This is Why Subnautica Will Be Remembered
Вставка
- Опубліковано 29 вер 2024
- The Subnautica games are a series of open-world underwater survival games developed and published by Unknown Worlds Entertainment.
Subnautica is one of the games I wanted to cover when I originally made my channel. It's one of those games that will go down in history as one of the most interesting and innovative games of its time and possibly, ever.
If you enjoyed this video, please consider supporting me on Patreon -
patreon.com/LucidLetsPlay
Set on the fictional Planet 4546B, the original Subnautica follows the story of Ryley Robinson, the only survivor of the crash of the Aurora, as he tries to survive on the alien planet, investigate the crash, and return home.
Both Subnautica and Subnautica Below Zero are available on Windows and Mac (through Steam or Epic Games, or Microsoft for Windows only), PlayStation 4 and 5, Xbox One and Series S/X, and Nintendo Switch.
#review #subnautica #critique
Follow me on Twitch for live content! twitch.tv/lucidletsplay
Zero reply let me change that.
I subscribed great video
@@DanielKhalil-k3u Thank you!
if you ignore the transmissions until you cured the planet and shut down the gun , you get a transmission from the sunbeam saying they cant land but they will contact Alterra and inform them of your situation.
Yeah there's a few alternate scenarios, it's cool that they took the time to add them in!
I remember that there was a time that the cannon shot the sunbeam even if you deactivatet it before
@@ghkevilhd44that can happen if you start the sunbeam transmission before you cure the plant and deactivate the gun and then cure the plant before it tries to land
Really? That's new! I did exactly that years ago but the game just shot the Sunbeam down without moving the disabled Enforcement Platform lol. Just sort of laughed and figured they hadn't thought of that.
@@IamCoalfootIt's likely that you started the Sunbeam landing before you shut down the gun, and shut it down while the landing countdown happened.
28:27 I would say that the crabs _do_ add a little something... Because when you first go to the Aurora the PDA gives you a message saying that it detects human flesh in the digestive tracts of the creatures on the ship, which is a horrifying thought. It really puts you on edge, and is a scary way to explaining the definitive lack of corpses on the ship.
Also another good spot! From a lore perspective that makes sense, but I still hate them 😂
Everyone hates them, but that's why they gave us the sacred propulsion cannon. To yeet them :)
the fact he finished the game without the high capacity o2 tank..
My bad 😂
I actually really like the lack of autosave, it really makes you strategic with your saves and when to call it and go back
Yeah, that's true!
51:10 I definitely encountered my first Ghost Leviathan in the Lost River. If you don't go past the crater's edge, there's only two locations where you could run into a mature Ghost Leviathan, and neither of those locations are exactly where the game drives you (though close by). The thing that actually makes the Juveniles not scary is that in the Seamoth, you can just blast by and outrun them. Seamoth 4ever, the most useful, practical little speedster 💙 After the first time playing, I've rarely felt like building the Cyclops for exploration because it's really not needed. Playing through with just the Seamoth was super fun actually, and made navigating some of the deepest parts a bit more challenging.
That's interesting, I didn't know the Seamoth could outrun the Ghost leviathans!
Well you find the juvenile Ghosts in the Lost River because that is where they are born, it's not about difficulty but making a cohesive world, the Ghosts are born in the Lost River which can be discovered from the Egg tree, and as they grow they leave it since they become too big for it
Yeah that makes sense!
If you go directly from the Life pod to the middle of the Aurora then to the front. Most of the time you wont even see a Reaper. If you do see one it's at the front but he is no problem to get around. as there are holes in the wreckage big enough to get a seamoth through. One reaper at the front, One at the back and a LOT behind it. No need to go deep just stay at the surface.
Additional Info on the Time capsules, They are not added in automatically, they are added to a list for players to vote on, once a capsule gets enough votes, then the devs decided which ones to add. When I first beat Subnautica I checked the list. (This was about 2 weeks or so after the official launch of the game.) My capsule had a wait to be voted on of about 3 years at that point, so if you want your capsule even voted on you need to get people to search the list and vote for your specific one. That being said I am not sure if the devs are still adding in capsules at this point.
Have fun and when in doubt go deeper!
Some good reaper strats here! :)
Subnautica is hands down one of my favorite games of all time. I'm glad you talked about the "are you sure its worth it" message bc that is the first time a message in a game has made me feel the way that one did and I'll never forget it. The late game with prawn suit definitely gets buggy and there are other bugs I experienced throughout the game but I never really got all that irritated with. Some of them were even kinda funny but I found that every bug I encountered had a work around and it never impacted me for very long. Even the prawn suit bugs I was able to get around. Way more bugs in the coop mod legacy version but still absolutely worth it in my opinion. Amazing game I cannot wait for SUBNAUTICA 2 BABY LETS GO
Agreed, it's one of those games you'll remember forever! Subnautica 2, I definately have my eye on that.
I think the biggest takeaway I got from Subnautica was that I wished there was a modding community and tool set for it the same way Skyrim and fallout do. after my first completed playthrough I just did not feel like there was literally anything else for me to do but build unoriginal and nearly copy pasted bases in biomes I didn't already build in. I loved the game a lot but when I finished playing around with base building and finished curing the planet, I didn't even want to go back to earth. I ended up just saving and quitting one day and never coming back. I loved subnautica so much but I just don't feel like there's anything left for me.
I suppose, but it's a short-ish single player game. Maybe one day you'll be able to revisit and have another awesome playthrough!
Funny thing is when i finished subnautica i had 20 beacons to help me navigate
Thanks for sharing your experience and this is another subnautica retrospective to remember
Thank you! Yeah, I just wandered around the map and hoped for the best half the time :D
The best part of subnautica is the image used for this video’s thumbnail because the player character is about the size of a teddy bear in it.
