I think what really makes the Dusk trilogy work so well is that they added some gravitas to its world without straying too far from its cozy Atelier roots. I remember someone once describing the trilogy as a calm apocalypse, or something to that effect, and that sentiment nails what makes this subseries so compelling, IMO. Like, despite the world slowly decaying and players becoming more and more cognizant of how bad things really are as the series progresses, life goes on and people band together to eke out some sort of existence in order to live full, fairly happy lives. It's a tone and vibe rarely found in media, and Gust was able to really capture it perfectly in this subseries.
Im of the opinion that Atelier Ayesha is arguably the best starting point into the franchise. First of a subseries, has time mechanic so that wont surprise you in later games, isnt super strict so no stressing over it, plenty to see and do, good alchemy system, good combat system. Its not the best in any category, but it doesn't really have weaknesses apparent to a first timer. Just a good experience.
@@saffronubhi5066 Mine was the original version of Rorona, where they took out MP and had a horrifyingly tight time limit. It uh, it was not fun. And then I got Ayesha, loved it, and did the other games from there. Fantastic time.
@@saffronubhi5066 they are fine except the og version of rorona. That one took out mp so skills cost hp, a lot of characters are just garbage, events are all set to 1 specific day and if you arent at the right spot for that day you miss it (no you arent told). You get less time to do stuff. If you arent in town for the deadlines you can game over even if you do the objective. Its bad.
A little tidbit about the names Escha and Logy: The Japanese title of the game is: "Escha to Logy" (the Japanese "to" means "and"). Now remove the spaces and make the whole thing one word: Eschatology. The first sentence from the Wikipedia article is: "Eschatology concerns expectations of the end of present age, human history, or the world itself" which is a fitting theme for the sub series. And thus we also get the pronunciation of the character names, they are the same as the corresponding parts of the word eschatology.
As some Atelier games got the 4th game. I hope Dusk series get a 4th one too with the ending of slowly healing the world with power of alchemy or something, as in reversing the corrosion of the world.
I think you only get a 'game over' in dungeons in Shalie. I died many times in regular areas and just went back to the Atelier. In the dungeon it was insta death!
always wanted to play firis. I played 10 or so hours on ps4 and it was so cool.... the beginning underground and making way to surface, it was cool. and the jank of the game was part of the charm. it had the eng dub too which i wanted. maybe someday i will finish it
I think it's funny that Ayesha's upgrades are related to memories... because she has a bad memory. lol. she's a powerful alchemist.. if only she wasn't daydreaming or forgetting things all the time. XD that makes her adorable and lovely, though. Atelier Wilbell when?
Esca name is actually a direct reference to Eschatology (study of the destruction of the world). So trying to complete the word in the title makes sense. Although it annoys me that the trilogy doesn't solve the big mystery of the world dying.
I absolutely love the Dusk trilogy. The art style, the music, the combat (I like to speed it up to 1.5), and mostly, the alchemy systems. Ayesha is my favourite.
I have yet to start playing Atelier games. I still watch your videos on it because I'm very curious about it still. Thanks for feeding me with those videos until I finally decide to dig in. I guess I'm a bit worried it's too "cute".
Ayesha is the only one I truly played and finished. I didnt know about the time limit so I was taking my sweet time. Had the "bad" ending afterwards. I was so frustrated, I played it again bearing that in mind.
This make me want to buy the Dusk trilogy. I don't like time limits either, but it seems like they are quite generous. Though I already have Ryza 1 and Sophie 2 in the backlog.
So glad that you got around to finishing the Dusk games, it's easily my favourite sub series! Do you think after playing the Arland and Dusk games your opinions about the Mysterious and Ryza games has changed much? For example, I remember you were quite harsh when it came to Firis in regards to how the game was open world compared to Sophie, but had the issue of placing a time limit on the player. But upon finishing Totori you said it was one of your favourites even though the time limit was very strict but travelling around the world played a bit part of the story. Just curious as your criticism towards Shallie in regards to how to the pacing works seems a bit odd from what you've said previously about Firis. Don't get me wrong, I do agree that the life task feature was not executed very well, but personally I did prefer it compared to how Sophie required you to unlock more recipes with sometimes questionable clues (still salty about the musicians flute lol).
