Finally!! Thank you brother!! Someone that actually helped me solve this problem! I literally tried 2 other tutorials and the first didn't do anything, the second didn't follow the path correctly and kept going in other weird random directions even though the blueprint was nearly similar.
You're welcome, thank you for your comment, check more videos on my channel that you might like, and subscribe if you haven't already, also please share the videos with your fellow game devs, all the best in your gamedev journey!
Thanks! Reading this nice comment made me smile, please subscribe if you haven't already subscribed, and share my videos with your fellow game devs, I want to make more good videos for aspiring game devs. Good luck on your gamedev journey!
@@UnrealAxis hello, i asked one more thing in another comment. Will ask here again. If i jave. Train like structure then how would i move say 20 objects along the spline. ? And add them into sequencer for rendering. Thats the challenge m facing, and the spline taking a mesh n replicating it.
@@gfxess with some modifications in the blueprint it can be possible to use one spline for many different actors placed a bit away from each other, so it could be like one chair car copied along the spline at distances to make it seem like a train like structure instead of an actual train model as it would be a very different blueprint with an actual train model. Haven’t considered sequencer for this tutorial but if you find a solution feel free to comment again. Good luck!
is there a way to duplicate this so there are multiple objects moving around? not 2 objects on the same spline but a literal duplicate of this but lets say on the other side of the map
@@UnrealAxis yeah i actually ended up not using a timeline and instead made it run every tick (i made a looping timeline but i didnt make a value for use in a lerp, so that it can be stopped... instead of having to plug it into the event tick), and made a variable callded "distance travelled" which gets increased by a speed variable and that variable determines the location of the player on the spline other than that i still did the exact same thing as you did which is use the "get transform at distance along spline" node for the movement
Thank you! Maybe you know how to activate the movement with a trigger or collision and not at the beginnig of the play. Please I have'nt found any video that can help me
To trigger something on collision or “overlap” - begin overlap event of that box or volume can be used (see box collision) instead of the begin play event. On my channel page check the wall run video if you don’t know about box collision or capsule collision etc. that might help give some idea. Good luck!
You're welcome, Thank you for your support! If you enjoyed the video, don't forget to subscribe to my channel for more tutorials like this. Also, feel free to share the video with anyone who might find it helpful. Your support means a lot! 😊🚀
For the relevant function or node to show up in the list of suggestions, either the relevant pin has to be dragged from the previous node or context sensitive suggestions have to be turned off. Maybe dragging the right pin from the previous node is a better idea, watch the video very carefully and slowly. All the best!
@@joezoharI’m not sure if u already found the solution, but you need to make sure the variables are of the correct type. I had the same issue but the problem was the Path variable was set to a type of Array but we need type set as “Single”. And then make sure all the functions used up till this point I.e., you are using “Get Actor of Class” and not “Get All Actors of Class”.
hey, just querry here, everytime i try to make the speed of the object slower by increasing the track length and the 2nd keyframe point to be same, it does not complete the lap which I made rather it continues the track (the spline we laid down) until the time runs out on the track and then starts over instead of completing the lap in lets say 60 seconds instead of 5
like always,good guide. can u make the guide how we cam use the niagaras effects in our project.all i can find is to the 3person character and its hard to undesstand how to make it to pawn.lets say u dashing and u using the effect(lighting),i try it my self and its always spawning somewhere esle.
Thank you for your comment! Using niagara effects should be pretty straightforward, if an effect is in a different location than intended, it might be helpful to check whether the location is correct or trying different location. If possible, I might add niagara effects tutorial in a different series of videos in the future. Keep trying! All the best!
Hopefully you're going strong on your Gamedev journey, I made Dash Ability with Niagara Effects tutorial, Ball Game Niagara Effects start from 15:30 - you can watch the whole video if you'd like to know about it in general or skip to 15:30 for Ball Game Niagara Effects Dash Ability. ua-cam.com/video/X9zoGLuWZk4/v-deo.html Honest Feedback Appreciated, also if you like the video please share it with your fellow game devs!
Hi. great video. Could I ask if it is possible to have more than one car animated at any one time so it feels like a full street of cars? thanks in advance
Yes it is possible to have more than one cars animated - maybe look into how actor tags work in Unreal Engine so it is possible to duplicate the splines and cars properly. All the best!
@@YTmingle maybe watch the video again slowly and see if you’re dragging the correct pin in the blueprint, or you could try turning on or off context sensitive checkbox in the blueprint suggestions. Good luck!
Thank you! If you like the video please give it a thumbs up, check more videos on my channel page, and share the videos with your fellow game devs. If you haven't already subscribed, please subscribe. All the best on your gamedev journey.
Changing Timeline length might be useful, the curve / points on the Timeline track will probably also need to be adjusted according to the new length. All the best on your gamedev journey!
Way better explanation than any of the other 'popular' videos on this topic. Thank you!
Thank you! Subscribe if you haven't already, share my channel with your friends interested in game development. All the best on your gamedev journey!
100%
Finally!! Thank you brother!! Someone that actually helped me solve this problem! I literally tried 2 other tutorials and the first didn't do anything, the second didn't follow the path correctly and kept going in other weird random directions even though the blueprint was nearly similar.
You're welcome, thank you for your comment, check more videos on my channel that you might like, and subscribe if you haven't already, also please share the videos with your fellow game devs, all the best in your gamedev journey!
Thank you so much! Well done, you saved me hours of time trying to debug other peoples spline tutorials!
Thanks! Reading this nice comment made me smile, please subscribe if you haven't already subscribed, and share my videos with your fellow game devs, I want to make more good videos for aspiring game devs. Good luck on your gamedev journey!
@@UnrealAxis Will do!! I'm already subscribed! :)
The way you explained is really helpful, thank you about it.. really understood the working of every node man
@@gfxess you’re welcome, check more videos on my channel page and share it too, good luck on your gamedev journey!