😂 thats very true.
i've played alot of subnatica... i've basically never run into the reaper by the aurora. just stay at the surface and head directly towards the breached area, don't go around the front or the back and you'll be fine.
Good advice, thanks!
WHAT
HOW
HOW DO YOU HAVE ONLY 504 SUBS
WHAT
HOOOW
YOU DESERVE MORE
Edit: i legitimately believed that you had like 500k or something like that until i subscribed
Haha, thanks man. I'm trying! Onward and upward!
"Detecting multiple leviathan class lifeforms" JUST GOT WAR FLASHBACKS AND THE HAIR AT THE BACK OF MY NECK STOOD UP DAMN
the fate of the emperor really touched me.
especially her last line in the end of the game. "we are different, but we go together." its like she says that shell always watch over us and that really moved me somehow
Agreed! Thanks for watching!
I only remember it because it's the first game Epic Games Store gave out that was actually good and I played. Didn't finish it though.
It's well worth finishing if you ever get the urge.
I remember koosh balls from my childhood in the 90s in the northwest USA.
You shoild definitely play Outer Wilds. I think it's my favorite gamong experience ever.
Outer Wilds is next on my list so look out for that sometime soon!
I heard they're making a sequel to Subnautica, called Subnautica 2 which is NOT following the story of Below Zero
I've heard that too, I'll defo be keeping an eye out for it!
You mentioned the Outer wilds As I was watching this review I was thinking about how I've never seen a review of that game. It started during the whole exploring the gun island as well you know reminds me of another game like it & you mentioned it. I got it free for watching some E3 livestream & it was really funny on Xbox as it said it'd release in hundreds of years time & when it finally released I played it & only watched a hint at the end as I couldn't for the life of me work out how to you know get to the end point in time. As it was really hard to locate. I also when I returned learned of somewhere new I am not sure if it was added but it was the little Magma planet. That game is wonderful & I hope you enjoy watching it.
Edit: Playing it.
Yeah, that game is on my list, glad to hear you enjoyed it!
@@LucidLetsPlay Its very immersive I find in games like that where they have no dialog you really forget that you're reading. Like if I was playing something like Skyrim I'd skim over books & stuff but in that game I read every log I found.
Yeah absolutely, in fact, I'm going to be loading it up today!
@@LucidLetsPlay Hope you enjoy it as much as I did. I can remember the mystery being intriguing & was probably the first game I really thought about what happened on my own without videos by youtubers telling me what to think. I was in 1st year when it came out & I haven't played it in ages but I might one day return.
(I also vaguely remember watching a review about it a while ago but I think that was in a large bunch of game reviews)
Yeah I've made sure to never watch anything about it, I still know barely anything except that it's really good. So hoping for a good, honest review!
crazy good video good job bro
Cheers man, thanks for watching!
"How hard would it have been to implement an auto save feature?". Well, how hard is it to open the menu and click save? Personally, I HATE auto saving because it so often destroys your ability to experiment with the game.
Also, how would Subnautica do auto saving? There's just no way. It's not like the game has checkpoints or anything. I guess maybe whenever you enter or leave an enclosure? But it kind of already does that. Kinda... x_x
Haha, maybe you're right! I didn't mind it overall, but I wasn't expecting it to be an issue at all to be honest.
there's an autosave mod that fires every 15 minutes but I'd guess the reason it's not in the game is saving completely drags the game to a crawl for like 15 seconds, even on a highend machine with NVMe drives. Lags so bad it throws you out of the seamoth if you're traveling so the mod tracks that and forces you back in, animation and all. Every 15 minutes. Also it breaks a lot of the other mods every time it autosaves so I had to give up on it.
Im HAPPY that ther is no auto save if ther was i wud have lost to many seamoths
I know that feeling!
it does have an autosave. nice video i love the game
I'm 99% sure that there isn't autosave, at least on PC (But I could be wrong, and incredibly stupid in that case :D) Thanks for watching!
@@LucidLetsPlay from what I remember the game autosaved after exiting either a vehicle or structure with a door. Maybe something was bugged out for you. Either way, great video, subscribed :)
Ah, very odd! Either way it wasn't too much of a pain. Thanks man, good to have you here!
There is no autosave. Though on hardcore the quit button becomes save+quit. It's somewhat baffling they didn't just add that same button to non-hardcore modes as well (even if only as a second option). The thing with bases is just what happens when you die; you spawn back in the last base you visited. But that does not actually save the game.
Man i feel really guilty for spoiling the game for myself to know more about this fun game! (and the sea emperor because I really love the concept friendly giants) kinda shame I mainly play free games cuz im still a kid but at least someday I could buy and play this when I can buy videogames. I just kinda wish The Juvenile Emperors in-game are more fun and useful! Like getting a ride with them and haul boxes of heavy cargo! (which is not really difficult for them since there stronk)
Ah I hope I didn't spoil it for you! It's well worth a play if you ever get the chance.
@@LucidLetsPlay Nah, don't worry I said it was me just because I wanted to know more about the awesome leviathans, theeen I was interested in looking up the The big brown hammerhead sea turtle octopus when I saw that sea emperors aren't agressive despite making the sea dragon look like a child, made me spoil the game more. besides, I still think playing this game is gonna be so lit despite that i've seen it all anyway. have good day! (words can't say how much I love Sea Emperors)
Fair enough! Well I'm sure you'll enjoy it either way.
Amazing video 👏👏
Thank you! 😃
"This isn't the holiday I signed up for"
That perfectly sums up Subnautica for me: I came for the building, exploration, and beauty of the game. I left because they turned it into a horror game.
Haha, I like the horror aspect but it's admittedly not for everyone.
One of my favourite aspects of the game is that it actually has and end. You spend your time in the world, experience it, and come to a conclusion instead of just grinding on for eternity.
Yeah agreed, it's rare these days :D
Yeah, unlike Planet Crafter. I stopped playing that game because there is literally no end, yet. It's a great game, still.