I personally didn't like Firis much either, but the open world and time limit didn't jive with me. Sophie was when the franchise started declining and didn't pick up again until Ryza, people just weren't buying the games as much as previous entries.
I loved dusk, escha and logy was my favourite because of Logy, he was my favourite of all Atelier characters, and seeing him in sophie and firis was great. I found Shallie really boring and easy though, it lacked the super bosses and challenge of the other two games, and those life tasks and chain based weird alchemy system was annoying. I am playing the Mysterious games now, almost finished L&S, and have sophie 2 left. I liked the item refill in the dusk series and missed that in the mysterious games as you get it so much later and have to pay for it, but Escha and Logy had my favourite synthesis system and battle system for sure. I enjoyed making the best weapons and doing all the DLC super bosses, it offered a good level of post game challenge.
Really enjoyed that trilogy. Ayesha was a tough game still haven't gotten Platinum Trophy. I will try again eventually. LV 99 Flameu was a great superboss. I also enjoyed the Escha & Logy anime.
Fun fact! The openings for all three Dusk games were done by Yukio Takatsu - the same person behind the very widely acclaimed OP for the original Persona 3 release, as well as several others.
Yeah, looking at the Shallie English VAs, Stera's doesn't seem to have too much work. She is new Chun-Li, though. Meanwhile Lotte's has such an extensive background with crazy characters, I don't even know where to begin. I think Dusk is why I want to play Atelier. I have Sophie 1 and will probably get Sophie 2 when I finish it. Then after go back to Dusk.
By far the best crafting style, characters, and stories in the series. Escha has the best crafting in the series bar none and Shallie is probably the most accessible game to play in the entire series.
I started with Dusk... and ended with Dusk. I really liked Ayesha, Escha was so-so for me and while I actually liked Shallie, including the alchemy system... that also kind of killed it for me once I reached postgame and wanted to start synthing for NG+... at which point, especially in the latest version you practically get caught in an infinite loop of frustration tryingt to get the important properties. It was fairly simple to farm these in the first two games but here it is so random and tied to fighting a long battle over and over that I just couldn't stomach it anymore and never got to play Lotte's side.... It kind of killed my vibe for the series. lol Currently just watching a LP of Ryza (since I don't feel like spending so much money and real-time combat also turns me off) but maybe I'll pick up Sophie and Sophie 2 from the current sale (before it runs now in a few days).
@@TheKisekiNuti remember saw interview from Siliconera with Junzo Hosoi when Atelier Marie Remake release, the interviewer ask Atelier Elie and Atelier Lilie for remakes or rerelease, Junzo Hosoi said it's possible, our goals to have entire Atelier series available in the digital stores. Yeah maybe one day if he remember it.
It's interesting how another persons experience of a game can differ. When I played this Trilogy a few years ago I got really frustrated with Ayesha mainly because how the Alchemy systems were badly explained and I struggled getting even the Good Ending then when I played Escha & Logy I adored the game from the beginning. Yet I prefer Shallie overall, and to be honest it's my second favorite Atelier game after Lulua. What I love about Shallie is the atmosphere, OST and I really enjoyed seeing the characters arcs both with new and returning ones. In saying that I can understand the issues raised with this entry it almost makes me want to play them again to see if my opinion shifts like my thoughts on Firis. Which on a second playthrough I realised that I prefer it over Sophie and Lydie & Suelle.
I hate that I had to buy the soundtrack dlc with every new entry. It's just so great having that option replacing the normal and boss battle themes for EACH region. Only ever played the Shallie entry on the Vita, and it was such great, grindy fun.
I have ps3 discs and ps4 atelier games up to ryza 3.(even both ps4 blue reflection games) But no nelke, lulua, and the recent marie remake. I beat sophie2, ryza 2 and ryza 1 so far(midgame on ryza3 progress), looking forward to try the older titles.
