if you ignore the transmissions until you cured the planet and shut down the gun , you get a transmission from the sunbeam saying they cant land but they will contact Alterra and inform them of your situation.
@@ghkevilhd44that can happen if you start the sunbeam transmission before you cure the plant and deactivate the gun and then cure the plant before it tries to land
Really? That's new! I did exactly that years ago but the game just shot the Sunbeam down without moving the disabled Enforcement Platform lol. Just sort of laughed and figured they hadn't thought of that.
One of my favourite aspects of the game is that it actually has and end. You spend your time in the world, experience it, and come to a conclusion instead of just grinding on for eternity.
28:27 I would say that the crabs _do_ add a little something... Because when you first go to the Aurora the PDA gives you a message saying that it detects human flesh in the digestive tracts of the creatures on the ship, which is a horrifying thought. It really puts you on edge, and is a scary way to explaining the definitive lack of corpses on the ship.
You know full well there is at least 1 person out there who lost their Cyclops cause they were to busy listening to the "Shit's on fire yo!" Song instead of actually putting out the fire.
50:51 "I am honestly not sure why as to why the devs decided to populate the lost river with the baby ghost Leviathan" If you scan the big Tree in the Lost river called Giant Cove Tree, you will find out that Ghost Leviathans hatch in the Lost River. Then the Juveniles eat and get big in the Lost river and when Adult they move out to the Crater Edge. The Adult Ghost Leviathan and Juvenile Leviathan are therefore placed where they are to show their Life cycle.
Yeah you're right, I meant more from a gameplay perspective as in, I would expect the game to get harder as you progress but from a thematical perspective this makes a lot of sense.
@@LucidLetsPlayWell, the Lost River is an enclosed space where it is harder to dodge the Juvenile, than the more open spaces where the Adult version can be found. As you said yourself, you had to simply wait it out (20 minutes) to get past the juvenile, while the adult was no road block worth mentioning, because you can just circumnavigate it.
@@LucidLetsPlay besides, the fact that you meet the adult ghost first is not true for everyone, either. I know it's there, yes, but i literally never met it in my like 6 or 7 runs.
One of the details of Subnautica that haunts me is that we never meet the other survivors because we got knocked out by that plate for a few hours. Like there's something chilling about having been so close to Not Being Alone, and the concept of everyone else dying in a matter of hours just because they didn't get lucky on where they landed and fell prey to the wildlife/local exterminators is.... Oof. Also the aquarium is one of the best base additions and cuddlefish are perfect little creatures to hatch. Stalkers are also fun to raise though they lost some cuteness points for me when I released one to the wild and the fucker bit me lmao
I feel like that part of the game never connected with me. I wish they had more evidence of it, because I can spawn, immediately swim to a pod in 1 minute and see that they are dead, killing the immersion.
I do wish that, for replayability purposes, the world was kind of a fusion of hand-crafted biomes and procedurally generated regions, and that the biomes were at somewhat altered positions in each play-through, so you wouldn't already know where everything is right from the start. For people who don't like this feature, it could be made configurable via a simple on/off switch the start of the game.
@@k0lpA Oh yes, it would definitely be more work, as the references in the radio messages, i.e. "1 km SW of the Aurora", would also have to be coded in a more flexible way, to account for whatever geography the game generated for the player.
Talking about the Gargantuan Leviathan Skull "It serves as a great place to park your Cyclops" Yeah it would, if it weren't for the ghost leviathan that just chills there all the time
at the same time, its entirely possible just not override the previous autosaves, or at least keep a handful around. Say an autosave every 20min and just keep 3 that it then only overrides the oldest
I love how different the story progression can be for this game for different players. First time I played I was slow on exploring the lifepods, because I landed on the edge of the kelp and red grass zones, went exploring them, and found the vehicle bay and seamoth blueprints before I even found the seaglide ones. So I spent much of my time building all my gear, the vehicle bay, and a seamoth. Using my nifty seamoth, I then went exploring those pretty pink mushroom caves I had seen glimpses of near my lifepod, found the degasi survivor's base there, and found that storyline before ever finding any of the islands. So then after that I received the sunbeam approach message way before I ever made it to commander Keens pod, saw the sunbeam blown up, explored the gun and its island, activated the gate there, and found the floating island that way and then found the rest of the degasi survivors storyline. So I found the rendezvous log and degasi storyline before I ever went to pod 19. Completely different order of events, yet it all made perfect sense anyway. That's how well the story is constructed and left "breadcrumbed" around, so you can piece it together in any order you like. Subnautica is a gem!
@@LucidLetsPlay I'm doing my first playthru of the game and that's me rn 😂 I got eaten once going around the far side of the ship and I'm scared to go back lmao
@@BlueBoxRevanSame software, but they used the Indian voice in that one. I thought it lost most of the charm from the first game and was one of the major turn offs for me.
Actually there is more than one entrance into the Lost River. When I played the game, I never encountered an adult Ghost Leviathan and I ran into the Juvenile one first... And the reason there isn't an adult down there is because they're too big, only the small ones can survive down their, and they leave before reaching adulthood (lore-wise at least).
Yeah, there are a total of four entrances! One in the Blood Kelp Zone, one in the Blood Kelp Trench, one in the Deep Grand Reef past the 500m Degasi base, and one in the deeper section of the Bulb Zone. I bounce between all of them except the Grand Reef entrance - too hard to navigate a Cyclops through and it's the longest path to the ghost tree (always my endgame base location)
Same here. I remember when the Lost River biome was a new thing and I basically went looking for it. I found a random hole down into the river and didn't think much of it except that it was weird how the entrance was some opening that's barely visible. LoL how little I knew then. :P
I always use the one in the blood kelp zone. If you hug the left wall headed in the ghost leviathan there should leave you alone. You can get the Cyclops down that way, it’s just a pain to do so. My cyclops is since retired as a transport vehicle and acts as a guard, repair bay, and emergency base, it’s sitting over a couple thermal vents.
Combat being limited was an intentional design choice. The devs give you the ability to kill creatures, but they wanted you to run away more than actually standing your ground. That said, nothing quite beats the feeling of using the PRAWN grapple arm to ride a leviathan and drill into it
From what I've heard it's less a gameplay design and more a politically charged design choice, apparently the devs were very much anti-gun and didn't want to make any in the game, the PDA even mentions some sort of in-game war that's supposed to be a reference to a real life shooting that happened at the time. I would have preferred it was simply a gameplay design choice, especially nowadays when that seems to be the last thing devs think about, but at least it worked out well.
Couldn't agree more. I always tell people that I hate horror games but, the truth is, I just hate jump scares. But that's all you get in horror these days. Movies or otherwise. Subnautica may not, strictly speaking, be a horror game but it definitely has true horror in it. Like, the atmosphere in the game will scare you long before any dangerous creatures will. :)
@@tarrker it's the creepy effect, Subnautica is so damn good at it. I've played through the game multiple times, but I still get the creeps when I go in the blood kelp zone and the music shifts and the god damn sound effects... like the PDA says: "This ecological biome matches 7 of the 9 preconditions for stimulating terror in humans."
9 місяців тому+27
I think this game has perfect combination of story, lore, wold building nad gameplay. You dont have to follow quest markers, you just explore naturally. You can find all kinds of cool places, scan and fill your codex with entries, that made the world living place. And you slowly uncover history and events that leads to the end. Everything is just perfect pieces of puzzles.
I’m not far in yet, but the reason there isn’t autosave is because it filled up too much memory i think, causing a lot of lag, plus they don’t want an autosave happenening in a spot where you can’t get out of, which can happen a lot, especially while learning the game, mistakes happen and they don’t want to overly punish a player who just learned creatures like attacking an empty seamoth just as much as they like attacking an occupied one
That would make sense! Either way, it didn't cause me too many problems other than an hour at the start I had to replay so I'm not too annoyed by it :D
When I play Subnautica I like making my base in different locations. It seems like a small change, but it totally changes the experience! I have countless hours in the game and multiple playthroughs under my belt and I still discover new parts of biomes I've never explored
I think my favorite spot to put a base so far is on top of the 1st or 2nd mesa. I just love them for being tiny pockets of safe shallows creatures in an otherwise dead and hostile area.
I clicked on this video expecting it to be someone well known, but I was pleasantly surprised! This is really high quality for only 476 subs, you deserve more.
15:45 the devs didn’t want to include any way of fighting back with the exception of knives, drill arms and torpedoes. You’re not supposed to fight, you’re supposed to run
@@LucidLetsPlay haha, it shows the budget limitations (which almost killed the game without early access and youruber/ streamers) and zhst the game didn’t work as well on land. This is on wof the few things Below zero does better
Yes it's dead easy to get to aurora without even coming close to a reaper. I never did. Just follow the shallows to the side of the aurora, follow the side to the front, and then slip in on the broken open side structure. No leviathan ever sees you or comes near you. I always found going to aurora just as chill as bobbing around in the shallows.
People's natural inclination is to follow the wall to the right, before they know where the entrance is, because the back is closer. So they run right into the back-of-the-aurora reapers, then panic and flee deeper into the crash zone to escape, and end up stranding themselves in the process. Maybe even beaching their seamoth while they're at it. :)
I love that seemingly everyone loses it's shit, when the Cyclops goes critical the first time. All the time, after you build it, the Cyclops seemed like this safe fortress underwater RV and then you'll be scared out, when you get shown, this isn't the case anymore.
Great video! I finally managed to finish subnautica yesterday and I kinda want to start again already. It is such a joy to be in that ocean even though sometimes it is scary :) For me, that game is a triumph!
