A reminder, RCE. Towers each have their own tech trees, and certain upgrades will not appear unless you have the prerequisite upgrades. Most notably, the upgrades that add elemental damage types to towers don't appear unless you have the first upgrade in the tree. So, for example, unless you have the best upgrade (Heavy Shafts I), you won't ever get Flaming Bolts I which sets your ballista bolts on fire.
If you haven't already, you may be interested to check out Hardspace: Shipbreaker. It's a game where you deconstruct spaceships. It's next update should bring it out of early access, as well.
The terrain height for towers also increases the tower BASE damage (as well as its range). So you always want to build towers on the highest elevation if possible.
You should try to focus upgrading health damage for the towers that are close to base, armor damage for those which are medium range and shield damage for those which are far away. If you upgrade a tower with shield damage and it's right by your base, it won't be efficient at all.
"When I say Tesla Coil, you guys hear, and the captions show...." Me: has never heard anything other than Tesla Coil The Captions (atleast in this instance): 'tesla coil'
If you didn't expand all directions Then the shortest route would be the hardest as you have very little time And in three you have defend many way so it would be better to get all to Moderate distance
Yes but when those enemies comes which spawns more enemies when they die it's best get longer routes and at the time they come you really can't extend the shorter route before they destroy you so it's better to have longer routes And mostly those spawned enemies are fast as fuck and can't slow them for a while are there spawn In my opinion atleast
This is true, but you kinda also want to have a shorter path to stagger the entry of enemies if possible, especially when branching from the same path.
I like to do my double defence with one short lane with no splits and the other super long. If it never splits then it's very manageable at say 5 tiles and you can focus almost completely on the other side.
there's a mod that lets you reset it on demand and keep your points which is highly useful because once you start doing achievement runs you only want to unlock the cards you need for your tower(s)
It's like I'm watching DF play before everyone bombed his comments to upgrade the towers instead of putting a ton of them everywhere Edit: and what's worse is that he [RCE] knows how good upgrades are and still doesn't upgrade
"Because on the last game we lost because we were using up all the mana" it wasn't because you were using it all up. It was because you spend multiple rounds not doing enough damage due to running out of mana consumption and kept buying mana weapons instead of placing any mana siphon, which only hurt mana consumption, lowering your damage even more
Don't forget about your attack priorities! Near the tower, I set them to: Progress, Fastest, Near Death (in that order). Farther away, you want to have: Most Shield, Most Armor, Most Health. So the outer towers will soften things up for the inner towers. Other people may have a better strategy, but leaving all of your priorities to Progress will make it harder to kill the big stuff.
Frost keeps eat mana they are why you keep dying. They are good towers but you need to be more conservative with them. They are always on so even if the enemies aren't nearby they drain the mana. Tesla also aren't great imo
When I struggled with the double lane level, I reset the whole thing and didn't unlock any extra weapons so that I was more likely to get upgrades to the weapons I wanted (ie ballista and mortars). I beat the double lane and got to lvl 40 on the triple, always making a beeline for the range upgrades through the tech tree so that towers could cover more than one lane at once.
3:43 before any shields appear I always set the priority to LeastShield->MostArmor->Progress because you will 2000% forget to change and they will flame the people that still has shields. Note: If shields are not down enemies don't take armor damage at all.
So some mechanics you might not be aware of. The more variety you have in towers will net you more money. You get bonus gold for each type of tower that hits an enemy before it dies, so having multiple types will let you expand you army quicker versus upgrading a single tower type. Another thing, all the towers that use mana are absolutely dreadful. There are 3 specific towers that are worth using of the mana towers; obelisk, rail gun, and the freeze tower. Also each turret is good against either armor shields or health at base. So certain towers are better in certain places. A mechanic that isn't as easily noticeable is a particular damage mechanic. The enemies will take 0 health damage as long as they have armor or shields, and they'll take 0 armor damage as long as they have shields. So you need to get rid of them as early as possible in their march. In this order Shields then Armor then Health.
