1. Oxford University is terrible
2. I really need to get some counterspies in
3. I should build some dams to prevent floods from destroying half of my empire
4. Antarananananarinivo
One day the Oxford Arc will be revealed
You should check out my previous update videos XD I do a Q & A
I think a big takeaway here, as it has always been, is that it would be wonderful if they took the time to try and develop the AIs strategic capabilities and situational awareness. Just giving them a ton of artificial boosts doesn't make them more difficult in a fun and meaningful way.
Masterclass but no railroads: fail
I won too quickly!! Haha
🎉
How did france have this little science if you didnt touch them?
Focused on France and had agressive neighbours I guess?
@@UrsaRyan her neighbours had no science either. You usually end up behind everyone in science when going for domination, and yet you werent behind anyone
Okay. So maybe Korea is not overrated after all …. 😂
Yeah they can be pretty fun!!!
Day 2 of asking deez dud to make a video about unciv
im curious how he thinks how to pronounce ''Leeuwarden'' as now its just called this city XD
Lots of wrong noises were heard
Anyone able to describe how the sum of pillaged gold is calculated?
I think its based off how many techs you got
It's a fixed gold amount multiplied by your driving science or culture, whichever you have more of the tree completed. So if you have 50% of techs but 40% of civics, it will be defined by your techs. The more you have the more yield you get!
Why do you hate Oxford so much? 😂😂😂
I think he got in but left for undisclosed reason
I know he's gone into detail in one of the update videos but basically, while he was studying at Oxford University, they screwed him over.
@@SourceOfBeing Yeah. He walked in and said: "Nice university but it's no Sankore"
Yeah I was promised Sankore but got given Sanknope
Algorithm 25
now think if you had actually moved your units close to the cliffs from the beginning... since all your line infantry came from the warriors and even the bombards were created as archers.. you would have had this +5 combat strength during the entire game! at this level of strength, you even told it yourself this extra 5 would have been completely bunker! A little bit of a miss here sir Ryan...
Daily comment.