As someone who's played Death Run, I'd simultaneously recommend and not recommend it. The game is definitely a lot harder but the gameplay can be very tedious and annoying if you don't have the patience for it. It definitely does a few things right, though! You better get used to free diving because you won't have the safety of your vehicles for most of the game :)
@Britishblue. Agreed. I have all three vehicles and a lost river base. Sure the sea dragons make a beeline for you but that's what your modules are for. The trouble (and annoyance) is getting to that point
First let me say that this video is a great love letter to a classic game. It was a random blind buy on steam for me that became one of my all time favorites. The story, the creatures, the crafting, the sounds, the music, the lore, the philosophy. Sunbeam! The sheer terror of it all! Somehow it is simultaneously as terrifying as an Outlast game, whilst having no gore or guns! The game is a masterpiece that has to be played by any/all who love gaming. I can’t get into below zero no matter how hard I try sadly, so I hope a new generation comes that plays like the original.
Funfact we are not powerless to save the Sunbeam crew form their fate. If you turn off the gun before they arrive you get an alternative scene where the landing site is too small for them to land on and that they will contact Alterra about your situation. It is possible to delay The Sunbeam by not interacting with the radio when their message is next until you can turn off the gun. Or you can quickly get through the game before the radio even reaches said message. The research facility was attacked by a Seadragon leviathan which you can find the remains of close by. The aliens took it's egg to study it and the Seadragon attacked them in an attempt to save it's egg. It died due to the headtrauma it got from when It charged head first into the facility
@@LucidLetsPlay Yeah, they did an incredibly good job with the lore! The Info about the Seadragon can be found by scanning it's remains. You can even find it's egg still intact in the facility. I figured out the thing with Sunbeam by accident. I at some point had completely forgotten about the radio as I usually never set one up at my base. After a few days of playing I noticed how Sunbeam never happened despite having played the game for quite a while. I then realised that the timer doesn't activate unless you get their last message from the radio. If you don't interact with the radio after their second to last message, you can save them even if you take all the time in the world.
The koosh zone was named after those toys, which I played with as a child in the southeast USA and so understood the reference instantly. They are more of a 90s thing though, as I think they were introduced at the end of the 80s and gained popularity in the early 90s, around the same time as things like hackey sacks and pogs (the collectable toys). They have a very unique texture to them, think of something like tinsel but made of thin rubber bands. I had several of them through my childhood and they were fun to just sit and play around with, not so different from a fidget spinner or those push pop things you see everywhere now. The only real issue is that the individual "threads" break off pretty easily if pulled on separately, so you needed to keep them away from pets or young kids that tend to swallow random things.
@etsPlay On a side note, the PRAWN suit gets a LOT more fun when you build 2x grappling arms to start rock climbing with it and Spider-man your way along the top of the caverns rather than stomping along the bottom. Even in the open areas you can build up momentum and cover ground pretty fast by alternating arms so you never come to a stop. If nothing else 2x grapple makes it way easier to get into the cyclops hanger, lol. Grab the mod that doubles the grapple distance (after scanning additional fragments and upgrading in the Modification Station) and you will never need the Seamoth again. Except maybe to get to the floating island. Edit: I checked, it is possible to reach the floating island with a PRAWN suit. (no mods)
Have fun =) Due to the way momentum works with the PRAWN (I'm sure you've noticed it sometimes skids when it lands) I have to believe that it is intentional and it was designed so that you could swing to build up speed. It works too well not to be.
51:22 the reason why they use baby ghost leviathans in the lost River is because the tree that is used as their breeding grounds is located there. You mentioned the tree shortly after asking why they choose to use juveniles there. If you scan the tree it tells you how the tree is used to reproduce the ghost leviathans. It’s been forever so I don’t remember if they just spend their young lives inside the giant orb/sac on the tree or if it is the place where the mating and therefore very young life takes place. If you look closely you can see the baby leviathans inside the tree.
i think subnautica will always be remembered because its unique in what it does, the vast sensation of loneliness i get from this game was never replicated by others, at least not as good as this game does(in my opinion of course). also the fact that literally everyone covered this game
For the Sea Emperor pool, you might notice there is a raised area behind the opening to the pool with one of those teleport gates. There is a somewhat hidden gate inside the pool that leads back to this gate. I believe that was the intended way of getting out of the pool other than the gate uncovered by the Sea Emperor.
Im so unbelievable heartbroken by the failure of below zero, it made me so sad. Subnautica is such an amazing amazing game. I really hope they bring it back in the next game. They desperately need to find a better composer though for this next game.
We have no idea how Subnautica 3 will turn out. All we can is wait and see. But there's hope. At least there's a world, we have seen some awesome screenshots and some creatures. But it's all still in the dark. We have to see, what their focus is, and what they want to do. Somehow my feeling while watching those infos about the third title is that they want to get back more to Subnautica 1 with this one. But perhaps that's just my hope overlapping the few information I have. All in all, let's wait and I hope it will turn out to be another great title. It's even curious that they decided to do the next Subnautica now. We all have seen the "new game in the Subnautica universe", which I thought for a long time would be a different game, like a Shooter or something else inside the same connected lore. But they really decided to specifically make "Subnautica 3". So I'm excited for what they plan for. I really love the story being embedded inside the physical world, so that you have a drive to explore and piece the information together in your head. It's a unique concept that enhances the exploration aspect of the game so much more. If they can do it again, the wonder and feel while playing will be once again glorious.
Honestly, the world design in subnautica is the best i have ever experienced. The many caves, the wast planes and the spectacular shape of biomes like the blood kelp zone will always stick out to me. And oh god the sound design. Hearing the blood kelp ambiance or encountering a crabsquid will always be an awsome experience!
It seems like at 9:07 there is some footage missing. You mention you "dont lose too much progress" when restarting the game and go back to your tiny base and seamoth. But you had not built either of these in the previous day of playing. Just letting you know in case you missed it!
The absolute best part for me is after the final emperor leviathan animation, the PDA says "welcome back to Alterra, you're being fined 3.4 billion credits for destruction of company assets" Lmfao
I suggest not hatching the cuddlefish as not being able to bring him on the ship at the end of the game and saying goodbye really hits home if you've had pets before 😭
If you release a cuddlefish into the wild it's still possible to pick them back up. Usually you can only interact with them but sometimes the option to pick them up appears too.
Saying goodbye to the cuddlefish few minutes before climbing up the escape rocket teared me up on my first playthrough. I have to pause the game and hug my old dog (who was around 13 years old at that time and slowing down due to age), imagining the sadness that would overcome me when I have to inevitably say goodbye to him. RIP Choco, I will miss you forever.
34:11 I was so confused about the Kush Zone bc I was p sure that's just one of the many euphemisms for weed, but then you showed the pic and I immediately got a flashback of my childhood and went "OHHHHHHHH KOOSH BALLS!" Yeah its a children's toy that they still definitely make, but maybe were most popular in America in the early 2000s
This game has sun eclipse. Litterraly, in the middle of the day one of the planets moons brings pitch darkness on the planet for few seconds. This is one of the most perfect atention to details i have found in any game.
@@LucidLetsPlayreboot the game and stay for some minutes. I don't know the timings exactly. Look on the sky, you will see a big moon slowly obscuring the sun light, until is pitch black. It happened to me on my second playthrow. Because I was so terrified of everything in the game, I simply didn't noticed it.
imagine this, im playing a few games dont know what to do, tomorrow is monday dont know what to feel about it but still being excited for work because of stuff, you browse youtube and see this. "oh yeah subnautica, i loved that game" momries flush back, my old 1660 ti managing the game having a good time all of it. "my goodness that was great" replay it a few month later. now 3 years after that. this video. you my friend brought me back a time of my life i long lost, thank you so much for this hour of freedom and peace, you dont even know how much this video means to me.
Also- you get the captains door code way before end game as you said- most people go back to the aurora probably before they go all the way down to the lava caves.. Thus you can start construction of the rocket long before its the last thing to do. Its a lot less of a 'grind' if you have already built the first few bits long before end game. Aslo depending on how much you explore and horde, you may well have all or most of the required materials in your bass anyways.
very well done video, i was surprised when i saw that you only have 640 subs, i was expecting to see a few hundreds of thousands. keep it up bro, you are doing good!
For me, Subnautica is really a nice game! If you read all in the data bank in your PDA and discover the story of the Alterra, you will be AMAZED! R.I.P. to the Alterra Crews by the way...😥
Dude how do you not haveOver a thousand likes on this video frankly you put a lot of effort in it just good job man I'll try my best to get the algorithm to notice you I can't do much but I'll try
Older millennial here - we all had Koosh balls as kids. Different colors and sizes, on keychains, backpacks, rearview mirrors, the dangling switches on ceiling fans. They were everywhere.
i vaguely remember them, i m romanian so maybe it was more of an america thing, also i was born in 95 so almost gen z rather than milenialm but I defo saw them in stores
WHAT HOW HOW DO YOU HAVE ONLY 504 SUBS WHAT HOOOW YOU DESERVE MORE Edit: i legitimately believed that you had like 500k or something like that until i subscribed
I absolutely adored subnautica and played for four days straight on my first playthrough because I was so compelled by the environments, gameplay, story elements, etc. I can admit that it has it’s issues but so many people reviewing or going go too hard on the negatives in my opinion, and I loved this video because it felt so positive and rang through more of the emotional experience than most others have. Can’t believe your channel isn’t massive yet but I look forward to you blowing up bcse this video is sooo good
I like to try and keep my videos neutral and try not to shit on a game or give it endless praise, it's subjective after all. Thank you for the kind words :)
20:58 I really miss the old audio they had for this scene. Felt so much more realistic, and the voice acting and writing was honestly much better. No clue why they changed it.
