Complete Ship Walkthrough #3 - The Engines! 🚂 From the Depths

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  • Опубліковано 25 жов 2024

КОМЕНТАРІ • 71

  • @rappyrap2819
    @rappyrap2819 Рік тому +27

    I consider myself knowledgeable about this game but I find you talking about how you make your ship really helpful!

  • @atraxisdarkstar
    @atraxisdarkstar 9 місяців тому +2

    Great tutorial. Personally I like turbos for small things trying to go fast, supers for big ships cruising slowly, and a mix of both for my warships.

  • @mechastophiles2118
    @mechastophiles2118 Рік тому +11

    Good thing I watched the whole thing before commenting on the turbochargers 😁

    • @BorderWise12
      @BorderWise12  Рік тому +4

      Well done! Not everybody is going to manage that! 😁

  • @Warrigt
    @Warrigt Рік тому +2

    that music around the 5min mark REALLY sets the mood for that. Matches what's going on in my brain

  • @chickenpurple6704
    @chickenpurple6704 11 місяців тому +4

    For big ships like this, I think large steam piston engines are the way to go. With 2 boilers and 12 serial pistons (it actually takes up way less space than you'd think) I was able to make 200,000 units of power. Not only that, it is cheaper and more efficient than the fuel engine displayed in the video.

    • @BorderWise12
      @BorderWise12  11 місяців тому +1

      You are almost certainly right, and I really need to practice steam engines so I can do exactly as you have described... 😅

  • @shawnreed343
    @shawnreed343 Рік тому +15

    XD Really glad you're still lovin' the injector engine I sent ya, fuel inefficient as it is. Powerful for it's size, but it does gobble the fuel down like me with chocolate milk. XP I like those catarpillars, though- I'll have to give them a try.

    • @BorderWise12
      @BorderWise12  Рік тому +2

      I really do love that injector engine, thanks again for sharing it! 😁

  • @Raye938
    @Raye938 Рік тому +17

    Given the cost per material and the efficiency gained by having your long engines set to 25% it might be worthwhile to double the number of them and reduce the max RPM. Also since your injector blocks are better at max RPM you might want to consider sequential priority on those so one is used fully before the next comes online.

    • @BorderWise12
      @BorderWise12  Рік тому +5

      Good point. We'll have to mess with it once we know what me power requirements actually are.

    • @sebbywakenshaw3395
      @sebbywakenshaw3395 11 місяців тому +1

      How in the world do you do that sequential priority with them haha?? I didn't know you could do that...

    • @Raye938
      @Raye938 11 місяців тому

      @@sebbywakenshaw3395 All engines have a priority listing in the first(?) configuration page.

    • @Mernom
      @Mernom 7 місяців тому

      Fuel engines don't have full access to the power priority slider, so it would be quite PITA to do that for them.

  • @88Factor
    @88Factor 7 місяців тому +1

    The turbocharger design I think I’ll burrow because there’s no need for RPM limits, and it indeed looks very simple to build compared to other designs.

  • @goodstormsgames9744
    @goodstormsgames9744 Рік тому +3

    I love building engines. Mostly fuel engines I'm obsessed with a flat injector full mixed engine. It has excelent performance. And compact. Basically it's linear performance that never dips below 500 ppm. With some power density.

  • @dripthanos5595
    @dripthanos5595 Рік тому +5

    UA-cam subtitles: "You must sexulize your ship when she's finished"

    • @BorderWise12
      @BorderWise12  Рік тому +2

      I mean... you don't HAVE to if you don't WANT to... 😅

    • @kiritotheabridgedgod4178
      @kiritotheabridgedgod4178 Рік тому

      Of course, it's only after it's finished that you get to have fun fucking around with the decos to make it look like you've got a naked woman/man as a figurehead.

  • @chriswilliams7182
    @chriswilliams7182 Рік тому +7

    😬 when you realise you've mounted your turbochargers 90 degrees off...

    • @BorderWise12
      @BorderWise12  Рік тому +1

      Yup... it is a beautiful moment. XD

    • @Mernom
      @Mernom 7 місяців тому

      It got about 5 times more powerful just from that one fix

  • @Mernom
    @Mernom 7 місяців тому +1

    Btw, you should look into the current default prefabs. I think there are some new designes, some of them QUITE interesting.

  • @frankwelling9491
    @frankwelling9491 Рік тому +3

    Just now noticing the stable power of your turbo engine at 25%. That looks strange. You should check those numbers under load. I'd be amazed if they stay the same. Otherwise, set your engines to 25% power output. If those numbers are right you will make slightly more power then at 100% and use 1/4 of the fuel.
    Power and power per material at 100% looks realistic though. Which is still nice for an engine this... simple. One last note. A downside of an engine like that is if one hole gets into one of the exhausts, you lose a tone of power. It might be wise to split the 2 massive engines up into smaller engines. Maybe 3 on each side? Then if there is a leak in one of the exhausts, the power drop is not quite as big.