@@jupiterthree52281.0 of Planet Crafter is coming this year
And it's an ending you have to initiate, I like that as well.
It's even cooler when you think it's your choice to stay or not.
50:51 "I am honestly not sure why as to why the devs decided to populate the lost river with the baby ghost Leviathan"
If you scan the big Tree in the Lost river called Giant Cove Tree, you will find out that Ghost Leviathans hatch in the Lost River.
Then the Juveniles eat and get big in the Lost river and when Adult they move out to the Crater Edge.
The Adult Ghost Leviathan and Juvenile Leviathan are therefore placed where they are to show their Life cycle.
Yeah you're right, I meant more from a gameplay perspective as in, I would expect the game to get harder as you progress but from a thematical perspective this makes a lot of sense.
@@LucidLetsPlayWell, the Lost River is an enclosed space where it is harder to dodge the Juvenile, than the more open spaces where the Adult version can be found.
As you said yourself, you had to simply wait it out (20 minutes) to get past the juvenile, while the adult was no road block worth mentioning, because you can just circumnavigate it.
A very good point!
@@LucidLetsPlay besides, the fact that you meet the adult ghost first is not true for everyone, either. I know it's there, yes, but i literally never met it in my like 6 or 7 runs.
@@amazinghorizon8270 the wait was highly unnecessary, too. He had the zapping upgrade, just give the thing a good'ol shock and get in
You know full well there is at least 1 person out there who lost their Cyclops cause they were to busy listening to the "Shit's on fire yo!" Song instead of actually putting out the fire.
With the way you phrased that, I'm imagining a Jessie Pinkman remix 😂
I mean, it is a really cool song.
One of the details of Subnautica that haunts me is that we never meet the other survivors because we got knocked out by that plate for a few hours. Like there's something chilling about having been so close to Not Being Alone, and the concept of everyone else dying in a matter of hours just because they didn't get lucky on where they landed and fell prey to the wildlife/local exterminators is.... Oof.
Also the aquarium is one of the best base additions and cuddlefish are perfect little creatures to hatch. Stalkers are also fun to raise though they lost some cuteness points for me when I released one to the wild and the fucker bit me lmao
Good point, it's almost worse not to see what happened but only the aftermath!
I feel like that part of the game never connected with me. I wish they had more evidence of it, because I can spawn, immediately swim to a pod in 1 minute and see that they are dead, killing the immersion.
That is something else I love. The resources are usually randomized. But the world remains constant. Which makes it feel more real
Agreed, it's a well made world.
I do wish that, for replayability purposes, the world was kind of a fusion of hand-crafted biomes and procedurally generated regions, and that the biomes were at somewhat altered positions in each play-through, so you wouldn't already know where everything is right from the start. For people who don't like this feature, it could be made configurable via a simple on/off switch the start of the game.
@@antred11 yeah that would be cool but sounds like a lot of work so I see why devs didn't go with it
@@k0lpA Oh yes, it would definitely be more work, as the references in the radio messages, i.e. "1 km SW of the Aurora", would also have to be coded in a more flexible way, to account for whatever geography the game generated for the player.
My favorite thing is the time capsules.
Subnautica not having an autosave is honestly a good thing, there are many times where it would have screwed me if it saved when i didnt want it to
Yeah that's fair!
at the same time, its entirely possible just not override the previous autosaves, or at least keep a handful around. Say an autosave every 20min and just keep 3 that it then only overrides the oldest
@@LucidLetsPlay I’m almost certain there is an auto save feature
@@Faolanthian Nope, in fact when you go to exit the game it actually has a message saying how long it's been since you last saved.
Talking about the Gargantuan Leviathan Skull "It serves as a great place to park your Cyclops" Yeah it would, if it weren't for the ghost leviathan that just chills there all the time
Yeah, maybe not the best place after all 😂
Ah I jus make it a habit to get in my prawn suit and drill the juvenile ghosts to death- makes travelling there trivial
Simple, kill the ghost
You can litteraly just go right past it with silent running, same with the sea dragon
@@maxmachac9756 where’s the fun in that 😆 there’s like 3 ghosts and 3 sea dragons, might as well jus rodeo them and drill em to death
Subnautica is hands down the scariest game I've ever played in my entire life. There's truly nothing else like it
It's certainly a unique feeling that's for sure!
Couldn't agree more. I always tell people that I hate horror games but, the truth is, I just hate jump scares. But that's all you get in horror these days. Movies or otherwise.
Subnautica may not, strictly speaking, be a horror game but it definitely has true horror in it. Like, the atmosphere in the game will scare you long before any dangerous creatures will. :)
@@tarrker it's the creepy effect, Subnautica is so damn good at it. I've played through the game multiple times, but I still get the creeps when I go in the blood kelp zone and the music shifts and the god damn sound effects... like the PDA says: "This ecological biome matches 7 of the 9 preconditions for stimulating terror in humans."
I love how different the story progression can be for this game for different players.
First time I played I was slow on exploring the lifepods, because I landed on the edge of the kelp and red grass zones, went exploring them, and found the vehicle bay and seamoth blueprints before I even found the seaglide ones. So I spent much of my time building all my gear, the vehicle bay, and a seamoth.
Using my nifty seamoth, I then went exploring those pretty pink mushroom caves I had seen glimpses of near my lifepod, found the degasi survivor's base there, and found that storyline before ever finding any of the islands.
So then after that I received the sunbeam approach message way before I ever made it to commander Keens pod, saw the sunbeam blown up, explored the gun and its island, activated the gate there, and found the floating island that way and then found the rest of the degasi survivors storyline. So I found the rendezvous log and degasi storyline before I ever went to pod 19.
Completely different order of events, yet it all made perfect sense anyway. That's how well the story is constructed and left "breadcrumbed" around, so you can piece it together in any order you like.
Subnautica is a gem!
