For big ships like this, I think large steam piston engines are the way to go. With 2 boilers and 12 serial pistons (it actually takes up way less space than you'd think) I was able to make 200,000 units of power. Not only that, it is cheaper and more efficient than the fuel engine displayed in the video.
XD Really glad you're still lovin' the injector engine I sent ya, fuel inefficient as it is. Powerful for it's size, but it does gobble the fuel down like me with chocolate milk. XP I like those catarpillars, though- I'll have to give them a try.
Given the cost per material and the efficiency gained by having your long engines set to 25% it might be worthwhile to double the number of them and reduce the max RPM. Also since your injector blocks are better at max RPM you might want to consider sequential priority on those so one is used fully before the next comes online.
The turbocharger design I think I’ll burrow because there’s no need for RPM limits, and it indeed looks very simple to build compared to other designs.
I love building engines. Mostly fuel engines I'm obsessed with a flat injector full mixed engine. It has excelent performance. And compact. Basically it's linear performance that never dips below 500 ppm. With some power density.
Of course, it's only after it's finished that you get to have fun fucking around with the decos to make it look like you've got a naked woman/man as a figurehead.
Just now noticing the stable power of your turbo engine at 25%. That looks strange. You should check those numbers under load. I'd be amazed if they stay the same. Otherwise, set your engines to 25% power output. If those numbers are right you will make slightly more power then at 100% and use 1/4 of the fuel. Power and power per material at 100% looks realistic though. Which is still nice for an engine this... simple. One last note. A downside of an engine like that is if one hole gets into one of the exhausts, you lose a tone of power. It might be wise to split the 2 massive engines up into smaller engines. Maybe 3 on each side? Then if there is a leak in one of the exhausts, the power drop is not quite as big.
I prefer making steam engines for ships, even if that ship is just a little torpedo boat. Very simple, aside from needing to figure out how to best lay out the piping for a serial steam engine.
If you do an episode with shields, Would doing a breadboard shield that turns on only when a shell is going to hit a section of the ship? Another creator posted a similar idea, I wanted to know if that would be interesting to you?
@@Cobrax_x he had a slightly essential complicated system where the Sheila's turned on and off based off the enemy bearing rather than whether they are about to get smacked
@@BorderWise12 i know this is alittle late… But I found it; Brenzos bigbrained shield tutorial. I’d post the link but I’m sure you have some guidelines for your comments about that.
2800 PPM ? Have fuel engines been changed in the last six months or are you running a mod that changes them ? Last time I build a fuel engine, turbo charged engines were more efficient at 100%.
sorry if i missed you going over this or if anyone already said but you can place the back of one radiator to the side of another and it will count, i've found that when you do this you've probably built a strangely shaped engine though, wouldn't recommend unless like me there was spare space on your engine and you wanted to put something there XD
I like to set up one efficient engine and one powerful engine, so that it doesn't use much while just moving around, but when you need emgines in combat, you have the power needed.
Hey dude... Since your like the go to dude for from the depths stuff and I some of my own content aswell over on my main channel I was wondering if you could help me out on a design? Breakdown of its purpose and that.. I want to create some sort of mech that will look sorta like a Lego character? Bassicly it's a big mech that you manually controll and the purpose for it is so you can make real looking weapons for it... How would I do that? I have tried experimenting with clampy feet but can't get the feet to work... Another thing I was working on was a custom gui simulator... This one was going to be for my main channel to go along with some bomb designs. It's a bunch of video screens with a bunch of different cameras that show different things.. screens of altitude speed all of that along with a aimer... How can I do that if I can do that at all?
Cheers! Unfortunately what you want is kinda complicated. - I've made a basic sticky-feet walker guide using ACBs, which you can find here: ua-cam.com/video/PHe235_TQRE/v-deo.html And a basic clampy-foot walker guide here: ua-cam.com/video/b1tAGv6Eu_I/v-deo.html I should probably make updated versions, since I've learned a lot since then. - A custom GUI is probably best done using a breadboard to control text screens. I don't know how exactly to do that though, sorry. The breadboard is also a better way to set up leg movement too, if you can figure that out. I hope that at least points you in the right direction. Best of luck, and have fun! 😁
@@BorderWise12 update dude.. wanted to base my design for the bomb off the German Friz X which is an anti ship guided bomb.. though yea need to learn how to use breadboards to make the fancy pantsy text... Also any suggestions on how I can make manually control the air wing thingies? Or even better an ai that can do the job for me?
Those fuel engines are completely wrong, turbos unconnected, seeing it at first made me check it for my self and yup, there was something wrong with that design
Personally, I always freestyle my engines. One thing I've noticed is that PPM is rather directly affected by the amount of cooling the engine recives... And that the radiators are actually disproportioally more efficient than exhaust can be (besides, it is perfectly possible to build a fully enclosed engine without exhausts. Done it for a submarine.
11k+ materials per minute? There's no way you can actually use this thing! It's beautiful, cool, huge but it certainly isn't practical. Now I'm useless at this game. I still have problems having my boats staying above the surface but even I know that there is no way you can use this. Even if you stay in a mining zone it will burn through materials way faster than you can collect it! How on earth do you solve this?