  • @GTalon5
    @GTalon5 Рік тому +4

    Offensive Active Defense System.
    ...
    Now I want to make a ship that cusses at you or makes rude gestures when shooting down incoming munitions'.

    • @countedcat477
      @countedcat477 Рік тому +1

      The new missile decorations can help with that, as seen in one of lathrix's videos where he makes them look like fists 👊🤚🤛

  • @andrejstreicher516
    @andrejstreicher516 Рік тому +2

    Happy to see some great tutorials for this game! Just got into it, thanks for your videos.

  • @remkirkthegamer1157
    @remkirkthegamer1157 Рік тому +2

    I prefer making steam engines for ships, even if that ship is just a little torpedo boat. Very simple, aside from needing to figure out how to best lay out the piping for a serial steam engine.

  • @Knot_Sean
    @Knot_Sean Рік тому +9

    If you do an episode with shields, Would doing a breadboard shield that turns on only when a shell is going to hit a section of the ship? Another creator posted a similar idea, I wanted to know if that would be interesting to you?

    • @BorderWise12
      @BorderWise12  Рік тому +4

      Ooooh, that IS interesting! Which creator was that?

    • @SuwinTzi
      @SuwinTzi Рік тому

      I know Ohm had a video where his hover tanks did that

    • @Cobrax_x
      @Cobrax_x Рік тому

      ​@@BorderWise12brenzo's Ragnarok 2022 I believe had it.

    • @twinkyoctopus
      @twinkyoctopus Рік тому

      ​@@Cobrax_x he had a slightly essential complicated system where the Sheila's turned on and off based off the enemy bearing rather than whether they are about to get smacked

    • @Knot_Sean
      @Knot_Sean Рік тому +1

      @@BorderWise12 i know this is alittle late… But I found it; Brenzos bigbrained shield tutorial. I’d post the link but I’m sure you have some guidelines for your comments about that.

  • @apolloaerospace7773
    @apolloaerospace7773 Рік тому +2

    2800 PPM ? Have fuel engines been changed in the last six months or are you running a mod that changes them ? Last time I build a fuel engine, turbo charged engines were more efficient at 100%.

    • @BorderWise12
      @BorderWise12  Рік тому

      No and no? I was wondering about that myself.

  • @yourcombustablelemon
    @yourcombustablelemon Рік тому

    sorry if i missed you going over this or if anyone already said but you can place the back of one radiator to the side of another and it will count,
    i've found that when you do this you've probably built a strangely shaped engine though, wouldn't recommend unless like me there was spare space on your engine and you wanted to put something there XD

  • @twinkyoctopus
    @twinkyoctopus Рік тому

    I like to set up one efficient engine and one powerful engine, so that it doesn't use much while just moving around, but when you need emgines in combat, you have the power needed.

  • @SuperDantedmc
    @SuperDantedmc Рік тому

    Thanks for this

  • @carpotunnel
    @carpotunnel Рік тому +5

    who'll beat me up for using a jet turbine for my engine power?

    • @BorderWise12
      @BorderWise12  Рік тому +4

      No one, because that's a very good idea so long as you keep it out of the water. 😁

    • @SuwinTzi
      @SuwinTzi Рік тому +1

      Jet engines can be efficient as hell with their downside being form factor and can't be underwater

  • @maxharrysson6305
    @maxharrysson6305 Рік тому

    Hey dude... Since your like the go to dude for from the depths stuff and I some of my own content aswell over on my main channel I was wondering if you could help me out on a design? Breakdown of its purpose and that.. I want to create some sort of mech that will look sorta like a Lego character? Bassicly it's a big mech that you manually controll and the purpose for it is so you can make real looking weapons for it... How would I do that? I have tried experimenting with clampy feet but can't get the feet to work... Another thing I was working on was a custom gui simulator... This one was going to be for my main channel to go along with some bomb designs. It's a bunch of video screens with a bunch of different cameras that show different things.. screens of altitude speed all of that along with a aimer... How can I do that if I can do that at all?