I agree! Although I put the Aurora off because I was too scared of the Reapers :D
@@LucidLetsPlay I'm doing my first playthru of the game and that's me rn 😂 I got eaten once going around the far side of the ship and I'm scared to go back lmao
What I love most is that AI voice companion. The voice acting is both appropriate, memorable and sultry at times
oxygen
They used text-to-speech software for the PDA.
@@Wyzarka Honestly, that does surprise me. But regardless, it sounds really nice. I don't much care for Below Zeros
@@BlueBoxRevanSame software, but they used the Indian voice in that one. I thought it lost most of the charm from the first game and was one of the major turn offs for me.
I agree, I love that voice.
Actually there is more than one entrance into the Lost River. When I played the game, I never encountered an adult Ghost Leviathan and I ran into the Juvenile one first... And the reason there isn't an adult down there is because they're too big, only the small ones can survive down their, and they leave before reaching adulthood (lore-wise at least).
Yeah that's true, good spot!
Yeah, there are a total of four entrances! One in the Blood Kelp Zone, one in the Blood Kelp Trench, one in the Deep Grand Reef past the 500m Degasi base, and one in the deeper section of the Bulb Zone. I bounce between all of them except the Grand Reef entrance - too hard to navigate a Cyclops through and it's the longest path to the ghost tree (always my endgame base location)
Same here. I remember when the Lost River biome was a new thing and I basically went looking for it. I found a random hole down into the river and didn't think much of it except that it was weird how the entrance was some opening that's barely visible. LoL how little I knew then. :P
There blood kelp entrance was my main one.
I always use the one in the blood kelp zone. If you hug the left wall headed in the ghost leviathan there should leave you alone. You can get the Cyclops down that way, it’s just a pain to do so. My cyclops is since retired as a transport vehicle and acts as a guard, repair bay, and emergency base, it’s sitting over a couple thermal vents.
Combat being limited was an intentional design choice. The devs give you the ability to kill creatures, but they wanted you to run away more than actually standing your ground. That said, nothing quite beats the feeling of using the PRAWN grapple arm to ride a leviathan and drill into it
Haha, I haven't tried to ride a Leviathan!
From what I've heard it's less a gameplay design and more a politically charged design choice, apparently the devs were very much anti-gun and didn't want to make any in the game, the PDA even mentions some sort of in-game war that's supposed to be a reference to a real life shooting that happened at the time.
I would have preferred it was simply a gameplay design choice, especially nowadays when that seems to be the last thing devs think about, but at least it worked out well.
I’m not far in yet, but the reason there isn’t autosave is because it filled up too much memory i think, causing a lot of lag, plus they don’t want an autosave happenening in a spot where you can’t get out of, which can happen a lot, especially while learning the game, mistakes happen and they don’t want to overly punish a player who just learned creatures like attacking an empty seamoth just as much as they like attacking an occupied one
That would make sense! Either way, it didn't cause me too many problems other than an hour at the start I had to replay so I'm not too annoyed by it :D
In the main menu: is this what the "Unstuck" is for?
I didnt run into the reapers when exploring the Aurora. I just went directly at it then along the well to the entrance
Yeah I encountered a lot less than I was expecting. Which isn't a bad thing. 😂
Yes it's dead easy to get to aurora without even coming close to a reaper. I never did. Just follow the shallows to the side of the aurora, follow the side to the front, and then slip in on the broken open side structure. No leviathan ever sees you or comes near you.
I always found going to aurora just as chill as bobbing around in the shallows.
You can still hear that loud bastard in the distance, roaring it's head off
People's natural inclination is to follow the wall to the right, before they know where the entrance is, because the back is closer. So they run right into the back-of-the-aurora reapers, then panic and flee deeper into the crash zone to escape, and end up stranding themselves in the process. Maybe even beaching their seamoth while they're at it. :)
"what do you get ?...eaten" loved this line :3
😂 Getting eaten gave me a few jump scares!
I clicked on this video expecting it to be someone well known, but I was pleasantly surprised! This is really high quality for only 476 subs, you deserve more.
Thanks man, we'll get there eventually!
When I play Subnautica I like making my base in different locations. It seems like a small change, but it totally changes the experience! I have countless hours in the game and multiple playthroughs under my belt and I still discover new parts of biomes I've never explored
It's a great game to replay now and again, I agree!
I think my favorite spot to put a base so far is on top of the 1st or 2nd mesa. I just love them for being tiny pockets of safe shallows creatures in an otherwise dead and hostile area.
I think this game has perfect combination of story, lore, wold building nad gameplay.
You dont have to follow quest markers, you just explore naturally. You can find all kinds of cool places, scan and fill your codex with entries, that made the world living place. And you slowly uncover history and events that leads to the end. Everything is just perfect pieces of puzzles.
Agreed, it's a wonderful bit of game design.
It's the only open world game where i consistently finish the main plot because i like it that much.
Well said!
Great video! I finally managed to finish subnautica yesterday and I kinda want to start again already. It is such a joy to be in that ocean even though sometimes it is scary :)
For me, that game is a triumph!
Thanks man! Yeah it's a great game and it is more scary than it should be 😂
As someone who's played Death Run, I'd simultaneously recommend and not recommend it. The game is definitely a lot harder but the gameplay can be very tedious and annoying if you don't have the patience for it. It definitely does a few things right, though!
You better get used to free diving because you won't have the safety of your vehicles for most of the game :)
@Britishblue. Agreed. I have all three vehicles and a lost river base. Sure the sea dragons make a beeline for you but that's what your modules are for. The trouble (and annoyance) is getting to that point
The koosh zone was named after those toys, which I played with as a child in the southeast USA and so understood the reference instantly. They are more of a 90s thing though, as I think they were introduced at the end of the 80s and gained popularity in the early 90s, around the same time as things like hackey sacks and pogs (the collectable toys). They have a very unique texture to them, think of something like tinsel but made of thin rubber bands. I had several of them through my childhood and they were fun to just sit and play around with, not so different from a fidget spinner or those push pop things you see everywhere now. The only real issue is that the individual "threads" break off pretty easily if pulled on separately, so you needed to keep them away from pets or young kids that tend to swallow random things.