The Dusk games are real good. Escha/Logy was one of my least favorites in the series for a long time, though, because I feel like the characters are significantly less interesting than in Ayesha, except for the returning characters with a continuing arc, and a handful of others like Flameu and Clone. I only came back around on it upon a replay years later, and I still feel that way about the characters, but I forgot just how amazingly intuitive the alchemy system is (You didn't mention, but the localization had a few translation "oddities", to put it lightly, that might have bothered me before) and how good the soundtrack and worldbuilding is.
I've never given this series much of a chance just doesn't seem like my type of rpg but I've heard others who had the same reservations admit that they ended up loving the games so it's turned my head for sure..
I know theyre harder to obtain due to their age, but I'd love to see you make one of these for rhe Iris trilogy some day. They're so unique compared to the rest of the series and a lot of what I love about Dusk is also in Iris.
Given that i started with atelier shallie back on the ps3 i never felt the same way you did about it, i just had fun. so it's possible it's because for me i played it first but for you it was played after one you think did most things better and funny enough contrary to how you felt about the two Shallies, Shallotte is the more popular of the two with most people i've seen finding Shallistera underwelming and the includes design, Shallottes design was generally considered the better of the two. I suppose thats what you call a mixed opinion right there lol.
My first experience with these games was the dusk trilogy on pc, and I'm glad to say I never encountered any of the bugs you did. It's unfortunate to hear, because the research I did while figuring these games out implied that the ps3 versions were a mess all their own. Shallie was by far my least favorite game of the three, I don't really understand a lot of the decisions that went into it. I think it works fine, but its evident that dusk peaked at escha and logy (though ayesha personally holds the most special place in my heart).
I ran into one bug on Shallie when the game launched on ps3 resulting in a persistent crash that(sadly) cost me about 6 hours of progress, but it was patched a few days later. Aside from that, the ps3 versions of these games performed absolutely crystal clear for me when I played them at launch.
Dusk Trilogy are a good game for me. Ayesha i like the game, if i remember i get the main objective and some extra not like when i play Totori though. I like Keith, Marion and Linca in the game. Escha and Logy, i play only Logix, i really like the game, i like the story of Logy. Escha is good character. I agree Alchemy in Escha and Logy are easy to understand. Shallie, i don't like the game. But Opening 2 song Asymmetry is great for me. I think that only good thing in the game.
My favourite trilogy after Secret of Atelier's. Played it on Switch, 'cos PC version is terrible at performance even on modern PC's due to weird management of data to videoram and pci-e bus by game's engine. Also, Ayesha is brutally hard. I always end up with bad enging. I hate time-limited games.
The 'o' on Logy is long. In Japanese it is Escha to Logy, i.e. Eschatology, or the (religious) study & doctines of the end of the world. Japanese adore their very on the nose names, especially when it comes to foreign terms. Also, dunno what it was about E&L, but I could not get into it. No matter what I tried. I still played all the way through and even 100%ed the game, but it was a slog for me. What made it worse was that I couldn't play it for more than 90 minutes without actually starting to fall asleep. As such, it's my 2nd least favorite Atelier game. I don't think it's a bad game, and I don't hate it, but it just was not for me. Also, also - Shallistera is best girl in the trilogy. She's my 2nd favorite Atlier protag behind Sophie. You needed to know this.
Escha and Logy is the only Atelier game I have been able to finish due to it feeling much more like a regular turn based rpg. I could casually enjoy my time, and the alchemy system didn't feel like it was wasting my time with bullcrap. The only problem it had was the fact it wanted you to play the same game twice to truly finish it. Oh but it has different story scenes!!! Yea about an hour at most of different story scenes almost everything else is exactly the same, sigh.
