I'd love to see this through to the end. I dunno how much you read VoD comments, but as a disabled sort with no income... I can get saying "buy it to see the end!" But streams are a huge way to see games i might like and may never get to play. I'm aure its the same for many. I hope you'll revisit it after a decent sales window for the game maybe?
I have mixed feelings about not seeing the end of this! This was a fun journey, and I totally get supporting a small dev by letting others discover the end but boy, do I want to know how it ends!
28:48 "Faking the identity involves drawing a fake mustache onto an id of guy who doesn't have a mustache, and then you also don't have a mustache, so you have to make a fake mustache" Yep, there is a Wikipedia entry titled "Cat hair mustache puzzle". TV Tropes has a partial defense of the puzzle (though it still gives it as an example of Moon Logic), which is: "the 'get a fake mustache to disguise yourself as a man without a mustache' thing makes sense in a way, since Gabriel and Mosely look nothing alike, but having a big mustache on both the man and the photo can well cause a casual observer to think 'yep, same guy'. As to how you get it (the cat hole trap rigged with tape) and how you attach it to your lip (maple syrup)... no excuse". Also, "the game producer Steven Hill later said that the team was on a tight budget and breaking deadlines and had to replace a fairly complex not-yet-implemented subplot with this hack. He doesn't remember what was intended originally, and Jane Jensen (the game's lead designer) doesn't tell" (so unlike Old Man Murray assumed, what we got was not what Jane Jensen intended, though we don't know what that was). Finally, as obscure as the puzzle is, this idea (changing both looks so they meet somewhere in the middle) is basically a bidirectional search (which is a real algorithm) in the space of possible appearances (so the puzzle has an interesting principle - which can even be applied to general problem solving -, even if it's not an intuitive one).
I could be wrong as I've never played this specific game ether, but the cat-hair mustache puzzle always stood out to me on a whole other level because it was from Gabriel Knight. Most probably associate point-and-click games with silly nonsense because they usually were games like Monkey Island or Sam and Max where silly nonsense was something they leaned into, but Gabriel Knight was typically one of the more serious of the games within the genre.
I'd love to see this through to the end. I dunno how much you read VoD comments, but as a disabled sort with no income... I can get saying "buy it to see the end!" But streams are a huge way to see games i might like and may never get to play. I'm aure its the same for many.
I hope you'll revisit it after a decent sales window for the game maybe?
I have mixed feelings about not seeing the end of this! This was a fun journey, and I totally get supporting a small dev by letting others discover the end but boy, do I want to know how it ends!
Well then you'll just have to BUY THE GAME MWAHAHAHAHAHAHAAAAA!
...
Or find someone else who streamed/LP'd it.
Yes! I was looking forward to this ever since the demo stream.
I do hope you finish it on stream also!
28:48 "Faking the identity involves drawing a fake mustache onto an id of guy who doesn't have a mustache, and then you also don't have a mustache, so you have to make a fake mustache" Yep, there is a Wikipedia entry titled "Cat hair mustache puzzle". TV Tropes has a partial defense of the puzzle (though it still gives it as an example of Moon Logic), which is: "the 'get a fake mustache to disguise yourself as a man without a mustache' thing makes sense in a way, since Gabriel and Mosely look nothing alike, but having a big mustache on both the man and the photo can well cause a casual observer to think 'yep, same guy'. As to how you get it (the cat hole trap rigged with tape) and how you attach it to your lip (maple syrup)... no excuse". Also, "the game producer Steven Hill later said that the team was on a tight budget and breaking deadlines and had to replace a fairly complex not-yet-implemented subplot with this hack. He doesn't remember what was intended originally, and Jane Jensen (the game's lead designer) doesn't tell" (so unlike Old Man Murray assumed, what we got was not what Jane Jensen intended, though we don't know what that was). Finally, as obscure as the puzzle is, this idea (changing both looks so they meet somewhere in the middle) is basically a bidirectional search (which is a real algorithm) in the space of possible appearances (so the puzzle has an interesting principle - which can even be applied to general problem solving -, even if it's not an intuitive one).
StathamPls is the new Spiderman Dance animation. Almost perfectly timed with Studiopolis. 😂
I could be wrong as I've never played this specific game ether, but the cat-hair mustache puzzle always stood out to me on a whole other level because it was from Gabriel Knight. Most probably associate point-and-click games with silly nonsense because they usually were games like Monkey Island or Sam and Max where silly nonsense was something they leaned into, but Gabriel Knight was typically one of the more serious of the games within the genre.
13:58 - Since I have watch history off, you don't get the UA-cam recap.
Noooo tragedy
Good to know they aren’t storing the data at least
I accidentally ate my barrvatar plush may I have another lord Barrold