Expanding in every direction is the best idea Because if you only expand in one direction your other line will get really strong enemies and you’ll have no time to defend against them
Honestly the single best card in the game is, by far, Creeping Cough, which slows enemies by 5% of their total poison buildup. It's so good, in fact, that I find it's actually best *not* to ever unlock the Frost Keep in the shop, because their actual damage is pretty lackluster and it's not difficult to get Creeping Cough every run. As long as you don't increase max poison per second by too much, you can easily have all of your enemies moving at like a quarter or less their normal speed.
have flamethrowers only target progression and position them so the enemy runs away in in a straight line from the tower. This ensures the tower always fires straight down a lane burning all enemies as they walk down it maximizing DPS
Love your vids :) I've found leaving flame towers on progress is kinda better, cuz it always fires at the whole isle and does damage in 3 or 4 squares at the same time...
I know I'm late as far as commenting on this video, but I'd love to see this guy play Bloons Tower Defense 6. I mainly wonder if he would notice the upgrades lol
Upgrading shield damage on a tower that's right at your fortress's doorstep seems a little backwards. If they still have shields by that stage, you're not killing them anyway.
you should try out Theotown its an pretty simmilar game to city skylines but you can have military,space agency,an pickle,build a base on the moon and install plugins
while the targeting doesnt matter for what the tesla hits since it just hits everything around it, it does matter for what experience it gets. Towers only gain experience for the primary target. eg they look at a target with shield they gain shield exp. regardless of what else they hit.
The game has potential, but a lot of the steam reviews say the developer is very anti consumer, outright ignores and even insults people who give criticism on his discord...
Love these video's perfect personality yo make these types of games super fun to watch. Please convince the dev to make your voice effects or commentary a in game sound effect haha
A reminder, RCE. Towers each have their own tech trees, and certain upgrades will not appear unless you have the prerequisite upgrades. Most notably, the upgrades that add elemental damage types to towers don't appear unless you have the first upgrade in the tree. So, for example, unless you have the best upgrade (Heavy Shafts I), you won't ever get Flaming Bolts I which sets your ballista bolts on fire.
TL;DR
You need a nice, good and heavy shaft if you want a flaming, poison, or bleeding shaft!
@@RunThemGames Nope a heavy shaft only gets you flames. You need other shafts to unlock poison and bleed.
99
9
RCE: I need mana.
Game: here's a mana upgrade.
RCE: Ooh Shredders!
You should try nova drift its also a very addicting rogue like (and yes it has an engineer... and sadly also an architect)
I love Nova Drift. I play It everyday
Same
I'd love it
He definitely should play nova drift
Yes definitely great game, aliens rock played it as well
If you haven't already, you may be interested to check out Hardspace: Shipbreaker. It's a game where you deconstruct spaceships. It's next update should bring it out of early access, as well.
The terrain height for towers also increases the tower BASE damage (as well as its range). So you always want to build towers on the highest elevation if possible.
RCE: At the start surround all houses with towers for extra gold.
Also RCE: Ignores houses in newly opened areas.
He's actually fucking terrible at these games, if you haven't noticed. I watch because he's entertaining, in a terrible sort of way.
@@rock0nm8 Same, it's always painful to watch though.. Even how and where he places towers and not utilizing the hills properly .. pain.. xD
@@rock0nm8 language!
You should try to focus upgrading health damage for the towers that are close to base, armor damage for those which are medium range and shield damage for those which are far away. If you upgrade a tower with shield damage and it's right by your base, it won't be efficient at all.
"When I say Tesla Coil, you guys hear, and the captions show...."
Me: has never heard anything other than Tesla Coil
The Captions (atleast in this instance): 'tesla coil'
This series is so simple yet so GOOD
5:14 Fun fact: At this point of time the map looks like a runnig guy
If you didn't expand all directions
Then the shortest route would be the hardest as you have very little time
And in three you have defend many way so it would be better to get all to
Moderate distance
different lengths helps since they reach the middle at different times, so your center towers can focus
Yes but when those enemies comes which spawns more enemies when they die it's best get longer routes and at the time they come you really can't extend the shorter route before they destroy you so it's better to have longer routes
And mostly those spawned enemies are fast as fuck and can't slow them for a while are there spawn
In my opinion atleast
This is true, but you kinda also want to have a shorter path to stagger the entry of enemies if possible, especially when branching from the same path.
I like to do my double defence with one short lane with no splits and the other super long. If it never splits then it's very manageable at say 5 tiles and you can focus almost completely on the other side.
