This is why I love the old Fallouts. A lot of what you experienced here wasn't scripted or part of any questline, and yet it made for such a fun little narrative that lasted almost an entire video. The game mechanics are so good at facilitating that kind of stuff: A simple thing like having your leg crippled plays into where you want to go next, who you're trying to talk to, what kind of items you're attempting to barter for, etc. I think it's one of those charming things that are somewhat lost in newer games, which are much more curated and less difficult. Fallout 3 lets you heal a broken limb with the push of a button, so tracking across half the wasteland in search of a doctor's kit would never happen in that game. I'm not saying one is better or worse than the other. Like you mentioned, QoL improvements are a huge part of why newer games aren't frustrating. But I still think I prefer this type of gameplay. It reminds me a bit of the original Deus Ex, which also let you do a bunch of weird ass stuff that isn't 'in the script', so to speak. It makes you feel like your experience is entirely unique.
I actually installed New Vegas, inspired by Mapo's playthrough of Fallout 1, but even that game, even with its' more curated difficulty, in-depth mechanics and hardcore mode, I couldn't be bothered to get much further than just outside of Goodsprings. I used to play FO3 and FONV for hundreds of hours, but considered FO1 & FO2 too janky in my foolish youthful years. Now that I know just how much more serious and believable the early two were, I don't think I can return to the newer ones anymore, especially not FO4 since apparently that one's even more shallow. Way back I could just ignore the jank of the "conversations" in 3 (and to a lesser degree in NV), but now I've been made aware of just how much more realistic and unforgiving the conversations could be; the very game-world itself; and I just can't look past that. Maybe it's for the best, anyway, to just let sleeping golden memories lie (or green memories in case of FO3), and just let the nostalgia remain as just that -- good memories to fondly look back to.
@@Myrskylintu 4 was..... Okay. I quit after like 40 hours because my guy was literally teleporting and one-shotting everything and it got really boring really fast. You're not missing much, although I will admit the perk system felt the best it's ever been
In Fallout 2, when you're putting points into a skill, the cost of the points will increase the higher you go above 100%. In Fallout 1, the limit for skills was 200%. In Fallout 2, the limit is 300%.
Those Anna's bones Sulik is holding may be connected somehow to the graveyard in the Den ;). Also - Sulik is pretty good fighting with the combat knife.
This video is a great demonstration about how less is more in games, i.e. you acting out the dialogues with your imagination just based on the text. It's nice to have great cutscenes or generally ingame characters acting out everything on screen, but this fun aspect of RPGs goes away ofc.
Not to mention that the FO1 and FO2 conversations seem to flow more naturally than "Can you tell me about Location X", "Tell me about Yourself", "OK, I see. Goodbye".
Loving the content! Having melee character run towards guns is always tough - if you keep having issues with travelling, higher outdoorsman skill allows you to decide if you want to engage in the encounter or not - while granting you xp for successful skill usage. Also - running away is a valid option in a fight ;) Looking forward for more, hope you are enjoying the game still!
Kids in the Den: if they steal anything, they will run to a vendor. If they stand still after an attempted pickpocketing, then they failed and there is no worry. EDIT: in vanilla F2
You can find Dogmeat in 2 via a random encounter, And not the one where you found the dog in 2. Also it was arguably based on the movie A Boy and his Dog
With the abundance of animal companions in modern games, I really adore the "bad luck dog" concept in retrospective. Wish someone added something like this in a modern RPG, sure would be fun to watch zoo-schizos figuring this one out.
@@SMorales851 The type of person who always proclaims that killing dogs in video games feels so much worse than killing humans, or who use the term 'doggo' unironically.
Taking out Metzger and his men can be brutal at early levels, but definitely doable, especially with some creative usage of the game's mechanics. For example, you can steal their ammos before the fight to make it much easier, or use alcohol on the guards to lower their perception, or lock all the doors to isolate enemies into more manageable small groups. Or, you can always come back later and disintegrate them with energy weapons.