Oh that's interesting. I remember pogs but it was slightly before my time 😂
@etsPlay
On a side note, the PRAWN suit gets a LOT more fun when you build 2x grappling arms to start rock climbing with it and Spider-man your way along the top of the caverns rather than stomping along the bottom. Even in the open areas you can build up momentum and cover ground pretty fast by alternating arms so you never come to a stop. If nothing else 2x grapple makes it way easier to get into the cyclops hanger, lol. Grab the mod that doubles the grapple distance (after scanning additional fragments and upgrading in the Modification Station) and you will never need the Seamoth again. Except maybe to get to the floating island.
Edit: I checked, it is possible to reach the floating island with a PRAWN suit. (no mods)
Oh man, two grapple arms. Why didn't I think of this!!
Have fun =)
Due to the way momentum works with the PRAWN (I'm sure you've noticed it sometimes skids when it lands) I have to believe that it is intentional and it was designed so that you could swing to build up speed. It works too well not to be.
Interesting! Yeah I didn't play with the prawn as much because I love the seamoth but I'll have to use that next time!
I love that seemingly everyone loses it's shit, when the Cyclops goes critical the first time.
All the time, after you build it, the Cyclops seemed like this safe fortress underwater RV and then you'll be scared out, when you get shown, this isn't the case anymore.
Haha, yeah it gets intense.
Lol there are situations I feel way safer in my Seamoth and less in my Cyclops. Always worth getting creature decoys!
Yeah they were useful!
I loved Subnautica, and to this day I still from time to time reinstall the game and replay it yet again.
It's a gem for sure.
15:45 the devs didn’t want to include any way of fighting back with the exception of knives, drill arms and torpedoes. You’re not supposed to fight, you’re supposed to run
I love the way combat is presented in the water, but those crabs... I hate those crabs.
@@LucidLetsPlay haha, it shows the budget limitations (which almost killed the game without early access and youruber/ streamers) and zhst the game didn’t work as well on land. This is on wof the few things Below zero does better
I'll need to give Below Zero a go, it's on my list! @@Uraqt_1337
Escape and Evade keeps you from waste time and resources trying "to beat the Boss Alien" found in First Person Shooter games.
Im so unbelievable heartbroken by the failure of below zero, it made me so sad. Subnautica is such an amazing amazing game. I really hope they bring it back in the next game. They desperately need to find a better composer though for this next game.
I think Subnautica 3 will be worth keeping an eye on for sure. I actually quite liked the soundtrack to Subnautica personally. Thanks for watching!
They're going with Ben Prunty for Subnautica 2 as well. I believe he did a great job with BZ, it's just that the tracks looped too oftenly.
Ben Prunty has some amazing music, the FTL soundtrack in particular is one of my favourites.
Below zero launching on last gen consoles was a crime
We have no idea how Subnautica 3 will turn out. All we can is wait and see. But there's hope. At least there's a world, we have seen some awesome screenshots and some creatures. But it's all still in the dark. We have to see, what their focus is, and what they want to do. Somehow my feeling while watching those infos about the third title is that they want to get back more to Subnautica 1 with this one. But perhaps that's just my hope overlapping the few information I have. All in all, let's wait and I hope it will turn out to be another great title.
It's even curious that they decided to do the next Subnautica now. We all have seen the "new game in the Subnautica universe", which I thought for a long time would be a different game, like a Shooter or something else inside the same connected lore. But they really decided to specifically make "Subnautica 3". So I'm excited for what they plan for. I really love the story being embedded inside the physical world, so that you have a drive to explore and piece the information together in your head. It's a unique concept that enhances the exploration aspect of the game so much more. If they can do it again, the wonder and feel while playing will be once again glorious.
First let me say that this video is a great love letter to a classic game. It was a random blind buy on steam for me that became one of my all time favorites. The story, the creatures, the crafting, the sounds, the music, the lore, the philosophy. Sunbeam! The sheer terror of it all! Somehow it is simultaneously as terrifying as an Outlast game, whilst having no gore or guns! The game is a masterpiece that has to be played by any/all who love gaming. I can’t get into below zero no matter how hard I try sadly, so I hope a new generation comes that plays like the original.
Thank you! And yeah I agree, it's very unsettling in a non-horror way and that's why it's such a great experience!
i think subnautica will always be remembered because its unique in what it does, the vast sensation of loneliness i get from this game was never replicated by others, at least not as good as this game does(in my opinion of course). also the fact that literally everyone covered this game
Well said! Yeah, it's one of the most popular survival games of it's time for sure.
I suggest not hatching the cuddlefish as not being able to bring him on the ship at the end of the game and saying goodbye really hits home if you've had pets before 😭
that's why I keep them in their tank although I do feel a bit bad keeping them in a limbo state
Aw, goodbye little cuddlefish!
If you release a cuddlefish into the wild it's still possible to pick them back up. Usually you can only interact with them but sometimes the option to pick them up appears too.
Saying goodbye to the cuddlefish few minutes before climbing up the escape rocket teared me up on my first playthrough. I have to pause the game and hug my old dog (who was around 13 years old at that time and slowing down due to age), imagining the sadness that would overcome me when I have to inevitably say goodbye to him. RIP Choco, I will miss you forever.
Funfact we are not powerless to save the Sunbeam crew form their fate. If you turn off the gun before they arrive you get an alternative scene where the landing site is too small for them to land on and that they will contact Alterra about your situation. It is possible to delay The Sunbeam by not interacting with the radio when their message is next until you can turn off the gun. Or you can quickly get through the game before the radio even reaches said message.