You normally don’t want to expand the branches
Every branch decides the enemies
You know Matt is growing up when at 2:02 he doesn’t make a strongest shape reference
this is kinda the best comment ever
but then he starts calling tesla coils testicles at 17:28
how do you know someone is addicted? * points at rce's skill tree *
there's a mod that lets you reset it on demand and keep your points which is highly useful because once you start doing achievement runs you only want to unlock the cards you need for your tower(s)
Yeah
@@PabloEdvardo - Mods are for cowards.
It's like I'm watching DF play before everyone bombed his comments to upgrade the towers instead of putting a ton of them everywhere
Edit: and what's worse is that he [RCE] knows how good upgrades are and still doesn't upgrade
"Because on the last game we lost because we were using up all the mana" it wasn't because you were using it all up. It was because you spend multiple rounds not doing enough damage due to running out of mana consumption and kept buying mana weapons instead of placing any mana siphon, which only hurt mana consumption, lowering your damage even more
Facts
Yeah, so he was using up all his mana🤦
"All villages should immediately be surrounded for GP exploitation." - Sun Tzu
Don't forget about your attack priorities! Near the tower, I set them to: Progress, Fastest, Near Death (in that order). Farther away, you want to have: Most Shield, Most Armor, Most Health. So the outer towers will soften things up for the inner towers. Other people may have a better strategy, but leaving all of your priorities to Progress will make it harder to kill the big stuff.
Banditry is always your downfall.
You get plenty of gold building near houses but you end up losing by clicking the Banditry card 1,2 or 3 times.
Frost keeps eat mana they are why you keep dying. They are good towers but you need to be more conservative with them. They are always on so even if the enemies aren't nearby they drain the mana.
Tesla also aren't great imo
When placing the frost keeps', look at their rpm, they get a fire rate bonus based on how much path they cover.
When I struggled with the double lane level, I reset the whole thing and didn't unlock any extra weapons so that I was more likely to get upgrades to the weapons I wanted (ie ballista and mortars). I beat the double lane and got to lvl 40 on the triple, always making a beeline for the range upgrades through the tech tree so that towers could cover more than one lane at once.
Encampment spam plus frost keep to slow enemies down is actually a stupid broken combo on single defense mode, you should try it
I know this series is from a year ago
But I found it recently
I enjoy watching you play these!
3:43 before any shields appear I always set the priority to LeastShield->MostArmor->Progress because you will 2000% forget to change and they will flame the people that still has shields.
Note: If shields are not down enemies don't take armor damage at all.
take all card for a single damage type (health, armor , shield) to 3 and it will unlock the crit upgrades.
So some mechanics you might not be aware of. The more variety you have in towers will net you more money. You get bonus gold for each type of tower that hits an enemy before it dies, so having multiple types will let you expand you army quicker versus upgrading a single tower type.
Another thing, all the towers that use mana are absolutely dreadful. There are 3 specific towers that are worth using of the mana towers; obelisk, rail gun, and the freeze tower.
Also each turret is good against either armor shields or health at base. So certain towers are better in certain places.
A mechanic that isn't as easily noticeable is a particular damage mechanic. The enemies will take 0 health damage as long as they have armor or shields, and they'll take 0 armor damage as long as they have shields. So you need to get rid of them as early as possible in their march. In this order Shields then Armor then Health.
Burn those bloody architects 🤣. Btw i have notice Rogue Tower has become your new addictive game . It's a very nice thing 😃
Yo just wanted to say, your vids are very good
I’m so happy my notifications started working! I look forward to your videos everyday!
Schmicheals edits are gold 😂😂
This is what I have been waiting for...
I didn't ask for it, but I knew you'll do it eventually
6:14 looks like a guy proposing (The tower's in the perfect place too) 💀
I bought this game in large because of your video's
Expanding in every direction is the best idea
Because if you only expand in one direction your other line will get really strong enemies and you’ll have no time to defend against them
Honestly the single best card in the game is, by far, Creeping Cough, which slows enemies by 5% of their total poison buildup. It's so good, in fact, that I find it's actually best *not* to ever unlock the Frost Keep in the shop, because their actual damage is pretty lackluster and it's not difficult to get Creeping Cough every run. As long as you don't increase max poison per second by too much, you can easily have all of your enemies moving at like a quarter or less their normal speed.
I’d like to see you do a whole run with just flame throwers. Looks OP
1:57 "S tier options.....??"
Also.... that 17:32 background music...???
have flamethrowers only target progression and position them so the enemy runs away in in a straight line from the tower. This ensures the tower always fires straight down a lane burning all enemies as they walk down it maximizing DPS
Give the game a go they said , it won't be addictive they said .