Also I'm jot sure if they fixed the tasks translation on pc bit on vita and ps3 they never fixed it where the title of the tasks weren't the same as the requirements
The story ain't bad, just slicey-of-life, which i kinda prefer nowadays over the hundreds of rpg with epic overtones. The combat is serviceable for a game that mainly focuses on the crafting system, it's more of an incentive to get better traits. As for the graphics, it's just cartoonish and stylistic, but yeah the older ones do have some bland looking fields. At least the character designs compensate for it tho and the fields do get better later on.
Check out my other Atelier videos!
Arland Quartet - ua-cam.com/video/cg68Qr0AXuU/v-deo.html
Mysterious Trilogy (Sophie 2 done separately) - ua-cam.com/video/ZpuGlTk5Xm0/v-deo.html
I think what really makes the Dusk trilogy work so well is that they added some gravitas to its world without straying too far from its cozy Atelier roots. I remember someone once describing the trilogy as a calm apocalypse, or something to that effect, and that sentiment nails what makes this subseries so compelling, IMO. Like, despite the world slowly decaying and players becoming more and more cognizant of how bad things really are as the series progresses, life goes on and people band together to eke out some sort of existence in order to live full, fairly happy lives. It's a tone and vibe rarely found in media, and Gust was able to really capture it perfectly in this subseries.
Im of the opinion that Atelier Ayesha is arguably the best starting point into the franchise. First of a subseries, has time mechanic so that wont surprise you in later games, isnt super strict so no stressing over it, plenty to see and do, good alchemy system, good combat system. Its not the best in any category, but it doesn't really have weaknesses apparent to a first timer. Just a good experience.
Agreed! Ayesha was my first Atelier game and it's still my favourite.
@@saffronubhi5066 Mine was the original version of Rorona, where they took out MP and had a horrifyingly tight time limit. It uh, it was not fun. And then I got Ayesha, loved it, and did the other games from there. Fantastic time.
@@uberpinkwarrior Yikes! That's a rough beginning for sure. I haven't played any of the Arland games but I've heard they're much more difficult
@@saffronubhi5066 they are fine except the og version of rorona. That one took out mp so skills cost hp, a lot of characters are just garbage, events are all set to 1 specific day and if you arent at the right spot for that day you miss it (no you arent told). You get less time to do stuff. If you arent in town for the deadlines you can game over even if you do the objective.
Its bad.
Yeah it does what it needs to do. They just need to sort out the tutorials.
A little tidbit about the names Escha and Logy:
The Japanese title of the game is: "Escha to Logy" (the Japanese "to" means "and"). Now remove the spaces and make the whole thing one word: Eschatology. The first sentence from the Wikipedia article is: "Eschatology concerns expectations of the end of present age, human history, or the world itself" which is a fitting theme for the sub series. And thus we also get the pronunciation of the character names, they are the same as the corresponding parts of the word eschatology.
Did you know that Viggo Mortensen broke his toe while filming lord of the rings?
As some Atelier games got the 4th game. I hope Dusk series get a 4th one too with the ending of slowly healing the world with power of alchemy or something, as in reversing the corrosion of the world.
would be cool if we actually get to see central too, also fits with how recent games have big hub towns
LOVE the Dusk trilogy
My favorite trilogy, Ayesha still my favorite Atelier protagonist to this day!
Dusk Trilogy is Absolute Cinema 🗿
I love the first Dusk game.
It's one of my favorite Atelier games of all time.
I think you only get a 'game over' in dungeons in Shalie. I died many times in regular areas and just went back to the Atelier. In the dungeon it was insta death!
I’m looking forward to playing Dusk series. Will be interesting to compare and contrast with Falcom’s approach to the theme of a dying world 🤔
always wanted to play firis. I played 10 or so hours on ps4 and it was so cool.... the beginning underground and making way to surface, it was cool. and the jank of the game was part of the charm. it had the eng dub too which i wanted. maybe someday i will finish it
I think it's funny that Ayesha's upgrades are related to memories... because she has a bad memory. lol. she's a powerful alchemist.. if only she wasn't daydreaming or forgetting things all the time. XD that makes her adorable and lovely, though.