The research facility was attacked by a Seadragon leviathan which you can find the remains of close by. The aliens took it's egg to study it and the Seadragon attacked them in an attempt to save it's egg. It died due to the headtrauma it got from when It charged head first into the facility
That's some good information! I love how much lore the game has.
@@LucidLetsPlay Yeah, they did an incredibly good job with the lore!
The Info about the Seadragon can be found by scanning it's remains. You can even find it's egg still intact in the facility.
I figured out the thing with Sunbeam by accident. I at some point had completely forgotten about the radio as I usually never set one up at my base. After a few days of playing I noticed how Sunbeam never happened despite having played the game for quite a while. I then realised that the timer doesn't activate unless you get their last message from the radio. If you don't interact with the radio after their second to last message, you can save them even if you take all the time in the world.
Very interesting!
What do you think of Subnautica? Let me know below!
It’s a great game and i have not encountered many bugs
cant get to kelp forest please help me
😂@@paweszutowicz5732
@@LucidLetsPlay ok i found it and now i got the repair tool.
Nice, you're in for a treat!
51:22 the reason why they use baby ghost leviathans in the lost River is because the tree that is used as their breeding grounds is located there. You mentioned the tree shortly after asking why they choose to use juveniles there.
If you scan the tree it tells you how the tree is used to reproduce the ghost leviathans. It’s been forever so I don’t remember if they just spend their young lives inside the giant orb/sac on the tree or if it is the place where the mating and therefore very young life takes place.
If you look closely you can see the baby leviathans inside the tree.
That's an interesting bit of lore!
For me, Subnautica is really a nice game! If you read all in the data bank in your PDA and discover the story of the Alterra, you will be AMAZED! R.I.P. to the Alterra Crews by the way...😥
Yeah there's some really interesting lore hidden around the world.
The absolute best part for me is after the final emperor leviathan animation, the PDA says "welcome back to Alterra, you're being fined 3.4 billion credits for destruction of company assets"
Lmfao
😂 you can't win.
It seems like at 9:07 there is some footage missing. You mention you "dont lose too much progress" when restarting the game and go back to your tiny base and seamoth. But you had not built either of these in the previous day of playing. Just letting you know in case you missed it!
Thanks dude! Yeah, I did build the base in both saves but only showed it after the restart, bit of storytelling wonk there for sure!
I remember those things as a kid.
For the Sea Emperor pool, you might notice there is a raised area behind the opening to the pool with one of those teleport gates. There is a somewhat hidden gate inside the pool that leads back to this gate. I believe that was the intended way of getting out of the pool other than the gate uncovered by the Sea Emperor.
Yeah, that would have been very useful!
It's 2024, I dunno why you _would_ rely on autosaves to save your progress... I _always_ save before turning off a game, been doing so pretty much my whole life. If I play a game you BET I'm gonna make sure it saves every bit of progress before I close it.
Fair enough! I'm used to MMOs 😂
bro wtf amazing editing for a smaller channel holy shit bro amazing job!!
Thanks dude!
Using the propulsion cannon on the spiders is very cathartic. That is their only purpose, to be annoying pests early on, and then enjoyable cannon fodder later on.
Yeah, I hate those crabs.
Good Lord!!! How did you even manage to finish the game with 75 seconds of air!? How do you manage to NOT get in the captains quarters on the first go on the Aurora? Misidentifying the Sea Emperor, WITH THE NAME on the screen during the V.O. Missing Databoxes that were lit up like candles in the darkness od the ocean.
Play it again, slow WAAAY down, pick up and read PDAs, use the ultra high capacity oxygen tank and scan stuff! Learn the lore through and through and you might apreciate the game for what it really is.
Haha, to be honest I didn't really need more oxygen! I did obviously scan and explore more than shown in the video, but you're right, there were probably a lot of things I missed!
The "find five plants behind these doors" is lame. It should have forced you to use your biome knowledge to track them down, and possibly included some creatures too as well as plants. e.g. you need to grab a mesmer to get some key chemical. This would have been a really nice way to highlight cool, but easily missable stuff.
Buidling the rocket is also a bit lame - it should have expected you to build elements in different biomes to complete it - e.g.
- power generator in mountain thermal vents
- rocket fuel creator in sea treader path
- titanium by deconstructing aurora
This could also have tested key skills you've learned:
Finding the plants/animals tests your biome knowledge
Navigating to deep in a thermal vent tests piloting
Building near aurora tests ability to deal with reapers
Biofuel reactor in sea treader path can test your ability to manage resources (e.g. simply by forcing you to build it there but using materials from different corners of the map that you need to gather first)
Would have brought the game together by testing everything you've learned nicely.
Yeah, that would have been a good way to do it. It was a pretty boring fetch quest, but the portals allow you to complete it very quickly, at least.
i dont know if anyone told you this or if you figured it out but the best tactic with the cyclops in my opinion is to actually turn off the engine and lights to minimize your presence in the area as they only attack your cyclops when they sense the engine running. which is why the silent running mode and slow speed got me past almost all leviathans in the game without a scratch on my cyclops. besides me accidentally ramming into them
Yeah, I never tried the silent running mode, good to know!
Commenting to boost this channel. Great stuff bruv
You're a legend!
It's interesting how people play the game differently, and get different feelings. For me, the game never was scary, it was an interesting adventure. I also progressed in a different order. And even with vehicles - I never liked the cyclops, but swinging around with double grapples on the prawn suit was really fun, so the most use I've got from cyclops is its fabricator, which is required for the rocket. Also, the only bug I encountered was losing my seamoth to the sand on the island beach. And it is fantastic that the game is able to provide such a different experience. Subnautica is amazing.
Agreed. Did you not get scared at all? It wasn't fear but a sense of constant unnerve and it was great!