Modern games lack a complete story, a beginning, middle and a satisfying end. That is because they are mostly driven by the franchise concept. Subnautica is a rare and beautiful game that focuses you entirely on the story and concluding that story in your gaming experience. Its an absolute masterpiece 10/10. A must play for anyone who identifies themselves as a gamer.
Funny thing is when i finished subnautica i had 20 beacons to help me navigate Thanks for sharing your experience and this is another subnautica retrospective to remember
this game will have a place in my heart forever. it kicked the Mass Effect series of it´s throne as the best game ever. i remember my first time exiting the pod and jump into the water. i have my problems with deep water in RL (not seeing the ocean or lake floor) so this game was pure nightmare on the first playthrough. the first night i the game was only horror. hearing all those different animalnoises and hearing the leviathan roaring in the distance without knowing what all those noises came from was incredible. first time encountering the sea dragons or the emperor leviathan gave me nearly heartattacks. overall just an incredible good game.
Using the propulsion cannon on the spiders is very cathartic. That is their only purpose, to be annoying pests early on, and then enjoyable cannon fodder later on.
@@Caffin8tor the explanetion was vague, but there was one. When the cure was re entroduced some pepers expreded the cure to even the depest places, and she eate one of them
@soldit_Dumes No good. She was infected YEARS before the cure was released from the events in Subnautica. Kharaa kills in days or weeks with a 100% death rate (unless a small amount of enzyme 42 is present, such as from the peeper distribution from the Sea Emperor).
Subnautica is hands down one of my favorite games of all time. I'm glad you talked about the "are you sure its worth it" message bc that is the first time a message in a game has made me feel the way that one did and I'll never forget it. The late game with prawn suit definitely gets buggy and there are other bugs I experienced throughout the game but I never really got all that irritated with. Some of them were even kinda funny but I found that every bug I encountered had a work around and it never impacted me for very long. Even the prawn suit bugs I was able to get around. Way more bugs in the coop mod legacy version but still absolutely worth it in my opinion. Amazing game I cannot wait for SUBNAUTICA 2 BABY LETS GO
Thank you for this great and thorough review. Its an excellent unique experience in my lifetime in decades of gaming. Ive scuba dived many times and this game scared me so much i had to stop many times to breath and take a rest as it was so immersive. My heart was racing so fast as well. This has to be the best underwater games of all time, as well as survival game types. Hopefully the new sequel will be even better.
There was only one problem. After the juveniles are born, the chemical is released, I built the all the rocket parts but didn't want to go. So I Just built my base a bit, watched some of my favourite creatures, saved the game and called that my game ending. I came to love that world.
I suspect that is what "Ryley Robinson" did as well, retiring to the floating/Degassi island after trading Alien/Precursor technolgy to Alterra. I even suggested a number of times that "Ryley Robinson" built a series of Cantinas and Extreme Explorer bases for wealthy risk takers. (Legal notice: If you die on Planet 4546B, your assets go to funding the Planet 4546B Preservation Society.;)
Something that makes subnautica so special to me is even though i had watched a playthrough years prior to when i played it and i knew practically everything it was still such a mesmerizing and immersive experience that i still have yet to find in another game. Its one thing to be able to watch someone play a game and want to play it yourself after but having such a unique experience even after that is something few games can say they can do.
The sea empress is a lovely living being with an amazing voice and I was so sad when I found out about her Noble sacrifice at the end, if only she lived to raise her young 😢❤ great vid btw
"Detecting multiple leviathan class lifeforms" JUST GOT WAR FLASHBACKS AND THE HAIR AT THE BACK OF MY NECK STOOD UP DAMN the fate of the emperor really touched me. especially her last line in the end of the game. "we are different, but we go together." its like she says that shell always watch over us and that really moved me somehow
57:00 there is a second teleported in the aquarium which gets you out of it. But I’m also curious as to why you didn’t make an upgrade to the jets of the prawn suit, as it, and the grappling hook upgrade, make traversal with it far easier and more fun
@@LucidLetsPlayI noticed. It’s pretty lame at the start. But with upgrades it’s extremely fun. I can recommend trying it out in creative once with a grapple arm, propulsion arm, and the jet upgrade
i dont know if anyone told you this or if you figured it out but the best tactic with the cyclops in my opinion is to actually turn off the engine and lights to minimize your presence in the area as they only attack your cyclops when they sense the engine running. which is why the silent running mode and slow speed got me past almost all leviathans in the game without a scratch on my cyclops. besides me accidentally ramming into them
It's interesting how people play the game differently, and get different feelings. For me, the game never was scary, it was an interesting adventure. I also progressed in a different order. And even with vehicles - I never liked the cyclops, but swinging around with double grapples on the prawn suit was really fun, so the most use I've got from cyclops is its fabricator, which is required for the rocket. Also, the only bug I encountered was losing my seamoth to the sand on the island beach. And it is fantastic that the game is able to provide such a different experience. Subnautica is amazing.
Honestly I get what you mean for the most part- I love going out of my way to kill the leviathans and exploring the darkest parts of the map, but I can’t lie I do get a littleeeee bit on edge when I head through the crash zone 😆 even after I’ve already scanned reapers like 5+ times
Similar experience to me on my first few playthroughs haha although I liked moving my base stuff down to the lost river with it. Thinkings of buying it on steam to mod
I know this video isn't an exact play-by-play of the whole story but I find it jarring how huge chunks seem to get missed. For example, you go from learning about the seaglide and accidentally not saving your game, and then skip straight into already having a seamoth. Then you bring up the Sunbeam later as if the viewer is already aware of it, but the first mention of it in this video is the third or fourth message from the Sunbeam.
Interesting feedback, it's nice to hear about how people felt about the video! It's been a while since I made this but I'm pretty sure I referenced building the Seamoth and the previous sunbeam messages but yeah, storytelling hiccups :)
44:10 Also a small detail, in the Trailer you follow him and see his last Days. He explored more and builds a new base. Unfortunately the Aurora Lands on it.
Subnautica was a Survival Crafting game with a really good story. The Forest was also a Sirvival Crafting game with a good story, that had Co-Op. I hear so many people complaining that Co-Op is going to ruin Subnautica 2, as if they forget that The Forest had Co-Op.
the thing is the forest's story falls apart instantly if you start noticing the plot holes that game has (which is plenty) whereas for subnautica the problematic story beats are few and far between. Moreover subnautica does have a coop mod and let's say whilst it's fun it does take away A LOT of the game's atmosphere since there's others to help you out. This didn't affect the forest as badly as it did subnautica though. Mostly cause the forest had a gameplay loop similar to other typical survival games thus it allowed for coop without that much hassle.
No auto save is part of the experience. It teaches you to save before potential "death" points and has been around since ye' ol RPGs (Fallout, Skyrim, Any Final Fantasy..etc also standard in survivals)
I played Sierra Online games such as "Space Quest," where "save after you achieve/do something important" became second nature. "Roger Wilco" had so many funny/strange/stupid ways to die in game.;)
@LucidLetsPlay I respectfully disagree. I think it does impact the players in specifically the way other commenters have mentioned. Don't get me wrong, I get your point. I've also been in the exact same position as you and lost anywhere from 4 hours of gameplay to 12 hours (all due to a save mistake or not saving before a specific event). It was incredibly frustrating, I was so mad! But it also added to my experience. Yes, regrinding was tedious, but I didn't repeat those mistakes, nor did it interfere with the rest of my experience. Auto save can also inherently ruin a game. Think about any RPG where you need to grab an item, give that item to a specific NPC, but you die along the way and lose the item forever. Having auto save enabled in this example would effectively ruin your chances at completing this quest objective. Having manual saves would allow the player more agency over their choices and mistakes. So, for games like RPGs and survival games, I think it is a necessary frustration.
It's funny how it became less scary for you the deeper you went. For me it was the opposite, in the first half of the game I just stayed mostly clear of anything bigger than the Seamoth and calmly collected my stuff. With the exception of one longer tour of wreck-hunting to find the important upgrades, it was really relaxing. Then I stalled going down towards the Lost River by micro-managing all the resources I'd need to build a complete base down there to practically make sure I'd have to go there once and never come back again. Got bullied by the juvenile Ghost Leviathan at the northern entrance to the Lost River for half an hour while getting the Cyclops nearly stuck in the trees. Built my base in the Tree Cove which felt like the single safe haven down there and ventured out with the Prawn Suit exactly 4 times. Finally, I reached the Sea emperor and after hatching the eggs, I still was so terrified of the Sea Dragon that I ended up parking the Prawn Suit via teleporter at the Alien island, swam all the way back to the Save Shallows and took the Seamoth down to the Tree Cove again to collect the Cyclops. I was so relieved when I could finally leave that area for good :D
That's really interesting, it's awesome to hear how other people experienced the game! I think for me, the lower areas of the map were less "unknown" and more actual fear rather than that overbearing fear of what might be out there and it's a feeling that the game captured really well.
The sunbeam "landing" was one of the most intense moments in the game for me on my first game. I arrived with plenty time left, figured out what the building is, then tried frantically to warn the Sunbeam, contact them somehow.... in the end just realizing I can't do anything to stop it....
34:13 I saw them often when I was younger. It is a toy made of Latex or a similar elastic, sometimes they had a light inside that activated with a hit. They still are in circulation in some _tianguis_ here in Mexico. About if it is pirate and which is the ofiginal, I have no clue.
