I'm glad you enjoyed Terra Ursae, that was almost exactly the feeling I wanted the track to give, and I'm proud with how it turned out. The support I've received so far has been incredible, I'm more motivated than ever to make more ❤
i feel like i first saw terra ursae in like 2021, it was so long ago. Its development shows, i love the visuals, the various one shroom cuts i am a big fan of and its so smooth, i didnt get a single microbounce when playing it for the first time yesterday. I dislike how bumpy a lot of new tracks are, from some particular authors... 🤭 so i appreciate that the model is so polished!
Just as an FYI, the changes to Amanita Abyss were as follows: Removed respawn shortcut. Inverted spiral out of bounds. Made road less bumpy in places. Replaced bouncy mushroom with rock on the wall-ride shortcut route (DemoCol). Made track fully baggable. Moved a respawn point. Moved an item box set. Removed model hole. Fixed KCL issues. Removed some trickable surfaces.
*Updated Tracks* 3DS Bowser's Castle: A much needed quality of life update. Amanita Abyss: No visible stuff really, but as Brawlbox pointed out, the update fixes a lot of hidden issues. GBA Broken Pier: A lot easier to focus. Once again, it's a necessary quality of life update. Quaking Mad Cliffs: Like Amanita Abyss, mostly hidden updates according to it's Wiiki entry. SNES Bowser's Castle 2: A fantastic visual quality of life update. *New Tracks* Lost Ruins: Finally a _good_ Legend of Zelda track. (That Blood Moon function is phenomenal.) Lumpy's Lively Lair: A surprisingly good track. I love how goofy it is. Midnight Museum: Perhaps one of the most detailed custom tracks ever. Turnbolt outdid himself on this one. Terra Ursae: A relaxing track that looks the part and fits CTGP very well. *Overall* Basically just a Quality of Life update to CTGP as a whole. Love the new tracks, don't really mind the ones that were removed.
rest in piece slot circuit, very unhappy about its removal, but i am a big fan of about all of the tracks new/updated, and that usually isn't the case.
CTGP just updated right now? Edit: I played through some of the tracks online and on time trial and I gotta say my favorite custom track is Midnight Museum
Terra Ursae has a bear that starts off upside down rolling around, then he gets up and goes for a little walk. I love them. I want to meet them.
Awwwwwwww
I'm glad you enjoyed Terra Ursae, that was almost exactly the feeling I wanted the track to give, and I'm proud with how it turned out. The support I've received so far has been incredible, I'm more motivated than ever to make more ❤
Hey I wanted to say I loved your tracks! I played through quite a few of your tracks and I gotta say your really talented!
@@APersonThat Thank you, it means a lot 🫶
i feel like i first saw terra ursae in like 2021, it was so long ago. Its development shows, i love the visuals, the various one shroom cuts i am a big fan of and its so smooth, i didnt get a single microbounce when playing it for the first time yesterday. I dislike how bumpy a lot of new tracks are, from some particular authors... 🤭 so i appreciate that the model is so polished!
Just as an FYI, the changes to Amanita Abyss were as follows:
Removed respawn shortcut.
Inverted spiral out of bounds.
Made road less bumpy in places.
Replaced bouncy mushroom with rock on the wall-ride shortcut route (DemoCol).
Made track fully baggable.
Moved a respawn point.
Moved an item box set.
Removed model hole.
Fixed KCL issues.
Removed some trickable surfaces.
Phew, I thought CTGP-R may be done getting updates. Thanks for the upload 🍻
*Updated Tracks*
3DS Bowser's Castle: A much needed quality of life update.
Amanita Abyss: No visible stuff really, but as Brawlbox pointed out, the update fixes a lot of hidden issues.
GBA Broken Pier: A lot easier to focus. Once again, it's a necessary quality of life update.
Quaking Mad Cliffs: Like Amanita Abyss, mostly hidden updates according to it's Wiiki entry.
SNES Bowser's Castle 2: A fantastic visual quality of life update.
*New Tracks*
Lost Ruins: Finally a _good_ Legend of Zelda track. (That Blood Moon function is phenomenal.)
Lumpy's Lively Lair: A surprisingly good track. I love how goofy it is.
Midnight Museum: Perhaps one of the most detailed custom tracks ever. Turnbolt outdid himself on this one.
Terra Ursae: A relaxing track that looks the part and fits CTGP very well.
*Overall*
Basically just a Quality of Life update to CTGP as a whole. Love the new tracks, don't really mind the ones that were removed.
rest in piece slot circuit, very unhappy about its removal, but i am a big fan of about all of the tracks new/updated, and that usually isn't the case.
Bear track :)
the shortcut on quaking falls at the same time, it just is shaking on lap 1.
Finally an update! also i guess a good time for me to get back into the game
CTGP just updated right now?
Edit: I played through some of the tracks online and on time trial and I gotta say my favorite custom track is Midnight Museum
Does this mod update automatically? I m thinking about modding my Wii, but I don’t want to go through all the updates.
You’ll have to go to the update section inside the CTGP channel but it’s not a painful process 🙂
this is great
Didn’t like this update very much. But the updated tracks are pretty + midnight museum is nice.
How come its 360p
the video was still processing HD when you watched it