Love your vids :) I've found leaving flame towers on progress is kinda better, cuz it always fires at the whole isle and does damage in 3 or 4 squares at the same time...
You need to do more upgrading of towers. Cover the map with them!
I was going to leave a comment about upgrading, but I think the editor has the matter covered :)
I´m a simple man, I see a flametrower, I click.
I know I'm late as far as commenting on this video, but I'd love to see this guy play Bloons Tower Defense 6.
I mainly wonder if he would notice the upgrades lol
4:18 remove the slash and you get a number which is...
A fun challenge is beating the game with only ballistas. Gives you an achievement as well.
Haha even the editor is like “upgrade your towers!!!!!”
Why is it that every single streamer I watch play this just completely ignores upgrades? What the hell? It's a core component of EVERY td game.
Not only that they also stack Banditry wich makes the game unnessisary harder
RCE:
"I'm thinking of going for Banditry."
I love this game so much and I can't figure out why. It's so simple and so dumb, but OH SO addicting... :D
I really like how even your editor is shaming your playstyle now lmao
Upgrading shield damage on a tower that's right at your fortress's doorstep seems a little backwards. If they still have shields by that stage, you're not killing them anyway.
try to keep the flame tower on progress to burn every enemie
Flame thrower, tesla, and bleeder. Focus on upgrading them at the stem and expanding once upgraded.
I think by the end you should have covered as much ground as possible around you tower with ballista.
Don't forget to boooooossshhhh the like button
MOM WAKE UP RCE POSTED😩😩😩
Who else want to see matt playing only this little mission in GTAV where the player should kill the architect
I can't believe Matt didn't take "heavy shafts"
I bought this game on Saturday, by Monday morning I had 28 hours on it
I have never tapped so fast
keep up the good work, you always make my day :)
Loving this game!
5:40 Those aren't stack of logs XD. They are rams.
Congratulations on being early here's a cookie 🍪
Even the editor is leaving youtube comments in the video now! Hahaha.
"stacks of logs" battering ram
Surprised balloon tower defence hasn't sued this game 😆
That upper arm in the second game is repeating the exact same tile
can we just appreciate how much time RCE puts into these videos and thank god for his daily uploads
you should try out Theotown its an pretty simmilar game to city skylines but you can have military,space agency,an pickle,build a base on the moon and install plugins
while the targeting doesnt matter for what the tesla hits since it just hits everything around it, it does matter for what experience it gets. Towers only gain experience for the primary target. eg they look at a target with shield they gain shield exp. regardless of what else they hit.
The game has potential, but a lot of the steam reviews say the developer is very anti consumer, outright ignores and even insults people who give criticism on his discord...
You should get the mod that speeds up rounds, it’ll make your life so much better.
Every time he didn't pick the radio tower I lost my mind
Love your work, I'm an avid watcher, but 'mana'... to rhyme with 'spanner' not 'banana'. I've never heard anyone say it like you do x
Teslas have been nerfed to oblivion. Best to take something with high rate of fire and upgrade it for shield.
At 10:50 how did you miss the strongest shape ?
You should play space engineers
Do a lvl 500 frost keep next
might be an engineer in me, but I never once misheard tesla coils as testicles...
Love these video's perfect personality yo make these types of games super fun to watch. Please convince the dev to make your voice effects or commentary a in game sound effect haha
@ 22:40
😅😅
E
E
??
E
@Monke E
E
The best priority for flamethrower is
1st least shield
2nd most armor
I think the yellow bar is shield and the blue bar is armor.
Isn't it better to leave the flame towers and sprayers to progress tho? They have cone shape aoe for suppression no?
Matt, please try and play Satisfactory. 😁😁
Rce is the daily MVP
17:24 Tesla Coil , testicless
Condoms are useless against my “tesla coil”🤣
His voice reminds me of call me kevin
It hurts that you never set up the encampment next to the tower
Tbf, using 3 or 4 frost keep on the same line and none on the other might have been the reason of your demise
This time RCE the captions actually say Tesla coil
You should do a video we’re u upgrade the encampment tower ( mine tower) all the way
RCE defenseing his village from the architecs
Ps. Your editor is trying to tell you somthing
Thank you for reading my comment i said about the tesla
The radar is my favourite