Great review, thank you! Always found this game intriguing since I played it on Xbox 360 years ago, but also despite its awesome setup (dreams of a dying Chopin) it also never left a truly memorable impression to me
Ironically enough, the PS3 version's story is an improvement. The xbox 360 version came out first and the story was much worse somehow. This game definitely deserves a remake with a better story and more fleshed out gameplay available on all consoles.
I definitely have nostalgia blindness affecting my view of this game, but as someone who really loves it I will say I think the combat and story are pretty empty. They both have good bones imo but they just fail to go far enough. I think the the dark/light aspect to special attacks was cool but I agree that there needed to be something beyond Harmony Chains. It almost feels like they originally intended to add something above it, probably similar to ff limit breaks but they didn't for whatever reason. Similarly for the story, I feel like they had this really complicated, original, and ambitious story planned, but failed to flesh it out or execute it well at all. By the time you get to the finale you've spent the whole game following a very simple, linear story that results in a pretty lame climax partially because the story was framed as being complex and intriguing. Idk I love it for what it is but this would definitely hit hard asf if someone kept the skeletons of everything, but actually went balls to the wall with the ideas.
If you don't like the combat in this game just say you don't like turn based JRPG combat at all. Its the same as all the others around or before that time except at least this combat feels a bit cooler/refreshing.. Hopefully you're not the type of person to praise the combat in games like ff7 or chrono trigger then bash this games combat like u did.. saying it was unfulfilling.. i think that's a little harsh considering the high amount of characters and special moves that can be unlocked and how the devs of this game actually tried to make combat more interesting.. but anyways, wouldn't that mean you think all JRPG's from around or before that time are unfulfilling as well? I'm interested in what you think makes a JRPG's combat feel fulfilling enough for its players. You should make a video on it perhaps that would be nice
Unfulfilling and dislike are two different things. My point was more so on the lack of specials for the characters like how it was done in Legend of Legaia 2. I understand the large character roster but harmony chains wasn't enough to scratch that itch for me personally. Combat is fine it's just nothing special.
Great review, thank you! Always found this game intriguing since I played it on Xbox 360 years ago, but also despite its awesome setup (dreams of a dying Chopin) it also never left a truly memorable impression to me
Thank you for stopping by! It's a unique game in its premise. It is just that its execution left it vanilla.
I saw 'Eternal Sonata' on my home feed and never clicked so fast.
Ironically enough, the PS3 version's story is an improvement. The xbox 360 version came out first and the story was much worse somehow. This game definitely deserves a remake with a better story and more fleshed out gameplay available on all consoles.
never heard about this game, an interesting review, for sure!
Thanks for checking it out!
I definitely have nostalgia blindness affecting my view of this game, but as someone who really loves it I will say I think the combat and story are pretty empty. They both have good bones imo but they just fail to go far enough. I think the the dark/light aspect to special attacks was cool but I agree that there needed to be something beyond Harmony Chains. It almost feels like they originally intended to add something above it, probably similar to ff limit breaks but they didn't for whatever reason. Similarly for the story, I feel like they had this really complicated, original, and ambitious story planned, but failed to flesh it out or execute it well at all. By the time you get to the finale you've spent the whole game following a very simple, linear story that results in a pretty lame climax partially because the story was framed as being complex and intriguing. Idk I love it for what it is but this would definitely hit hard asf if someone kept the skeletons of everything, but actually went balls to the wall with the ideas.
Good review I enjoyed it.
Thank you for stopping by!
is this an ai script lol
If you don't like the combat in this game just say you don't like turn based JRPG combat at all. Its the same as all the others around or before that time except at least this combat feels a bit cooler/refreshing.. Hopefully you're not the type of person to praise the combat in games like ff7 or chrono trigger then bash this games combat like u did.. saying it was unfulfilling.. i think that's a little harsh considering the high amount of characters and special moves that can be unlocked and how the devs of this game actually tried to make combat more interesting.. but anyways, wouldn't that mean you think all JRPG's from around or before that time are unfulfilling as well? I'm interested in what you think makes a JRPG's combat feel fulfilling enough for its players. You should make a video on it perhaps that would be nice
Unfulfilling and dislike are two different things. My point was more so on the lack of specials for the characters like how it was done in Legend of Legaia 2. I understand the large character roster but harmony chains wasn't enough to scratch that itch for me personally. Combat is fine it's just nothing special.
It was TOO basic, got repetitive fast. Also a bit slow. Not horrible but could be way better.
Nooooooooo