51:10 I definitely encountered my first Ghost Leviathan in the Lost River. If you don't go past the crater's edge, there's only two locations where you could run into a mature Ghost Leviathan, and neither of those locations are exactly where the game drives you (though close by). The thing that actually makes the Juveniles not scary is that in the Seamoth, you can just blast by and outrun them. Seamoth 4ever, the most useful, practical little speedster 💙 After the first time playing, I've rarely felt like building the Cyclops for exploration because it's really not needed. Playing through with just the Seamoth was super fun actually, and made navigating some of the deepest parts a bit more challenging.
For some reason it had never occurred to me that those weird creepy radio transmissions were from the warpers, but it makes perfect sense. Good catch! Another bit of environmental storytelling I love is that the disease research facility has been knocked down by an impact from a leviathan. Not far from the facility, you find a sea dragon fossil with a hole in it's head, indicating an impact with a large object. Did you scan the giant purple tree surrounded by ghost rays? The huge nucleus at its center is a ghost leviathan egg. That's why you get juvenile ghost leviathans in the Lost River; their eggs incubate at 900m.
24:00 Another thing I like in that base are the quirky display cases you can find. Like the Doomsday device that "luckily" has malfunctioned. 46:50 it should be noted that charging power cells or batteries inside the cyclops does drain the cyclops' own power cells by the amount they put into the charging devices. In other words: it doesn't really work. Not unless you carry around a deconstructed small base to do the charging in, which you can then assemble if and where required.
Yeah I enjoyed the lore of the doomsday device haha, couldn't fit it into the video though. And the cyclops, I used thermal vents to charge it. Not sure if that would work forever and it was really slow but did the job!
@@LucidLetsPlay I usually kept the ingredients for a small base with scanner room in the storage units on the lower deck. one multipurpose room, a hatch, one bioreactor, scanner room plus upgrades, and if i felt fancy, a thermal generator plus a couple power poles. Moonpool was also optionally present. As for powering the bioreactor: That's what my planters full of Bulbo Trees were for - aside from feeding myself. They are one of the plants you can find on both dry islands and very effective when it comes to food and power both.
@@LucidLetsPlay I like them, because you can toss in basically anything you find. Plants, eggs, fish, you name it. I found Bulbo Tree samples to make excellent fuel since you can fit four samples in there, and a tree holds enough to fuel two bioreactors completely, plus leave one sample for replanting. So you essentially have unlimited power available if you need it. Plus you can grow it in a small planter pot next to the reactor, so no need for extra storage either.
"The combat leaves a lot to be desired" That's because you're not supposed to fight back. Combat is not a part of the game. That's why you get absolutely zero rewards for killing anything.
I don't remember if it's original or BZ, but if you find a gigantic egg you can hatch it in the alien containment and get a pet baby leviathan that hangs out near your base and is friendly.
The explanation for why the juvenile ghost leviathans is actually implied when you find the egg tree in the lost river. Basically it appears as though the lost river doesn’t have enough resources to supplement the adults, and that they go down into the lost river to lay their eggs as to protect their children as there is a lack of leviathan-sized predators in the lost river. As the babies grow up and need more food they venture out into the wider ocean
You were wondering why the ghost leviathan baby is in the lost river, and thats actually revealed when you scan the egg tree in the lost river; they are born in the lost river and swim out! :] def feels weird when you go to the lost river after the void or through the areas where adult ghosts are, but a lot of people first go down to the lost river through the deep reef or bulb zone in the maxed out seamoth, so they may have never encountered the adult ghost which i think definitely makes more fun gameplay so i wish it guided the player to those entrances first just a tad better
34:12 A Koosh ball is the fidget spinner of the 1990's. They were supposed to be a learner tool for kinestic learners to physically interact with while listening to lesson to help absorb information.
Koosh! A line of little fidget toys before the term was popular, they were balls of rubber strands, gave an interesting tactile feel when rolling them about, or you could swing them by one or two strands like a yoyo. They were fairly popular in the mid-90s.
Follow me on Twitch for live content! twitch.tv/lucidletsplay
Zero reply let me change that.
I subscribed great video
@@Hipepes Thank you!
if you ignore the transmissions until you cured the planet and shut down the gun , you get a transmission from the sunbeam saying they cant land but they will contact Alterra and inform them of your situation.
Yeah there's a few alternate scenarios, it's cool that they took the time to add them in!
I remember that there was a time that the cannon shot the sunbeam even if you deactivatet it before
@@ghkevilhd44that can happen if you start the sunbeam transmission before you cure the plant and deactivate the gun and then cure the plant before it tries to land
Really? That's new! I did exactly that years ago but the game just shot the Sunbeam down without moving the disabled Enforcement Platform lol. Just sort of laughed and figured they hadn't thought of that.
@@IamCoalfootIt's likely that you started the Sunbeam landing before you shut down the gun, and shut it down while the landing countdown happened.
One of my favourite aspects of the game is that it actually has and end. You spend your time in the world, experience it, and come to a conclusion instead of just grinding on for eternity.
Yeah agreed, it's rare these days :D
Yeah, unlike Planet Crafter. I stopped playing that game because there is literally no end, yet. It's a great game, still.
@@jupiterthree52281.0 of Planet Crafter is coming this year
And it's an ending you have to initiate, I like that as well.
It's even cooler when you think it's your choice to stay or not.
28:27 I would say that the crabs _do_ add a little something... Because when you first go to the Aurora the PDA gives you a message saying that it detects human flesh in the digestive tracts of the creatures on the ship, which is a horrifying thought. It really puts you on edge, and is a scary way to explaining the definitive lack of corpses on the ship.
Also another good spot! From a lore perspective that makes sense, but I still hate them 😂
Everyone hates them, but that's why they gave us the sacred propulsion cannon. To yeet them :)
"WHAT" -me, hearing that
“They EAT PEOPLE” isn’t much when I have already engaged in a frustrating 5v1 with those fuckers already
You know full well there is at least 1 person out there who lost their Cyclops cause they were to busy listening to the "Shit's on fire yo!" Song instead of actually putting out the fire.
With the way you phrased that, I'm imagining a Jessie Pinkman remix 😂
I mean, it is a really cool song.
50:51 "I am honestly not sure why as to why the devs decided to populate the lost river with the baby ghost Leviathan"
If you scan the big Tree in the Lost river called Giant Cove Tree, you will find out that Ghost Leviathans hatch in the Lost River.
Then the Juveniles eat and get big in the Lost river and when Adult they move out to the Crater Edge.
The Adult Ghost Leviathan and Juvenile Leviathan are therefore placed where they are to show their Life cycle.
Yeah you're right, I meant more from a gameplay perspective as in, I would expect the game to get harder as you progress but from a thematical perspective this makes a lot of sense.
@@LucidLetsPlayWell, the Lost River is an enclosed space where it is harder to dodge the Juvenile, than the more open spaces where the Adult version can be found.
As you said yourself, you had to simply wait it out (20 minutes) to get past the juvenile, while the adult was no road block worth mentioning, because you can just circumnavigate it.
A very good point!
@@LucidLetsPlay besides, the fact that you meet the adult ghost first is not true for everyone, either. I know it's there, yes, but i literally never met it in my like 6 or 7 runs.
@@amazinghorizon8270 the wait was highly unnecessary, too. He had the zapping upgrade, just give the thing a good'ol shock and get in
One of the details of Subnautica that haunts me is that we never meet the other survivors because we got knocked out by that plate for a few hours. Like there's something chilling about having been so close to Not Being Alone, and the concept of everyone else dying in a matter of hours just because they didn't get lucky on where they landed and fell prey to the wildlife/local exterminators is.... Oof.
Also the aquarium is one of the best base additions and cuddlefish are perfect little creatures to hatch. Stalkers are also fun to raise though they lost some cuteness points for me when I released one to the wild and the fucker bit me lmao
Good point, it's almost worse not to see what happened but only the aftermath!
I feel like that part of the game never connected with me. I wish they had more evidence of it, because I can spawn, immediately swim to a pod in 1 minute and see that they are dead, killing the immersion.
@@gameonyolo1 they died before you even woke up, you were unconscious for quite a while
That is something else I love. The resources are usually randomized. But the world remains constant. Which makes it feel more real
Agreed, it's a well made world.
I do wish that, for replayability purposes, the world was kind of a fusion of hand-crafted biomes and procedurally generated regions, and that the biomes were at somewhat altered positions in each play-through, so you wouldn't already know where everything is right from the start. For people who don't like this feature, it could be made configurable via a simple on/off switch the start of the game.
@@antred11 yeah that would be cool but sounds like a lot of work so I see why devs didn't go with it
@@k0lpA Oh yes, it would definitely be more work, as the references in the radio messages, i.e. "1 km SW of the Aurora", would also have to be coded in a more flexible way, to account for whatever geography the game generated for the player.
My favorite thing is the time capsules.
Talking about the Gargantuan Leviathan Skull "It serves as a great place to park your Cyclops" Yeah it would, if it weren't for the ghost leviathan that just chills there all the time
Yeah, maybe not the best place after all 😂
Ah I jus make it a habit to get in my prawn suit and drill the juvenile ghosts to death- makes travelling there trivial
Simple, kill the ghost
You can litteraly just go right past it with silent running, same with the sea dragon
@@maxmachac9756 where’s the fun in that 😆 there’s like 3 ghosts and 3 sea dragons, might as well jus rodeo them and drill em to death
Subnautica not having an autosave is honestly a good thing, there are many times where it would have screwed me if it saved when i didnt want it to
Yeah that's fair!
at the same time, its entirely possible just not override the previous autosaves, or at least keep a handful around. Say an autosave every 20min and just keep 3 that it then only overrides the oldest
@@LucidLetsPlay I’m almost certain there is an auto save feature
@@Faolanthian Nope, in fact when you go to exit the game it actually has a message saying how long it's been since you last saved.
