After 4 years, this video still helps A LOT and it's very easy-to-understand. Very clear, organised and informative! From all the videos I have watched so far about Raylib C++, your videos have made the most significant impact on my knowledge and I'm really looking forward to seeing more frequent videos about graphic libraries!
To my surprise, you are the only one who made tutorials (well there's 2-3 videos that's not really a tutorial). I have basic C++ knowledge but I don't know where to start with Raylib. Main things are - create a player object with animations, tiled background, physics for a platformer, check object collision and change levels. I'd like to make my TrueTileCollision also for Raylib (made one for Defold).
you should make a roguelike. oh, and how the physics work in raylib. and the vim setup video. also, with background music like in this video, it is a lot easier to hear what you are saying, compared to the first three.
Dude this series is so good!.. Will you make more on raylib? Your videos on it have been huge help... Also, how do you learn all this stuff?.. Just from the cheatsheet?
I think you should be careful about where you're placing logic, in contrast to drawing instructions. I think you only want to draw between begin and end draw calls.
Your tutorials on raylib are just the best ones available on the internet! I'm really sad that you discontinued it!
Your tutorials are straight forward! Simple and objective. Please don't stop.
You are helping SO many people, me included. Thank you.
After 4 years, this video still helps A LOT and it's very easy-to-understand. Very clear, organised and informative! From all the videos I have watched so far about Raylib C++, your videos have made the most significant impact on my knowledge and I'm really looking forward to seeing more frequent videos about graphic libraries!
this just saved me my sanity, liked, subbed, bell. Many thanks. May Gaben protect you
To my surprise, you are the only one who made tutorials (well there's 2-3 videos that's not really a tutorial).
I have basic C++ knowledge but I don't know where to start with Raylib. Main things are - create a player object with animations, tiled background, physics for a platformer, check object collision and change levels.
I'd like to make my TrueTileCollision also for Raylib (made one for Defold).
I see that you have a solidified pipeline for development with Raylib. You could show how to set up like that.
Superb series covering a great library in a straightforward fashion. Perfect! Thanks a lot for making these!
Thx man, your tutorials helped me a lot please don't stop making this videos!
Nice tutorial series - helped me understand raylib a bit.
you should make a roguelike. oh, and how the physics work in raylib. and the vim setup video.
also, with background music like in this video, it is a lot easier to hear what you are saying, compared to the first three.
Dude this series is so good!.. Will you make more on raylib? Your videos on it have been huge help...
Also, how do you learn all this stuff?.. Just from the cheatsheet?
Your a gem.
Simple Tiled Platformer game!!
Thanks for making these tutorials :-)
pls tuto on collission in raylib bro that can be awseoemmmmm pls ! !! !
where do you have the names of all the keys. would be useful to know that.
Can you make a video about collisions in raylib? Please
Is there a function to check if ANY key is pressed and not a specific one?
How would you create separate scenes?
raylib is a family heirloom judging by the amount of information on it
Pls more love2D
IBM model M?
Its actually pretty similar but less cool, its a Dell at101w.
Please put new video.
bro i m still waiting , u troll
Dwarf Fortress would be nice. Nah just kidding, how about pong to start then asteroids.
I think you should be careful about where you're placing logic, in contrast to drawing instructions. I think you only want to draw between begin and end draw calls.
REEEEEEEEEE