A brief introduction to Raylib

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  • Опубліковано 29 жов 2024

КОМЕНТАРІ • 18

  • @raylibtech
    @raylibtech 7 років тому +46

    Hey Dustin! Great introduction to raylib! Thank you very much for taking the time and the effort! :D Just working in raylib 1.7 right now with lots of improvements and additions... but keeping it simple! :)

  • @HE360
    @HE360 5 років тому +3

    This kind of reminds me of Blitz Basic, Monkey-X, and Cerburus-X. The above three programming languages were designed for making games super super easy to make and it was what I started with. I am glad to see this. I will be checking Raylib out! I like these kinds of toolsets. It has been what I have made some of my first games with.

    • @SkyVaultGames
      @SkyVaultGames  5 років тому +1

      Yeah definitely! I really like how the library is designed

  • @2dapoint424
    @2dapoint424 Рік тому +1

    Where is your game github link?

  • @pri_yan_shu_raj
    @pri_yan_shu_raj 3 роки тому

    Thank you very much for this video. You explained Raylib very well.

  • @axpanos
    @axpanos 7 років тому

    Thank you so much, this is awesome !

  • @dn5426
    @dn5426 7 років тому +2

    Know any shader wizardry? If so would love a video on it

    • @SkyVaultGames
      @SkyVaultGames  7 років тому

      Yeah I am quite experienced with shaders, ill do some experiments and ill see what I can do :)

  • @TheMrmartin21
    @TheMrmartin21 7 років тому +2

    Alot of people say you shouldn't treat C like C++. So is this a C or C++.

    • @pulpbag
      @pulpbag 6 років тому

      /

    • @amazigh8087
      @amazigh8087 5 років тому +1

      It has compatibility for both

  • @jessedotexe
    @jessedotexe 6 років тому

    Do you have a github link for that code?

  • @cmyk8964
    @cmyk8964 2 роки тому

    I’m getting the impression that Raylib is “easy”, for people who alreary have 10+ years of C experience, compared to trying to code a game directly interfacing with OS-specific low-level stuff, and not for anyone else, because C is hard, and there seems to be no debug tools.

  • @plasmaastronaut
    @plasmaastronaut 7 років тому +5

    11 minutes of telling us how easy it is. But not a word on debugging, you know that thing that takes up 75% of a programmers time. I had to explore that by myself, all I had was your ad nauseum assurance that it would be 'easy', because everything to do with raylib coding is easy.
    I introduced the simplest of errors in the example code, then pressed F6 in the Notepad++ IDE that comes with raylib. The console gave about 30 lines of report about what it had successfully done e.g. "[VAO ID 3] Default buffers VAO initialized successfully (quads) ", none of these reports were of interest or importance in light of there being an error in the code. There was not a word from the console about the compile time error.
    The only sign that there was something wrong was the program didn't execute.
    This is a gaping flaw in this setup pack and vid. No one can get far with C without error reports. Until someone finds a way to get compile time error reports from it, the raylib starter pack \ intro vid is incomplete\broken.

    • @SkyVaultGames
      @SkyVaultGames  7 років тому +5

      I agree with you, by easy I mean in terms of the C programming language, I didn't explain that very well though. I should've stated that it was simple compared to other libraries like sdl2 or sfml.