I love how different the story progression can be for this game for different players.
First time I played I was slow on exploring the lifepods, because I landed on the edge of the kelp and red grass zones, went exploring them, and found the vehicle bay and seamoth blueprints before I even found the seaglide ones. So I spent much of my time building all my gear, the vehicle bay, and a seamoth.
Using my nifty seamoth, I then went exploring those pretty pink mushroom caves I had seen glimpses of near my lifepod, found the degasi survivor's base there, and found that storyline before ever finding any of the islands.
So then after that I received the sunbeam approach message way before I ever made it to commander Keens pod, saw the sunbeam blown up, explored the gun and its island, activated the gate there, and found the floating island that way and then found the rest of the degasi survivors storyline. So I found the rendezvous log and degasi storyline before I ever went to pod 19.
Completely different order of events, yet it all made perfect sense anyway. That's how well the story is constructed and left "breadcrumbed" around, so you can piece it together in any order you like.
Subnautica is a gem!
I agree! Although I put the Aurora off because I was too scared of the Reapers :D
@@LucidLetsPlay I'm doing my first playthru of the game and that's me rn 😂 I got eaten once going around the far side of the ship and I'm scared to go back lmao
What I love most is that AI voice companion. The voice acting is both appropriate, memorable and sultry at times
oxygen
They used text-to-speech software for the PDA.
@@Wyzarka Honestly, that does surprise me. But regardless, it sounds really nice. I don't much care for Below Zeros
@@BlueBoxRevanSame software, but they used the Indian voice in that one. I thought it lost most of the charm from the first game and was one of the major turn offs for me.
I agree, I love that voice.
Actually there is more than one entrance into the Lost River. When I played the game, I never encountered an adult Ghost Leviathan and I ran into the Juvenile one first... And the reason there isn't an adult down there is because they're too big, only the small ones can survive down their, and they leave before reaching adulthood (lore-wise at least).
Yeah that's true, good spot!
Yeah, there are a total of four entrances! One in the Blood Kelp Zone, one in the Blood Kelp Trench, one in the Deep Grand Reef past the 500m Degasi base, and one in the deeper section of the Bulb Zone. I bounce between all of them except the Grand Reef entrance - too hard to navigate a Cyclops through and it's the longest path to the ghost tree (always my endgame base location)
Same here. I remember when the Lost River biome was a new thing and I basically went looking for it. I found a random hole down into the river and didn't think much of it except that it was weird how the entrance was some opening that's barely visible. LoL how little I knew then. :P
There blood kelp entrance was my main one.
I always use the one in the blood kelp zone. If you hug the left wall headed in the ghost leviathan there should leave you alone. You can get the Cyclops down that way, it’s just a pain to do so. My cyclops is since retired as a transport vehicle and acts as a guard, repair bay, and emergency base, it’s sitting over a couple thermal vents.
Combat being limited was an intentional design choice. The devs give you the ability to kill creatures, but they wanted you to run away more than actually standing your ground. That said, nothing quite beats the feeling of using the PRAWN grapple arm to ride a leviathan and drill into it
Haha, I haven't tried to ride a Leviathan!
From what I've heard it's less a gameplay design and more a politically charged design choice, apparently the devs were very much anti-gun and didn't want to make any in the game, the PDA even mentions some sort of in-game war that's supposed to be a reference to a real life shooting that happened at the time.
I would have preferred it was simply a gameplay design choice, especially nowadays when that seems to be the last thing devs think about, but at least it worked out well.
Yes they didn't want there to be combat in the world they created. I liked that idea as a good change for the game.
Subnautica is hands down the scariest game I've ever played in my entire life. There's truly nothing else like it
It's certainly a unique feeling that's for sure!
Couldn't agree more. I always tell people that I hate horror games but, the truth is, I just hate jump scares. But that's all you get in horror these days. Movies or otherwise.
Subnautica may not, strictly speaking, be a horror game but it definitely has true horror in it. Like, the atmosphere in the game will scare you long before any dangerous creatures will. :)
@@tarrker it's the creepy effect, Subnautica is so damn good at it. I've played through the game multiple times, but I still get the creeps when I go in the blood kelp zone and the music shifts and the god damn sound effects... like the PDA says: "This ecological biome matches 7 of the 9 preconditions for stimulating terror in humans."
I think this game has perfect combination of story, lore, wold building nad gameplay.
You dont have to follow quest markers, you just explore naturally. You can find all kinds of cool places, scan and fill your codex with entries, that made the world living place. And you slowly uncover history and events that leads to the end. Everything is just perfect pieces of puzzles.
Agreed, it's a wonderful bit of game design.
"what do you get ?...eaten" loved this line :3
😂 Getting eaten gave me a few jump scares!
I’m not far in yet, but the reason there isn’t autosave is because it filled up too much memory i think, causing a lot of lag, plus they don’t want an autosave happenening in a spot where you can’t get out of, which can happen a lot, especially while learning the game, mistakes happen and they don’t want to overly punish a player who just learned creatures like attacking an empty seamoth just as much as they like attacking an occupied one
That would make sense! Either way, it didn't cause me too many problems other than an hour at the start I had to replay so I'm not too annoyed by it :D
In the main menu: is this what the "Unstuck" is for?
When I play Subnautica I like making my base in different locations. It seems like a small change, but it totally changes the experience! I have countless hours in the game and multiple playthroughs under my belt and I still discover new parts of biomes I've never explored
It's a great game to replay now and again, I agree!
I think my favorite spot to put a base so far is on top of the 1st or 2nd mesa. I just love them for being tiny pockets of safe shallows creatures in an otherwise dead and hostile area.
It's the only open world game where i consistently finish the main plot because i like it that much.
Well said!
I clicked on this video expecting it to be someone well known, but I was pleasantly surprised! This is really high quality for only 476 subs, you deserve more.
Thanks man, we'll get there eventually!
15:45 the devs didn’t want to include any way of fighting back with the exception of knives, drill arms and torpedoes. You’re not supposed to fight, you’re supposed to run
I love the way combat is presented in the water, but those crabs... I hate those crabs.
@@LucidLetsPlay haha, it shows the budget limitations (which almost killed the game without early access and youruber/ streamers) and zhst the game didn’t work as well on land. This is on wof the few things Below zero does better
I'll need to give Below Zero a go, it's on my list! @@Uraqt_1337
Escape and Evade keeps you from waste time and resources trying "to beat the Boss Alien" found in First Person Shooter games.
I didnt run into the reapers when exploring the Aurora. I just went directly at it then along the well to the entrance
Yeah I encountered a lot less than I was expecting. Which isn't a bad thing. 😂
Yes it's dead easy to get to aurora without even coming close to a reaper. I never did. Just follow the shallows to the side of the aurora, follow the side to the front, and then slip in on the broken open side structure. No leviathan ever sees you or comes near you.
I always found going to aurora just as chill as bobbing around in the shallows.
You can still hear that loud bastard in the distance, roaring it's head off
People's natural inclination is to follow the wall to the right, before they know where the entrance is, because the back is closer. So they run right into the back-of-the-aurora reapers, then panic and flee deeper into the crash zone to escape, and end up stranding themselves in the process. Maybe even beaching their seamoth while they're at it. :)
I love that seemingly everyone loses it's shit, when the Cyclops goes critical the first time.
All the time, after you build it, the Cyclops seemed like this safe fortress underwater RV and then you'll be scared out, when you get shown, this isn't the case anymore.
Haha, yeah it gets intense.
Lol there are situations I feel way safer in my Seamoth and less in my Cyclops. Always worth getting creature decoys!
Yeah they were useful!
I loved Subnautica, and to this day I still from time to time reinstall the game and replay it yet again.
It's a gem for sure.
Great video! I finally managed to finish subnautica yesterday and I kinda want to start again already. It is such a joy to be in that ocean even though sometimes it is scary :)
For me, that game is a triumph!
Thanks man! Yeah it's a great game and it is more scary than it should be 😂
As someone who's played Death Run, I'd simultaneously recommend and not recommend it. The game is definitely a lot harder but the gameplay can be very tedious and annoying if you don't have the patience for it. It definitely does a few things right, though!
You better get used to free diving because you won't have the safety of your vehicles for most of the game :)
@Britishblue. Agreed. I have all three vehicles and a lost river base. Sure the sea dragons make a beeline for you but that's what your modules are for. The trouble (and annoyance) is getting to that point
First let me say that this video is a great love letter to a classic game. It was a random blind buy on steam for me that became one of my all time favorites. The story, the creatures, the crafting, the sounds, the music, the lore, the philosophy. Sunbeam! The sheer terror of it all! Somehow it is simultaneously as terrifying as an Outlast game, whilst having no gore or guns! The game is a masterpiece that has to be played by any/all who love gaming. I can’t get into below zero no matter how hard I try sadly, so I hope a new generation comes that plays like the original.
Thank you! And yeah I agree, it's very unsettling in a non-horror way and that's why it's such a great experience!
Funfact we are not powerless to save the Sunbeam crew form their fate. If you turn off the gun before they arrive you get an alternative scene where the landing site is too small for them to land on and that they will contact Alterra about your situation. It is possible to delay The Sunbeam by not interacting with the radio when their message is next until you can turn off the gun. Or you can quickly get through the game before the radio even reaches said message.