@@UnrealAxis hello, i asked one more thing in another comment. Will ask here again. If i jave. Train like structure then how would i move say 20 objects along the spline. ? And add them into sequencer for rendering. Thats the challenge m facing, and the spline taking a mesh n replicating it.
@@gfxess with some modifications in the blueprint it can be possible to use one spline for many different actors placed a bit away from each other, so it could be like one chair car copied along the spline at distances to make it seem like a train like structure instead of an actual train model as it would be a very different blueprint with an actual train model. Haven’t considered sequencer for this tutorial but if you find a solution feel free to comment again. Good luck!
just what i was looking for THANKS
You're welcome, please share my videos with your fellow game devs and subscribe. Good luck on your gamedev journey.
is there a way to duplicate this so there are multiple objects moving around? not 2 objects on the same spline but a literal duplicate of this but lets say on the other side of the map
thx now i can make the rail grinding system from Sonic Adventure 2 in my game
@@Blonder_Studio you’re welcome, check more videos on my channel page, share it, good luck on your game dev journey!
@@UnrealAxis yeah i actually ended up not using a timeline and instead made it run every tick (i made a looping timeline but i didnt make a value for use in a lerp, so that it can be stopped... instead of having to plug it into the event tick), and made a variable callded "distance travelled" which gets increased by a speed variable and that variable determines the location of the player on the spline
other than that i still did the exact same thing as you did which is use the "get transform at distance along spline" node for the movement
Reallly helpful,,, now also please let me know how to take the movement into the sequencer, and render it
really helpful . thanks a bunch
@@SetayeshNaseri-e3k thanks! Check more videos on my channel page, share it too, good luck on your game Dev journey!
Very clear and concise. Thanks!!
You're welcome! Maybe you might like to check other videos on my channel and share it with your fellow game devs, thank you!
Thank you! Maybe you know how to activate the movement with a trigger or collision and not at the beginnig of the play. Please I have'nt found any video that can help me
To trigger something on collision or “overlap” - begin overlap event of that box or volume can be used (see box collision) instead of the begin play event. On my channel page check the wall run video if you don’t know about box collision or capsule collision etc. that might help give some idea. Good luck!
can i have two cars at different points of the same spline? with using only one splines?
Thank you for the outstanding video
You're welcome, Thank you for your support! If you enjoyed the video, don't forget to subscribe to my channel for more tutorials like this. Also, feel free to share the video with anyone who might find it helpful. Your support means a lot! 😊🚀
for some reason i cant get past the get spline length part cuz thats not showing up in the list
For the relevant function or node to show up in the list of suggestions, either the relevant pin has to be dragged from the previous node or context sensitive suggestions have to be turned off. Maybe dragging the right pin from the previous node is a better idea, watch the video very carefully and slowly. All the best!
at 5:25 Spline does not show in the list.. usually I'm good at these things. darn it.
@@Kiwimum I'm having the same issue, were you able to figure out? Thanks!
@@joezoharI’m not sure if u already found the solution, but you need to make sure the variables are of the correct type. I had the same issue but the problem was the Path variable was set to a type of Array but we need type set as “Single”. And then make sure all the functions used up till this point I.e., you are using “Get Actor of Class” and not “Get All Actors of Class”.
hey, just querry here, everytime i try to make the speed of the object slower by increasing the track length and the 2nd keyframe point to be same, it does not complete the lap which I made rather it continues the track (the spline we laid down) until the time runs out on the track and then starts over instead of completing the lap in lets say 60 seconds instead of 5
good tutorial
Thank you, watch more videos on my channel page, also share my videos, good luck on your game dev journey!
like always,good guide. can u make the guide how we cam use the niagaras effects in our project.all i can find is to the 3person character and its hard to undesstand how to make it to pawn.lets say u dashing and u using the effect(lighting),i try it my self and its always spawning somewhere esle.
Thank you for your comment! Using niagara effects should be pretty straightforward, if an effect is in a different location than intended, it might be helpful to check whether the location is correct or trying different location. If possible, I might add niagara effects tutorial in a different series of videos in the future. Keep trying! All the best!
Hopefully you're going strong on your Gamedev journey, I made Dash Ability with Niagara Effects tutorial, Ball Game Niagara Effects start from 15:30 - you can watch the whole video if you'd like to know about it in general or skip to 15:30 for Ball Game Niagara Effects Dash Ability. ua-cam.com/video/X9zoGLuWZk4/v-deo.html Honest Feedback Appreciated, also if you like the video please share it with your fellow game devs!
Hi. great video. Could I ask if it is possible to have more than one car animated at any one time so it feels like a full street of cars? thanks in advance
Yes it is possible to have more than one cars animated - maybe look into how actor tags work in Unreal Engine so it is possible to duplicate the splines and cars properly. All the best!
@@UnrealAxis ok thank you for the tip
Thank you
You're welcome, if you like the video give it a thumbs up and check my channel page for more videos. Good luck on your game dev journey!
Get spline length is not showing. Can you please help.??
@@YTmingle maybe watch the video again slowly and see if you’re dragging the correct pin in the blueprint, or you could try turning on or off context sensitive checkbox in the blueprint suggestions. Good luck!
will this work for reverse direction too?
Cool!
Thank you! If you like the video please give it a thumbs up, check more videos on my channel page, and share the videos with your fellow game devs. If you haven't already subscribed, please subscribe. All the best on your gamedev journey.
Nothing happens when clicking play in UE 5.4.2
How to increase speed of the mesh or an an actor?
Changing Timeline length might be useful, the curve / points on the Timeline track will probably also need to be adjusted according to the new length. All the best on your gamedev journey!
Can we add snake to move along the path. Please explain