Honestly I get what you mean for the most part- I love going out of my way to kill the leviathans and exploring the darkest parts of the map, but I can’t lie I do get a littleeeee bit on edge when I head through the crash zone 😆 even after I’ve already scanned reapers like 5+ times
Similar experience to me on my first few playthroughs haha although I liked moving my base stuff down to the lost river with it. Thinkings of buying it on steam to mod
I've heard there are some wonderful mods so you're in for a treat. @@Theo-nx7o1
@@LucidLetsPlay Surprisingly yeah, the most unnerving part was running low on oxygen with lots of new resources
My favorite unlocks in the game are the sonar (to avoid leviathans) and the repulsar gun (to launch those got dang spider crabs into low orbit!)
Haha. I should have tried that, hate the crabs 😂
Wow. Beautifully made video! This deserves way more views!
Cheers man, appreciated
Also- you get the captains door code way before end game as you said- most people go back to the aurora probably before they go all the way down to the lava caves..
Thus you can start construction of the rocket long before its the last thing to do. Its a lot less of a 'grind' if you have already built the first few bits long before end game.
Aslo depending on how much you explore and horde, you may well have all or most of the required materials in your bass anyways.
Very true, I should have done it in bits while progressing!
Funny how the original game has no auto save, BUT BELOW ZERO ONLY AUTOSAVES WHEN IM STUCK IN THE MURCURY 2 IN MY SEATRUCJ AND UNSTUCK WONT WORK. If your game is buggy as freak, let us choose save files
lmaooo
Holy!! Just the intro alone baffles me on how this channel has less than 500 subs
Keep up the great work and cant wait for more
Thanks man, can't wait to make more!
"The combat leaves a lot to be desired"
That's because you're not supposed to fight back. Combat is not a part of the game. That's why you get absolutely zero rewards for killing anything.
You're not wrong!
I don't remember if it's original or BZ, but if you find a gigantic egg you can hatch it in the alien containment and get a pet baby leviathan that hangs out near your base and is friendly.
Dude how do you not haveOver a thousand likes on this video frankly you put a lot of effort in it just good job man I'll try my best to get the algorithm to notice you I can't do much but I'll try
Thanks for the support dude, it's appreciated!
Ill never play subnautica, its not my style of gameplayp, but i do like learning about it 😊
Haha, well I'm glad we could learn about it together!
I've been playing for (kinda) the first time recently, and I've done pretty good with understanding that things are propably more scared of me than I am of them. But the sparse reef. Oh God the sparse reef. That was the first time I'm my playthrough so far that I felt genuine terror. The PDA telling me that it seems usually sparse didn't help me feel any better, just starting making me think of what could cause it to be that way. Is the area itself dangerous? Or maybe it's sparse, because anything that enters is quickly swooped up by something else. It freaked me out a ton.
Yeah, Subnautica has a feeling of tension that you don't get anywhere else! The Sparse Reef isn't dangerous AFAIK, but you'll feel like it is :D
The only thing about subnautica I will remember is the fact that I was told it would help get rid of a one particular fear which was obviously not the case .... Yeah I'll never forget it nor play it again
Haha! If anything, it'll make your fear worse!
I recall a Red Dead Redemption player (a Bounty Hunter!) not only got rattled by "Subnautica," but started to GET Thalassophobia. On the other hand, I've seen more Thalssophobes "get Alterra's bill" and find that the game is an extended therapy session.;)
Im still hoping for a Subnautica anime in like 50 years. I'll wait
That would be pretty interesting!
What kind of maniac doesn't manually save their game before exiting? 😱
I'm too used to MMOs! 😭
Honestly, the world design in subnautica is the best i have ever experienced. The many caves, the wast planes and the spectacular shape of biomes like the blood kelp zone will always stick out to me. And oh god the sound design. Hearing the blood kelp ambiance or encountering a crabsquid will always be an awsome experience!
Oh yes, I agree!
No auto save is part of the experience. It teaches you to save before potential "death" points and has been around since ye' ol RPGs (Fallout, Skyrim, Any Final Fantasy..etc also standard in survivals)
I suppose so, but it's a technology that doesn't really impact players. I don't want to be forced to "save" when autosave exists these days.
I played Sierra Online games such as "Space Quest," where "save after you achieve/do something important" became second nature. "Roger Wilco" had so many funny/strange/stupid ways to die in game.;)
@LucidLetsPlay I respectfully disagree. I think it does impact the players in specifically the way other commenters have mentioned. Don't get me wrong, I get your point. I've also been in the exact same position as you and lost anywhere from 4 hours of gameplay to 12 hours (all due to a save mistake or not saving before a specific event). It was incredibly frustrating, I was so mad! But it also added to my experience. Yes, regrinding was tedious, but I didn't repeat those mistakes, nor did it interfere with the rest of my experience.
Auto save can also inherently ruin a game. Think about any RPG where you need to grab an item, give that item to a specific NPC, but you die along the way and lose the item forever. Having auto save enabled in this example would effectively ruin your chances at completing this quest objective. Having manual saves would allow the player more agency over their choices and mistakes. So, for games like RPGs and survival games, I think it is a necessary frustration.
How did bro get polyaniline so early? Before exploring the aurora? Wild.
Some things are shown slightly out of order for video purposes, I was wondering if anyone would catch them! :)
If I had to choose between autosave and manual save, I'd much rather have manual saves.
That's fair, I didn't think it would be something I'd have to think about but it wasn't a bad thing really.
57:00 there is a second teleported in the aquarium which gets you out of it. But I’m also curious as to why you didn’t make an upgrade to the jets of the prawn suit, as it, and the grappling hook upgrade, make traversal with it far easier and more fun
Honestly, the Prawn wasn't my favourite vehicle so I didn't really upgrade it too much!