The research facility was attacked by a Seadragon leviathan which you can find the remains of close by. The aliens took it's egg to study it and the Seadragon attacked them in an attempt to save it's egg. It died due to the headtrauma it got from when It charged head first into the facility
That's some good information! I love how much lore the game has.
@@LucidLetsPlay Yeah, they did an incredibly good job with the lore!
The Info about the Seadragon can be found by scanning it's remains. You can even find it's egg still intact in the facility.
I figured out the thing with Sunbeam by accident. I at some point had completely forgotten about the radio as I usually never set one up at my base. After a few days of playing I noticed how Sunbeam never happened despite having played the game for quite a while. I then realised that the timer doesn't activate unless you get their last message from the radio. If you don't interact with the radio after their second to last message, you can save them even if you take all the time in the world.
Very interesting!
The koosh zone was named after those toys, which I played with as a child in the southeast USA and so understood the reference instantly. They are more of a 90s thing though, as I think they were introduced at the end of the 80s and gained popularity in the early 90s, around the same time as things like hackey sacks and pogs (the collectable toys). They have a very unique texture to them, think of something like tinsel but made of thin rubber bands. I had several of them through my childhood and they were fun to just sit and play around with, not so different from a fidget spinner or those push pop things you see everywhere now. The only real issue is that the individual "threads" break off pretty easily if pulled on separately, so you needed to keep them away from pets or young kids that tend to swallow random things.
Oh that's interesting. I remember pogs but it was slightly before my time 😂
@etsPlay
On a side note, the PRAWN suit gets a LOT more fun when you build 2x grappling arms to start rock climbing with it and Spider-man your way along the top of the caverns rather than stomping along the bottom. Even in the open areas you can build up momentum and cover ground pretty fast by alternating arms so you never come to a stop. If nothing else 2x grapple makes it way easier to get into the cyclops hanger, lol. Grab the mod that doubles the grapple distance (after scanning additional fragments and upgrading in the Modification Station) and you will never need the Seamoth again. Except maybe to get to the floating island.
Edit: I checked, it is possible to reach the floating island with a PRAWN suit. (no mods)
Oh man, two grapple arms. Why didn't I think of this!!
Have fun =)
Due to the way momentum works with the PRAWN (I'm sure you've noticed it sometimes skids when it lands) I have to believe that it is intentional and it was designed so that you could swing to build up speed. It works too well not to be.
Interesting! Yeah I didn't play with the prawn as much because I love the seamoth but I'll have to use that next time!
51:22 the reason why they use baby ghost leviathans in the lost River is because the tree that is used as their breeding grounds is located there. You mentioned the tree shortly after asking why they choose to use juveniles there.
If you scan the tree it tells you how the tree is used to reproduce the ghost leviathans. It’s been forever so I don’t remember if they just spend their young lives inside the giant orb/sac on the tree or if it is the place where the mating and therefore very young life takes place.
If you look closely you can see the baby leviathans inside the tree.
That's an interesting bit of lore!
i think subnautica will always be remembered because its unique in what it does, the vast sensation of loneliness i get from this game was never replicated by others, at least not as good as this game does(in my opinion of course). also the fact that literally everyone covered this game
Well said! Yeah, it's one of the most popular survival games of it's time for sure.
For the Sea Emperor pool, you might notice there is a raised area behind the opening to the pool with one of those teleport gates. There is a somewhat hidden gate inside the pool that leads back to this gate. I believe that was the intended way of getting out of the pool other than the gate uncovered by the Sea Emperor.
Yeah, that would have been very useful!
Im so unbelievable heartbroken by the failure of below zero, it made me so sad. Subnautica is such an amazing amazing game. I really hope they bring it back in the next game. They desperately need to find a better composer though for this next game.
I think Subnautica 3 will be worth keeping an eye on for sure. I actually quite liked the soundtrack to Subnautica personally. Thanks for watching!
They're going with Ben Prunty for Subnautica 2 as well. I believe he did a great job with BZ, it's just that the tracks looped too oftenly.
Ben Prunty has some amazing music, the FTL soundtrack in particular is one of my favourites.
Below zero launching on last gen consoles was a crime
We have no idea how Subnautica 3 will turn out. All we can is wait and see. But there's hope. At least there's a world, we have seen some awesome screenshots and some creatures. But it's all still in the dark. We have to see, what their focus is, and what they want to do. Somehow my feeling while watching those infos about the third title is that they want to get back more to Subnautica 1 with this one. But perhaps that's just my hope overlapping the few information I have. All in all, let's wait and I hope it will turn out to be another great title.
It's even curious that they decided to do the next Subnautica now. We all have seen the "new game in the Subnautica universe", which I thought for a long time would be a different game, like a Shooter or something else inside the same connected lore. But they really decided to specifically make "Subnautica 3". So I'm excited for what they plan for. I really love the story being embedded inside the physical world, so that you have a drive to explore and piece the information together in your head. It's a unique concept that enhances the exploration aspect of the game so much more. If they can do it again, the wonder and feel while playing will be once again glorious.
Honestly, the world design in subnautica is the best i have ever experienced. The many caves, the wast planes and the spectacular shape of biomes like the blood kelp zone will always stick out to me. And oh god the sound design. Hearing the blood kelp ambiance or encountering a crabsquid will always be an awsome experience!
Oh yes, I agree!
It seems like at 9:07 there is some footage missing. You mention you "dont lose too much progress" when restarting the game and go back to your tiny base and seamoth. But you had not built either of these in the previous day of playing. Just letting you know in case you missed it!
Thanks dude! Yeah, I did build the base in both saves but only showed it after the restart, bit of storytelling wonk there for sure!
The absolute best part for me is after the final emperor leviathan animation, the PDA says "welcome back to Alterra, you're being fined 3.4 billion credits for destruction of company assets"
Lmfao
😂 you can't win.
I suggest not hatching the cuddlefish as not being able to bring him on the ship at the end of the game and saying goodbye really hits home if you've had pets before 😭
that's why I keep them in their tank although I do feel a bit bad keeping them in a limbo state
Aw, goodbye little cuddlefish!
If you release a cuddlefish into the wild it's still possible to pick them back up. Usually you can only interact with them but sometimes the option to pick them up appears too.
Saying goodbye to the cuddlefish few minutes before climbing up the escape rocket teared me up on my first playthrough. I have to pause the game and hug my old dog (who was around 13 years old at that time and slowing down due to age), imagining the sadness that would overcome me when I have to inevitably say goodbye to him. RIP Choco, I will miss you forever.
the fact he finished the game without the high capacity o2 tank..
My bad 😂
4:15 lmao love how you started by picking the acid mushrooms up first
:D Gotta make those batteries.
Wow. Beautifully made video! This deserves way more views!
Cheers man, appreciated
34:11 I was so confused about the Kush Zone bc I was p sure that's just one of the many euphemisms for weed, but then you showed the pic and I immediately got a flashback of my childhood and went "OHHHHHHHH KOOSH BALLS!" Yeah its a children's toy that they still definitely make, but maybe were most popular in America in the early 2000s
Hahaha, glad you got a trip down memory lane :D
This game has sun eclipse. Litterraly, in the middle of the day one of the planets moons brings pitch darkness on the planet for few seconds. This is one of the most perfect atention to details i have found in any game.
I didn't know that, that's cool.
@@LucidLetsPlayreboot the game and stay for some minutes. I don't know the timings exactly. Look on the sky, you will see a big moon slowly obscuring the sun light, until is pitch black. It happened to me on my second playthrow. Because I was so terrified of everything in the game, I simply didn't noticed it.
Yeah I'll give a look out for that!
imagine this, im playing a few games dont know what to do, tomorrow is monday dont know what to feel about it but still being excited for work because of stuff, you browse youtube and see this. "oh yeah subnautica, i loved that game" momries flush back, my old 1660 ti managing the game having a good time all of it. "my goodness that was great" replay it a few month later. now 3 years after that. this video.
you my friend brought me back a time of my life i long lost, thank you so much for this hour of freedom and peace, you dont even know how much this video means to me.
Ah thank you man, you have no idea how much this comment means to me either. Thanks for watching.
My favorite unlocks in the game are the sonar (to avoid leviathans) and the repulsar gun (to launch those got dang spider crabs into low orbit!)
Haha. I should have tried that, hate the crabs 😂
Also- you get the captains door code way before end game as you said- most people go back to the aurora probably before they go all the way down to the lava caves..
Thus you can start construction of the rocket long before its the last thing to do. Its a lot less of a 'grind' if you have already built the first few bits long before end game.
Aslo depending on how much you explore and horde, you may well have all or most of the required materials in your bass anyways.
Very true, I should have done it in bits while progressing!
Commenting to boost this channel. Great stuff bruv
You're a legend!
bro wtf amazing editing for a smaller channel holy shit bro amazing job!!
Thanks dude!
very well done video, i was surprised when i saw that you only have 640 subs, i was expecting to see a few hundreds of thousands. keep it up bro, you are doing good!
Thank you! Onwards and upwards! :)
I actually really like the lack of autosave, it really makes you strategic with your saves and when to call it and go back
Yeah, that's true!
I know a lot of folks already mentioned it, but that you only have 668 subs is wild. Best of luck, mate, throwing a sub and a comment your way.
Thanks man, it's much appreciated! We'll get there eventually :)
For me, Subnautica is really a nice game! If you read all in the data bank in your PDA and discover the story of the Alterra, you will be AMAZED! R.I.P. to the Alterra Crews by the way...😥
Yeah there's some really interesting lore hidden around the world.