Atelier Wilbell when?
i think they wanted with "Escha-to-Logy" to meme the word Escatology implying something with the lore of the Dusk Trilogy
Interesting, that would make sense too.
Esca name is actually a direct reference to Eschatology (study of the destruction of the world). So trying to complete the word in the title makes sense.
Although it annoys me that the trilogy doesn't solve the big mystery of the world dying.
The only games I've played (and bought) more than once! Love it!
I absolutely love the Dusk trilogy. The art style, the music, the combat (I like to speed it up to 1.5), and mostly, the alchemy systems. Ayesha is my favourite.
Ayesha was my first Atelier game and is still one of my favourites.
I have yet to start playing Atelier games. I still watch your videos on it because I'm very curious about it still. Thanks for feeding me with those videos until I finally decide to dig in. I guess I'm a bit worried it's too "cute".
Bro the opening music to Shallie sent shivers up my spine. I actually remixed it yonks ago and deleted it. never played the game though.
Ayesha is the only one I truly played and finished. I didnt know about the time limit so I was taking my sweet time. Had the "bad" ending afterwards. I was so frustrated, I played it again bearing that in mind.
Played Escha to Logy on my PS3 and loved it!
This make me want to buy the Dusk trilogy. I don't like time limits either, but it seems like they are quite generous. Though I already have Ryza 1 and Sophie 2 in the backlog.
So glad that you got around to finishing the Dusk games, it's easily my favourite sub series! Do you think after playing the Arland and Dusk games your opinions about the Mysterious and Ryza games has changed much?
For example, I remember you were quite harsh when it came to Firis in regards to how the game was open world compared to Sophie, but had the issue of placing a time limit on the player. But upon finishing Totori you said it was one of your favourites even though the time limit was very strict but travelling around the world played a bit part of the story. Just curious as your criticism towards Shallie in regards to how to the pacing works seems a bit odd from what you've said previously about Firis. Don't get me wrong, I do agree that the life task feature was not executed very well, but personally I did prefer it compared to how Sophie required you to unlock more recipes with sometimes questionable clues (still salty about the musicians flute lol).
Not really, I didn't like Firis as much because of it's crafting mostly.
Sophie 2 is still the peak for me.
I personally didn't like Firis much either, but the open world and time limit didn't jive with me. Sophie was when the franchise started declining and didn't pick up again until Ryza, people just weren't buying the games as much as previous entries.
Shallie was my fav! Escha and Logy close second!
I loved dusk, escha and logy was my favourite because of Logy, he was my favourite of all Atelier characters, and seeing him in sophie and firis was great. I found Shallie really boring and easy though, it lacked the super bosses and challenge of the other two games, and those life tasks and chain based weird alchemy system was annoying. I am playing the Mysterious games now, almost finished L&S, and have sophie 2 left. I liked the item refill in the dusk series and missed that in the mysterious games as you get it so much later and have to pay for it, but Escha and Logy had my favourite synthesis system and battle system for sure. I enjoyed making the best weapons and doing all the DLC super bosses, it offered a good level of post game challenge.
Really enjoyed that trilogy.
Ayesha was a tough game still haven't gotten Platinum Trophy. I will try again eventually.
LV 99 Flameu was a great superboss. I also enjoyed the Escha & Logy anime.
Fun fact! The openings for all three Dusk games were done by Yukio Takatsu - the same person behind the very widely acclaimed OP for the original Persona 3 release, as well as several others.
I did read up on the composer after I finished the video, quite a resume.
Yeah, looking at the Shallie English VAs, Stera's doesn't seem to have too much work. She is new Chun-Li, though. Meanwhile Lotte's has such an extensive background with crazy characters, I don't even know where to begin.
I think Dusk is why I want to play Atelier. I have Sophie 1 and will probably get Sophie 2 when I finish it. Then after go back to Dusk.
By far the best crafting style, characters, and stories in the series. Escha has the best crafting in the series bar none and Shallie is probably the most accessible game to play in the entire series.
