Introduction starts at 0:00 Run starts at: 4:04 Featured streamers: www.twitch.tv/bashprime www.twitch.tv/darkszero You can find the Highlight reel here! ua-cam.com/video/P-oQujEY_rA/v-deo.html
This rando is sick. Big ups to whomever conceptualised and actualised it. Wonder if this is programmable on the prime trilogy edition, as a single player run, where finding stuff in one game progresses others. Comes with some logistic problems like a desire to skip Prime 1 and 3's introduction sequences but doesn't seem unfixable
The manual and I THINK a single door shortly after Dark Beam that has a help text pop up, actually do mention the 0 Ammo shot mechanic where you can get a pity bolt by charging at 0 Nowhere else though, like the drop mechanic which is mentioned even less
The game explains both but not at the pick up text. You need to open the menu and find the beams to get extra information. Prime 1 does this, too. Samus notes, they're called.
Is this super quiet for anyone else? I normally have my volume set to 24/100 for literally any other video, but I have to double that to hear this properly.
Vanilla, yes that is true. You can adjust the keys/artifacts required in Randovania when you roll the seed; you can do all artifacts/keys if you want, it pretty much turns into a Hundo seed from my experiences a lot of the time because you're forcing yourself to be more through which, obviously, takes longer. So lowering the requirement to access the final boss does speed the seed up quite a bit, I believe doing 6 Artifacts in Prime 1 is default and most common for randos and all 9 STKs in Prime 2 is also default
The Nothing pickups are a result of some items (missile and power bomb expansions, most likely) being completely removed from the item pool, and since there needs to be *something* in those now useless item checks we have Nothing. As for the beam ammo, those need to be there even if you have the multi-player items added to the pool; it's entirely possible to enter go mode without finding infinite ammo, but it would be incredibly inconvenient without expanded ammo
They explain in the video, that some items are removed from the pool (such as charge shot) so there’s nothing items. They recently added MP2 multiplayer power ups to the game, such as infinite ammo, these normally don’t exists hence the beam ammo upgrades becoming useless if you’ve got that infinite ammo power up.
Introduction starts at 0:00
Run starts at: 4:04
Featured streamers: www.twitch.tv/bashprime
www.twitch.tv/darkszero
You can find the Highlight reel here! ua-cam.com/video/P-oQujEY_rA/v-deo.html
Hear the words of O-Lir, last Sentinel of the Fortress Temple. May they serve you well.
Kirby Mastah, now that's a name I've not heard in too long
Hear the words of O-Lir, last Sentinel of the Fortress Temple. May they serve you well.
No-Lir
Hear the words of O-Lir, last Sentinel of the Fortress Temple. May they serve you well.
Hear the words of O-Lir, last Sentinel of the Fortress Temple. May they serve you well.
I had no idea a cross game randomiser existed for these games, the work going into all these randomisers keep surprising me.
This seed was simultaneously great and horrible
Remember Stop-n-Swap from Banjo Kazooie?
That 2 hp near dead to turrets woke me up like no coffee ever did.
57:40
Speedrunners not caring about taking damage in randomizers until it kills them XD
This rando is sick. Big ups to whomever conceptualised and actualised it. Wonder if this is programmable on the prime trilogy edition, as a single player run, where finding stuff in one game progresses others. Comes with some logistic problems like a desire to skip Prime 1 and 3's introduction sequences but doesn't seem unfixable
Darkszero deserves the credit here, his randomizer app, Randovania, has really robust item filling logic
Holy crap what is this? 🤩🤩 my reality is infinitely improved by this
The manual and I THINK a single door shortly after Dark Beam that has a help text pop up, actually do mention the 0 Ammo shot mechanic where you can get a pity bolt by charging at 0
Nowhere else though, like the drop mechanic which is mentioned even less
The game explains both but not at the pick up text. You need to open the menu and find the beams to get extra information. Prime 1 does this, too. Samus notes, they're called.
Random number generation has become one of my favorite GDQ shows. there's just something so satisfying about randomizers.
1:04:57 "Everybody! Get up and stretch."
Me with terrible joints that ache constantly: "No thanks, I choose life."
This is a really interesting idea for a speed run! Great to watch
the amount of times Bash manages to almost die by not paying attention to his health is pretty incredible i gotta say xD
My attention span can vary WILDLY during rando sometimes
Almost always to my detriment but it makes good content once in a while
Wow. So cool that this is possible. I was already blown away when multiworld randomizers started emerging, and this is a whole new level.
....I had no idea there was another item in the Prime 1 charge beam room what the heck...
"Dehumanize yourself and face bloodshed" is my new favorite sentence.
We need more cross game multiworlds like this!
Every 10 minutes of this, I just felt so bad for Dark. When he found out Chykka was required, the f-ing keys were just in the WORST places! XD
oh shit, this is even a thing?
i'm stoked to watch and learn
loved the part where bash casually went down to single digit "hp" twice within 5 minutes, just before the first break
they talked about a crossgame tournament in this vid, did the vods for that tourney ever get uploaded to youtube?
This is a really innovative and fascinating development for these games! It's a lot to take in but exciting to see and imagine future possibilities.
Pretty nice concept for a speedrun
This is POSSIBLE???
We truly are in the future :D
took me a while to watch end to end , 10/10
This run is both cursed and blessed but I loved it anyway
hotdog multiworld
This is so cool!
Huh… didn’t know this was a thing!
Oh this is gonna be fun
This is really cool
Very epic
Well I know what I'm going to do this next week
Is this super quiet for anyone else? I normally have my volume set to 24/100 for literally any other video, but I have to double that to hear this properly.
Why do runners just not get missile expansions? 17:04 had me shaking my head in confusion. Ive seen a buch of other randomizer runners do this too.
You find a lot more missiles than you need so they skip a bunch of them to save time by not watching the collection fanfare
There's normaly an audio visual to show which games audio is being played.
Where is it ?
How does multiworld work? Do you need a specific emulator for this?
How is this even possible???
There are TWELVE artifacts in Prime 1
There are NINE Sky Temples Keys in 2
Sorry, but that’s been bugging me for two hours
Vanilla, yes that is true. You can adjust the keys/artifacts required in Randovania when you roll the seed; you can do all artifacts/keys if you want, it pretty much turns into a Hundo seed from my experiences a lot of the time because you're forcing yourself to be more through which, obviously, takes longer. So lowering the requirement to access the final boss does speed the seed up quite a bit, I believe doing 6 Artifacts in Prime 1 is default and most common for randos and all 9 STKs in Prime 2 is also default
Run starts at 4:00
1:43:56 E.
Whats with the Nothing pickups and why are there beam expansions if the Prime 2 player gets Infinite ammo anyways?
The Nothing pickups are a result of some items (missile and power bomb expansions, most likely) being completely removed from the item pool, and since there needs to be *something* in those now useless item checks we have Nothing.
As for the beam ammo, those need to be there even if you have the multi-player items added to the pool; it's entirely possible to enter go mode without finding infinite ammo, but it would be incredibly inconvenient without expanded ammo
Infinite ammo is an optional pickup that darkszero put in the game, I think to showcase it
They explain in the video, that some items are removed from the pool (such as charge shot) so there’s nothing items.
They recently added MP2 multiplayer power ups to the game, such as infinite ammo, these normally don’t exists hence the beam ammo upgrades becoming useless if you’ve got that infinite ammo power up.
Didn’t use Fusion Suit
0/10
I'm sorry
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