Also there is a setting in the mod to change the marine zombies into Waffen SS for the secret Doom 2 levels. It's called "Choose Map.wad" set or something like that.
good video! I wished I pushed my new fists and rifle to the main github in time(fists are actually good now, rifle is 3D model instead of hand painted just like vanilla doom 64 graphics)
Are you still working on this. I haven't heard much since the burst of activity. My only comment would be that the sprites need D64fying more to look gritty and darker to suit the style. Don't forget to let me know when done and I can review and commit them.
I remember, that there is "xtra powerful weapons pack" it includes: Cyber missile launcher (self explanatory) Mastermind chaingun (guess explains itself to) Lightsaber (yes, really) Immolators (cutted from xtra goodies, but returned here, practically a fatso cannons)
Martinoz my man, long time, finally caught you fresh! wth is with these washed out shaders though? At least the pistol sound is finally changed from the last edition of what it was. It made the chaingun sound not so great. Not sure why they change the sound from Doom 64/PSX, that pistol sound, especially when the chaingun is firing, is just pure heaven.
This video uses an addon called xtra goodies which adds most of the new weapons. Without the addon, the extra weapons are the gauss cannon and sub machine gun. The lasergun was introduced in the original Brutal Doom 64.
The only complaint i have are just a few. For instance: a) These weapons are extremely TOO powerful for the base vanilla game of Brutal Doom 64. Enemy difficulty or map designs for this game alone is insufficient in providing the best experience with these weapons. Perhaps more maps with more monsters would solve it. b) The majority of these weapons are unnecessary as some primary and secondary functions are already compensated by the overlap of the weapons that are overstocked. Like the HEXAshotgun...I would expect this weapon to have a rotary function but instead fires semi automatically or another example is the inclusion of the nailgun (why does it have muzzle flash LOL) which the environment do not carry any. I can go on... c) Lose the sniper rifle...this is DOOM, not Counter Strike. It's nice now the weapons have more variety in the latest doom64 mod but the case in point is...its OVERKILL. Those are my thoughts.
@@stevenconnell4222 They are? Yeah....I only installed like the first official pack of brutal doom 64 mod using gzdoom i think. But then never got around it after 2020.
It can grow on you the more you try it. Some of the new monster designs are fantastic. The monsters also fit better with the gloomy, more foreboding feel of Doom 64. The way I look at it is like PC Doom is an FPS action game whilst Doom 64 is more an FPS horror game. There is an option in this mod to change the cacodemons to a more classic look.
PLEASE TURN ON THE CC FOR SUBTITLES
00:00 - Chainsaw
00:32 - Melee
00:48 - Axe
01:13 - Pistol
01:45 - Submachine Gun
02:16 - Revolver
02:45 - Pump Action Shotgun
03:08 - Super Shotgun
03:40 - Assault Shotgun
04:10 - Quad Shotgun
04:40 - Hexa Shotgun
05:12 - Assault Rifle
05:42 - Chaingun
06:05 - Light Machine Gun
06:41 - MP40
07:12 - Sniper Rifle
07:42 - Rocket Launcher
08:12 - Grenade Launcher
08:43 - Proximity Mine
09:17 - Plasma Rifle
09:48 - Railgun
10:21 - Nailgun
10:52 - BFG9K
11:22 - BFG10K
11:54 - Unmaker
12:34 - Ruiner
13:04 - Laser Cannon
13:32 - Revenant Launcher
13:57 - Flamethrower
14:25 - Tactical Nuke Launcher
the ggdrive link is broken
fixed
As i know, if you try to toss a grenade, while holding mp40, you will throw "potato masher", those german grenades from ww2
Also there is a setting in the mod to change the marine zombies into Waffen SS for the secret Doom 2 levels. It's called "Choose Map.wad" set or something like that.
I like the "v1.666" callback to the original. 💪😎✌️ Nice!
Whooooooa I didn’t know there was an unofficial update/addon to BD64. Thanks for letting me know dude!
Thank you immensely for all your hard work making these videos. Much love from Texas, USA.
Magnificent Weapons For Killing
good video! I wished I pushed my new fists and rifle to the main github in time(fists are actually good now, rifle is 3D model instead of hand painted just like vanilla doom 64 graphics)
Are you still working on this. I haven't heard much since the burst of activity. My only comment would be that the sprites need D64fying more to look gritty and darker to suit the style.
Don't forget to let me know when done and I can review and commit them.
soy el primero en comentar, buen video, gracias a ti, conoci al brutal doon o el project brutality, me alegra que regresaras
Oh that look sick!