I started with Dusk... and ended with Dusk. I really liked Ayesha, Escha was so-so for me and while I actually liked Shallie, including the alchemy system... that also kind of killed it for me once I reached postgame and wanted to start synthing for NG+... at which point, especially in the latest version you practically get caught in an infinite loop of frustration tryingt to get the important properties. It was fairly simple to farm these in the first two games but here it is so random and tied to fighting a long battle over and over that I just couldn't stomach it anymore and never got to play Lotte's side.... It kind of killed my vibe for the series. lol Currently just watching a LP of Ryza (since I don't feel like spending so much money and real-time combat also turns me off) but maybe I'll pick up Sophie and Sophie 2 from the current sale (before it runs now in a few days).
Mana Khemia next? Or perhaps Atelier Iris?
This whole time I've been super curious about your thoughts on them.
Tell Gust to remaster them, then no problem, they're a day one purchase.
@@TheKisekiNut Day 5478 of asking Gust to remaster their PS2 games...
@@TheKisekiNuti remember saw interview from Siliconera with Junzo Hosoi when Atelier Marie Remake release, the interviewer ask Atelier Elie and Atelier Lilie for remakes or rerelease, Junzo Hosoi said it's possible, our goals to have entire Atelier series available in the digital stores. Yeah maybe one day if he remember it.
It's interesting how another persons experience of a game can differ. When I played this Trilogy a few years ago I got really frustrated with Ayesha mainly because how the Alchemy systems were badly explained and I struggled getting even the Good Ending then when I played Escha & Logy I adored the game from the beginning. Yet I prefer Shallie overall, and to be honest it's my second favorite Atelier game after Lulua. What I love about Shallie is the atmosphere, OST and I really enjoyed seeing the characters arcs both with new and returning ones. In saying that I can understand the issues raised with this entry it almost makes me want to play them again to see if my opinion shifts like my thoughts on Firis. Which on a second playthrough I realised that I prefer it over Sophie and Lydie & Suelle.
I hate that I had to buy the soundtrack dlc with every new entry. It's just so great having that option replacing the normal and boss battle themes for EACH region. Only ever played the Shallie entry on the Vita, and it was such great, grindy fun.
Trails and Ys getting TTRPGs this year.
Ys one is getting pre-order early September.
I have ps3 discs and ps4 atelier games up to ryza 3.(even both ps4 blue reflection games)
But no nelke, lulua, and the recent marie remake.
I beat sophie2, ryza 2 and ryza 1 so far(midgame on ryza3 progress), looking forward to try the older titles.
Shallie and Ayesha!
Woop Woop!
The Dusk games are real good. Escha/Logy was one of my least favorites in the series for a long time, though, because I feel like the characters are significantly less interesting than in Ayesha, except for the returning characters with a continuing arc, and a handful of others like Flameu and Clone. I only came back around on it upon a replay years later, and I still feel that way about the characters, but I forgot just how amazingly intuitive the alchemy system is (You didn't mention, but the localization had a few translation "oddities", to put it lightly, that might have bothered me before) and how good the soundtrack and worldbuilding is.
I've never given this series much of a chance just doesn't seem like my type of rpg but I've heard others who had the same reservations admit that they ended up loving the games so it's turned my head for sure..
I found the way the changed the alchemy made it harder to get all the stats on weapons n stuff
I know theyre harder to obtain due to their age, but I'd love to see you make one of these for rhe Iris trilogy some day. They're so unique compared to the rest of the series and a lot of what I love about Dusk is also in Iris.
Email Koei/Gust and tell them to put out some remasters, then no problem!
Given that i started with atelier shallie back on the ps3 i never felt the same way you did about it, i just had fun. so it's possible it's because for me i played it first but for you it was played after one you think did most things better and funny enough contrary to how you felt about the two Shallies, Shallotte is the more popular of the two with most people i've seen finding Shallistera underwelming and the includes design, Shallottes design was generally considered the better of the two. I suppose thats what you call a mixed opinion right there lol.