Dude how do you not haveOver a thousand likes on this video frankly you put a lot of effort in it just good job man I'll try my best to get the algorithm to notice you I can't do much but I'll try
Thanks for the support dude, it's appreciated!
Older millennial here - we all had Koosh balls as kids. Different colors and sizes, on keychains, backpacks, rearview mirrors, the dangling switches on ceiling fans. They were everywhere.
I feel like I should remember them, but I cannot for the life of me!
i vaguely remember them, i m romanian so maybe it was more of an america thing, also i was born in 95 so almost gen z rather than milenialm but I defo saw them in stores
This has been and will always be my favorite game, truly a masterpiece
Well said!
What do you think of Subnautica? Let me know below!
It’s a great game and i have not encountered many bugs
cant get to kelp forest please help me
😂@@paweszutowicz5732
@@LucidLetsPlay ok i found it and now i got the repair tool.
Nice, you're in for a treat!
Holy!! Just the intro alone baffles me on how this channel has less than 500 subs
Keep up the great work and cant wait for more
Thanks man, can't wait to make more!
WHAT
HOW
HOW DO YOU HAVE ONLY 504 SUBS
WHAT
HOOOW
YOU DESERVE MORE
Edit: i legitimately believed that you had like 500k or something like that until i subscribed
Haha, thanks man. I'm trying! Onward and upward!
I absolutely adored subnautica and played for four days straight on my first playthrough because I was so compelled by the environments, gameplay, story elements, etc. I can admit that it has it’s issues but so many people reviewing or going go too hard on the negatives in my opinion, and I loved this video because it felt so positive and rang through more of the emotional experience than most others have. Can’t believe your channel isn’t massive yet but I look forward to you blowing up bcse this video is sooo good
I like to try and keep my videos neutral and try not to shit on a game or give it endless praise, it's subjective after all. Thank you for the kind words :)
Your cyclops has cameras which are very helpful in navigation
Ha yeah, I realised I didn't show many in the footage lol
20:58 I really miss the old audio they had for this scene. Felt so much more realistic, and the voice acting and writing was honestly much better. No clue why they changed it.
I didn't know it was changed! I'll have to check out a video of what it used to be like.
Modern games lack a complete story, a beginning, middle and a satisfying end. That is because they are mostly driven by the franchise concept. Subnautica is a rare and beautiful game that focuses you entirely on the story and concluding that story in your gaming experience. Its an absolute masterpiece 10/10. A must play for anyone who identifies themselves as a gamer.
Well said!
Funny thing is when i finished subnautica i had 20 beacons to help me navigate
Thanks for sharing your experience and this is another subnautica retrospective to remember
Thank you! Yeah, I just wandered around the map and hoped for the best half the time :D
the Sea Dragon Leviathan looks cuddly
About as cuddly as a great white shark in my opinion!
@@LucidLetsPlay If only there was a mod that let me tame a Sea Dragon
I bet there is somewhere!
this game will have a place in my heart forever. it kicked the Mass Effect series of it´s throne as the best game ever.
i remember my first time exiting the pod and jump into the water. i have my problems with deep water in RL (not seeing the ocean or lake floor) so this game was pure nightmare on the first playthrough. the first night i the game was only horror. hearing all those different animalnoises and hearing the leviathan roaring in the distance without knowing what all those noises came from was incredible. first time encountering the sea dragons or the emperor leviathan gave me nearly heartattacks.
overall just an incredible good game.
I agree, it's wonderful!
Using the propulsion cannon on the spiders is very cathartic. That is their only purpose, to be annoying pests early on, and then enjoyable cannon fodder later on.
Yeah, I hate those crabs.
The sound & music will forever be one of the most epic characteristics of this game.
For sure!
"The degasi are not survivors anymore" the woman comebacks on below zero and is a realy tough survivor
Interesting! That game is on my list for the future for sure.
@LucidLetsPlay don't bother looking for an explanation for how she survived Kharaa. I think the writers forgot that would be an issue.
@@Caffin8tor the explanetion was vague, but there was one.
When the cure was re entroduced some pepers expreded the cure to even the depest places, and she eate one of them
@soldit_Dumes No good. She was infected YEARS before the cure was released from the events in Subnautica. Kharaa kills in days or weeks with a 100% death rate (unless a small amount of enzyme 42 is present, such as from the peeper distribution from the Sea Emperor).
@@Caffin8tor i cant remember the entire explanation so i cant argue i might find it again one day then i will put it here
Subnautica is hands down one of my favorite games of all time. I'm glad you talked about the "are you sure its worth it" message bc that is the first time a message in a game has made me feel the way that one did and I'll never forget it. The late game with prawn suit definitely gets buggy and there are other bugs I experienced throughout the game but I never really got all that irritated with. Some of them were even kinda funny but I found that every bug I encountered had a work around and it never impacted me for very long. Even the prawn suit bugs I was able to get around. Way more bugs in the coop mod legacy version but still absolutely worth it in my opinion. Amazing game I cannot wait for SUBNAUTICA 2 BABY LETS GO
Agreed, it's one of those games you'll remember forever! Subnautica 2, I definately have my eye on that.
But the music during the cyclops about to explode is still the best 😂😂
Some tense moments!
This is an incredibly high quality video for a small channel! You sir, deserve a like!
Thank you! You also deserve a return like.
Now a question: why are the hatching enzymes white?
😂😂
Thank you for this great and thorough review. Its an excellent unique experience in my lifetime in decades of gaming. Ive scuba dived many times and this game scared me so much i had to stop many times to breath and take a rest as it was so immersive. My heart was racing so fast as well. This has to be the best underwater games of all time, as well as survival game types. Hopefully the new sequel will be even better.
Thank you! Yeah, it's a game ill keep coming back to and enjoying! Can't wait for the sequel.
There was only one problem. After the juveniles are born, the chemical is released, I built the all the rocket parts but didn't want to go. So I Just built my base a bit, watched some of my favourite creatures, saved the game and called that my game ending. I came to love that world.
Yeah, it's a great game to get lost in!
I suspect that is what "Ryley Robinson" did as well, retiring to the floating/Degassi island after trading Alien/Precursor technolgy to Alterra. I even suggested a number of times that "Ryley Robinson" built a series of Cantinas and Extreme Explorer bases for wealthy risk takers. (Legal notice: If you die on Planet 4546B, your assets go to funding the Planet 4546B Preservation Society.;)
Something that makes subnautica so special to me is even though i had watched a playthrough years prior to when i played it and i knew practically everything it was still such a mesmerizing and immersive experience that i still have yet to find in another game. Its one thing to be able to watch someone play a game and want to play it yourself after but having such a unique experience even after that is something few games can say they can do.
It's a great game, for sure!
The sea empress is a lovely living being with an amazing voice and I was so sad when I found out about her Noble sacrifice at the end, if only she lived to raise her young 😢❤ great vid btw
Agreed! Thanks for watching!
"Detecting multiple leviathan class lifeforms" JUST GOT WAR FLASHBACKS AND THE HAIR AT THE BACK OF MY NECK STOOD UP DAMN
the fate of the emperor really touched me.
especially her last line in the end of the game. "we are different, but we go together." its like she says that shell always watch over us and that really moved me somehow
Agreed! Thanks for watching!
57:00 there is a second teleported in the aquarium which gets you out of it. But I’m also curious as to why you didn’t make an upgrade to the jets of the prawn suit, as it, and the grappling hook upgrade, make traversal with it far easier and more fun
Honestly, the Prawn wasn't my favourite vehicle so I didn't really upgrade it too much!
@@LucidLetsPlayI noticed. It’s pretty lame at the start. But with upgrades it’s extremely fun. I can recommend trying it out in creative once with a grapple arm, propulsion arm, and the jet upgrade
Yeah someone else also suggested double grapple arms, which I'll have to try!
You deserve much more than 500 subs, great video
Thank you! We'll get there!
i dont know if anyone told you this or if you figured it out but the best tactic with the cyclops in my opinion is to actually turn off the engine and lights to minimize your presence in the area as they only attack your cyclops when they sense the engine running. which is why the silent running mode and slow speed got me past almost all leviathans in the game without a scratch on my cyclops. besides me accidentally ramming into them
Yeah, I never tried the silent running mode, good to know!
It's interesting how people play the game differently, and get different feelings. For me, the game never was scary, it was an interesting adventure. I also progressed in a different order. And even with vehicles - I never liked the cyclops, but swinging around with double grapples on the prawn suit was really fun, so the most use I've got from cyclops is its fabricator, which is required for the rocket. Also, the only bug I encountered was losing my seamoth to the sand on the island beach. And it is fantastic that the game is able to provide such a different experience. Subnautica is amazing.
Agreed. Did you not get scared at all? It wasn't fear but a sense of constant unnerve and it was great!
Honestly I get what you mean for the most part- I love going out of my way to kill the leviathans and exploring the darkest parts of the map, but I can’t lie I do get a littleeeee bit on edge when I head through the crash zone 😆 even after I’ve already scanned reapers like 5+ times
Similar experience to me on my first few playthroughs haha although I liked moving my base stuff down to the lost river with it. Thinkings of buying it on steam to mod
I've heard there are some wonderful mods so you're in for a treat. @@Theo-nx7o1
@@LucidLetsPlay Surprisingly yeah, the most unnerving part was running low on oxygen with lots of new resources
I know this video isn't an exact play-by-play of the whole story but I find it jarring how huge chunks seem to get missed. For example, you go from learning about the seaglide and accidentally not saving your game, and then skip straight into already having a seamoth. Then you bring up the Sunbeam later as if the viewer is already aware of it, but the first mention of it in this video is the third or fourth message from the Sunbeam.