I've been playing almost 20hours of Fallout 2 with the damn bad luck dog with me. Are you telling me he's the reason I've been having critical failiures and getting my weapons destroyed? Goddamit. So many battles I had to face with the damn dog with me...
Something for later, for the final time you encounter Kaga, the game may instantly crash if you bring the mouse over him. This means you won't be able to attack or even look at him. I've had this problem every time I've fought him in the final fight, I don't know if you will but I've read that it's a bug that can happen.
This is not a dog you want around, trust me on this one. Very fun episode though, even if it's at your expense.
I'm sorry but this whole episode is just hilarious.
RIP Pariah Dog. Bestest bad luck boi.
lmao I can feel your disappointment with yourself for killing the dog, but damn, nobody needs that kind of bad luck 🤣
This is why I love the old Fallouts. A lot of what you experienced here wasn't scripted or part of any questline, and yet it made for such a fun little narrative that lasted almost an entire video. The game mechanics are so good at facilitating that kind of stuff: A simple thing like having your leg crippled plays into where you want to go next, who you're trying to talk to, what kind of items you're attempting to barter for, etc.
I think it's one of those charming things that are somewhat lost in newer games, which are much more curated and less difficult. Fallout 3 lets you heal a broken limb with the push of a button, so tracking across half the wasteland in search of a doctor's kit would never happen in that game. I'm not saying one is better or worse than the other. Like you mentioned, QoL improvements are a huge part of why newer games aren't frustrating. But I still think I prefer this type of gameplay. It reminds me a bit of the original Deus Ex, which also let you do a bunch of weird ass stuff that isn't 'in the script', so to speak.
It makes you feel like your experience is entirely unique.
I actually installed New Vegas, inspired by Mapo's playthrough of Fallout 1, but even that game, even with its' more curated difficulty, in-depth mechanics and hardcore mode, I couldn't be bothered to get much further than just outside of Goodsprings.
I used to play FO3 and FONV for hundreds of hours, but considered FO1 & FO2 too janky in my foolish youthful years. Now that I know just how much more serious and believable the early two were, I don't think I can return to the newer ones anymore, especially not FO4 since apparently that one's even more shallow. Way back I could just ignore the jank of the "conversations" in 3 (and to a lesser degree in NV), but now I've been made aware of just how much more realistic and unforgiving the conversations could be; the very game-world itself;
and I just can't look past that. Maybe it's for the best, anyway, to just let sleeping golden memories lie (or green memories in case of FO3), and just let the nostalgia remain as just that -- good memories to fondly look back to.
@@Myrskylintu 4 was..... Okay. I quit after like 40 hours because my guy was literally teleporting and one-shotting everything and it got really boring really fast. You're not missing much, although I will admit the perk system felt the best it's ever been
Good job dealing with the dog. You just punched through 750 HP, I think :D I'm loving this series. Brings back a lot of memories.
In Fallout 2, when you're putting points into a skill, the cost of the points will increase the higher you go above 100%. In Fallout 1, the limit for skills was 200%. In Fallout 2, the limit is 300%.
The Pariah dog is one of the most evil things put in a video game. Forcing you to kill it is messed up
This spiraled so quickly. That damn bad luck dog...
Fun fact about Kaga, cut content had him basically pull a Pokemon and you'd constantly face him as he upgraded
Those Anna's bones Sulik is holding may be connected somehow to the graveyard in the Den ;). Also - Sulik is pretty good fighting with the combat knife.
I wonder when he realizes that Vic keeps running away because he set him to be defensive
This video is a great demonstration about how less is more in games, i.e. you acting out the dialogues with your imagination just based on the text. It's nice to have great cutscenes or generally ingame characters acting out everything on screen, but this fun aspect of RPGs goes away ofc.
Not to mention that the FO1 and FO2 conversations seem to flow more naturally than "Can you tell me about Location X", "Tell me about Yourself", "OK, I see. Goodbye".