Funny I was looking for this yesterday
Also I screwed up the ending first time accidently spent too much time creating items for boss and not getting there in time because I was 2 days off
My first experience with these games was the dusk trilogy on pc, and I'm glad to say I never encountered any of the bugs you did. It's unfortunate to hear, because the research I did while figuring these games out implied that the ps3 versions were a mess all their own.
Shallie was by far my least favorite game of the three, I don't really understand a lot of the decisions that went into it. I think it works fine, but its evident that dusk peaked at escha and logy (though ayesha personally holds the most special place in my heart).
I ran into one bug on Shallie when the game launched on ps3 resulting in a persistent crash that(sadly) cost me about 6 hours of progress, but it was patched a few days later. Aside from that, the ps3 versions of these games performed absolutely crystal clear for me when I played them at launch.
Yeah, there were some odd bugs for these ones. I'm used to PC ports for Atelier being... not great, but these ones had some weird stuff.
Dusk Trilogy are a good game for me.
Ayesha i like the game, if i remember i get the main objective and some extra not like when i play Totori though. I like Keith, Marion and Linca in the game.
Escha and Logy, i play only Logix, i really like the game, i like the story of Logy. Escha is good character. I agree Alchemy in Escha and Logy are easy to understand.
Shallie, i don't like the game. But Opening 2 song Asymmetry is great for me. I think that only good thing in the game.
So for Escha and Logy PC port, there's no fix for the true ending bug? Guess I'll get the PS4 version
2nd to post and my favorite trilogy aside from ryza
My favourite trilogy after Secret of Atelier's. Played it on Switch, 'cos PC version is terrible at performance even on modern PC's due to weird management of data to videoram and pci-e bus by game's engine.
Also, Ayesha is brutally hard. I always end up with bad enging. I hate time-limited games.
timer systems aren't bad
The 'o' on Logy is long. In Japanese it is Escha to Logy, i.e. Eschatology, or the (religious) study & doctines of the end of the world. Japanese adore their very on the nose names, especially when it comes to foreign terms.
Also, dunno what it was about E&L, but I could not get into it. No matter what I tried. I still played all the way through and even 100%ed the game, but it was a slog for me. What made it worse was that I couldn't play it for more than 90 minutes without actually starting to fall asleep. As such, it's my 2nd least favorite Atelier game. I don't think it's a bad game, and I don't hate it, but it just was not for me.
Also, also - Shallistera is best girl in the trilogy. She's my 2nd favorite Atlier protag behind Sophie. You needed to know this.
Just shows how opinions differ, Shallie's easily my least favourite of all the ones I've played.
Escha and Logy is the only Atelier game I have been able to finish due to it feeling much more like a regular turn based rpg. I could casually enjoy my time, and the alchemy system didn't feel like it was wasting my time with bullcrap. The only problem it had was the fact it wanted you to play the same game twice to truly finish it. Oh but it has different story scenes!!! Yea about an hour at most of different story scenes almost everything else is exactly the same, sigh.
First non author to post.
Also I'm jot sure if they fixed the tasks translation on pc bit on vita and ps3 they never fixed it where the title of the tasks weren't the same as the requirements
From what I saw some of the translation problems were still there.
@@TheKisekiNut the mood thing was annoying too since it affected battle
any spoilers?
trilogy platined in ps3
So for "Shallie", the third title, the main characters are worse than the man thereby dubbed, badass "asshole". 34:14
Atelier is the epitome of cozy games, by cozy I mean crap combat, pathetic graphics, terrible story, poor discounts, hltb showing 20-500hours playtime
The story ain't bad, just slicey-of-life, which i kinda prefer nowadays over the hundreds of rpg with epic overtones. The combat is serviceable for a game that mainly focuses on the crafting system, it's more of an incentive to get better traits.
As for the graphics, it's just cartoonish and stylistic, but yeah the older ones do have some bland looking fields. At least the character designs compensate for it tho and the fields do get better later on.
Seek medical help yo.
@@PhotonSieve tried it, didnt help.