STEAM ENGINES!!!! Fuel engines are not material efficient enough at the needed power levels, nor are they as space efficient. Also, the turbo chargers work a lot better when they are actually connected to the carburetors. This comment was made within the first 2 minutes of the video starting. I stand by my statement that steam is the superior option for a ship of this size. Multi-expansion systems are not that complicated.
However if this vid is for beginner, i would say fuel engines are more friendly, as that was how my beginner ships worked with. Speaking as a large steam engine lobbyist
@@hesya5400 I'd argue steam is more beginner friendly than fuel, given it's a lot less fiddly to set up an okay steam engine, that produces more power than a well made fuel engine. If you really want noob friendly, then steam-electric is good as well. You can also distribute a steam-electric engine around the ship a lot easier, given that you don't have to place an entire engine, just a battery and an electric engine. Hell, you can even build some inside of your armour to protect them from HEAT and HESH rounds if you want to get fancy.
I consider myself knowledgeable about this game but I find you talking about how you make your ship really helpful!
Cheers! Glad to hear it! 😁
Great tutorial. Personally I like turbos for small things trying to go fast, supers for big ships cruising slowly, and a mix of both for my warships.
Good thing I watched the whole thing before commenting on the turbochargers 😁
Well done! Not everybody is going to manage that! 😁
that music around the 5min mark REALLY sets the mood for that. Matches what's going on in my brain
For big ships like this, I think large steam piston engines are the way to go. With 2 boilers and 12 serial pistons (it actually takes up way less space than you'd think) I was able to make 200,000 units of power. Not only that, it is cheaper and more efficient than the fuel engine displayed in the video.
You are almost certainly right, and I really need to practice steam engines so I can do exactly as you have described... 😅
XD Really glad you're still lovin' the injector engine I sent ya, fuel inefficient as it is. Powerful for it's size, but it does gobble the fuel down like me with chocolate milk. XP I like those catarpillars, though- I'll have to give them a try.
I really do love that injector engine, thanks again for sharing it! 😁
Given the cost per material and the efficiency gained by having your long engines set to 25% it might be worthwhile to double the number of them and reduce the max RPM. Also since your injector blocks are better at max RPM you might want to consider sequential priority on those so one is used fully before the next comes online.
Good point. We'll have to mess with it once we know what me power requirements actually are.
How in the world do you do that sequential priority with them haha?? I didn't know you could do that...
@@sebbywakenshaw3395 All engines have a priority listing in the first(?) configuration page.
Fuel engines don't have full access to the power priority slider, so it would be quite PITA to do that for them.
The turbocharger design I think I’ll burrow because there’s no need for RPM limits, and it indeed looks very simple to build compared to other designs.
I love building engines. Mostly fuel engines I'm obsessed with a flat injector full mixed engine. It has excelent performance. And compact. Basically it's linear performance that never dips below 500 ppm. With some power density.
UA-cam subtitles: "You must sexulize your ship when she's finished"
I mean... you don't HAVE to if you don't WANT to... 😅
Of course, it's only after it's finished that you get to have fun fucking around with the decos to make it look like you've got a naked woman/man as a figurehead.
😬 when you realise you've mounted your turbochargers 90 degrees off...
Yup... it is a beautiful moment. XD
It got about 5 times more powerful just from that one fix
Btw, you should look into the current default prefabs. I think there are some new designes, some of them QUITE interesting.
Just now noticing the stable power of your turbo engine at 25%. That looks strange. You should check those numbers under load. I'd be amazed if they stay the same. Otherwise, set your engines to 25% power output. If those numbers are right you will make slightly more power then at 100% and use 1/4 of the fuel.
Power and power per material at 100% looks realistic though. Which is still nice for an engine this... simple. One last note. A downside of an engine like that is if one hole gets into one of the exhausts, you lose a tone of power. It might be wise to split the 2 massive engines up into smaller engines. Maybe 3 on each side? Then if there is a leak in one of the exhausts, the power drop is not quite as big.
Offensive Active Defense System.
...
Now I want to make a ship that cusses at you or makes rude gestures when shooting down incoming munitions'.
The new missile decorations can help with that, as seen in one of lathrix's videos where he makes them look like fists 👊🤚🤛
Happy to see some great tutorials for this game! Just got into it, thanks for your videos.
I prefer making steam engines for ships, even if that ship is just a little torpedo boat. Very simple, aside from needing to figure out how to best lay out the piping for a serial steam engine.
If you do an episode with shields, Would doing a breadboard shield that turns on only when a shell is going to hit a section of the ship? Another creator posted a similar idea, I wanted to know if that would be interesting to you?
Ooooh, that IS interesting! Which creator was that?
I know Ohm had a video where his hover tanks did that
@@BorderWise12brenzo's Ragnarok 2022 I believe had it.