Interesting feedback, it's nice to hear about how people felt about the video! It's been a while since I made this but I'm pretty sure I referenced building the Seamoth and the previous sunbeam messages but yeah, storytelling hiccups :)
44:10 Also a small detail, in the Trailer you follow him and see his last Days. He explored more and builds a new base. Unfortunately the Aurora Lands on it.
Ha! I didn't know the Aurora landed on it, that's unfortunate :D
Subnautica was a Survival Crafting game with a really good story. The Forest was also a Sirvival Crafting game with a good story, that had Co-Op. I hear so many people complaining that Co-Op is going to ruin Subnautica 2, as if they forget that The Forest had Co-Op.
I agree, it's great.
the thing is the forest's story falls apart instantly if you start noticing the plot holes that game has (which is plenty) whereas for subnautica the problematic story beats are few and far between. Moreover subnautica does have a coop mod and let's say whilst it's fun it does take away A LOT of the game's atmosphere since there's others to help you out. This didn't affect the forest as badly as it did subnautica though. Mostly cause the forest had a gameplay loop similar to other typical survival games thus it allowed for coop without that much hassle.
No auto save is part of the experience. It teaches you to save before potential "death" points and has been around since ye' ol RPGs (Fallout, Skyrim, Any Final Fantasy..etc also standard in survivals)
I suppose so, but it's a technology that doesn't really impact players. I don't want to be forced to "save" when autosave exists these days.
I played Sierra Online games such as "Space Quest," where "save after you achieve/do something important" became second nature. "Roger Wilco" had so many funny/strange/stupid ways to die in game.;)
@LucidLetsPlay I respectfully disagree. I think it does impact the players in specifically the way other commenters have mentioned. Don't get me wrong, I get your point. I've also been in the exact same position as you and lost anywhere from 4 hours of gameplay to 12 hours (all due to a save mistake or not saving before a specific event). It was incredibly frustrating, I was so mad! But it also added to my experience. Yes, regrinding was tedious, but I didn't repeat those mistakes, nor did it interfere with the rest of my experience.
Auto save can also inherently ruin a game. Think about any RPG where you need to grab an item, give that item to a specific NPC, but you die along the way and lose the item forever. Having auto save enabled in this example would effectively ruin your chances at completing this quest objective. Having manual saves would allow the player more agency over their choices and mistakes. So, for games like RPGs and survival games, I think it is a necessary frustration.
It's funny how it became less scary for you the deeper you went. For me it was the opposite, in the first half of the game I just stayed mostly clear of anything bigger than the Seamoth and calmly collected my stuff. With the exception of one longer tour of wreck-hunting to find the important upgrades, it was really relaxing. Then I stalled going down towards the Lost River by micro-managing all the resources I'd need to build a complete base down there to practically make sure I'd have to go there once and never come back again. Got bullied by the juvenile Ghost Leviathan at the northern entrance to the Lost River for half an hour while getting the Cyclops nearly stuck in the trees. Built my base in the Tree Cove which felt like the single safe haven down there and ventured out with the Prawn Suit exactly 4 times. Finally, I reached the Sea emperor and after hatching the eggs, I still was so terrified of the Sea Dragon that I ended up parking the Prawn Suit via teleporter at the Alien island, swam all the way back to the Save Shallows and took the Seamoth down to the Tree Cove again to collect the Cyclops. I was so relieved when I could finally leave that area for good :D
That's really interesting, it's awesome to hear how other people experienced the game! I think for me, the lower areas of the map were less "unknown" and more actual fear rather than that overbearing fear of what might be out there and it's a feeling that the game captured really well.
Small channel but, damn, high quality stuff, love how you use the games soundtrack the whole video, props dude!
Thanks dude! Yeah I really liked the Subnautica soundtrack
@@LucidLetsPlay any plans on making a review of Subnautica Below Zero?
It's on the list to get to eventually! :)@@Riley_Canvessa
@LucidLetsPlay be nice to it lol, it's not as good but it has some good parts
Haha, yeah I don't think it'll wow me but i'm still looking forward to it! @@Riley_Canvessa
The sunbeam "landing" was one of the most intense moments in the game for me on my first game. I arrived with plenty time left, figured out what the building is, then tried frantically to warn the Sunbeam, contact them somehow.... in the end just realizing I can't do anything to stop it....
Agreed! It's a wonderful story moment.
This video was amazing! New to the series and lore and this was a fun immersion into the world.
Cheers!
Thanks for watching! :)
My favorite thing about subnautica is that it can be very scary but the developers never intended for it to be.
Well said.
34:13 I saw them often when I was younger. It is a toy made of Latex or a similar elastic, sometimes they had a light inside that activated with a hit. They still are in circulation in some _tianguis_ here in Mexico. About if it is pirate and which is the ofiginal, I have no clue.
Haha, very interesting!
51:10 I definitely encountered my first Ghost Leviathan in the Lost River. If you don't go past the crater's edge, there's only two locations where you could run into a mature Ghost Leviathan, and neither of those locations are exactly where the game drives you (though close by). The thing that actually makes the Juveniles not scary is that in the Seamoth, you can just blast by and outrun them. Seamoth 4ever, the most useful, practical little speedster 💙 After the first time playing, I've rarely felt like building the Cyclops for exploration because it's really not needed. Playing through with just the Seamoth was super fun actually, and made navigating some of the deepest parts a bit more challenging.
That's interesting, I didn't know the Seamoth could outrun the Ghost leviathans!
For some reason it had never occurred to me that those weird creepy radio transmissions were from the warpers, but it makes perfect sense. Good catch!
Another bit of environmental storytelling I love is that the disease research facility has been knocked down by an impact from a leviathan. Not far from the facility, you find a sea dragon fossil with a hole in it's head, indicating an impact with a large object.
Did you scan the giant purple tree surrounded by ghost rays? The huge nucleus at its center is a ghost leviathan egg. That's why you get juvenile ghost leviathans in the Lost River; their eggs incubate at 900m.
Ah that's some interesting info! Thanks!
21:33 the exact moment I fell in love (actually my heart dropped) and loved this game ever since
Well said!
24:00 Another thing I like in that base are the quirky display cases you can find. Like the Doomsday device that "luckily" has malfunctioned.
46:50 it should be noted that charging power cells or batteries inside the cyclops does drain the cyclops' own power cells by the amount they put into the charging devices. In other words: it doesn't really work. Not unless you carry around a deconstructed small base to do the charging in, which you can then assemble if and where required.
Yeah I enjoyed the lore of the doomsday device haha, couldn't fit it into the video though. And the cyclops, I used thermal vents to charge it. Not sure if that would work forever and it was really slow but did the job!
@@LucidLetsPlay I usually kept the ingredients for a small base with scanner room in the storage units on the lower deck. one multipurpose room, a hatch, one bioreactor, scanner room plus upgrades, and if i felt fancy, a thermal generator plus a couple power poles. Moonpool was also optionally present. As for powering the bioreactor: That's what my planters full of Bulbo Trees were for - aside from feeding myself. They are one of the plants you can find on both dry islands and very effective when it comes to food and power both.
Ahh, I completely forgot about bioreactors! Good idea. @@ranekeisenkralle8265
@@LucidLetsPlay I like them, because you can toss in basically anything you find. Plants, eggs, fish, you name it. I found Bulbo Tree samples to make excellent fuel since you can fit four samples in there, and a tree holds enough to fuel two bioreactors completely, plus leave one sample for replanting. So you essentially have unlimited power available if you need it. Plus you can grow it in a small planter pot next to the reactor, so no need for extra storage either.
Very good tips, I will defo use them in my next playthrough!
"The combat leaves a lot to be desired"
That's because you're not supposed to fight back. Combat is not a part of the game. That's why you get absolutely zero rewards for killing anything.
You're not wrong!
I don't remember if it's original or BZ, but if you find a gigantic egg you can hatch it in the alien containment and get a pet baby leviathan that hangs out near your base and is friendly.
The explanation for why the juvenile ghost leviathans is actually implied when you find the egg tree in the lost river. Basically it appears as though the lost river doesn’t have enough resources to supplement the adults, and that they go down into the lost river to lay their eggs as to protect their children as there is a lack of leviathan-sized predators in the lost river. As the babies grow up and need more food they venture out into the wider ocean
Interesting!
You were wondering why the ghost leviathan baby is in the lost river, and thats actually revealed when you scan the egg tree in the lost river; they are born in the lost river and swim out! :]
def feels weird when you go to the lost river after the void or through the areas where adult ghosts are, but a lot of people first go down to the lost river through the deep reef or bulb zone in the maxed out seamoth, so they may have never encountered the adult ghost which i think definitely makes more fun gameplay so i wish it guided the player to those entrances first just a tad better
Agreed, it makes sense from a lore perspective but would be better if you met the adult second, from a gameplay perspective
41:45 commenters may have made you aware already, but the crabsquid's huge "brain" is actually it's stomach
That's pretty cool
34:12 A Koosh ball is the fidget spinner of the 1990's. They were supposed to be a learner tool for kinestic learners to physically interact with while listening to lesson to help absorb information.
Interesting! You'd think being born in the 90s I'd remember but I don't 😂
@@LucidLetsPlay its because you were born in the 90s as to why I'd expect you not remember.
Koosh! A line of little fidget toys before the term was popular, they were balls of rubber strands, gave an interesting tactile feel when rolling them about, or you could swing them by one or two strands like a yoyo. They were fairly popular in the mid-90s.
Interesting! I think I just missed this fad.