    • @BorderWise12
      @BorderWise12  Рік тому

      Cheers! Unfortunately what you want is kinda complicated.
      - I've made a basic sticky-feet walker guide using ACBs, which you can find here: ua-cam.com/video/PHe235_TQRE/v-deo.html
      And a basic clampy-foot walker guide here: ua-cam.com/video/b1tAGv6Eu_I/v-deo.html
      I should probably make updated versions, since I've learned a lot since then.
      - A custom GUI is probably best done using a breadboard to control text screens. I don't know how exactly to do that though, sorry. The breadboard is also a better way to set up leg movement too, if you can figure that out.
      I hope that at least points you in the right direction. Best of luck, and have fun! 😁

    • @maxharrysson6305
      @maxharrysson6305 Рік тому

      @@BorderWise12 thanks! Holy crap I didn't expect a reply so fast. Talk about underated UA-camrs

    • @maxharrysson6305
      @maxharrysson6305 Рік тому

      @@BorderWise12 update dude.. wanted to base my design for the bomb off the German Friz X which is an anti ship guided bomb.. though yea need to learn how to use breadboards to make the fancy pantsy text... Also any suggestions on how I can make manually control the air wing thingies? Or even better an ai that can do the job for me?

  • @jerrebrasfield4231
    @jerrebrasfield4231 Рік тому

    We have a fantastic AI it is cooled by fuel containers, very safe and helpful. 😅

  • @zaphodqi122
    @zaphodqi122 Місяць тому +1

    Those fuel engines are completely wrong, turbos unconnected, seeing it at first made me check it for my self and yup, there was something wrong with that design

    • @BorderWise12
      @BorderWise12  Місяць тому

      @@zaphodqi122 I thought it looked funny, thanks for clarifying! 👍

  • @EtherToast
    @EtherToast Рік тому +12

    STEAM ENGINE GANG RISE UP!!!

    • @hesya5400
      @hesya5400 Рік тому

      Large steam engine lobbyist reporting in !

    • @maramanasa
      @maramanasa Рік тому +1

      Complex machinery gang gang. Brass and steam forver chaps.😊

    • @kiritotheabridgedgod4178
      @kiritotheabridgedgod4178 Рік тому +1

      Steam is good, but have you heard of our lord and saviour, steam-electric hybrid?

    • @Mernom
      @Mernom 7 місяців тому

      ​@@kiritotheabridgedgod4178
      I literally just discovered that crank motors can use flywheel belts to link up with post transmission flywheels.

    • @kiritotheabridgedgod4178
      @kiritotheabridgedgod4178 7 місяців тому +1

      @@Mernom... My gods, forbidden technology, transmission shaft steam props, run off of battery. I shall conquer the world!

  • @darth_dan8886
    @darth_dan8886 Рік тому

    Personally, I always freestyle my engines.
    One thing I've noticed is that PPM is rather directly affected by the amount of cooling the engine recives... And that the radiators are actually disproportioally more efficient than exhaust can be (besides, it is perfectly possible to build a fully enclosed engine without exhausts. Done it for a submarine.

  • @NovaTheAngel
    @NovaTheAngel 6 місяців тому

    11k+ materials per minute? There's no way you can actually use this thing! It's beautiful, cool, huge but it certainly isn't practical. Now I'm useless at this game. I still have problems having my boats staying above the surface but even I know that there is no way you can use this. Even if you stay in a mining zone it will burn through materials way faster than you can collect it! How on earth do you solve this?

  • @Bluewave10146
    @Bluewave10146 Рік тому

    why you needs Engine power 114k?
    you needs max power 4,000

  • @DevinChurch
    @DevinChurch 9 місяців тому

    steam engines are not that hard

  • @saber-jocky3436
    @saber-jocky3436 Рік тому +5

    STEAM ENGINES!!!! Fuel engines are not material efficient enough at the needed power levels, nor are they as space efficient. Also, the turbo chargers work a lot better when they are actually connected to the carburetors. This comment was made within the first 2 minutes of the video starting. I stand by my statement that steam is the superior option for a ship of this size. Multi-expansion systems are not that complicated.

    • @EtherToast
      @EtherToast Рік тому

      Steam Gang! Steam Gang!

    • @hesya5400
      @hesya5400 Рік тому

      However if this vid is for beginner, i would say fuel engines are more friendly, as that was how my beginner ships worked with.
      Speaking as a large steam engine lobbyist

    • @kiritotheabridgedgod4178
      @kiritotheabridgedgod4178 Рік тому +3

      ​@@hesya5400 I'd argue steam is more beginner friendly than fuel, given it's a lot less fiddly to set up an okay steam engine, that produces more power than a well made fuel engine. If you really want noob friendly, then steam-electric is good as well.
      You can also distribute a steam-electric engine around the ship a lot easier, given that you don't have to place an entire engine, just a battery and an electric engine. Hell, you can even build some inside of your armour to protect them from HEAT and HESH rounds if you want to get fancy.