Kill tree sentinel duo, kill bosses with tree in name, kill bosses that ride a horse, kill duo/trio bosses... Man, those tree sentinel duo were doomed.
Just a reminder in Bingo that if you can get a Bingo, Majority doesn't matter. You need to get the active bingo to win. If you can NOT bingo, then Majority wins. But having an active bingo open, means that you need to do that prior. (Domo reminded so many people of this in season 1.)
If you block all of your opponent's bingos then you can win with majority even if there are bingos still available for you. Which makes sense because if you have majority and your opponent can't bingo then you won, your opponent can not win anymore. There were matchs in season 1 where players won by majority even though they had bingos available. Domo only said that you can only win with majority if you block all of your opponents bingos.
I hard to come back from a Bingo board like that if you get sniped from the start. So much more intense if you know you are both doing different routes from the get go. Not impossible to win but they need to cut you off on some other squares and make some major plays, hard for alot of people.
So apparently there's 2 ritual pots in Auriza Side tomb. So with DTS and the Hero's grave having a duo boss at the end that area could've been quite the hotspot. I hope more squares towards Leyndell get added to the pool.
I love this Bingo format so much. I don’t get why the Liurnia Night Cavalry was required? He already had the one in Dragonbarrow and the one in Limgrave, plus 3 tree sentinels. Also, who was the third friendly NPC? I only saw Boc and Varre.
Bushy at 6 min in, asking on stormhill shack, to get key before grace, YES. I have yelled that at my screen about 20 times in every run you do for past few weeks. Small routing like that - as you have stated before, is speedruner tech and style that isnt your thing. But for stuff like certain rushes, it is the diff. If your homework is going beyond just your own runs, but some watching, Ive seen Aggy has some very good combo/orders of actions. Like the gostoc open gates/grace combo at the front gate. saves time. GL HF!
side bar : would you consider making the bingo board partly transparent, so we can read behind it (items etc) its helpful. PS - seed +10 Sq homework. game stats with 4, need 10. so 6 more = 1,1,2,2,3,3 = 12 total pickups.
Noticing things like no quit-outs for de-aggro (dying at raya chest could have been costly. He almost died getting to it, and then again walking back to grace). Slow focus on flask upgrades could cost him in remembrance challenge squares where people tend to take hits. Rolling the wrong direction for almost every Duellist attack. They're minor, but in the late stages of the competition and a match where people are potentially going for the same squares, a lot of these little bits could make a big difference. In S1 bingo, a lot of squares were lost to some players by 3-5 seconds. Few days left until the round robins, and this was a week ago, so it'll be interesting to see how much he has improved
@@kearneyanimation I see these, notice all the same and think simillar - but i want to not be the back seater making all these suggestions hahah . But its true - small diffs in routing, order, efficiency will count in the league games. I mean Bushy (and most others ) already know that, and practice these - but i do see Bushy , as a non traditional speed runner , compared to several of the others, not have some of the small tweaks in his regular use, and it can cost. its also a game o f what looks like random prioritisation - when you Dont go for a golden see on the near pathway you run, to save time, but then blow as much more time on forgetting to set up a physick, or time/money of keys, when you ran right past some, unaware i guess. my top peeves are skipping the fort haight seed on the way into the front, missing the rune arc on the dectus lift run after bellum church , on the left. lots more though. ive got too many 100s (100s?) item and route things flooded in my head from 500+ hr in game, and watching every S1 bingo game plus all the practices. im here for the enjoyment though. Just hoping for no wrong marked square fiascos in S2
In the last bingo season getting sneaky lines that were hard to block from the start was the way to win. I think it is a huge mistake to not look for bingos that are very hard to counter at the start of a match
That would not be very fun and fair since you're not rewarded for your game knowledge, players would be wandering around not knowing how or where they can complete the objectives
Been on a binge of all the Bushy lockout bingos recently. Great game mode and the game knowledge and tactics are impressive
It’s respectable that she stuck in. Didn’t forfeit and just tried to keep playing
I really like what you and domo did, where it switched back and forth between you two.