I can't wait to see you play Fallout Tactics. It's very different from fallout 1&2 but still very similar. Hard to explain.
Loving the content!
Having melee character run towards guns is always tough - if you keep having issues with travelling, higher outdoorsman skill allows you to decide if you want to engage in the encounter or not - while granting you xp for successful skill usage. Also - running away is a valid option in a fight ;)
Looking forward for more, hope you are enjoying the game still!
I'm loving the frequent uploads of this series, thank you sir.
Nothing like a Mapo fail compilation to make my miserable day a bit better!
Kids in the Den: if they steal anything, they will run to a vendor. If they stand still after an attempted pickpocketing, then they failed and there is no worry. EDIT: in vanilla F2
not true as they've stolen stuff from me in the future and stood still!
I believe when they steal it is just instantly transported to the vendor without them moving, which is a bit unintuitive
@@Mapocolops May be a change in the mod then, as in vanilla they ran off after stealing; was not aware that had been changed, my bad.
Loving this series dude. Started playing it again myself
OMG it already episode 4! I had to double check don't let this end.
You should try planescape torment, atmosphere is similar
When you bought the cat's paw magazine thinking it was a skill book, I couldn't help but laugh like an idiot to myself.
I have LOL so hard watching this series.😂 amazing content. Can't wait next episode.
This was a laugh a minute after the dog was picked up
Praise mapocolops! He has noticed it's not the BOS that gunned civies down.. phew..
Hail to the glorious Enclave
Yeah, bos at least early bos, were not into murdering unarmed children for giggles.
You can find Dogmeat in 2 via a random encounter, And not the one where you found the dog in 2. Also it was arguably based on the movie A Boy and his Dog
With the abundance of animal companions in modern games, I really adore the "bad luck dog" concept in retrospective. Wish someone added something like this in a modern RPG, sure would be fun to watch zoo-schizos figuring this one out.
What is a "zoo-schizo", exactly? Awfully sus thing to say.
@@SMorales851 the type of folks that will try to cancel you for fighting off an agressive dog IRL
@@SMorales851 The type of person who always proclaims that killing dogs in video games feels so much worse than killing humans, or who use the term 'doggo' unironically.
Yup, the same people who are fine slaghtering human characters or watching them die but go apeshit if an animal is harmed in any way. @@WaspGenocide
@@WaspGenocide wtf? Doggo is a perfectly fine term.
Count yourself saying ”umm”
nah you do it
Taking out Metzger and his men can be brutal at early levels, but definitely doable, especially with some creative usage of the game's mechanics. For example, you can steal their ammos before the fight to make it much easier, or use alcohol on the guards to lower their perception, or lock all the doors to isolate enemies into more manageable small groups. Or, you can always come back later and disintegrate them with energy weapons.
The Cats Paw us apparently part of 2 misc side quests
I pronounce Arroyo like you do. Speaking of there's a fairly infamous Filipino president by the name of Arroyo. Look get up
I'm sure playing it was grueling but it was very entertaining to watch.
I've been playing almost 20hours of Fallout 2 with the damn bad luck dog with me. Are you telling me he's the reason I've been having critical failiures and getting my weapons destroyed? Goddamit.
So many battles I had to face with the damn dog with me...
Oooh Vault City!
i would say with the perk, find a melee companion, for your ranged use boom rocks aka nades and pump allot into endurance your gonna need it haha
Yaaaaaaaaaaaaaaaaaaaaaaay
(but like really quietly)
Something for later, for the final time you encounter Kaga, the game may instantly crash if you bring the mouse over him. This means you won't be able to attack or even look at him. I've had this problem every time I've fought him in the final fight, I don't know if you will but I've read that it's a bug that can happen.
Damn dog lol
You really should pay more attention to your character screen...:D
lmao
Very insightful.
@@Xeno_Solarus lol
haha the firstaids, that is why we have anti snake oil salesmen laws irl. good times
jinxed is a game feature it is not good or bad