@@Cobrax_x he had a slightly essential complicated system where the Sheila's turned on and off based off the enemy bearing rather than whether they are about to get smacked
@@BorderWise12 i know this is alittle late… But I found it; Brenzos bigbrained shield tutorial. I’d post the link but I’m sure you have some guidelines for your comments about that.
2800 PPM ? Have fuel engines been changed in the last six months or are you running a mod that changes them ? Last time I build a fuel engine, turbo charged engines were more efficient at 100%.
No and no? I was wondering about that myself.
sorry if i missed you going over this or if anyone already said but you can place the back of one radiator to the side of another and it will count,
i've found that when you do this you've probably built a strangely shaped engine though, wouldn't recommend unless like me there was spare space on your engine and you wanted to put something there XD
I like to set up one efficient engine and one powerful engine, so that it doesn't use much while just moving around, but when you need emgines in combat, you have the power needed.
Thanks for this
who'll beat me up for using a jet turbine for my engine power?
No one, because that's a very good idea so long as you keep it out of the water. 😁
Jet engines can be efficient as hell with their downside being form factor and can't be underwater
Hey dude... Since your like the go to dude for from the depths stuff and I some of my own content aswell over on my main channel I was wondering if you could help me out on a design? Breakdown of its purpose and that.. I want to create some sort of mech that will look sorta like a Lego character? Bassicly it's a big mech that you manually controll and the purpose for it is so you can make real looking weapons for it... How would I do that? I have tried experimenting with clampy feet but can't get the feet to work... Another thing I was working on was a custom gui simulator... This one was going to be for my main channel to go along with some bomb designs. It's a bunch of video screens with a bunch of different cameras that show different things.. screens of altitude speed all of that along with a aimer... How can I do that if I can do that at all?
Cheers! Unfortunately what you want is kinda complicated.
- I've made a basic sticky-feet walker guide using ACBs, which you can find here: ua-cam.com/video/PHe235_TQRE/v-deo.html
And a basic clampy-foot walker guide here: ua-cam.com/video/b1tAGv6Eu_I/v-deo.html
I should probably make updated versions, since I've learned a lot since then.
- A custom GUI is probably best done using a breadboard to control text screens. I don't know how exactly to do that though, sorry. The breadboard is also a better way to set up leg movement too, if you can figure that out.
I hope that at least points you in the right direction. Best of luck, and have fun! 😁
@@BorderWise12 thanks! Holy crap I didn't expect a reply so fast. Talk about underated UA-camrs
@@BorderWise12 update dude.. wanted to base my design for the bomb off the German Friz X which is an anti ship guided bomb.. though yea need to learn how to use breadboards to make the fancy pantsy text... Also any suggestions on how I can make manually control the air wing thingies? Or even better an ai that can do the job for me?
We have a fantastic AI it is cooled by fuel containers, very safe and helpful. 😅
Those fuel engines are completely wrong, turbos unconnected, seeing it at first made me check it for my self and yup, there was something wrong with that design
@@zaphodqi122 I thought it looked funny, thanks for clarifying! 👍
STEAM ENGINE GANG RISE UP!!!
Large steam engine lobbyist reporting in !
Complex machinery gang gang. Brass and steam forver chaps.😊
Steam is good, but have you heard of our lord and saviour, steam-electric hybrid?
@@kiritotheabridgedgod4178
I literally just discovered that crank motors can use flywheel belts to link up with post transmission flywheels.
@@Mernom... My gods, forbidden technology, transmission shaft steam props, run off of battery. I shall conquer the world!
Personally, I always freestyle my engines.
One thing I've noticed is that PPM is rather directly affected by the amount of cooling the engine recives... And that the radiators are actually disproportioally more efficient than exhaust can be (besides, it is perfectly possible to build a fully enclosed engine without exhausts. Done it for a submarine.
11k+ materials per minute? There's no way you can actually use this thing! It's beautiful, cool, huge but it certainly isn't practical. Now I'm useless at this game. I still have problems having my boats staying above the surface but even I know that there is no way you can use this. Even if you stay in a mining zone it will burn through materials way faster than you can collect it! How on earth do you solve this?
why you needs Engine power 114k?
you needs max power 4,000
steam engines are not that hard
STEAM ENGINES!!!! Fuel engines are not material efficient enough at the needed power levels, nor are they as space efficient. Also, the turbo chargers work a lot better when they are actually connected to the carburetors. This comment was made within the first 2 minutes of the video starting. I stand by my statement that steam is the superior option for a ship of this size. Multi-expansion systems are not that complicated.
Steam Gang! Steam Gang!
However if this vid is for beginner, i would say fuel engines are more friendly, as that was how my beginner ships worked with.
Speaking as a large steam engine lobbyist
@@hesya5400 I'd argue steam is more beginner friendly than fuel, given it's a lot less fiddly to set up an okay steam engine, that produces more power than a well made fuel engine. If you really want noob friendly, then steam-electric is good as well.
You can also distribute a steam-electric engine around the ship a lot easier, given that you don't have to place an entire engine, just a battery and an electric engine. Hell, you can even build some inside of your armour to protect them from HEAT and HESH rounds if you want to get fancy.