Bravo, an excellent video :)
Thank you :)
holy goodness is amazing new weapons look sicks
Most of the new weapons are from the xtra goodies pack.
I remember, that there is "xtra powerful weapons pack" it includes:
Cyber missile launcher (self explanatory)
Mastermind chaingun (guess explains itself to)
Lightsaber (yes, really)
Immolators (cutted from xtra goodies, but returned here, practically a fatso cannons)
@Jyli777 , this is correct.
I didn't want these weapons to end up in a graveyard, so gave them life and an extra addon.
ASMR to my ears
oh the Hexa Shotgun is like fourth horseman in destiny 1 and 2 !
Martinoz my man, long time, finally caught you fresh! wth is with these washed out shaders though?
At least the pistol sound is finally changed from the last edition of what it was. It made the chaingun sound not so great. Not sure why they change the sound from Doom 64/PSX, that pistol sound, especially when the chaingun is firing, is just pure heaven.
The sound changes are not finished yet. There are things to clean-up before a proper release.
I like the sniper rifle, is Doom a headshot game? Perhaps someone should make a sniping level.
that's gonna be extreme
There's a lot of weapons in this, lol
This video uses an addon called xtra goodies which adds most of the new weapons.
Without the addon, the extra weapons are the gauss cannon and sub machine gun.
The lasergun was introduced in the original Brutal Doom 64.
These are all super cool, though I feel some are redundant
10:52
IS THAT THE BETA BFG9000?!?!?! 😂
yes it is:)
This mod has more new weapons and all sorts of innovations than Brutal Doom 22. And to be honest, I don't really like Brutal Doom 22.
Can’t see the difference between zombie man and shotguner.
That's just how Midway designed them in Doom 64. The shirt and pants are more grey but that's about it.
I did give the super shotgun guy a bald head.
Welp, at least they wield another weapons
Estou estressado nesse final de semana. Os diabos vão voltar para o inferno 😡☠️💀☠️ #partiugame 💻😁👍🏻
Another enemy showcase please
what graphics texture mod are you using?
Looking for some atmospheric music while playing Doom. Do you know what music is at the start of the video?
i think its one of the Davester's remakes of Doom 64 tracks
The only complaint i have are just a few. For instance:
a) These weapons are extremely TOO powerful for the base vanilla game of Brutal Doom 64. Enemy difficulty or map designs for this game alone is insufficient in providing the best experience with these weapons. Perhaps more maps with more monsters would solve it.
b) The majority of these weapons are unnecessary as some primary and secondary functions are already compensated by the overlap of the weapons that are overstocked. Like the HEXAshotgun...I would expect this weapon to have a rotary function but instead fires semi automatically or another example is the inclusion of the nailgun (why does it have muzzle flash LOL) which the environment do not carry any. I can go on...
c) Lose the sniper rifle...this is DOOM, not Counter Strike.
It's nice now the weapons have more variety in the latest doom64 mod but the case in point is...its OVERKILL.
Those are my thoughts.
Most of the weapons showcased here are not part of the main mod but from the xtra goodies pack.
@@stevenconnell4222 They are? Yeah....I only installed like the first official pack of brutal doom 64 mod using gzdoom i think. But then never got around it after 2020.
This mod can run in other sourceports like Zandronum & LZDOOM or only GZDOOM recent?
Yes
Seems like it suffers from a bit of weapon bloat(I’d say get rid of the Assault shotgun or auto shotgun) but other that that great mod!
Nah, just give this shotgun a faster reloading, or hell, maybe even drum magazine
Most of the weapons are part of the xtra goodies pack to not bloat the main mod.
O link do Drive não foi encontrado para baixar o WAD 😢😭
Can you add more gore into this game?
It's not up to me^^
The gore is just right in my opinion. You can get more by adjusting the gore options.
The link to Brutal Doom 64 2.666 + Weapon Pack is dead - can you post a live link, please?
Fix'd^^
@@MartinozYT Thank you!
hey mate i love brutal doom but how do we set it to doom ? i saw multiple videos about it but i understated nothing so can you help me mate ?
Not a fan of Doom 64. It just doesn't look right. But appreciate your game play.
It can grow on you the more you try it. Some of the new monster designs are fantastic. The monsters also fit better with the gloomy, more foreboding feel of Doom 64. The way I look at it is like PC Doom is an FPS action game whilst Doom 64 is more an FPS horror game.
There is an option in this mod to change the cacodemons to a more classic look.
Hey man the link to the mod seems broken 🤔
Fix'd^^
@@MartinozYT thank you man 🤘
Link caído
Fix'd^^
That Unmaker is a joke 😂
It's not, it's a very powerful weapon. Especially that these lasers work like rail projectiles