@@LucidLetsPlayI noticed. It’s pretty lame at the start. But with upgrades it’s extremely fun. I can recommend trying it out in creative once with a grapple arm, propulsion arm, and the jet upgrade
Yeah someone else also suggested double grapple arms, which I'll have to try!
I thought it was pretty ridiculous that you know you get a message at that point for the leviathan's that are predatory versus the ones that are not like the reef backs
Koosh were a weird plastic toy in the 90s. I don't even know why they were popular there wasn't any specific game associated with them.
Interesting!
Because global warming will make the earth look like 4546B😂
You're not wrong :D
Your cyclops has cameras which are very helpful in navigation
Ha yeah, I realised I didn't show many in the footage lol
If I remember correctly (since I got my Prawn Suit stuck so many times in the late-game labs) that if you shoot your vehicle with a Stasis Rifle, it becomes unstuck. Saved my butt a handful of times.
Also, I forget the context of the Degasi log with the creature that resembles a Kraken, but wouldn’t that be closer to like the Dragon leviathan, since that one actually has octopus-like tentacles unlike the Reaper? I know Marguerit rose a Reaper corpse for a while later on though.
Ah yeah that might have worked, I only tried the propulsion cannon! And I think the Kraken creature was the Reaper, but I could be wrong!
I've "ridden along" with a cross section of "Subnautica" players over the years. First Person Shooters/Big Game Hunters/Action freaks quickly get bored and leave. Scared Rabbits stop exploring and also leave ASAP. Thalassophobes, on the other hand, use the game to face their fears, because most "get Alterra's bill." As a Sierra Online/"Space Quest" player of long ago, this "updated 'Roger Wilco" is/was a great find. I also suspect that LucasArts "Indiana Jones" game players do well, "boldly going where a few others have gone before and didn't return.";)
It's definitely not a game for everyone!
Beautiful game, certainly one of the all-time greats. Buggy in places, but I was never that bothered by it (mind, I'm from an older generation where getting games to work at all was often quite the achievement).
You definitely need to play and cover The Outer Wilds. I couldn't say which of the two was the better game (both are excellent, of course; I would say that experience-wise Subnautica is broader and The Outer Wilds is deeper, if you see what I mean) but I would heartily recommend either to any friend who asked.
Have you looked into The Planet Crafter? It's an early-access terraforming / survival / base building game very similar to Subnautica. I've been enjoying it very much myself.
Funnily enough, I'm playing through the Outer Wilds as we speak and I love it! :)
I haven't played Planet Crafter, I'll have to check it out sometime.
This game has sun eclipse. Litterraly, in the middle of the day one of the planets moons brings pitch darkness on the planet for few seconds. This is one of the most perfect atention to details i have found in any game.
I didn't know that, that's cool.
@@LucidLetsPlayreboot the game and stay for some minutes. I don't know the timings exactly. Look on the sky, you will see a big moon slowly obscuring the sun light, until is pitch black. It happened to me on my second playthrow. Because I was so terrified of everything in the game, I simply didn't noticed it.
Yeah I'll give a look out for that!
A pretty great video, I enjoyed it and hope you will keep making great content ^^
However, (Not hate, just confusion)
A gamer who doesn't manually save before quitting a game?? Are u okay?..
Why would you ever exit a game and assume it has autosave?
Legit most games will tell you as well "Any unsaved progress will be lost!", this should be logical to you that it counts for any and every game ever.. Now I know Subnautica doesn't state this, but it also has never told you about an autosave either (which any game with an Auto save will).
This is not to be mean, just purely curious if you're new to gaming, or just are too young to have never played older games since anyone born before 2010 will know that you ALWAYS manually save before you close a game, regardless of autosave or not...
I am just really confused by how you had such a big oversight in your own judgement and blamed the game for not having saved for you? - Yes they should add a thing to say "Any unsaved progress will be lost", or add something like No Man's Sky and others that says "Last save was x min ago", But still.. as mentioned any gamer always knows to check before closing a game.
Again great video, hope you learned the age old knowledge of a gamer now at least xD
Haha, you'd be surprised, I've been playing video games for around 25 years now. Maybe I've been playing too many modern games! Thanks for watching.
34:11 I was so confused about the Kush Zone bc I was p sure that's just one of the many euphemisms for weed, but then you showed the pic and I immediately got a flashback of my childhood and went "OHHHHHHHH KOOSH BALLS!" Yeah its a children's toy that they still definitely make, but maybe were most popular in America in the early 2000s
Hahaha, glad you got a trip down memory lane :D
imagine this, im playing a few games dont know what to do, tomorrow is monday dont know what to feel about it but still being excited for work because of stuff, you browse youtube and see this. "oh yeah subnautica, i loved that game" momries flush back, my old 1660 ti managing the game having a good time all of it. "my goodness that was great" replay it a few month later. now 3 years after that. this video.
you my friend brought me back a time of my life i long lost, thank you so much for this hour of freedom and peace, you dont even know how much this video means to me.
Ah thank you man, you have no idea how much this comment means to me either. Thanks for watching.
it's funny how the prawn suit is your seemingly least favorite, cause i had a blast with it and found it to be the most functionally combat ready vehicle in the game. i suited up with grappling hook and the drill, and i remember going toe to toe to straight up MURDER both sea dragon leviathans, quite a number of warpers (that was dodgy to say the least XD) and the baby ghost leviathan. strategic grappling around and use of the jump jet, and grinding away with the drill, are actually INCREDIBLY effective as far as dealing damage goes XD if you're a little crazy anyway XD but it was fun ^vvvvv^ and made getting through with the cyclops a lot easier after wards XD
I think a lot of people agree with you there! I should have used double grapple arms to make it better but for me, I just love the Cyclops! :)
Doubtless the reason the Lost River is packed with baby leviathans rather than adults is because it's a birthing or nesting ground for them. It's where Mummy Leviathan comes to nest and lay her eggs.
I hope that didn't sound unnerving at all for you.
Ah some good info!