Yep, I watch almost everything Iclone and UE5 thats comes out. Being that I have been in to Iclone over 5 years with over 800 Iclone silly animations I have created I have been studying UE5 Iclone pipeline for awhile now and will be changing my direction to that soon :)
@@stevefilmUE5 Thanks Steve, I will let you know when I upload my first Iclone to Unreal work. I started with learning Max and Maya many years ago and now what we can do in realtime with Unreal (realtime raytrace no less!) just as I mentioned in my comment *breathtaking* for sure:)
maybe you can help, I tried to follow Han's tutorial but can't seem to get past the part where the wheels are stuck and body disappears when the vehicle hits the object. Could you help with the exact steps in sequencer to get past this point. thanks...
I spent months on this thing, but I'll try and help you. Have you added the sequencer to the scene and back into the sequencer? Have you turned off the simulate physics, unchecked the box?
@@stevefilmUE5 I get to the point where I add the recorded vehicle into the sequencer and turn off simulation. Then I add the animation created by the take into sequencer on to the recorded actor. when I go to the blueprint I can see the animation work, but it doesn't work on the actor?? How do you add the animation portion in sequencer? Directly to the recorded actor or to a new actor? My problem is I can't seem to add the animation portion to allow the wheels to follow the vehicle.
@Lily Likes her potato you add the take to the sequencer. Now you should have two vehicles in the scene. Move the first one out of the way, leaving the take vehicle ready to move. Uncheck physics and hit run/play at the top. The vehicle should move. Its been a while since I did it.
@@stevefilmUE5 render with a camera does the same thing. Han makes it look easy but I'm stuck. I sent him a note, thanks for the help. By the way, your videos are really very cinematic... that's what I'm trying to do, still a lot of learning to do.
@@stevefilmUE5 Thank you, I like Blender an I work with it since 2020, it's difficult to switch on another software but must make an effort, Unreal seem a really good deal.
I'm a simple man. I see unreal, I klik
You did fantastic work bro. It's a very very nice clip
I would love to be as good as this. Just started using iclone 8, soon to realease my first film.. this is an insperation👍👍
Glad you like it. I've subbed your channel. Look forward to seeing your film.
Just amazing all the work you do. Its *breathtaking* to me and very inspirational. Big *THANK YOU!!!👍*
Cheers. Films my thing and ue5 let's me do that. Keep going.
Yep, I watch almost everything Iclone and UE5 thats comes out. Being that I have been in to Iclone over 5 years with over 800 Iclone silly animations I have created I have been studying UE5 Iclone pipeline for awhile now and will be changing my direction to that soon :)
@@3DGraphicsFun I'm subbed :-)
@@stevefilmUE5 Thanks Steve, I will let you know when I upload my first Iclone to Unreal work. I started with learning Max and Maya many years ago and now what we can do in realtime with Unreal (realtime raytrace no less!) just as I mentioned in my comment *breathtaking* for sure:)
@@stevefilmUE5 how long did the render take my friend great work
great job Steve :)
Very nice how I can speak with you bro
maybe you can help, I tried to follow Han's tutorial but can't seem to get past the part where the wheels are stuck and body disappears when the vehicle hits the object. Could you help with the exact steps in sequencer to get past this point. thanks...
I spent months on this thing, but I'll try and help you. Have you added the sequencer to the scene and back into the sequencer? Have you turned off the simulate physics, unchecked the box?
@@stevefilmUE5 I get to the point where I add the recorded vehicle into the sequencer and turn off simulation. Then I add the animation created by the take into sequencer on to the recorded actor. when I go to the blueprint I can see the animation work, but it doesn't work on the actor?? How do you add the animation portion in sequencer? Directly to the recorded actor or to a new actor? My problem is I can't seem to add the animation portion to allow the wheels to follow the vehicle.
@Lily Likes her potato you add the take to the sequencer. Now you should have two vehicles in the scene. Move the first one out of the way, leaving the take vehicle ready to move. Uncheck physics and hit run/play at the top. The vehicle should move. Its been a while since I did it.
@@lilylikesherpotato3461 have you tried just rendering the scene? With a camera.
@@stevefilmUE5 render with a camera does the same thing. Han makes it look easy but I'm stuck. I sent him a note, thanks for the help. By the way, your videos are really very cinematic... that's what I'm trying to do, still a lot of learning to do.
I hope in reality a Porsche go faster than a Dodge Ram. 😂 Good job 👍
Indeed 😆 in my defence, it had a few holes in it! Glad you liked it.
@@stevefilmUE5 Yes, I make my animations with Blender but a work as yours motivate me for learn Unreal.
@@stephanenicault4939 you should give it a go. It's amazing what you can make.
@@stevefilmUE5 Thank you, I like Blender an I work with it since 2020, it's difficult to switch on another software but must make an effort, Unreal seem a really good deal.
This is very nice, was the chase done in IClone? How long did this take. Keep'em coming.
Iclone was used to animate the characters. The rest was unreal. I'd say 2 weeks on and off. Cheers
Hii can your please tell me how to make this type of car animation .
Check out the youtuber called Han Unreal. He has a great tutorial on it using the Matrix city sample vehicles in UE5.
@@stevefilmUE5 i already watched but he told in short i want detailed tutorial
@XD CRON if I get a chance I'll done one. Cheers 🍻
@@xdcron I've just uploaded a tutorial.
@@stevefilmUE5 thanks