Kill tree sentinel duo, kill bosses with tree in name, kill bosses that ride a horse, kill duo/trio bosses... Man, those tree sentinel duo were doomed.
can we have more of the pre-game and post-game conversations between you and your competitors in future vods please =)
agreeee, pls mr strimmer
Just a reminder in Bingo that if you can get a Bingo, Majority doesn't matter. You need to get the active bingo to win. If you can NOT bingo, then Majority wins. But having an active bingo open, means that you need to do that prior.
(Domo reminded so many people of this in season 1.)
If you block all of your opponent's bingos then you can win with majority even if there are bingos still available for you. Which makes sense because if you have majority and your opponent can't bingo then you won, your opponent can not win anymore. There were matchs in season 1 where players won by majority even though they had bingos available. Domo only said that you can only win with majority if you block all of your opponents bingos.
I hard to come back from a Bingo board like that if you get sniped from the start. So much more intense if you know you are both doing different routes from the get go. Not impossible to win but they need to cut you off on some other squares and make some major plays, hard for alot of people.
So apparently there's 2 ritual pots in Auriza Side tomb. So with DTS and the Hero's grave having a duo boss at the end that area could've been quite the hotspot. I hope more squares towards Leyndell get added to the pool.
We’ll get should be good at fighting dualists after this
I love this Bingo format so much.
I don’t get why the Liurnia Night Cavalry was required? He already had the one in Dragonbarrow and the one in Limgrave, plus 3 tree sentinels.
Also, who was the third friendly NPC? I only saw Boc and Varre.
A 'boss encounter' is a boss for bingo, so sentinel duo is only 1 boss for squares. Third friendly was Alexander
Bushy at 6 min in, asking on stormhill shack, to get key before grace, YES. I have yelled that at my screen about 20 times in every run you do for past few weeks. Small routing like that - as you have stated before, is speedruner tech and style that isnt your thing. But for stuff like certain rushes, it is the diff. If your homework is going beyond just your own runs, but some watching, Ive seen Aggy has some very good combo/orders of actions. Like the gostoc open gates/grace combo at the front gate. saves time. GL HF!
side bar : would you consider making the bingo board partly transparent, so we can read behind it (items etc) its helpful.
PS - seed +10 Sq homework. game stats with 4, need 10. so 6 more = 1,1,2,2,3,3 = 12 total pickups.
Noticing things like no quit-outs for de-aggro (dying at raya chest could have been costly. He almost died getting to it, and then again walking back to grace). Slow focus on flask upgrades could cost him in remembrance challenge squares where people tend to take hits. Rolling the wrong direction for almost every Duellist attack. They're minor, but in the late stages of the competition and a match where people are potentially going for the same squares, a lot of these little bits could make a big difference. In S1 bingo, a lot of squares were lost to some players by 3-5 seconds. Few days left until the round robins, and this was a week ago, so it'll be interesting to see how much he has improved
@@kearneyanimation I see these, notice all the same and think simillar - but i want to not be the back seater making all these suggestions hahah . But its true - small diffs in routing, order, efficiency will count in the league games. I mean Bushy (and most others ) already know that, and practice these - but i do see Bushy , as a non traditional speed runner , compared to several of the others, not have some of the small tweaks in his regular use, and it can cost. its also a game o f what looks like random prioritisation - when you Dont go for a golden see on the near pathway you run, to save time, but then blow as much more time on forgetting to set up a physick, or time/money of keys, when you ran right past some, unaware i guess. my top peeves are skipping the fort haight seed on the way into the front, missing the rune arc on the dectus lift run after bellum church , on the left. lots more though. ive got too many 100s (100s?) item and route things flooded in my head from 500+ hr in game, and watching every S1 bingo game plus all the practices. im here for the enjoyment though. Just hoping for no wrong marked square fiascos in S2
Donked 30:03
In the last bingo season getting sneaky lines that were hard to block from the start was the way to win. I think it is a huge mistake to not look for bingos that are very hard to counter at the start of a match
Do a bingo but everything is randomized
That would not be very fun and fair since you're not rewarded for your game knowledge, players would be wandering around not knowing how or where they can complete the objectives
Would take way too long and not be fun at all.
everyone who replies to me disagreeing with me will be reported for child abuse!!!
bf vs gf?
puppery is his girlfriend? I only watch him on YT so I wouldn't know any twitch gossip.